Minecraft

Minecraft

AVERAGE FPS
197
excellent

This combination delivers exceptional performance with an average of 197 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 56 89 112 141
1440p QHD 106 170 214 271
1080p Full HD 169 270 340 429

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 141
3840x2160 Medium 112
3840x2160 High 89
3840x2160 Ultra 56
2560x1440 Low 271
2560x1440 Medium 214
2560x1440 High 170
2560x1440 Ultra 106
1920x1080 Low 429
1920x1080 Medium 340
1920x1080 High 270
1920x1080 Ultra 169

Minecraft with Intel Core Ultra 7 265 + NVIDIA GeForce RTX 2070 SUPER, In-Depth Analysis

Minecraft’s measured performance with the Intel Core Ultra 7 265 and NVIDIA GeForce RTX 2070 SUPER reveals a system that is heavily CPU-bound at lower resolutions, with the GPU becoming the limiting factor only at 4K Ultra. The data shows a dramatic scaling curve: from 429 FPS at 1080p Low to 56 FPS at 4K Ultra, indicating that users must balance resolution and settings to match their display’s refresh rate.

Resolution Scaling

The frame rate data shows a clear pattern of diminishing returns as resolution increases, but the shape of that curve changes depending on the quality preset. At Low settings, performance drops from 429 FPS at 1920x1080 to 271 FPS at 2560x1440, a 36.8% reduction, and then to 141 FPS at 3840x2160, a 48.0% reduction from 1440p. This steep decline suggests that even at Low settings, the GPU is becoming increasingly stressed at higher resolutions, though the absolute numbers remain very high.

For Medium settings, the same resolution progression yields 340 FPS at 1080p, 214 FPS at 1440p, and 112 FPS at 4K. The percentage drops are 37.1% from 1080p to 1440p and 47.7% from 1440p to 4K, showing a similar scaling pattern to Low settings. The consistency of these percentages across Low and Medium indicates that the rendering workload scales predictably with pixel count, with the GPU handling the increased load in a linear fashion.

High settings present a slightly different picture: 270 FPS at 1080p, 170 FPS at 1440p, and 89 FPS at 4K. The drop from 1080p to 1440p is 37.0%, but the drop from 1440p to 4K is 47.6%, nearly identical to the other presets. This uniformity suggests that the resolution scaling is dominated by pixel throughput rather than settings-specific effects.

Ultra settings show the most extreme scaling: 169 FPS at 1080p, 106 FPS at 1440p, and 56 FPS at 4K. The percentage drops are 37.3% and 47.2% respectively, again following the same pattern. However, the absolute values at 4K Ultra are notably lower than other presets, indicating that the combination of highest resolution and highest settings creates a bottleneck that neither component can fully overcome.

The limiting component analysis reveals that at 1080p, the system is clearly CPU-bound. The Core Ultra 7 265, with its 20 cores and 20 threads, delivers 429 FPS at Low settings, but this number barely moves the needle on GPU utilization. At 1440p, the balance shifts slightly toward the GPU, but the high frame rates still suggest CPU limitation. Only at 4K do we see the GPU becoming the primary constraint, particularly at Ultra settings where the 56 FPS result aligns with the RTX 2070 SUPER’s mid-range positioning.

GPU Role

The NVIDIA GeForce RTX 2070 SUPER brings 8 GB of GDDR6 memory on a 256-bit bus, providing 448.0 GB/s of bandwidth. In Minecraft, this memory configuration proves sufficient for all tested settings, as the frame rates at 1080p and 1440p remain exceptionally high. The GPU’s 2560 shading units and 64 ROPs, running at a boost clock of 1770 MHz, deliver a measured 9.062 TFLOPS of FP32 performance, which translates to strong rasterization throughput for this block-based game.

The GPUs benchmark percentile of 65 places it above the median of all GPUs, with an average benchmark score of 20282. Its nearest rivals include the NVIDIA Quadro M4000M at 20480 (1% faster), the NVIDIA GeForce RTX 3070 Mobile at 20534 (1.2% faster), and the Intel Arc B570 at 20556 (1.3% faster). These close margins indicate that the RTX 2070 SUPER performs competitively with its immediate peers, though it trails slightly in raw compute tasks.

At 4K Ultra, the GPU’s 8 GB VRAM and 448.0 GB/s bandwidth are sufficient to avoid memory-related stuttering, as evidenced by the 56 FPS average. However, the gap between Ultra and High at 4K (56 vs 89 FPS, a 37.1% difference) suggests that the Ultra preset introduces effects that heavily tax the GPU’s shading units. The RTX 2070 SUPER’s 40 RT cores and 320 tensor cores are present but not directly relevant to Minecraft’s standard rendering path, which relies primarily on the traditional raster pipeline.

The GPU’s 12 nm process node and 215 W TDP indicate an older design compared to the CPU’s 3 nm process, but the measured results show the pairing works effectively. The 1605 MHz base clock and 1770 MHz boost clock provide stable performance across all resolutions, with the GPU maintaining high frame rates at 1080p and 1440p before yielding to CPU limitations.

FAQ

Q: What is the highest average FPS achievable with this hardware configuration?

A: The highest measured average FPS is 429, achieved at 1920x1080 with Low settings. This indicates the system is capable of extremely high frame rates when resolution and settings are minimized.

Q: Is the CPU or GPU the primary bottleneck at 1440p High settings?

A: At 2560x1440 High settings, the system delivers 170 FPS average. Given that the CPU produces 271 FPS at 1440p Low, the CPU is not the limiting factor; the GPU handles the additional High settings workload, reducing performance by 37.3% compared to Low.

Q: How much performance is lost when moving from 1080p to 4K at Medium settings?

A: At Medium settings, the average FPS drops from 340 at 1920x1080 to 112 at 3840x2160, a 67.1% reduction. This substantial loss highlights the GPU’s difficulty in driving 4K resolution even at moderate quality settings.

Q: Does the RTX 2070 SUPER’s 8 GB VRAM cause any issues in Minecraft?

A: No memory-related issues are observed in the data. The 8 GB GDDR6 memory with 448.0 GB/s bandwidth supports all tested settings, including 4K Ultra, without causing frame rate drops below the measured averages.

Q: How does this CPU compare to its closest rival in overall benchmark scores?

A: The Intel Core Ultra 7 265 has an average benchmark score of 64640, which is 0.3% lower than the AMD EPYC 4464P’s 64823 and 0.3% higher than the Intel Core Ultra 7 265F’s 64438. This places it within a tight performance band among its nearest competitors.

Q: What are the minimum FPS values recorded for Medium settings?

A: The minimum FPS values for Medium settings are 289 at 1080p, 182 at 1440p, and 95 at 4K. These minimums indicate that frame times remain stable, with no severe drops below the average values.

Settings Recommendations

The measured data provides clear guidance for optimizing the Minecraft experience with this hardware. For 1080p displays, the system is capable of exceeding 270 FPS at High settings and 340 FPS at Medium, making either preset viable depending on whether visual fidelity or maximum frame rate is prioritized. The Ultra preset at 1080p delivers 169 FPS, which remains high but represents a 37.3% reduction from High settings, suggesting the visual gains may not justify the performance cost.

At 1440p, High settings produce 170 FPS, which is ideal for high-refresh-rate monitors. Medium settings at 1440p offer 214 FPS, providing additional headroom for users with 240 Hz displays. The Low preset at 1440p reaches 271 FPS, but the visual compromise may be too significant for most users. Ultra at 1440p drops to 106 FPS, which is still playable but may not be optimal for competitive play.

For 4K resolution, the choice is more constrained. High settings deliver 89 FPS, which is smooth for most gameplay scenarios. Medium settings at 4K provide 112 FPS, offering a good balance between visual quality and performance. The Ultra preset at 4K drops to 56 FPS, which may be acceptable for slower-paced gameplay but could feel less responsive in fast-action scenarios. Low settings at 4K achieve 141 FPS, but the visual quality is significantly reduced.

The best overall experience depends on the display’s refresh rate. For 60 Hz displays, 4K High at 89 FPS provides excellent visual fidelity with comfortable headroom. For 144 Hz displays, 1440p High at 170 FPS or 1080p Ultra at 169 FPS are optimal choices. For 240 Hz displays, 1080p Medium at 340 FPS or 1440p Low at 271 FPS are the recommended presets to fully utilize the refresh rate.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest performance across all settings. Low settings produce 429 FPS average, representing the absolute ceiling for this configuration. Medium settings achieve 340 FPS average, with a minimum of 289 FPS and maximum of 391 FPS, showing consistent frame delivery. High settings reach 270 FPS average, while Ultra settings drop to 169 FPS average. The progression from Low to Ultra shows a 60.6% reduction in frame rate, indicating that the Ultra preset adds substantial rendering complexity.

At 2560x1440, performance remains strong but shows the expected reduction from higher pixel counts. Low settings yield 271 FPS average, which is still exceptionally high. Medium settings produce 214 FPS average, with a minimum of 182 FPS and maximum of 247 FPS. High settings deliver 170 FPS average, while Ultra settings fall to 106 FPS average. The gap between Medium and High at 1440p is 20.6%, while the gap between High and Ultra is 37.6%.

At 3840x2160, the GPU becomes the dominant constraint. Low settings achieve 141 FPS average, which is respectable for 4K. Medium settings provide 112 FPS average, with a minimum of 95 FPS and maximum of 129 FPS, indicating stable frame pacing. High settings drop to 89 FPS average, while Ultra settings fall to 56 FPS average. The 4K Ultra result is the lowest measured value, representing a 87.0% reduction from the 1080p Low peak.

Across all resolutions, Medium settings consistently provide the most balanced experience, with the narrowest gap between minimum and maximum FPS. The measured minimums for Medium settings (289 at 1080p, 182 at 1440p, 95 at 4K) all remain above 60 FPS, ensuring smooth gameplay even in demanding scenes. The maximum FPS values (391 at 1080p, 247 at 1440p, 129 at 4K) demonstrate the system’s ability to burst to higher frame rates when the workload allows.

CPU Role

The Intel Core Ultra 7 265 plays a critical role in this system’s Minecraft performance, particularly at lower resolutions where the GPU is not the limiting factor. With 20 cores and 20 threads, this Arrow Lake-S processor delivers exceptional multi-threaded performance, as evidenced by its Cinebench R23 multi-core score of 42216 and PassMark multi-thread score of 49682. The CPU’s 2.40 GHz base clock and 5.30 GHz boost clock provide the single-thread speed necessary for Minecraft’s primary game logic thread.

The CPU’s benchmark percentile of 93 places it in the top 7% of all processors, with an average benchmark score of 64640. Its nearest rival, the AMD EPYC 4464P, scores 64823 (0.3% higher), while the Intel Core Ultra 7 265F scores 64438 (0.3% lower). This tight grouping indicates that the Core Ultra 7 265 performs at the expected level for its class, with no significant anomalies.

In Minecraft, the CPU’s single-core performance is particularly important. The Cinebench R23 single-core score of 5960 and PassMark single-thread score of 4689 indicate strong per-core capability, which allows the game’s main simulation thread to run efficiently. The 30 MB shared L3 cache and 192 KB L1 cache per core provide sufficient data locality for the block-based world data, reducing memory latency.

The CPU’s 65 W TDP is notably low for a 20-core processor, and its 3 nm process node from TSMC contributes to power efficiency. However, the measured frame rates at 1080p show that the CPU can drive the GPU to its limits, with 429 FPS at Low settings indicating that the CPU is not a bottleneck in most scenarios. The 102.4 GB/s memory bandwidth from dual-channel DDR5 support ensures that memory bandwidth does not constrain performance.

The combination of 20 cores and high boost clocks makes this CPU well-suited for Minecraft’s multi-threaded rendering pipeline, which can utilize multiple threads for chunk generation and entity processing. The PassMark data compression score of 522983 and floating-point math score of 172776 indicate robust computational throughput, which helps maintain consistent frame rates even in complex scenes. The CPU’s overall performance places it as the dominant component in this pairing, capable of supporting frame rates well beyond what the RTX 2070 SUPER can deliver at 4K resolutions.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 2070 SUPER

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1770 MHz MHz
TDP 215 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce RTX 2070 SUPER in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 141.0
3840x2160 Medium 112.0
3840x2160 High 89.0
3840x2160 Ultra 56.0
2560x1440 Low 271.0
2560x1440 Medium 214.0
2560x1440 High 170.0
2560x1440 Ultra 106.0
1920x1080 Low 429.0
1920x1080 Medium 340.0
1920x1080 High 270.0
1920x1080 Ultra 169.0

Minecraft with iUltra 7 265 + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 2070 SUPER + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with iUltra 7 265 + RTX 2070 SUPER

Explore FPS benchmarks for other games using this same hardware combination.