Minecraft

Minecraft

AVERAGE FPS
375
excellent

This combination delivers exceptional performance with an average of 375 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 106 169 213 269
1440p QHD 202 323 407 514
1080p Full HD 320 512 645 814

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 269
3840x2160 Medium 213
3840x2160 High 169
3840x2160 Ultra 106
2560x1440 Low 514
2560x1440 Medium 407
2560x1440 High 323
2560x1440 Ultra 202
1920x1080 Low 814
1920x1080 Medium 645
1920x1080 High 512
1920x1080 Ultra 320

Minecraft with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 4080, In-Depth Analysis

# FAQ

Q: What is the measured performance of the Intel Core Ultra 7 265 paired with the NVIDIA GeForce RTX 4080 in Minecraft?

A: The combination achieves an average frame rate of 512 FPS at 1920x1080 with High settings, scaling to 169 FPS at 3840x2160 with High settings. The highest measured average is 814 FPS at 1080p with Low settings, while the lowest is 106 FPS at 4K with Ultra settings.

Q: How does the CPU compare to its nearest rivals in overall benchmark scores?

A: The Intel Core Ultra 7 265 has an average benchmark score of 64,640. It sits 0.3% below the AMD EPYC 4464P (64,823) and 0.7% below the AMD EPYC 9124 (65,104). It is 0.3% above the Intel Core Ultra 7 265F (64,438) and 0.7% above the AMD EPYC 7343 (64,202).

Q: What is the GPU's position relative to other graphics cards in the benchmark database?

A: The NVIDIA GeForce RTX 4080 holds an average benchmark score of 54,247, placing it in the 86th percentile of all GPUs. Its closest competitor, the RTX 4080 SUPER, scores 54,209, a mere 0.1% difference. The AMD Radeon Pro W5700X is 1.1% ahead, while the AMD Radeon RX 6750 GRE 12 GB and AMD Radeon 8060S are 2.6% and 2.7% ahead, respectively.

Q: What is the combo's ranking among all tested system combinations for this game?

A: This specific CPU-GPU pairing ranks 180th out of 3,710 total tested combinations in Minecraft, placing it in the top 5% of all tested systems for this title.

Q: Does the CPU have integrated graphics, and what are its core specifications?

A: Yes, the Intel Core Ultra 7 265 includes Arc Xe-LPG Graphics with 32 execution units. The processor itself features 20 cores and 20 threads, with a base clock of 2.40 GHz and a boost clock of 5.30 GHz.

Q: What memory specifications does the GPU utilize?

A: The NVIDIA GeForce RTX 4080 comes with 16 GB of GDDR6X memory on a 256-bit bus, delivering a memory bandwidth of 716.8 GB/s. The memory clock runs at 1400 MHz, effectively 22.4 Gbps.

How This Combo Ranks

The benchmark data places this Intel Core Ultra 7 265 + NVIDIA GeForce RTX 4080 combination at rank 180 out of 3,710 tested combos in Minecraft. This ranking reflects the system's position in the 95th percentile of all tested configurations, indicating that it outperforms the vast majority of systems in this specific title. The rank is particularly notable given that Minecraft is a game known for variable performance characteristics across different hardware.

The top-tier ranking suggests that this pairing delivers exceptional frame rates across all tested scenarios. The measured FPS data supports this: even at the most demanding setting combination tested (4K Ultra), the system maintains an average of 106 FPS, which is well above typical display refresh rates. At more common gaming resolutions, the performance headroom is substantial, with 1080p High producing 512 FPS on average.

What makes this ranking particularly meaningful is the spread between the combo's performance and the broader field. With 3,710 tested combinations, a rank of 180 means that approximately 95% of tested systems deliver lower performance in Minecraft. The data indicates that this configuration is positioned at the upper echelon of gaming performance for this title, with only 179 combinations achieving higher frame rates.

The ranking also reflects the balance between the two components. The CPU's 93rd percentile standing among all processors and the GPU's 86th percentile among all graphics cards combine to create a system that exceeds what either component alone might suggest. The 20-core, 20-thread processor with its 5.30 GHz boost capability pairs effectively with the 16 GB graphics card to minimize bottlenecks in this game.

GPU Role

The NVIDIA GeForce RTX 4080 plays a critical role in determining the upper limits of performance in Minecraft. The GPU's 16 GB of GDDR6X memory provides ample capacity for the game's texture and chunk data, while the 256-bit memory bus delivers 716.8 GB/s of bandwidth. This memory configuration proves particularly important at higher resolutions, where the demand for texture data increases substantially.

The GPU's clock speeds — 2205 MHz base and 2505 MHz boost — directly influence the frame rates observed in the measured data. The Ada Lovelace architecture, built on a 5 nm process, contains 9,728 shading units, 304 texture mapping units, and 112 raster output units. This computational hardware processes the game's rendering workload, and the performance scaling across settings demonstrates the GPU's capability to handle increasing load.

At 4K resolution, the GPU's role becomes more pronounced. The transition from Low to Ultra settings at 3840x2160 shows a performance drop from 269 FPS to 106 FPS, a reduction of 163 FPS. This 60.6% decrease indicates that the GPU is substantially loaded by the higher settings, with the render resolution and visual effects consuming significant graphics resources.

The GPU's 86th percentile standing among all graphics cards contextualizes its performance. The RTX 4080 scores within 0.1% of the RTX 4080 SUPER, its closest rival, and trails the AMD Radeon Pro W5700X by 1.1%. These small deltas indicate that the RTX 4080 operates at a performance tier where incremental differences between cards are minimal. In Minecraft specifically, the GPU's capabilities appear more than sufficient, as even the most demanding tested configuration maintains playable frame rates.

The 16 GB memory capacity deserves particular attention for Minecraft. The game's world generation and rendering can create significant memory pressure, especially with high render distances and resource packs. The measured data shows that the GPU handles all tested settings without apparent memory-related performance degradation, as the frame rates scale consistently with settings changes.

Settings Recommendations

The measured FPS data provides clear guidance on optimal settings for different priorities. For players seeking the highest possible frame rates, the Low preset at 1080p delivers an average of 814 FPS, which exceeds the refresh rate of virtually any display on the market. This setting combination produces the maximum measured performance from this system.

For balanced visual quality and performance, the High preset at 1440p offers an excellent compromise. The 323 FPS average at this setting provides smooth gameplay while maintaining improved visual fidelity over lower presets. The jump from Medium to High at 1440p costs 84 FPS (from 407 to 323), but the visual improvements typically justify this trade-off for most users.

At 4K resolution, the Medium preset emerges as the recommended choice for quality-conscious players. The 213 FPS average with a minimum of 181 FPS ensures consistent smoothness, while the 245 FPS maximum demonstrates that this setting allows the hardware to stretch its legs. The Medium preset at 4K represents the sweet spot where visual quality and performance intersect favorably.

The Ultra preset, while delivering the richest visual experience, imposes significant performance costs. At 1080p, Ultra yields 320 FPS; at 1440p, 202 FPS; and at 4K, 106 FPS. The step from High to Ultra at each resolution costs substantial frame rates — 192 FPS at 1080p, 121 FPS at 1440p, and 63 FPS at 4K. Unless players specifically prioritize maximum visual fidelity over frame rate headroom, the High preset provides a better experience per the measured data.

For competitive play or high-refresh-rate displays, the Low preset at 1440p provides 514 FPS, which exceeds even the fastest consumer displays. The 1080p Low setting at 814 FPS offers headroom for any conceivable display configuration. The data suggests that this system can accommodate virtually any performance target a player might have, from maximum frame rates to maximum visual quality.

Measured FPS Breakdown

The measured frame rates reveal consistent performance scaling across resolutions and settings. At 1920x1080, the system produces its highest frame rates: 814 FPS average on Low, 645 FPS on Medium (with a minimum of 548 FPS and maximum of 742 FPS), 512 FPS on High, and 320 FPS on Ultra. The progression shows a 494 FPS difference between the lowest and highest settings at this resolution.

Moving to 2560x1440, the performance remains robust but shows the expected impact of increased pixel count. Low settings produce 514 FPS, Medium delivers 407 FPS (minimum 346, maximum 468), High achieves 323 FPS, and Ultra reaches 202 FPS. The reduction from 1080p to 1440p ranges from 300 FPS at Low to 118 FPS at Ultra, representing percentage drops between 37% and 37% depending on the settings tier.

At 3840x2160, the frame rates demonstrate the GPU's workload at 4K resolution. Low settings yield 269 FPS, Medium produces 213 FPS (minimum 181, maximum 245), High delivers 169 FPS, and Ultra drops to 106 FPS. The 4K results show a 163 FPS spread between Low and Ultra, with each settings tier exacting a significant toll on performance.

The Medium preset is the only configuration with complete minimum and maximum frame rate data across all three resolutions. At 1080p, the minimum of 548 FPS and maximum of 742 FPS indicate stable performance with a 194 FPS range. At 1440p, the range narrows to 122 FPS (346 minimum, 468 maximum). At 4K, the range tightens further to 64 FPS (181 minimum, 245 maximum). This data suggests that frame time consistency improves as resolution increases, likely due to more uniform GPU utilization.

The percentage drops between resolutions provide insight into performance scaling. From 1080p to 1440p, frame rates decrease by 37% at Low, 37% at Medium, 37% at High, and 37% at Ultra. From 1440p to 4K, the drops are 48% at Low, 48% at Medium, 48% at High, and 48% at Ultra. This consistent scaling pattern indicates that the system maintains balanced performance characteristics across all settings.

CPU Role

The Intel Core Ultra 7 265 contributes significantly to the high frame rates observed in the measured data. With 20 cores and 20 threads, the processor provides substantial parallel processing capability. Its base clock of 2.40 GHz and boost clock of 5.30 GHz allow it to handle both lightly-threaded and heavily-threaded workloads effectively. The processor's 30 MB of shared L3 cache, along with 192 KB L1 and 3 MB L2 cache per core, helps maintain data throughput for game logic and world simulation.

The CPU's benchmark results demonstrate its capability. Its Cinebench R23 multi-core score of 42,216 and single-core score of 5,960 indicate strong performance in both multi-threaded and single-threaded workloads. The PassMark single-thread score of 4,689 and multi-thread score of 49,682 further confirm this capability. The processor's 93rd percentile ranking among all CPUs contextualizes its position in the broader hardware landscape.

In Minecraft, the CPU's role is particularly important due to the game's reliance on single-thread performance for world generation and physics calculations. The processor's 5.30 GHz boost clock likely contributes to the extremely high frame rates observed at lower resolutions and settings, where the GPU is not the limiting factor. At 1080p Low, the 814 FPS average suggests that the CPU is capable of feeding frames to the GPU faster than the graphics card can render them.

The CPU's memory bandwidth of 102.4 GB/s over a dual-channel DDR5 interface provides adequate data throughput for game assets and world data. The 20 cores allow the system to handle background tasks and game engine threads simultaneously without compromising frame rates. The processor's position relative to its nearest rivals — within 0.7% of the AMD EPYC 4464P, EPYC 9124, and EPYC 7343 — indicates that it operates at a performance level consistent with high-end server and desktop processors.

Resolution Scaling

The measured FPS data across 1080p, 1440p, and 4K resolutions reveals important information about system bottlenecks. At 1080p, the system produces frame rates between 320 and 814 FPS depending on settings. These extremely high values suggest that the CPU and GPU combination operates with significant headroom, with neither component acting as a hard bottleneck at this resolution.

The transition from 1080p to 1440p shows a uniform 37% decrease in frame rates across all settings tiers. This consistent reduction indicates that the performance scaling is primarily driven by the GPU's rendering workload. The pixel count increases by 78% from 1080p to 1440p (2.07 million to 3.69 million pixels), yet frame rates only decrease by 37%. This less-than-proportional decline suggests that the GPU has sufficient bandwidth and processing power to handle the increased resolution without fully linear scaling.

The move from 1440p to 4K produces a 48% decrease in frame rates across all settings. The pixel count increases by 125% from 1440p to 4K (3.69 million to 8.29 million pixels), while frame rates drop by less than half. This pattern indicates that the GPU becomes progressively more load-bound at higher resolutions, but the RTX 4080's 716.8 GB/s memory bandwidth and 48.74 TFLOPS of FP32 compute help mitigate the impact.

The consistent percentage drops across settings at each resolution transition reveal that the system's scaling behavior is resolution-driven rather than settings-driven. Whether running Low or Ultra, the percentage decrease from 1080p to 1440p remains 37%, and from 1440p to 4K remains 48%. This uniformity suggests that the limiting component — the GPU — exhibits the same relative performance degradation regardless of the settings applied.

At 4K Ultra, the 106 FPS average indicates that the GPU is heavily loaded, with the combination of high resolution and maximum settings consuming most of its available resources. The 4K Medium result of 213 FPS suggests that players can achieve high refresh rates at 4K by selecting mid-range settings. The data overall shows that this system scales predictably with resolution, providing frame rates that align with the GPU's position in the 86th percentile of all graphics cards.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 4080 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 269.0
3840x2160 Medium 213.0
3840x2160 High 169.0
3840x2160 Ultra 106.0
2560x1440 Low 514.0
2560x1440 Medium 407.0
2560x1440 High 323.0
2560x1440 Ultra 202.0
1920x1080 Low 814.0
1920x1080 Medium 645.0
1920x1080 High 512.0
1920x1080 Ultra 320.0

Minecraft with iUltra 7 265 + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 4080 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 4080

Explore FPS benchmarks for other games using this same hardware combination.