Minecraft

Minecraft

AVERAGE FPS
212
excellent

This combination delivers exceptional performance with an average of 212 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 60 96 121 152
1440p QHD 114 183 231 291
1080p Full HD 181 290 365 461

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 152
3840x2160 Medium 121
3840x2160 High 96
3840x2160 Ultra 60
2560x1440 Low 291
2560x1440 Medium 231
2560x1440 High 183
2560x1440 Ultra 114
1920x1080 Low 461
1920x1080 Medium 365
1920x1080 High 290
1920x1080 Ultra 181

Minecraft with Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 4070 Mobile, In-Depth Analysis

Minecraft with the Intel Core Ultra 7 265HX and NVIDIA GeForce RTX 4070 Mobile produces a wide spread of framerates across the tested resolution and settings matrix. The data shows a clear pattern where the game becomes progressively more demanding as pixel count rises, with the most extreme drop occurring at the highest settings. This analysis walks through the measured FPS values, interprets the scaling behavior, and provides context on how this specific CPU-GPU combination ranks among the 3,710 tested combos in the database.

Resolution Scaling

The measured FPS values demonstrate how Minecraft's rendering load scales with resolution for this particular hardware pairing. At 1920x1080 with Low settings, the combo delivers 461 FPS average. Moving to 2560x1440 at the same settings drops that figure to 291 FPS, a reduction of approximately 37%. At 3840x2160 Low, the average falls further to 152 FPS, which represents roughly a 67% decrease from the 1080p result. This scaling pattern indicates that even at the lowest quality preset, the GPU is still the primary limiting factor as resolution increases.

The High settings preset tells a similar story with slightly different magnitudes. At 1080p High, the average is 290 FPS. At 1440p High, it drops to 183 FPS, and at 4K High, it reaches 96 FPS. The percentage drop from 1080p to 1440p is about 37%, while the drop from 1440p to 4K is approximately 48%. The larger relative decline at higher resolutions suggests that the RTX 4070 Mobile's 8 GB VRAM and 256.0 GB/s memory bandwidth become increasingly taxed as pixel count grows.

Medium settings show the most complete dataset, with min and max FPS values recorded alongside averages. At 1080p Medium, the average is 365 FPS with a minimum of 311 and maximum of 420. At 1440p Medium, the average drops to 231 FPS with a range of 196 to 265. At 4K Medium, the average is 121 FPS with a range of 102 to 139. The gap between minimum and maximum FPS narrows slightly as resolution increases, from 109 FPS at 1080p to 69 FPS at 1440p to 37 FPS at 4K. This suggests that at higher resolutions, the frame pacing becomes more consistent, likely due to the GPU being more uniformly saturated.

Ultra settings produce the lowest framerates across all resolutions. At 1080p Ultra, the average is 181 FPS. At 1440p Ultra, it drops to 114 FPS. At 4K Ultra, the average falls to 60 FPS. The scaling from 1080p to 1440p represents a 37% reduction, and from 1440p to 4K a 47% reduction. The fact that 4K Ultra lands exactly at 60 FPS average suggests the GPU is reaching its practical limit with this workload. The resolution scaling data indicates that the RTX 4070 Mobile is the dominant bottleneck, particularly at 4K, where even Low settings cannot push past 152 FPS.

GPU Role

The NVIDIA GeForce RTX 4070 Mobile is built on the Ada Lovelace architecture using the AD106 chip, manufactured on a 5 nm process at TSMC with 22,900 million transistors. The GPU operates with a base clock of 1395 MHz and a boost clock of 1695 MHz, with memory running at 2000 MHz yielding 16 Gbps effective speed. The 8 GB GDDR6 memory sits on a 128-bit bus, providing 256.0 GB/s of bandwidth. These specifications place the GPU in the 73rd percentile of all GPUs in the database.

The GPU's benchmark scores provide context for its gaming performance. In PassMark G3D, it scores 19,587, while in PassMark G2D it scores 763. DirectX 11 testing yields 179, DirectX 12 yields 85, DirectX 10 yields 116, and DirectX 9 yields 223. Compute performance is measured at 8,399 in PassMark GPU Compute, and Geekbench scores include 109,197 in OpenCL and 108,367 in Vulkan. The nearest rival comparison shows the RTX 4070 Mobile essentially tied with the AMD Radeon RX 6700 XT, which has an average score of 27,425 against the mobile GPU's 27,435, a delta of 0%. It also sits close to the NVIDIA GeForce RTX 3090, which averages 27,565, a delta of -0.5%.

In Minecraft specifically, the GPU's role becomes apparent when examining the framerate gaps between settings presets at each resolution. At 1080p, the difference between Low and Ultra is 280 FPS, moving from 461 to 181. At 1440p, that spread narrows to 177 FPS, from 291 to 114. At 4K, the spread compresses further to 92 FPS, from 152 to 60. This compression at higher resolutions indicates that the GPU's shading units, TMUs, and ROPs are being fully utilized, leaving less headroom for settings adjustments to impact performance. The pixel rate of 81.36 GPixel/s and texture rate of 244.1 GTexel/s become limiting factors as resolution climbs.

How This Combo Ranks

The combination of the Intel Core Ultra 7 265HX and NVIDIA GeForce RTX 4070 Mobile holds a combo rank of 1,989 out of 3,710 tested combinations in the database for Minecraft. This places it in the middle of the distribution, around the 46th percentile of tested combos. While the individual components perform well in their respective benchmarks, the pairing does not produce top-tier results in this specific game.

The CPU portion of this combo is strong on its own. The Intel Core Ultra 7 265HX sits in the 93rd percentile of all CPUs, with an average benchmark score of 63,173. Its nearest rivals include the Intel Core i7-13790F with an average score of 63,080 (delta of 0.1%), the AMD Ryzen AI 7 450G at 63,331 (delta of -0.2%), the AMD Ryzen AI Embedded P185 at 62,839 (delta of 0.5%), and the Intel Core Ultra 7 255HX at 62,738 (delta of 0.7%). The 265HX essentially ties with these processors, none of which are more than 0.7% apart.

The GPU, as noted, is also competitive, sitting at 73rd percentile. However, the combo rank of 1,989 suggests that Minecraft's performance is not solely dependent on either component. The game's rendering engine appears to respond to both CPU and GPU capabilities, and this particular pairing lands in the middle of the field. The rank implies that many other combinations of CPUs and GPUs achieve higher framerates in this title, possibly due to different balance points between processor speed and graphics throughput.

Measured FPS Breakdown

At 1920x1080, the measured FPS values show a clear hierarchy across settings. Low settings deliver 461 FPS average, which is the highest figure recorded for this combo. Medium settings reduce this to 365 FPS, with a minimum of 311 and maximum of 420. High settings produce 290 FPS average. Ultra settings drop to 181 FPS average. The progression from Low to Ultra reduces performance by 280 FPS, a 61% decrease. The Medium preset offers the most complete data, showing a 109 FPS range between minimum and maximum.

At 2560x1440, the pattern repeats with lower absolute values. Low settings achieve 291 FPS average. Medium settings deliver 231 FPS, with a minimum of 196 and maximum of 265. High settings produce 183 FPS average. Ultra settings fall to 114 FPS average. The spread from Low to Ultra is 177 FPS, a 61% reduction, matching the percentage drop seen at 1080p. The Medium preset shows a 69 FPS range between its minimum and maximum values.

At 3840x2160, the framerates compress significantly. Low settings achieve 152 FPS average. Medium settings deliver 121 FPS, with a minimum of 102 and maximum of 139. High settings produce 96 FPS average. Ultra settings reach exactly 60 FPS average. The spread from Low to Ultra is 92 FPS, a 61% reduction again. The Medium preset shows a 37 FPS range between minimum and maximum, indicating tighter frame pacing at 4K.

The data reveals a consistent 61% performance drop from Low to Ultra settings across all three resolutions. This consistency suggests that the settings presets scale uniformly regardless of pixel count. The Medium settings row is the only one with complete min/max data, providing insight into frame consistency. At 1080p, the range is 109 FPS; at 1440p, it narrows to 69 FPS; and at 4K, it tightens to 37 FPS. This progressive narrowing indicates that as resolution increases, the variance between frames decreases, likely due to the GPU being more consistently saturated.

Settings Recommendations

The measured FPS data provides clear guidance for selecting settings based on target framerates. For players targeting 60 FPS, the 4K Ultra preset achieves exactly 60 FPS average, making it viable but with no headroom. The 4K High preset delivers 96 FPS, offering a comfortable margin above 60. The 4K Medium preset reaches 121 FPS, and 4K Low achieves 152 FPS.

For 1440p displays, the Ultra preset at 114 FPS average is suitable for high refresh rate monitors. The High preset at 183 FPS provides substantial headroom for 144 Hz displays. Medium at 231 FPS and Low at 291 FPS exceed most display refresh rates, making them unnecessary for typical 144 Hz or 165 Hz panels. The 1440p Medium preset, with its 196 FPS minimum, guarantees smooth performance even during demanding scenes.

At 1080p, all presets exceed 180 FPS, with Low reaching 461 FPS. The Ultra preset at 181 FPS is sufficient for 144 Hz displays, while High at 290 FPS and above supports 240 Hz panels. The Medium preset, with a minimum of 311 FPS, ensures no frame drops below 300 FPS, making it the most consistent option for competitive play. The data suggests that for most users, 1440p High or 4K High provides the best balance of visual quality and performance, as both maintain averages well above 60 FPS while offering substantial detail improvements over Medium.

CPU Role

The Intel Core Ultra 7 265HX is a 20-core, 20-thread processor based on the Arrow Lake architecture, manufactured on a 3 nm process at TSMC with 17,800 million transistors. It operates with a base clock of 2.60 GHz and a boost clock of 5.30 GHz, with a TDP of 55 W. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. Memory support is DDR5 with dual-channel configuration providing 102.4 GB/s bandwidth)Skip.

The CPU's benchmark scores show strong multi-threaded performance. In Cinebench R23, it scores 40,642 multi-core and 5,737 single-core. Cinebench R20 yields 17,069 multi-core and 2,409 single-core. Cinebench R15 produces 4,096 multi-core and 578 single-core. PassMark tests include 47,985 multi-thread, 4,500 single-thread, 511,817 data compression, 39,472 data encryption, 40,741 extended instructions, 406 find prime numbers, 161,605 floating point math, and 126,954 integer math. The average benchmark score is 63,173, placing it in the 93rd percentile of all CPUs.

In Minecraft, the CPU's role is reflected in the framerates at lower resolutions where the GPU is less constrained. At 1080p Low, the 461 FPS average indicates that the CPU is capable of feeding frames at very high rates. The 20 cores and 20 threads, combined with the 5.30 GHz boost clock, provide ample processing power for the game's world generation and entity logic. The L3 cache of 30 MB shared across the cores helps maintain consistent performance during complex scenes. The memory bandwidth of 102.4 GB/s from DDR5 supports the high frame rates observed at lower resolutions.

The CPU's nearest rivals in benchmark scores are all within 0.7% of its average, indicating that the 265HX is competitively positioned. The fact that the combo rank is mid-pack despite the CPU's high percentile suggests that Minecraft's performance ceiling is more influenced by the GPU in this pairing, particularly at higher resolutions where the framerates drop significantly. The CPU's strong single-thread score of 5,737 in Cinebench R23 is particularly relevant for Minecraft, which relies heavily on single-threaded performance for its core game loop.

FAQ

Q: What is the highest average FPS recorded for this combo?

A: The highest average FPS is 461, achieved at 1920x1080 with Low settings.

Q: Does the 4K Ultra preset maintain 60 FPS?

A: Yes, the 3840x2160 Ultra settings produce an average of exactly 60 FPS, though no minimum FPS was recorded for that preset.

Q: How does the RTX 4070 Mobile compare to its nearest GPU rival?

A: The RTX 4070 Mobile scores 27,435 in average benchmark, essentially tied with the AMD Radeon RX 6700 XT at 27,425, a delta of 0%.

Q: What is the CPU's percentile ranking among all CPUs?

A: The Intel Core Ultra 7 265HX sits in the 93rd percentile of all CPUs, with an average benchmark score of 63,173.

Q: What is the FPS range for Medium settings at 1440p?

A: At 2560x1440 Medium, the average is 231 FPS with a minimum of 196 and maximum of 265.

Q: How many total combos are ranked for Minecraft?

A: This combo ranks 1,989 out of 3,710 tested combinations in the database.

Hardware Specifications

Intel Core Ultra 7 265HX

Cores / Threads 20 / 20
Base Clock 2600 MHz
Boost Clock 5300 MHz
TDP 55W
Socket Intel BGA 2114
View Full CPU Details →

NVIDIA GeForce RTX 4070 Mobile

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1695 MHz MHz
TDP 115 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265HX + NVIDIA GeForce RTX 4070 Mobile in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 152.0
3840x2160 Medium 121.0
3840x2160 High 96.0
3840x2160 Ultra 60.0
2560x1440 Low 291.0
2560x1440 Medium 231.0
2560x1440 High 183.0
2560x1440 Ultra 114.0
1920x1080 Low 461.0
1920x1080 Medium 365.0
1920x1080 High 290.0
1920x1080 Ultra 181.0

Minecraft with iUltra 7 265HX + Other GPUs

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Minecraft with RTX 4070 Mobile + Other CPUs

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