Minecraft
This combination delivers exceptional performance with an average of 288 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 81 | 130 | 164 | 207 |
| 1440p QHD | 155 | 249 | 313 | 396 |
| 1080p Full HD | 246 | 394 | 496 | 627 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core Ultra X9 388H + NVIDIA GeForce RTX 5080 Mobile, In-Depth Analysis
# FAQ
Q: What is the Minecraft performance of the Intel Core Ultra X9 388H paired with the NVIDIA GeForce RTX 5080 Mobile?
A: The combination achieves an average of 130 FPS at 3840x2160 High settings, 249 FPS at 2560x1440 High settings, and 394 FPS at 1920x1080 High settings. The measured data shows a strong scaling pattern across all tested resolutions and presets.
Q: How does this CPU compare to its nearest rivals in overall benchmark performance?
A: The Intel Core Ultra X9 388H has an average benchmark score of 44466, placing it within 0.5% of its closest competitors. It trails the AMD Ryzen 5 7500X3D by 0.2%, while leading the Intel Core i9-13950HX by 0.3%, the AMD Ryzen AI Max 385 by 0.4%, and the Intel Core i5-13600 by 0.5%.
Q: What is the GPU's performance percentile relative to all tested graphics cards?
A: The NVIDIA GeForce RTX 5080 Mobile sits in the 81st percentile among all GPUs. Its average benchmark score of 38349 places it in close competition with the NVIDIA GeForce MX570, which scores 0.1% higher, and the NVIDIA GeForce RTX 4080 Mobile, which scores 0.6% lower.
Q: Which resolution provides the highest frame rate advantage in this game?
A: At 1920x1080 with Low settings, the system reaches 627 FPS, which is the highest measured average in the dataset. This represents a 203% increase over the 4K Low result of 207 FPS, demonstrating that lower resolutions unlock the full potential of this hardware in Minecraft.
Q: What is the frame rate difference between Medium and Ultra settings at 2560x1440?
A: At 2560x1440, Medium settings produce an average of 313 FPS with a minimum of 266 FPS and maximum of 360 FPS, while Ultra settings deliver 155 FPS. The gap between these presets is 158 FPS, indicating that the Ultra preset imposes a substantial rendering load on the system.
Q: Does the data indicate that this combination ranks well among all tested hardware combos for Minecraft?
A: The combination ranks 969th out of 3710 tested combos for this game, placing it in the upper portion of the distribution. This rank reflects the measured frame rates across all resolution and settings combinations in the dataset.
# GPU Role
The NVIDIA GeForce RTX 5080 Mobile is built on the Blackwell 2.0 architecture with a 5 nm process from TSMC. The GPU die contains 45,600 million transistors across a 378 mm² area, resulting in a transistor density of 120.6 million per square millimeter. This hardware configuration provides 7680 shading units, 240 texture mapping units, and 96 raster output units. The rendering pipeline is further augmented by 60 ray tracing cores and 240 tensor cores, which support the DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4 API feature sets.
Memory configuration plays a critical role in Minecraft's performance at high resolutions. The GPU is equipped with 16 GB of GDDR7 memory on a 256-bit bus, delivering a bandwidth of 896.0 GB/s. This substantial memory bandwidth is particularly relevant when rendering at 3840x2160, where the frame buffer demands are significantly higher than at lower resolutions. The measured FPS at 4K High settings (130 FPS) demonstrates that the memory subsystem can sustain the data throughput required by Minecraft's block-based rendering at this resolution without becoming a bottleneck.
Clock behavior provides additional context for understanding the performance envelope. The base clock is 975 MHz with a boost clock of 1500 MHz, while the memory operates at 1750 MHz with an effective data rate of 28 Gbps. The pixel rate of 144.0 GPixel/s and texture rate of 360.0 GTexel/s indicate the theoretical fill rates available to the renderer. The FP32 performance of 23.04 TFLOPS, which matches the FP16 throughput at a 1:1 ratio, suggests balanced compute capabilities that benefit both the game's rendering and any shader-based effects.
The GPU's average benchmark score of 38349 places it in the 81st percentile of all GPUs. Its nearest rivals in average score are the NVIDIA GeForce MX570 with a 0.1% higher score, the NVIDIA GeForce RTX 4080 Mobile with a 0.6% lower score, and the NVIDIA GeForce MX570 A with a 0.9% lower score. The 3DMark Steel Nomad DX12 result of 4952, Geekbench OpenCL score of 166986, and Geekbench Vulkan score of 169754 provide additional reference points for compute and graphics workloads.
The relationship between GPU specifications and Minecraft's measured results becomes clear when examining the scaling from Low to Ultra settings. At 1920x1080, the frame rate drops from 627 FPS at Low to 246 FPS at Ultra, a reduction of 60.8%. At 2560x1440, the same comparison shows a drop from 396 FPS to 155 FPS, a reduction of 60.9%. At 3840x2160, the drop is from 207 FPS to 81 FPS, a reduction of 60.9%. The consistency of this scaling pattern across resolutions indicates that the GPU's rendering pipeline is being exercised uniformly by the different presets.
# Resolution Scaling
The measured data reveals how Minecraft's performance scales across the three tested resolutions. At Low settings, the system produces 627 FPS at 1920x1080, 396 FPS at 2560x1440, and 207 FPS at 3840x2160. The transition from 1080p to 1440p results in a 36.8% reduction in frame rate, while the transition from 1440p to 4K results in a 47.7% reduction. From 1080p to 4K, the total reduction is 67.0%.
Medium settings show a similar pattern with 496 FPS at 1920x1080, 313 FPS at 2560x1440, and 164 FPS at 3840x2160. The frame rate reductions are 36.9% from 1080p to 1440p and 47.6% from 1440p to 4K. High settings produce 394 FPS at 1920x1080, 249 FPS at 2560x1440, and 130 FPS at 3840x2160, representing reductions of 36.8% and 47.8% respectively. Ultra settings yield 246 FPS at 1920x1080, 155 FPS at 2560x1440, and 81 FPS at 3840x2160, with reductions of 37.0% and 47.7%.
The consistent scaling ratios across all four settings presets indicate that the performance drop from 1080p to 4K is primarily driven by the pixel count increase rather than by a specific component bottleneck. The pixel count at 4K is exactly four times that of 1080p, but the frame rate reductions observed are less than 75%, which would be the case if the GPU were purely pixel-bound. This suggests that while the GPU is heavily utilized at higher resolutions, other factors such as draw call overhead and CPU-side simulation contribute to the overall frame time.
The frame rate behavior at 2560x1440 is particularly informative for identifying the limiting component. At this intermediate resolution, the system maintains frame rates above 155 FPS even at Ultra settings, which is well above typical display refresh rates. The fact that the frame rate at 1440p Ultra (155 FPS) is close to the 4K High result (130 FPS) suggests that the rendering workload at these two configurations is similar in magnitude, despite the resolution difference. This indicates that the settings preset has a more pronounced effect on GPU load than the resolution change alone.
# Settings Recommendations
The measured FPS data provides clear guidance for selecting the optimal settings preset based on the target resolution. At 1920x1080, all four presets deliver frame rates that exceed 240 FPS, with Low at 627 FPS, Medium at 496 FPS, High at 394 FPS, and Ultra at 246 FPS. Even the most demanding preset at this resolution provides a comfortable margin above high-refresh-rate display capabilities.
At 2560x1440, the Medium preset offers the best balance of visual quality and performance. The average of 313 FPS with a minimum of 266 FPS and maximum of 360 FPS ensures that the frame rate remains consistently high even during demanding gameplay sequences. The High preset at 249 FPS is also viable for users prioritizing visual fidelity, while the Ultra preset at 155 FPS may be acceptable for those with 144 Hz displays but leaves less headroom for frame time spikes.
At 3840x2160, the Medium preset provides 164 FPS with a minimum of 139 FPS and maximum of 188 FPS. This is the highest settings preset that maintains an average above 150 FPS at 4K. The High preset at 130 FPS is still playable on displays with 120 Hz refresh rates, while the Ultra preset at 81 FPS approaches the threshold where frame pacing becomes noticeable. The Low preset at 207 FPS demonstrates that the system can achieve very high frame rates at 4K when visual effects are minimized.
The measured data indicates that the Medium preset represents the sweet spot for this hardware combination across all three resolutions. The frame rate reductions from Medium to High are 20.6% at 1080p, 20.5% at 1440p, and 20.7% at 4K, while the reductions from High to Ultra are 37.6% at 1080p, 37.8% at 1440p, and 37.7% at 4K. The consistent percentage reductions suggest that each settings tier adds a similar relative rendering cost regardless of resolution.
# Measured FPS Breakdown
The complete measured FPS dataset for Minecraft with this hardware combination is presented below by resolution and settings preset.
At 3840x2160, the system achieves 207 FPS at Low settings, 164 FPS at Medium settings with a minimum of 139 FPS and maximum of 188 FPS, 130 FPS at High settings, and 81 FPS at Ultra settings. The spread between the lowest and highest presets at this resolution is 126 FPS.
At 2560x1440, the measured results are 396 FPS at Low settings, 313 FPS at Medium settings with a minimum of 266 FPS and maximum of 360 FPS, 249 FPS at High settings, and 155 FPS at Ultra settings. The spread between presets is 241 FPS.
At 1920x1080, the system delivers 627 FPS at Low settings, 496 FPS at Medium settings with a minimum of 422 FPS and maximum of 571 FPS, 394 FPS at High settings, and 246 FPS at Ultra settings. The spread between presets is 381 FPS.
The Medium preset is the only configuration where minimum and maximum frame rates were recorded. At 1920x1080, the minimum of 422 FPS and maximum of 571 FPS bracket the average of 496 FPS, indicating a frame time distribution that stays within a 26.4% range. At 2560x1440, the minimum of 266 FPS and maximum of 360 FPS produce a range of 30.0% around the 313 FPS average. At 3840x2160, the minimum of 139 FPS and maximum of 188 FPS create a range of 29.9% around the 164 FPS average.
The scaling from Low to Medium settings shows increases in rendering load of 20.9% at 1080p, 20.9% at 1440p, and 20.8% at 4K, measured by the frame rate reduction. The scaling from Medium to High adds further reductions of 20.6%, 20.5%, and 20.7% respectively. The most substantial reduction occurs when moving from High to Ultra, with decreases of 37.6%, 37.8%, and 37.7% across the three resolutions.
# CPU Role
The Intel Core Ultra X9 388H is a 16-core, 16-thread processor based on the Panther Lake architecture, manufactured on a 3 nm process by Intel. The base clock is 2.10 GHz with a boost clock of 5.10 GHz, providing a wide frequency range for both sustained and burst workloads. The processor has a TDP of 25 W, which is notably low for a 16-core mobile chip, suggesting efficient power management for the Panther Lake-H generation.
The cache hierarchy is substantial for a mobile processor. The L1 cache is 192 KB per core, the L2 cache is 3 MB per core, and the L3 cache is 18 MB shared across all cores. This cache configuration is particularly relevant for Minecraft, where the game's world generation and chunk loading operations can benefit from larger on-die storage to reduce memory latency.
Memory support includes LPDDR5X over a dual-channel bus, providing a memory bandwidth of 153.6 GB/s. The PCIe interface is Gen 5 with 4 lanes available from the CPU. The integrated graphics are provided by an Arc B390 unit, though the discrete RTX 5080 Mobile handles the rendering workload in the measured results.
The CPU's benchmark performance places it in the 88th percentile of all processors. The Cinebench R23 results show a multicore score of 18911 and a singlecore score of 2200.5. Cinebench R20 results are 13101 multicore and 1849 singlecore, while Cinebench R15 results are 2955 multicore and 309.5 singlecore. These scores indicate strong single-threaded performance, which is critical for Minecraft's primary game thread.
PassMark results provide additional context for the CPU's capabilities. The multithread score is 36811, with a single-thread score of 4280. The floating point math score is 112550, integer math is 90882, and extended instructions score is 29943. Data compression scores 361763, data encryption scores 28490, and random string sorting scores 44010. The physics score is 3226 and find prime numbers is 358.
The CPU's average benchmark score of 44466 places it within 0.5% of its nearest rivals. The AMD Ryzen 5 7500X3D scores 0.2% higher, the Intel Core i9-13950HX scores 0.3% lower, the AMD Ryzen AI Max 385 scores 0.4% lower, and the Intel Core i5-13600 scores 0.5% lower. This tight grouping indicates that the processor is well-matched against contemporary alternatives in overall performance.
In Minecraft, the CPU's role is particularly pronounced at lower resolutions and settings where the GPU is not the primary bottleneck. The jump from 394 FPS at 1080p High to 627 FPS at 1080p Low demonstrates that the CPU can feed the GPU with a high number of draw calls when the rendering load is reduced. The single-core performance, evidenced by the Cinebench R23 singlecore score of 2200.5 and PassMark single-thread score of 4280, is sufficient to maintain these high frame rates without becoming the limiting factor.
# How This Combo Ranks
The combination of the Intel Core Ultra X9 388H and NVIDIA GeForce RTX 5080 Mobile ranks 969th out of 3710 tested combos for Minecraft. This places the configuration in the 73.9th percentile of all tested hardware combinations, meaning it outperforms approximately three-quarters of the systems in the database for this specific game.
The ranking reflects the measured frame rates across all resolution and settings combinations. The system's ability to exceed 600 FPS at 1080p Low and maintain above 240 FPS at 1080p Ultra demonstrates a wide performance envelope. At 4K, the system still achieves playable frame rates across all presets, with the lowest measured result being 81 FPS at Ultra settings.
The CPU and GPU each contribute to this ranking through their respective strengths. The CPU's 88th percentile standing among all processors ensures that the system is not held back by processing limitations, particularly in Minecraft's simulation and world generation aspects. The GPU's 81st percentile ranking provides sufficient rendering throughput to translate the CPU's output into high frame rates.
The ranking is particularly notable given the GPU's modest performance relative to its nearest rivals. The RTX 5080 Mobile's average benchmark score is nearly identical to the MX570 and RTX 4080 Mobile, differing by less than 1% from each. Despite this, the measured Minecraft performance is strong, suggesting that the game's rendering workload aligns well with this GPU's specific architecture and memory configuration.
The CPU's close grouping with its rivals, all within 0.5% in average score, indicates that the choice of processor is unlikely to be the primary differentiator for Minecraft performance. The combination's ranking is therefore more likely driven by the interaction between the CPU's strong single-threaded performance and the GPU's memory bandwidth and shading capabilities. The 896.0 GB/s of memory bandwidth and 23.04 TFLOPS of FP32 compute provide a solid foundation for the game's rendering demands.
Hardware Specifications
Intel Core Ultra X9 388H
NVIDIA GeForce RTX 5080 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra X9 388H + NVIDIA GeForce RTX 5080 Mobile in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 207.0 |
| 3840x2160 | Medium | 164.0 |
| 3840x2160 | High | 130.0 |
| 3840x2160 | Ultra | 81.0 |
| 2560x1440 | Low | 396.0 |
| 2560x1440 | Medium | 313.0 |
| 2560x1440 | High | 249.0 |
| 2560x1440 | Ultra | 155.0 |
| 1920x1080 | Low | 627.0 |
| 1920x1080 | Medium | 496.0 |
| 1920x1080 | High | 394.0 |
| 1920x1080 | Ultra | 246.0 |
Minecraft with iUltra X9 388H + Other GPUs
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