Minimum
This combination offers playable performance with an average of 40 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 17 | 22 | 25 |
| 1440p QHD | 25 | 36 | 41 | 55 |
| 1080p Full HD | 40 | 55 | 65 | 80 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with AMD Ryzen 5 5600X + AMD Radeon RX 570, In-Depth Analysis
The AMD Ryzen 5 5600X and AMD Radeon RX 570 combination delivers playable performance at 1080p in Minimum, but the data shows a sharp drop-off as resolution increases. This pairing, ranked 1660 out of 1733 tested combinations in this game, is firmly positioned as a 1080p-oriented setup. The benchmark results reveal a clear bottleneck dynamic: the CPU provides ample headroom, while the GPU’s 4 GB frame buffer and GCN architecture become the primary constraint at higher resolutions.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 5 5600X is a 6-core, 12-thread processor built on TSMC’s 7 nm process, with a base clock of 3.70 GHz and a boost clock of 4.60 GHz. Its 32 MB of L3 cache and dual-channel DDR4 memory support (51.2 GB/s bandwidth) provide a solid foundation for feeding a modern GPU. In synthetic benchmarks, the CPU scores 21,858 in PassMark multithread, 18,578 in Cinebench R23 multicore, and 2,622 in Cinebench R23 single-core. The single-thread performance is particularly relevant for Minimum, a third-person shooter where frame pacing often depends on the primary game thread.
The CPU’s percentile ranking of 78 against all CPUs indicates it sits above the median, and its average benchmark score of 20,680 places it within 0.3% of the AMD Ryzen 5 5600GT (20,740) and the Intel Core i7-10700 (20,746). The Intel Core i5-12490F scores 20,794, which is 0.5% higher, while the Intel Xeon 6325P trails by 0.7% at 20,538. These deltas are negligible in real-world terms, meaning the 5600X is effectively on par with its nearest rivals for gaming workloads.
In this game, the CPU’s 12 threads handle the simulation and AI overhead without breaking a sweat. The 3dmark scores reinforce this: 5,582 for 16 threads, 4,811 for 8 threads, and 917 for single-thread. The scaling from 2 threads (1,793) to 4 threads (3,363) suggests the game can leverage multiple cores, but the high single-thread score ensures that even older game engines like Minimum’s (released in 2014) will not be CPU-bound. The data shows that at 1080p Low, the combo reaches 80.3 FPS, which is the highest measured result across all settings and resolutions. This indicates the CPU is not limiting the GPU at this resolution; instead, the GPU is the bottleneck.
GPU Role — VRAM, clocks, and how they relate to this game's results
The AMD Radeon RX 570 is a Polaris 20 chip on GlobalFoundries’ 14 nm process, with 2,048 shading units, 128 texture mapping units, and 32 ROPs. Its base clock is 1168 MHz, boosting to 1244 MHz, and it pairs 4 GB of GDDR5 memory on a 256-bit bus, yielding 224.0 GB/s of bandwidth. The GPU’s compute power is 5.095 TFLOPS FP32, with a pixel rate of 39.81 GPixel/s and a texture rate of 159.2 GTexel/s.
The 4 GB VRAM is the critical limitation in Minimum. At 1080p, the game fits within this budget at most settings, as evidenced by the 55.1 FPS at High and 65 FPS at Medium. However, at 1440p and 4K, the frame buffer capacity becomes strained. The GPU’s percentile ranking of 74 against all GPUs, with an average benchmark score of 30,158, places it near the NVIDIA GeForce RTX 5060 (30,109, 0.2% lower) and the AMD Radeon RX 7700 XT (30,097, 0.2% lower). The NVIDIA Tesla M60 scores 29,969 (0.6% lower), and the RTX 5070 Mobile trails by 0.8% at 29,928. These rival deltas are small, but the RX 570’s age (released in 2017) shows in its API support: DirectX 12 (12_0), OpenGL 4.6, and Vulkan 1.3.
At 4K, the GPU’s limitations are stark. The measured FPS at 4K High is 16.5, and at 4K Ultra it drops to 13.5. This is not a CPU issue; the 5600X can push far more frames. The GPU’s 4 GB VRAM and 224.0 GB/s bandwidth are simply insufficient for the texture and geometry loads at 3840x2160. The pixel rate of 39.81 GPixel/s is also a constraint, as 4K requires 8.3 million pixels per frame, and the GPU’s fill rate becomes a limiting factor.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data reveals a clear pattern of GPU-bound scaling. At 1080p Low, the combo achieves 80.3 FPS. Moving to 1440p Low, the FPS drops to 55.1, a reduction of 31.4%. At 4K Low, it falls to 25.3, which is a 68.5% drop from 1080p Low. This scaling is disproportionate to the pixel count increase (1080p to 4K is 4x the pixels), indicating that the GPU is becoming saturated and likely hitting VRAM capacity limits.
The High preset shows similar trends: 55.1 FPS at 1080p, 36.4 FPS at 1440p (a 33.9% drop), and 16.5 FPS at 4K (a 70.1% drop from 1080p). The Medium preset follows: 65 FPS at 1080p, 40.6 FPS at 1440p, and 21.6 FPS at 4K. The Ultra preset is the most demanding: 40.3 FPS at 1080p, 24.7 FPS at 1440p, and 13.5 FPS at 4K.
The delta between 1080p and 1440p is consistent across settings (roughly 33-40% reduction), but the drop from 1440p to 4K is more severe for High (54.7% reduction) and Ultra (45.3%) than for Low (54.1%). This non-linear scaling suggests that at 4K, the GPU is not only fill-rate limited but also VRAM-bound. The 4 GB frame buffer is insufficient for 4K textures, causing the GPU to spill over to system memory via PCIe 3.0 x16, which is slower than the onboard GDDR5.
The data also shows that the CPU’s role diminishes as resolution increases. At 1080p, the CPU’s 12 threads and high single-core performance (917 in 3dmark single-thread) ensure the GPU is always fed. At 4K, the CPU’s utilization would drop significantly, as the GPU is the clear bottleneck. The average benchmark score of 20,680 for the CPU versus the GPU’s 30,158 reinforces this: the CPU has more relative headroom in this pairing.
FAQ
*Q: Is the AMD Ryzen 5 5600X + RX 570 combo capable of 60 FPS at 1080p in Minimum?*
A: Yes, at 1080p Low the combo reaches 80.3 FPS, and at Medium it hits 65 FPS. High settings produce 55.1 FPS, which is below 60 but playable. Ultra drops to 40.3 FPS.
Q: What is the best resolution for this hardware combination?
A: The data shows 1920x1080 is the only resolution where the combo consistently exceeds 40 FPS across all settings. At 2560x1440, only Low settings (55.1 FPS) approach 60 FPS, while High and Medium fall to 36.4 and 40.6 FPS respectively. 4K is not viable, with even Low settings only reaching 25.3 FPS.
Q: How does the RX 570 compare to its nearest rivals in synthetic benchmarks?
A: The RX 570’s average benchmark score is 30,158, which is 0.2% higher than the NVIDIA GeForce RTX 5060 (30,109) and the AMD Radeon RX 7700 XT (30,097). It is 0.6% higher than the NVIDIA Tesla M60 (29,969) and 0.8% higher than the RTX 5070 Mobile (29,928).
Q: Is the Ryzen 5 5600X the bottleneck at 4K Ultra?
A: No. The CPU’s single-thread score of 2,622 in Cinebench R23 and multithread score of 18,578 indicate it can handle more frames than the GPU can render. The 4K Ultra result of 13.5 FPS is entirely GPU-limited, as the RX 570’s 4 GB VRAM and 5.095 TFLOPS are insufficient for the workload.
Q: What is the FPS drop from 1080p High to 1440p High?
A: At 1080p High, the combo averages 55.1 FPS. At 1440p High, it drops to 36.4 FPS, a reduction of 18.7 FPS (33.9%). This indicates the GPU is the limiting factor, as the CPU has ample headroom.
*Q: Does the CPU’s 6-core/12-thread configuration help in Minimum?*
A: The 3dmark scores show good scaling from 2 threads (1,793) to 8 threads (4,811) and 16 threads (5,582), suggesting the game can use multiple cores. However, the single-thread score of 917 is high enough that the game’s primary thread is not a bottleneck, even at 1080p Low where the combo achieves 80.3 FPS.
Settings Recommendations
The measured FPS data points to 1080p Medium as the best balance for this hardware. At 65 FPS, it provides a smooth experience that is 18% faster than High (55.1 FPS) and 61% faster than Ultra (40.3 FPS). The jump from Low to Medium costs 15.3 FPS (80.3 to 65), but the visual quality improvement in a third-person shooter is worth it, as the game’s environments and character models benefit from medium textures and effects.
For players prioritizing frame rate above all else, 1080p Low at 80.3 FPS is the maximum performance setting. This preset ensures the GPU is not overworked and leaves headroom for streaming or background tasks. However, the 15.3 FPS gain over Medium is modest, and the visual downgrade may be noticeable in a game with detailed lighting and shadows.
At 1440p, the data suggests 55.1 FPS at Low is the only playable option. Medium (40.6 FPS) and High (36.4 FPS) fall below the 60 FPS threshold, and Ultra (24.7 FPS) is not recommended. The 4K resolution is not viable for this combo; even Low settings (25.3 FPS) produce a stuttery experience, and High (16.5 FPS) and Ultra (13.5 FPS) are unplayable.
The Ultra preset is only worth considering at 1080p if visual fidelity is paramount and the player can tolerate 40.3 FPS. This is a 38% reduction from Medium, and the extra graphical features may not justify the frame rate cost. Given that the combo ranks 1660 out of 1733 tested combinations, the data suggests that this hardware is intended for 1080p gaming, and pushing beyond that resolution requires significant settings compromises. The 4 GB VRAM on the RX 570 is the primary constraint, so players should prioritize settings that reduce texture memory usage, such as Medium textures and lower shadow quality, rather than high-resolution rendering.
Hardware Specifications
AMD Ryzen 5 5600X
AMD Radeon RX 570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600X + AMD Radeon RX 570 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 25.3 |
| 3840x2160 | Medium | 21.6 |
| 3840x2160 | High | 16.5 |
| 3840x2160 | Ultra | 13.5 |
| 2560x1440 | Low | 55.1 |
| 2560x1440 | Medium | 40.6 |
| 2560x1440 | High | 36.4 |
| 2560x1440 | Ultra | 24.7 |
| 1920x1080 | Low | 80.3 |
| 1920x1080 | Medium | 65.0 |
| 1920x1080 | High | 55.1 |
| 1920x1080 | Ultra | 40.3 |
Minimum with Ryzen 5 5600X + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with RX 570 + Other CPUs
See how Minimum performs with the same GPU but different processors.
Other Games with Ryzen 5 5600X + RX 570
Explore FPS benchmarks for other games using this same hardware combination.