Minecraft

Minecraft

AVERAGE FPS
138
excellent

This combination delivers exceptional performance with an average of 138 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 62 78 99
1440p QHD 74 119 150 189
1080p Full HD 118 189 238 300

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 99
3840x2160 Medium 78
3840x2160 High 62
3840x2160 Ultra 39
2560x1440 Low 189
2560x1440 Medium 150
2560x1440 High 119
2560x1440 Ultra 74
1920x1080 Low 300
1920x1080 Medium 238
1920x1080 High 189
1920x1080 Ultra 118

Minecraft with Intel Core Ultra 7 265K + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis

The Intel Core Ultra 7 265K paired with the NVIDIA GeForce GTX 1660 SUPER produced 300 FPS at 1080p low, 189 FPS at 1080p high, 119 FPS at 1440p high, and 62 FPS at 4K high in Minecraft. The GPU sits near the midpoint of all GPUs (53rd percentile), while the CPU ranks in the 94th percentile, and this disparity is clearly visible in the frame rate progression across resolutions. Data from measured rows indicates that performance scales strongly with resolution, implying the GPU acts as the primary limiter beyond 1080p, while the CPU’s high single-thread and multi-thread capabilities drive the 1080p bottleneck-low results.

Settings Recommendations

The measured FPS data provides clear, resolution-specific guidance for selecting the preset that delivers the best overall experience without sacrificing fluidity.

At 1920x1080, every preset exceeds the 60 FPS baseline by a wide margin. Low hits 300 FPS, Medium reaches 238 FPS, High drops to 189 FPS, and even Ultra remains at 118 FPS. The Medium preset reports a minimum of 202 FPS and a maximum of 273 FPS, indicating that even with variable scene complexity the average holds well above typical refresh rates. For strictly competitive play, the Low preset’s 300 FPS average would further reduce input latency, but the measured difference between Low and Medium is 62 FPS, a relatively small gap given the visual quality jump. Given that all presets here are technically overkill, the recommendation for 1080p is the Medium preset: it offers a 238 FPS average and a minimum that stays above 200 FPS, all while maintaining additional visual settings compared to Low.

At 2560x1440, the gap between presets narrows but the pattern remains. Low yields 189 FPS, Medium 150 FPS, High 119 FPS, and Ultra 74 FPS. The Medium row includes a minimum of 127 and a maximum of 172, so the frame delivery is smooth even in dense scenes. Ultra at 1440p sits at 74 FPS, which is above 60, but it lacks the headroom of Medium’s 150 FPS average. For an averaging monitor, Ultra may be acceptable, but the more comfortable choice is Medium, which gives over 2.5 times the average of Ultra and stays within a comfortable envelope.

At 3840x2160, the situation flips. Low delivers 99 FPS, Medium 78 FPS, High 62 FPS, and Ultra 39 FPS. Only Medium, High, and Low average above 60. Ultra falls below that threshold, making it unplayable for a standard 60–Hz display. Among the viable presets, Medium (78 FPS) provides the widest margin over the 60 FPS line, while High still holds 62 FPS. The minimum for Medium at 4K is 72, which is above 60, suggesting the frame pacing is stable. Given the small difference between Medium and High (78 vs. 62), Medium is the recommended preset for 4K, offering both a higher average and a higher minimum.

In summary, the data supports the Medium preset as the best balance for 1080p, 1440p, and 4K, with 238, 150, and 78 FPS averages respectively. Ultra settings are the only ones to drop below 60 FPS at 4K, which makes them non-ideal.

GPU Role

The GPU—NVIDIA GeForce GTX 1660 SUPER—carries a 6 GB GDDR6 memory pool on a 192-bit bus, with a bandwidth of 336.0 GB/s. Its clock base is 1530 MHz, with a boost of 1785 MHz, and the memory is rated at 14 Gbps effective. The die holds 1408 shading units, 88 texture mapping units, and 48 ROPs, yielding a pixel rate of 85.68 GPixel/s. The card spawns with a 125 W TDP and a dual-slot width, using a single 8-pin connector.

The measured Minecraft FPS at different settings directly reflects the GPU’s capabilities. At 3840x2160, the average FPS scales from 39 on Ultra to 99 on Low, emphasizing the influence of quality settings on the GPU workload. In contrast, at 1920x1080 the CPU becomes the primary driver, with the lowest difference from 300 FPS (Low) to 118 FPS (Ultra). The GPU’s 30% chunk in the dataset suggests it is not a top-tier component, yet its 6 GB of VRAM is sufficient for all presets tested; the highest video memory usage would not exceed the card’s capacity because the sample sets always stayed within 6 GB.

The GPU benchmark scores underline its position. The average benchmark score is 12986, and its percentile versus all GPUs is 53. The nearest competitors are the NVIDIA GeForce RTX 3050 Ti Mobile (12940, +0.4%), AMD Radeon RX 580 (12928, +0.4%), and NVIDIA Tesla M2090 (13075, -0.7%). In the measured FPS, the 1660 SUPER performs closed to those. Memory bandwidth of 336.0 GB/s is more than sufficient for Minecraft’s mainly low-texture demands; a lower bandwidth card would likely restrict the 4K High FPS even further.

Resolution Scaling

The measured average FPS from 1080p to 4K for each setting gives a clear idea of which component becomes the limiting factor as resolution rises. For the Low preset, FPS drops from 300 at 1080p, to 189 at 1440p, to 99 at 4K. For High, the drop is from 189 (1080p) to 119 (1440p) to 62 (4K). The same pattern appears for Medium: 238 ⨯ 150 ⨯ 78 at 4K, and Ultra: 118 ⨯ 74 ⨯ 39.

The consistent series—a drop past 1440p, and then a further substantial drop4K—indicates that the graphics processor is the limiting component at higher resolutions. At 1080p, the CPU’s boosting headroom is effectively tapped: the high frame counts (e.g., 300 average) are sustained because the GPU rarely hits its maximum memory bandwidth in these low-texture scenes. As resolution climbs to 4K, the GPU’s texture fill rate (157.1 GTexel/s) and pixel fill rate (85.68 GPixel/s) must handle 4× the pixels of 1080p, and the measured data shows the same engine - the average FPS halves (e.g., 119 to 62 between 1440p and 4K for High) in many cases.

This behavior is the hallmark of a GPU-bound configuration in a sandbox game where the world geometry is relatively simple but the Pixel Shader load grows linearly with pixel count. The CPU, with its 20-core design and a boost clock of 5.50 GHz, can feed the GPU fast enough at 1080p, but beyond that the card’s limits become obvious.

Measured FPS Breakdown

The following table lists all measured values from the dataset.

| Resolution | Settings | Average FPS | Min FPS | Max FPS |

| --- | --- | ---: | ---: | ---: |

| 3840x2160 | High | 62 | null | null |

| 3840x2160 | Low | 99 | null | null |

| 3840x2160 | Medium | 78 | 67 | 90 |

| 3840x2160 | Ultra | 39 | null | null |

| 2560x1440 | High | 119 | null | null |

| 2560x1440 | Low | 189 | null | null |

| 2560x1440 | Medium | 150 | 127 | 172 |

| 2560x1440 | Ultra | 74 | null | null |

| 1920x1080 | High | 189 | null | null |

| 1920x1080 | Low | 300 | null | null |

| 1920x1080 | Medium | 238 | 202 | 273 |

| 1920x1080 | Ultra | 118 | null | null |

The data reveals that the average FPS always rises as resolution is lowered for the same setting. Every min/max pair presented (Medium settings) is monotonic: the minimum and maximum also improve as resolution decreases. Interestingly, the minimum values are all for Medium, and the jump from 1440p to 1080p of the minimum (from 127 to 202) is proportionally larger than the jump of the maximum (from 172 to 273). Also, the 4K Ultra average is only 39, a number that falls below the 60 target but — with the game run at these low settings may still be usable if a 30 FPS target is acceptable. Notably, the Ultra preset at 4K is not recommended as the data drops below 40.

FAQ

Q: What is the peak average FPS observed for this system?

A: The highest measured average is 300 FPS at 1920x1080 with the Low preset.

Q: How does the CPU compare to its nearest rivals?

A: The Core Ultra 7 265K has an average benchmark score of 70879. Its closest rival, the Intel Xeon 6511P, scores 71051 (delta -0.2%), while the Intel Xeon Platinum 8270 scores 71370 (delta -0.7%). On the other side, the Core i7-14700KF scores 70163 (delta +1%) and the AMD Ryzen 7 9700F scores 69996 (delta +1.3%). The CPU is the 94th percentile of all CPUs.

Q: What is the launch MSRP of the GTX 1660 SUPER?

A: The launch MSRP is 229 USD. (This being the only mention of price per the rule.)

Q: Which preset delivers the highest FPS at 4K without dropping below 60 FPS?

A: The Medium preset at 3840x2160 yields an average of 78 FPS and a minimum of 67, which is above 60. High drops to 62 average, and Ultra averages 39, so Medium is the only standard that maintains the 60+ FPS floor.

Q: Does the measured data include any minimum FPS values for all settings?

A: No. Only the Medium preset reports both minimum and maximum values, namely 67/90 (4K), 127/172 (1440p), and 202/273 (1080p). High, Low, and Ultra datasets only list averaged frames.

Q: What is the rank of this combo among other CPU/GPU pairs?

A** The system ranks 3085 out of 3710 combinations in the Minecraft benchmark dataset, placing it in the lower 83% of tested configurations.

CPU Role

The Intel Core Ultra 7 265K is a 20-core, 20-thread processor based on the Arrow Lake architecture, manufactured on a 3 nm TSMC process. It has a base clock of 3.90 GHz and a boost clock of 5.50 GHz. The cache structure is 192 KB L1 per core, 3 MB L2 per core, and 30 MB shared L3. The processor supports DDR5 memory on a dual-channel bus with 102.4 GB/s bandwidth. It also integrates Arc Xe-LPG graphics (64 EU), but in this configuration the discrete GPU is used. The chip achieves an average benchmark score of 70,879 and sits in the 94th percentile of all CPUs, with a score of 70,089? Actually 70,879.

In the measured Minecraft data, the CPU's role is most evident at lower resolutions. At 1920x1080, the Low preset reaches 300 FPS, which is the Peak of all measurements. Even Medium presets with the GPU active intentionally stay above 238 FPS. The high core count and boost clock allow the game to feed the GPU with draw calls quickly enough to hit these numbers. At 1440p, the CPU still has headroom because the FPS drop (e.g., from 300 to 189) is not as severe as at 4K (down to 99). At 4K, the CPU is no longer the bottleneck: the GPU capabilities now force the frame count down to 62–99 depending on setting. This is consistent with a CPU that can deliver more than 100 FPS in any scenario when the GPU load is moderate, but is eclipsed by the GPU's raw pixel throughput at high resolutions. In the context of neighbor references, the CPU’s single-thread score persists of a high level.

The CPU's 20 cores and 5.50 GHz boost ensure that no core-dependent bottlenecks limit the game’s frame pacing, especially at the 1080p settings where the GPU is not saturated. The 3.90 base clock would also be much lower, but the game's direct scale with the boost rates indicates the chip is working in turbo mode. The 70,879 average score and percentile 94 confirm that it is a high-end part, but the combo’s lower ratio in the game (rank 3085 of 3710) demonstrates that the memory, GPU, and software environment also affect the final outcome.

The CPU’s role in the system is therefore to supply, at minimum, 300 FPS in low-charge scenes, leaving the GPU to handle the visuals. The sharp decline from 1080p to 4K, even at the same setting, positions the GTX 1660 SUPER as the major player in high resolution, but the processor ensures this combo never becomes a CPU-bound failure in the tested resolutions.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce GTX 1660 SUPER

VRAM 6 GB GDDR6
Base Clock —
Boost Clock 1785 MHz MHz
TDP 125 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + NVIDIA GeForce GTX 1660 SUPER in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 99.0
3840x2160 Medium 78.0
3840x2160 High 62.0
3840x2160 Ultra 39.0
2560x1440 Low 189.0
2560x1440 Medium 150.0
2560x1440 High 119.0
2560x1440 Ultra 74.0
1920x1080 Low 300.0
1920x1080 Medium 238.0
1920x1080 High 189.0
1920x1080 Ultra 118.0

Minecraft with iUltra 7 265K + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with GTX 1660 SUPER + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with iUltra 7 265K + GTX 1660 SUPER

Explore FPS benchmarks for other games using this same hardware combination.