Evolve
This combination offers playable performance with an average of 54 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 18 | 26 | 33 | 43 |
| 1440p QHD | 32 | 46 | 59 | 76 |
| 1080p Full HD | 48 | 69 | 88 | 113 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Evolve with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
# Evolve with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3050 4 GB
The Intel Core Ultra 5 235 paired with the NVIDIA GeForce RTX 3050 4 GB delivers a playable but constrained experience in Evolve, with the data showing a clear ceiling at 1080p and significant degradation as resolution climbs. The combination ranks 2505th out of 2872 tested configurations, placing it in the lower third of all tested combos, which aligns with the GPU's mid-tier positioning — the RTX 3050 4 GB sits at the 50th percentile among all GPUs, and the CPU at the 89th percentile among all CPUs. This pairing is fundamentally GPU-limited in most scenarios, though the 4 GB VRAM capacity introduces additional constraints at higher resolutions.
Settings Recommendations
The measured FPS data across all resolutions and settings presets points to Medium as the optimal choice for this configuration in Evolve. At 1920x1080, Medium produces an average of 88 FPS with a minimum of 75 FPS and maximum of 101 FPS, which provides a smooth experience without the visual degradation of Low settings. The jump from Low to Medium costs 25 FPS (from 113 to 88 FPS) at 1080p, but the visual fidelity gains are substantial, and the minimum of 75 FPS remains comfortably above typical display refresh rates.
At 2560x1440, Medium delivers 59 FPS average with a minimum of 50 FPS and maximum of 68 FPS, which is still playable for most users, though the minimum dips below 60 FPS. High at 1440p drops to 46 FPS average, which introduces noticeable stutter in fast-paced FPS gameplay. Low at 1440p achieves 76 FPS, but the visual compromise is significant for a game like Evolve where environmental awareness matters.
At 3840x2160, no preset achieves a consistently playable experience. Medium produces 33 FPS average with a minimum of 28 FPS, which is below the threshold for responsive gameplay. Low at 4K reaches 43 FPS, but the combination of low settings and low resolution scaling makes this option unattractive for most users. Ultra is not recommended at any resolution — it produces 48 FPS at 1080p, 32 FPS at 1440p, and 18 FPS at 4K, all of which are too low for comfortable play.
The data indicates that Medium at 1080p is the sweet spot, offering a 88 FPS average with a 75 FPS minimum that ensures consistent frame pacing. Users with 1440p displays should consider Medium as well, accepting the 59 FPS average as a compromise between visual quality and playability. High settings are viable only at 1080p, where the 69 FPS average provides a good balance, but the 19 FPS gap between High and Medium at 1080p makes Medium the more reliable choice for maintaining frame time consistency.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB is the primary performance limiter in this configuration. The GPU features 2048 shading units, 64 texture mapping units, and 32 ROPs, with a base clock of 1545 MHz and boost clock of 1740 MHz. The 4 GB GDDR6 memory runs at 1500 MHz with a 128-bit bus, providing 192.0 GB/s of bandwidth. The FP32 compute throughput is 7.127 TFLOPS, which is modest for modern gaming but adequate for a 2015 title like Evolve.
The 4 GB VRAM capacity is the critical constraint at higher resolutions. At 3840x2160, the GPU must manage textures and geometry within this limited frame buffer, and the FPS drops reflect this pressure. The transition from 1080p Medium (88 FPS) to 4K Medium (33 FPS) represents a 62.5% reduction, which is steeper than what pixel count alone would suggest — indicating that memory bandwidth and capacity are compounding factors. The 192.0 GB/s bandwidth is sufficient for 1080p but becomes a bottleneck at 4K where the GPU must stream more data per frame.
The GPU's 90 W TDP and dual-slot design indicate a power-efficient card, but the performance ceiling is clear. The RTX 3050 4 GB's percentile ranking at 50 means half of all GPUs tested perform better, and in a game like Evolve that leans on rasterization rather than ray tracing, the 16 RT cores provide no tangible benefit. The 64 tensor cores are similarly unused in this title. The GPU's pixel rate of 55.68 GPixel/s and texture rate of 111.4 GTexel/s are the raw throughput figures that determine fill-rate bound scenarios, and the data suggests that Evolve's rendering at 4K approaches these limits.
How This Combo Ranks
The combination of the Intel Core Ultra 5 235 and NVIDIA GeForce RTX 3050 4 GB ranks 2505th out of 2872 tested combos in Evolve, placing it in the 12.8th percentile of all tested configurations. This low ranking reflects the GPU's modest positioning — the RTX 3050 4 GB sits at the 50th percentile among all GPUs, with an average benchmark score of 0 in the database's GPU benchmarks, indicating no measured GPU benchmark data is available. The CPU, by contrast, is far more capable: the Core Ultra 5 235 achieves an average benchmark score of 46062, placing it at the 89th percentile among all CPUs.
The CPU's nearest rivals provide context for its processing headroom. The AMD Ryzen AI 9 HX 375 scores 46030 on average, which is 0.1% lower than the Core Ultra 5 235. The Intel Core i9-13900HX scores 46098, 0.1% higher. The AMD EPYC 4364P scores 45970 (0.2% lower) and the AMD EPYC 7303 scores 45960 (0.2% lower). These tight deltas indicate the Core Ultra 5 235 is competitive with high-end mobile and workstation processors in synthetic benchmarks, yet the gaming performance in Evolve is bottlenecked by the GPU.
The combo rank of 2505 suggests that most tested configurations — 367 combos — perform worse, but the vast majority of systems tested outperform this pairing. This is consistent with a mid-range GPU from 2022 paired with a 2025 CPU, where the GPU's age and VRAM limitations hold back the system. The ranking would likely improve at 1080p where CPU performance matters more, but the aggregate rank across all tested resolutions reflects the GPU's constraints at higher settings.
Measured FPS Breakdown
At 1920x1080, the measured results show a clear progression across settings. Low settings produce 113 FPS average, which is the highest score in the entire dataset. Medium delivers 88 FPS average with a minimum of 75 FPS and maximum of 101 FPS. High drops to 69 FPS average, and Ultra falls to 48 FPS average. The gap between Low and Ultra at 1080p is 65 FPS, representing a 57.5% reduction from the fastest preset to the slowest.
At 2560x1440, the same settings hierarchy appears but with reduced headroom. Low produces 76 FPS average, Medium delivers 59 FPS average with a minimum of 50 FPS and maximum of 68 FPS, High drops to 46 FPS average, and Ultra falls to 32 FPS average. The difference between Low and Ultra at 1440p is 44 FPS, a 57.9% reduction. The Medium preset's minimum of 50 FPS indicates occasional dips below the 60 FPS threshold, which could be noticeable in combat scenarios.
At 3840x2160, the GPU's limitations become severe. Low produces 43 FPS average, Medium delivers 33 FPS average with a minimum of 28 FPS and maximum of 39 FPS, High drops to 26 FPS average, and Ultra falls to 18 FPS average. The minimum of 28 FPS at Medium 4K represents a floor that is below playable for most users. The spread between Low and Ultra at 4K is 25 FPS, a 58.1% reduction — a similar percentage drop to lower resolutions, but the absolute values are all in the unplayable range.
The Medium preset is the only one with complete min/max data across all three resolutions, providing insight into frame pacing. At 1080p, the 75-101 FPS range is tight, indicating consistent performance. At 1440p, the 50-68 FPS range widens, showing more variance. At 4K, the 28-39 FPS range is narrow but at an unusable level. The data suggests that the GPU maintains consistent frame times but lacks the raw throughput for higher resolutions.
Resolution Scaling
The FPS drop from 1080p to 4K follows a predictable pattern that confirms the GPU as the limiting component. At Medium settings, the progression is 88 FPS at 1080p, 59 FPS at 1440p, and 33 FPS at 4K. The 1080p to 1440p transition reduces performance by 33.0%, which is close to the pixel count increase of 77.8% — indicating that the GPU is not purely pixel-bound but also memory-bandwidth-limited. The 1440p to 4K transition reduces performance by 44.1%, a steeper drop that aligns with the 2.25x pixel increase from 1440p to 4K.
At Low settings, the scaling is similar: 113 FPS at 1080p, 76 FPS at 1440p (a 32.7% drop), and 43 FPS at 4K (a 43.4% drop from 1440p). The consistent percentage drops across settings suggest that the GPU's compute and memory subsystems scale linearly with resolution, without hitting a hard VRAM cap that would cause sudden performance cliffs. However, the 4 GB capacity likely contributes to the steep 4K penalty, as the GPU may be swapping textures.
The resolution scaling data indicates that the CPU is not the bottleneck at any resolution. If the CPU were limiting, the FPS would remain flat or drop less steeply as resolution increases, because the CPU would be the fixed cost. Instead, the FPS drops consistently with pixel count, which is a classic GPU-bound signature. The Core Ultra 5 235's single-thread performance — evidenced by a Cinebench R23 single-core score of 2085 and PassMark single-thread score of 4516 — is more than sufficient for Evolve's demands, especially at higher resolutions where the GPU takes longer to render each frame.
CPU Role
The Intel Core Ultra 5 235 provides substantial processing headroom that goes largely unused in this configuration. The CPU features 14 cores and 14 threads based on the Arrow Lake architecture, manufactured on a 3 nm process by TSMC. It operates at a base clock of 3.40 GHz with a boost clock of 5.00 GHz, and its 65 W TDP indicates efficient power delivery. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 24 MB of shared L3 cache.
The CPU's benchmark results demonstrate strong multi-threaded and single-threaded capabilities. In Cinebench R23, it scores 14769 multi-core and 2085 single-core. PassMark results show 37816 multi-thread, 4516 single-thread, 117951 floating point math, and 87948 integer math. The data compression score of 390711 and encryption score of 29293 further indicate strong computational throughput. These scores place the CPU at the 89th percentile among all CPUs, with an average benchmark score of 46062.
In Evolve, the CPU's role is secondary because the GPU is the bottleneck in almost all settings. The only scenario where CPU performance might matter is at 1080p Low, where 113 FPS approaches the point where CPU frame time could become relevant. However, even at this setting, the RTX 3050 4 GB is unlikely to be fully CPU-bound, as the GPU's 7.127 TFLOPS of FP32 compute is modest. The CPU's 14 threads are more than sufficient for Evolve, which is a 2015 title that does not scale to many cores. The multi-core score of 6202 in Cinebench R20 and 1488 in Cinebench R15 indicate that the CPU can handle heavy background tasks without impacting game performance.
The CPU's memory bandwidth of 102.4 GB/s over a dual-channel DDR5 interface is ample for feeding the GPU at all resolutions. The PCIe Gen 5 interface with 20 lanes provides more than enough bandwidth for the RTX 3050 4 GB, which uses PCIe 4.0 x8. This means the CPU-GPU data path is not a constraint. The CPU's integrated Arc Xe-LPG Graphics 24EU is irrelevant for gaming with a discrete GPU, but its presence indicates the chip is designed for flexibility.
FAQ
Q: What is the best settings preset for this combination in Evolve?
A: Medium at 1920x1080 provides the best experience, with an average of 88 FPS, a minimum of 75 FPS, and a maximum of 101 FPS. This balances visual quality with consistent frame pacing, outperforming High's 69 FPS average and Ultra's 48 FPS average at the same resolution.
Q: How does the RTX 3050 4 GB's VRAM capacity affect 4K performance?
A: The 4 GB GDDR6 memory with 192.0 GB/s bandwidth becomes a significant constraint at 3840x2160. At Medium settings, the average FPS drops to 33 with a minimum of 28 FPS, while Low settings reach 43 FPS — both below playable thresholds. The steep performance drop from 1440p suggests the VRAM capacity limits texture streaming at 4K.
Q: Is the CPU or GPU the bottleneck in this configuration?
A: The GPU is the bottleneck across all tested settings and resolutions. The CPU ranks at the 89th percentile with an average benchmark score of 46062, while the GPU sits at the 50th percentile. The FPS scaling from 1080p to 4K follows pixel count increases, which is a clear GPU-bound signature.
Q: What is the combo's ranking among all tested configurations in Evolve?
A: The combination ranks 2505th out of 2872 tested combos, placing it in the lower third of all tested systems. This reflects the GPU's modest positioning despite the CPU's strong performance relative to rivals like the AMD Ryzen AI 9 HX 375 and Intel Core i9-13900HX.
Q: How does Ultra settings performance compare across resolutions?
A: Ultra produces 48 FPS at 1080p, 32 FPS at 1440p, and 18 FPS at 4K. None of these are playable for a fast-paced FPS, with the 4K result being particularly poor. The 58.1% reduction from 1080p to 4K mirrors the pattern seen at other settings, confirming the GPU's linear scaling limitation.
Q: What is the minimum FPS at Medium settings, and how does it vary by resolution?
A: At 1080p Medium, the minimum is 75 FPS with a maximum of 101 FPS. At 1440p Medium, the minimum drops to 50 FPS with a maximum of 68 FPS. At 4K Medium, the minimum falls to 28 FPS with a maximum of 39 FPS. The 1440p minimum of 50 FPS is the lowest value that remains above the playability threshold.
Hardware Specifications
Intel Core Ultra 5 235
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 3050 4 GB in Evolve
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 43.0 |
| 3840x2160 | Medium | 33.0 |
| 3840x2160 | High | 26.0 |
| 3840x2160 | Ultra | 18.0 |
| 2560x1440 | Low | 76.0 |
| 2560x1440 | Medium | 59.0 |
| 2560x1440 | High | 46.0 |
| 2560x1440 | Ultra | 32.0 |
| 1920x1080 | Low | 113.0 |
| 1920x1080 | Medium | 88.0 |
| 1920x1080 | High | 69.0 |
| 1920x1080 | Ultra | 48.0 |
Evolve with RTX 3050 4 GB + Other CPUs
See how Evolve performs with the same GPU but different processors.
Other Games with iUltra 5 235 + RTX 3050 4 GB
Explore FPS benchmarks for other games using this same hardware combination.