Minecraft

Minecraft

AVERAGE FPS
127
excellent

This combination delivers exceptional performance with an average of 127 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 57 72 91
1440p QHD 68 109 138 174
1080p Full HD 108 173 218 275

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 91
3840x2160 Medium 72
3840x2160 High 57
3840x2160 Ultra 36
2560x1440 Low 174
2560x1440 Medium 138
2560x1440 High 109
2560x1440 Ultra 68
1920x1080 Low 275
1920x1080 Medium 218
1920x1080 High 173
1920x1080 Ultra 108

Minecraft with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 5 235 is a 14-core, 14-thread desktop processor built on the Arrow Lake architecture with a 3 nm process node from TSMC. It operates with a base clock of 3.40 GHz and a boost clock of 5.00 GHz, drawing 65 W TDP. This 14-thread configuration is notable because Minecraft is a game that historically relies heavily on single-thread performance for its primary game logic and world generation, while multi-threading becomes relevant for chunk rendering and background simulation tasks.

The processor's single-thread capabilities are strong relative to its overall standing. In Cinebench R23, the Core Ultra 5 235 scores 2,085 points in the single-core test and 14,769 points in the multi-core test. The PassMark single-thread score is 4,516, which places the CPU in the 89th percentile among all tested processors. This high single-thread score directly supports the high frame rates observed at lower resolutions in the measured data, where the CPU is more likely to be the primary driver of performance.

At 1080p with Low settings, the combo achieves 275 FPS average. This figure suggests that the processor can feed the GPU with enough data to maintain very high frame rates when graphical load is minimal. The 14 cores and 14 threads also provide substantial parallel processing capacity, which helps with the game's server-side operations and modded environments that may spawn many entity calculations.

The CPU's nearest rivals in average benchmark score include the AMD Ryzen AI 9 HX 375 (0.1% faster), the Intel Core i9-13900HX (0.1% slower), and the AMD EPYC 4364P (0.2% faster). These are all capable high-end processors, and the Core Ultra 5 235 sits in a tight performance band with them. For Minecraft specifically, the boost clock of 5.00 GHz is a critical factor, as the game's main thread benefits from higher clocks rather than sheer core counts. The L3 cache is 24 MB shared, which helps with frequently accessed game data.

The integrated graphics, Arc Xe-LPG Graphics 24EU, are present but irrelevant for this discrete GPU configuration. The processor supports DDR5 memory with dual-channel configuration and a memory bandwidth of 102.4 GB/s, which is ample for feeding the GPU in this workload. The PCIe Gen 5 interface with 20 lanes ensures the GPU has a high-bandwidth connection to the CPU.

Benchmark results indicate that this CPU is well-suited for Minecraft. The Cinebench R20 multi-core score of 6,202 and single-core score of 875 further corroborate the strong per-thread performance. The PassMark physics score of 2,570 and the floating-point math score of 117,951 show robust computational throughput, which matters when the game computes lighting and block physics. In the measured data, the CPU does not appear to be the bottleneck at 1080p, as the frame rates scale significantly with resolution and settings changes, which is typical for a GPU-limited scenario at higher graphical loads.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 3050 4 GB is an Ampere-architecture GPU built on Samsung's 8 nm process, featuring the GA107 chip with 2,048 shading units, 64 TMUs, and 32 ROPs. It has 16 RT cores and 64 tensor cores, supporting DirectX 12 Ultimate and Vulkan 1.4. The base clock is 1,545 MHz with a boost clock of 1,740 MHz, and the memory runs at 12 Gbps effective across a 128-bit bus, yielding a bandwidth of 192.0 GB/s. The 4 GB of GDDR6 memory is a notable limitation for high-resolution gaming, especially with texture-heavy mods.

In Minecraft, the GPU's role is primarily to render the blocky world, handle shaders, and process draw calls. The RTX 3050 4 GB delivers 7.127 TFLOPS of FP32 performance, which is modest but sufficient for the game's relatively simple geometry. The pixel rate is 55.68 GPixel/s and the texture rate is 111.4 GTexel/s, both of which align with the frame rates observed in the measured data.

The 4 GB VRAM capacity is the critical constraint at higher resolutions. At 4K Ultra settings, the average FPS drops to 36, which is likely a combination of GPU compute limits and VRAM pressure. At 4K High settings, the average FPS is 57, still below the 60 FPS target. The memory bandwidth of 192.0 GB/s becomes a limiting factor when the GPU has to move large amounts of texture and geometry data at 2160p.

The GPU's overall standing is in the 50th percentile among all GPUs, indicating mid-range performance. It has no nearest rivals listed in the data, which means comparisons must be made through the measured FPS results directly. The GPU is marked as end-of-life with a launch MSRP of $199, but pricing analysis is not relevant to the performance data.

At 1080p, the GPU performs admirably. Low settings yield 275 FPS, Medium settings yield 218 FPS, and High settings yield 173 FPS. These numbers show that the GPU has enough headroom at 1080p to maintain very high frame rates. However, at 4K, the GPU struggles: Ultra settings drop to 36 FPS, which is playable but not smooth. The 4 GB VRAM is a likely culprit for the steep drop from High (57 FPS) to Ultra (36 FPS) at 2160p, as Ultra settings in Minecraft may include higher-resolution textures and additional graphical effects that exceed the VRAM capacity.

The RTX 3050 4 GB also supports ray tracing hardware with 16 RT cores, but the measured data does not include ray tracing settings. Given the modest FP32 throughput, enabling ray tracing would likely cause significant frame rate drops, but this is not quantified in the provided data.

FAQ

Q: What is the highest average FPS this combo achieves in Minecraft?

A: The highest average FPS is 275, achieved at 1920x1080 resolution with Low settings.

Q: How does the combo perform at 4K Ultra settings?

A: At 3840x2160 with Ultra settings, the average FPS is 36, which is below the common 60 FPS target for smooth gameplay.

Q: Is the CPU or GPU the limiting factor at 1080p?

A: At 1080p, the frame rates are very high (173-275 FPS depending on settings), indicating the GPU is not heavily strained at this resolution. The CPU's strong single-thread performance supports these high frame rates.

Q: What is the difference in FPS between Medium and High settings at 1440p?

A: At 2560x1440, Medium settings average 138 FPS, while High settings average 109 FPS, a difference of 29 FPS.

Q: Does the 4 GB VRAM cause issues at 4K?

A: The data shows a significant drop from High (57 FPS) to Ultra (36 FPS) at 3840x2160, which suggests that the 4 GB VRAM may be insufficient for Ultra settings at this resolution.

Q: What is the combo's rank among all tested combos?

A: The combo ranks 3,214 out of 3,710 tested combos, placing it in the lower portion of the overall ranking.

How This Combo Ranks

The combo of the Intel Core Ultra 5 235 and the NVIDIA GeForce RTX 3050 4 GB ranks 3,214 out of 3,710 tested combos in Minecraft. This places the pairing in the 13th percentile of all tested combinations, meaning roughly 87% of tested combos achieve better overall performance in this game. The rank reflects the GPU's mid-range standing (50th percentile among all GPUs) combined with the CPU's high standing (89th percentile among all CPUs).

The rank disparity between the CPU and GPU components suggests that the GPU is the primary limiter for this combo's overall position. The CPU is a high-end desktop processor that could drive much faster GPUs in Minecraft, but the RTX 3050 4 GB caps the achievable frame rates, particularly at higher resolutions and settings. This is evident in the measured data: at 1080p Low, the combo reaches 275 FPS, which is excellent, but at 4K Ultra, it falls to 36 FPS.

The rank of 3,214 out of 3,710 is in the lower quartile of all combos. This is not surprising given the GPU's position, but the combo still delivers playable performance at most settings and resolutions. The data shows that the combo can exceed 60 FPS at 1080p across all settings, at 1440p on Low, Medium, and High settings, and at 4K on Low settings. Only at 1440p Ultra (68 FPS) and 4K Medium (72 FPS) does the combo maintain 60+ FPS at higher settings, while 4K High (57 FPS) and 4K Ultra (36 FPS) fall below.

The combination of a high-end CPU with a mid-range GPU creates a system that is well-balanced for 1080p gaming but struggles at 4K. For Minecraft specifically, the game's relatively low graphical demands mean that the combo can perform well at 1080p and 1440p, but the 4 GB VRAM becomes a bottleneck at 2160p with higher settings.

Settings Recommendations

Based on the measured FPS data, the best experience for this combo depends on the target resolution and desired smoothness. At 1920x1080, all settings are playable: Low averages 275 FPS, Medium averages 218 FPS, High averages 173 FPS, and Ultra averages 108 FPS. For a 60 Hz display, any setting provides a smooth experience, but for a 144 Hz display, High settings (173 FPS) offer a good balance of visual quality and frame rate. Ultra at 1080p (108 FPS) is also viable for high-refresh-rate displays, but the visual difference between High and Ultra may not justify the 65 FPS drop.

At 2560x1440, the recommendation is Medium settings, which average 138 FPS with a minimum of 117 FPS and a maximum of 158 FPS. This provides smooth gameplay with good visual quality. High settings (109 FPS) are also acceptable for 60 Hz displays, but Medium offers more headroom for frame time consistency. Low settings (174 FPS) are excessive for most displays, while Ultra (68 FPS) is borderline for 60 Hz but may experience drops below 60 in demanding scenes.

At 3840x2160, the choices are more limited. Low settings (91 FPS) provide the best experience, maintaining above 60 FPS with a comfortable margin. Medium settings (72 FPS) are also playable, with a minimum of 61 FPS and a maximum of 83 FPS, making it a viable option for 60 Hz displays. High settings (57 FPS) fall below the 60 FPS target, and Ultra (36 FPS) is not recommended for smooth gameplay.

The optimal preset for the best balance of visual quality and frame rate is Medium at all three resolutions. At 1080p, Medium delivers 218 FPS, which is far above any display's refresh rate. At 1440p, Medium delivers 138 FPS, which suits 120-144 Hz displays. At 4K, Medium delivers 72 FPS, which is playable on 60 Hz displays with some margin. If the user prioritizes maximum visual fidelity over frame rate, High at 1080p (173 FPS) or 1440p (109 FPS) are the best options, while at 4K, Low is the only setting that guarantees smooth gameplay.

Measured FPS Breakdown

The measured FPS data provides a complete picture of performance across three resolutions and four settings levels.

At 1920x1080, the combo achieves the following average FPS:

  • Low: 275 FPS
  • Medium: 218 FPS (minimum 185, maximum 251)
  • High: 173 FPS
  • Ultra: 108 FPS

The progression from Low to Ultra at 1080p shows a steady decrease in frame rate, with the largest single drop occurring between High (173 FPS) and Ultra (108 FPS), a 65 FPS reduction. The Medium setting provides a minimum of 185 FPS, indicating good frame time stability.

At 2560x1440, the average FPS values are:

  • Low: 174 FPS
  • Medium: 138 FPS (minimum 117, maximum 158)
  • High: 109 FPS
  • Ultra: 68 FPS

The 1440p results show a similar pattern to 1080p but with lower absolute values. The drop from Low to Medium is 36 FPS, from Medium to High is 29 FPS, and from High to Ultra is 41 FPS. The Ultra setting at 1440p (68 FPS) is just above the 60 FPS threshold, but the lack of minimum FPS data for Ultra makes it difficult to assess frame time consistency.

At 3840x2160, the average FPS values are:

  • Low: 91 FPS
  • Medium: 72 FPS (minimum 61, maximum 83)
  • High: 57 FPS
  • Ultra: 36 FPS

The 4K results show a dramatic drop in performance. Low settings (91 FPS) are the only setting that maintains a comfortable margin above 60 FPS. Medium (72 FPS) is playable but has a minimum of 61 FPS, which is close to the edge. High (57 FPS) and Ultra (36 FPS) both fall below the 60 FPS target, with Ultra nearly halving the frame rate of High.

The Medium setting at each resolution provides minimum FPS data, which is useful for understanding frame time stability. At 1080p, the minimum is 185 FPS (85% of average). At 1440p, the minimum is 117 FPS (85% of average). At 4K, the minimum is 61 FPS (85% of average). This consistent ratio suggests that frame time variance scales proportionally with resolution.

Resolution Scaling

The transition from 1080p to 4K reveals how the system's performance scales with resolution and identifies the limiting component. At Low settings, the average FPS drops from 275 at 1080p to 174 at 1440p (a 37% reduction) and then to 91 at 4K (a 48% reduction from 1440p). This scaling pattern is typical of a GPU-limited scenario, where the GPU's pixel throughput and memory bandwidth become the bottleneck as resolution increases.

At Medium settings, the FPS drops from 218 at 1080p to 138 at 1440p (a 37% reduction) and then to 72 at 4K (a 48% reduction from 1440p). The proportional drops are nearly identical to Low settings, indicating that the GPU is the consistent limiting factor across these settings. The CPU's role diminishes as resolution increases, since the GPU has to process more pixels.

At High settings, the FPS drops from 173 at 1080p to 109 at 1440p (a 37% reduction) and then to 57 at 4K (a 48% reduction from 1440p). This pattern continues the trend seen in Low and Medium settings. At Ultra settings, the FPS drops from 108 at 1080p to 68 at 1440p (a 37% reduction) and then to 36 at 4K (a 47% reduction from 1440p). The consistent 37% and 48% reduction ratios across all settings strongly indicate that the GPU is the sole limiting component as resolution scales.

The data shows that the CPU is not a bottleneck at any resolution, as the frame rates scale predictably with resolution changes. If the CPU were the limiting factor, the FPS would remain relatively flat across resolutions, especially at lower settings where the GPU load is lighter. Instead, the FPS drops significantly from 1080p to 4K at every setting level, confirming that the RTX 3050 4 GB's GPU compute and memory bandwidth are the primary constraints.

The 4 GB VRAM also plays a role in 4K performance. The drop from High (57 FPS) to Ultra (36 FPS) at 4K is 37%, which is larger than the 33% drop from High to Ultra at 1440p (109 to 68 FPS) and the 38% drop at 1080p (173 to 108 FPS). The steeper relative drop at 4K Ultra suggests that the VRAM capacity is exceeded, causing additional performance degradation beyond raw compute limits. This is consistent with the GPU's 192.0 GB/s memory bandwidth being insufficient for 4K Ultra textures and effects.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3050 4 GB in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 91.0
3840x2160 Medium 72.0
3840x2160 High 57.0
3840x2160 Ultra 36.0
2560x1440 Low 174.0
2560x1440 Medium 138.0
2560x1440 High 109.0
2560x1440 Ultra 68.0
1920x1080 Low 275.0
1920x1080 Medium 218.0
1920x1080 High 173.0
1920x1080 Ultra 108.0

Minecraft with RTX 3050 4 GB + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with iUltra 5 235 + RTX 3050 4 GB

Explore FPS benchmarks for other games using this same hardware combination.