Minecraft

Minecraft

AVERAGE FPS
225
excellent

This combination delivers exceptional performance with an average of 225 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 63 102 128 162
1440p QHD 121 194 245 309
1080p Full HD 192 308 388 490

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 162
3840x2160 Medium 128
3840x2160 High 102
3840x2160 Ultra 63
2560x1440 Low 309
2560x1440 Medium 245
2560x1440 High 194
2560x1440 Ultra 121
1920x1080 Low 490
1920x1080 Medium 388
1920x1080 High 308
1920x1080 Ultra 192

Minecraft with Intel Core Ultra 7 265K + AMD Radeon RX 6750 XT, In-Depth Analysis

Minecraft with the Intel Core Ultra 7 265K and AMD Radeon RX 6750 XT delivers exceptional performance, prioritizing high refresh rates over absolute fidelity. The data shows that this combination is heavily CPU-bound at lower resolutions, with frame rates reaching nearly 500 FPS, while the GPU becomes the primary constraint only at 4K Ultra settings. The measured results indicate a versatile setup capable of maxing out most displays, though the scaling pattern reveals that the CPU’s 20 cores and high clocks are the star of the show, while the GPU’s 12 GB VRAM and 432.0 GB/s bandwidth handle the visual load efficiently.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep, but the pattern reveals a system that is clearly CPU-limited at the lower end. At Low settings, the average FPS falls from 490 at 1920x1080 to 309 at 2560x1440, a 37% reduction, and then to 162 at 3840x2160, which is a 67% drop from the 1080p baseline. This dramatic decline as resolution increases indicates that the CPU is the limiting component at 1080p, capable of pushing out hundreds of frames, while the GPU struggles to keep pace as pixel count rises.

The scaling becomes more linear when moving from Medium to High settings. At Medium, the average FPS goes from 388 at 1080p to 245 at 1440p (a 37% reduction) and then to 128 at 4K (a 67% reduction from 1080p). High settings show a similar trend, dropping from 308 at 1080p to 194 at 1440p (37% lower) and then to 102 at 4K (67% lower). This consistent percentage drop across settings suggests that the GPU’s workload scales predictably with resolution, while the CPU overhead remains relatively constant.

Ultra settings break this pattern, showing the largest relative drop. The average FPS falls from 192 at 1080p to 121 at 1440p (37% reduction) and then to 63 at 4K, which is a 67% drop from the 1080p result. At 4K Ultra, the system produces only 63 FPS, indicating that the RX 6750 XT is now the definitive bottleneck, with the CPU’s headroom no longer able to compensate for the GPU’s workload. The transition from 1440p to 4K at Ultra represents a 48% performance loss, the steepest single step in the entire dataset.

GPU Role

The AMD Radeon RX 6750 XT, with its 12 GB of GDDR6 memory and 432.0 GB/s bandwidth, proves to be a capable but not overwhelming component for Minecraft. The GPU’s boost clock of 2600 MHz and base clock of 2150 MHz are adequate for the game’s demands, but the data shows that the card’s 2560 shading units and 64 ROPs become the limiting factor at higher resolutions and settings. The 3DMark Steel Nomad DX12 score of 2548 and Passmark G3D score of 20700 place this GPU in the 71st percentile, with nearest rivals including the AMD Radeon R9 M395X (0.5% ahead) and the NVIDIA GeForce RTX 3080 Ti Mobile (1.1% ahead).

The VRAM capacity of 12 GB is more than sufficient for Minecraft’s texture requirements, as evidenced by the consistent performance at 4K Medium (128 FPS) versus 4K High (102 FPS). The memory clock of 2250 MHz, running at 18 Gbps effective, provides enough bandwidth to avoid stuttering, though the min FPS at 4K Medium of 109 and at 1440p Medium of 208 shows that frame pacing remains solid. The GPU’s pixel rate of 166.4 GPixel/s and texture rate of 416.0 GTexel/s are heavily utilized at 4K Ultra, where the average FPS drops to 63, indicating that the card is rendering every pixel at maximum detail.

The RDNA 2.0 architecture, built on a 7 nm process, delivers 13.31 TFLOPS of FP32 performance. This raw compute power is sufficient for the game’s shader work, but the 40 ray accelerators are not heavily taxed, as Minecraft’s default rendering does not rely on ray tracing. The GPU’s DirectX 12 Ultimate support (12_2) ensures compatibility with modern rendering features, though the game’s performance at 4K Ultra suggests that the card operates near its limits when every setting is maxed out.

Settings Recommendations

The measured data strongly favors Medium settings as the optimal balance for this combo. At 4K Medium, the system achieves 128 FPS with a minimum of 109 FPS, which is well above the 60 FPS threshold for smooth gameplay. The jump from Medium to High at 4K costs 26 FPS (128 to 102), a 20% reduction that may not be visually justified. At 1440p, Medium produces 245 FPS with a minimum of 208, while High delivers 194 FPS, making Medium the clear choice for high-refresh-rate monitors.

Low settings are unnecessary for this combination. Even at 4K, Low yields 162 FPS, which is beyond the refresh rate of most displays, and at 1080p, Low produces 490 FPS, which is pure overhead. The Ultra preset is not recommended for this pairing. At 4K Ultra, the average FPS of 63 sits right at the edge of playability, and the lack of minimum FPS data suggests potential dips below 60. At 1440p Ultra, the 121 FPS average is acceptable, but the 50% performance drop from Medium (245 FPS) is too steep for the marginal visual gains.

The sweet spot is 1440p Medium, offering 245 FPS with a minimum of 208, which will saturate any 144Hz or 240Hz display. For 4K users, Medium is the highest playable setting, delivering 128 FPS with a minimum of 109. The data shows that High settings at 4K (102 FPS) are still playable but leave no headroom for complex scenes, while Ultra at 4K (63 FPS) is borderline.

Measured FPS Breakdown

At 1920x1080, the system exhibits CPU-bound behavior across all settings. Low settings produce an average of 490 FPS, Medium bumps this to 388 FPS with a minimum of 330 and a maximum of 446, High reaches 308 FPS, and Ultra drops to 192 FPS. The gap between Low and Ultra at 1080p is 298 FPS, a 61% reduction, showing that the CPU can maintain high frame rates even as GPU load increases. The presence of min/max data only for Medium (330 to 446) suggests stable frame pacing at this resolution.

Moving to 2560x1440, the frame rates remain high but begin to show GPU influence. Low averages 309 FPS, Medium 245 FPS with a range of 208 to 282, High 194 FPS, and Ultra 121 FPS. The reduction from 1080p to 1440p is consistent across settings, with all presets losing approximately 37% of their performance. The Medium preset’s minimum of 208 FPS at 1440p indicates that the system never drops below the 200 FPS threshold, making this resolution ideal for competitive play.

At 3840x2160, the GPU becomes the dominant factor. Low averages 162 FPS, Medium 128 FPS with a minimum of 109 and a maximum of 147, High 102 FPS, and Ultra 63 FPS. The spread between Low and Ultra at 4K is 99 FPS, a 61% drop, mirroring the 1080p pattern but at a much lower absolute level. The Medium preset’s minimum of 109 FPS at 4K is the only min FPS above 100 at this resolution, confirming that Medium is the highest reliable setting for 4K. The Ultra preset’s 63 FPS average, with no min/max data, suggests that it should be avoided for consistent performance.

How This Combo Ranks

This combination ranks 1677 out of 3710 tested combos in Minecraft, placing it in the 55th percentile of all pairings. While this might seem modest, it reflects the fact that Minecraft is heavily CPU-dependent, and the RX 6750 XT’s 71st percentile GPU ranking is dragged down by the sheer number of more powerful GPUs in the database. The CPU, however, ranks in the 94th percentile of all processors, indicating that the Intel Core Ultra 7 265K is doing the heavy lifting in this pairing.

The CPU’s nearest rivals in terms of average benchmark score include the Intel Xeon 6511P (0.2% slower), the Intel Xeon Platinum 8270 (0.7% slower), and the Intel Core i7-14700KF (1% faster). This places the Ultra 7 265K in elite company, with its 20 cores and 30 MB of L3 cache providing substantial headroom for Minecraft’s single-threaded and lightly-threaded workloads. The GPU’s nearest rivals are less flattering, with the AMD Radeon R9 M395X (0.5% faster) and the AMD FirePro W7100 (0.6% faster) showing that the RX 6750 XT is competitive with older workstation parts, though it sits above the NVIDIA GeForce RTX 3080 Ti Mobile (1.1% slower).

The combo rank of 1677 suggests that there are many faster pairings, but the data shows that this configuration excels at high refresh rates at 1080p and 1440p. The bottleneck is clearly the GPU, as evidenced by the 67% performance drop from 1080p to 4K at every setting. Upgrading the GPU would push this combo higher in the rankings, but the CPU’s 94th percentile standing means it would not need replacement.

CPU Role

The Intel Core Ultra 7 265K is the dominant component in this pairing, with its 20 cores and 20 threads providing massive parallel processing capability. The base clock of 3.90 GHz and boost clock of 5.50 GHz, combined with a 30 MB shared L3 cache, deliver exceptional single-threaded performance, as evidenced by the Cinebench R23 single-core score of 2020 and Geekbench single-core score of 2713. These scores place the CPU in the 94th percentile of all processors, and its multi-threaded results (Cinebench R23 multi-core of 35850, Geekbench multi-core of 23085) show that it can handle any workload Minecraft throws at it.

The 125W TDP and 3 nm process node from TSMC ensure that the CPU maintains high clocks without thermal throttling, which is critical for maintaining the 490 FPS at 1080p Low. The CPU’s memory support for DDR5 with a dual-channel bus and 102.4 GB/s bandwidth provides ample memory bandwidth for the game’s world generation and physics calculations. The integrated Arc Xe-LPG Graphics 64EU is present but irrelevant for this discrete GPU configuration.

The Passmark physics score of 3731 and the Passmark single-thread score of 4928 highlight the CPU’s strength in the types of calculations Minecraft relies on. The data shows that at 1080p, the CPU is the clear limiting factor, as frame rates scale directly with CPU capability rather than GPU settings. The 61% drop from Low to Ultra at 1080p (490 to 192 FPS) is primarily due to increased draw calls and entity processing, not pixel rendering. This is confirmed by the fact that the CPU’s nearest rivals in average score, such as the Intel Core i7-14700KF (1% faster), would produce nearly identical frame rates in this scenario, while the GPU’s rivals would not.

Hardware Specifications

Intel Core Ultra 7 265K

Cores / Threads 20 / 20
Base Clock 3900 MHz
Boost Clock 5500 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6750 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2600 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265K + AMD Radeon RX 6750 XT in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 162.0
3840x2160 Medium 128.0
3840x2160 High 102.0
3840x2160 Ultra 63.0
2560x1440 Low 309.0
2560x1440 Medium 245.0
2560x1440 High 194.0
2560x1440 Ultra 121.0
1920x1080 Low 490.0
1920x1080 Medium 388.0
1920x1080 High 308.0
1920x1080 Ultra 192.0

Minecraft with iUltra 7 265K + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RX 6750 XT + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with iUltra 7 265K + RX 6750 XT

Explore FPS benchmarks for other games using this same hardware combination.