Minecraft

Minecraft

AVERAGE FPS
197
excellent

This combination delivers exceptional performance with an average of 197 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 56 89 112 141
1440p QHD 106 170 214 271
1080p Full HD 169 270 340 429

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 141
3840x2160 Medium 112
3840x2160 High 89
3840x2160 Ultra 56
2560x1440 Low 271
2560x1440 Medium 214
2560x1440 High 170
2560x1440 Ultra 106
1920x1080 Low 429
1920x1080 Medium 340
1920x1080 High 270
1920x1080 Ultra 169

Minecraft with Intel Core Ultra 5 225 + NVIDIA GeForce RTX 2070 SUPER, In-Depth Analysis

The Intel Core Ultra 5 225 and NVIDIA GeForce RTX 2070 SUPER pairing produces Minecraft frame rates that range from playable at 4K Ultra to exceptionally fast at 1080p Low, with the data showing a clear pattern where resolution and preset selection dictate whether the CPU or GPU becomes the primary constraint. Across all measured configurations, this combo ranks 2136 out of 3710 tested combinations, placing it in the upper-middle portion of the database, and the benchmark results indicate that Minecraft's relatively light rendering load allows even this older GPU to push very high frame rates at lower resolutions. The measured FPS data reveals that the largest performance gap occurs between Low and Ultra settings at each resolution, with the spread widening as resolution decreases, which points to the GPU's raw throughput becoming less critical at 1080p where the CPU's single-thread performance takes over.

Resolution Scaling

The FPS drop from 1080p to 4K is substantial across every preset, but the magnitude of that drop varies significantly depending on the quality setting. At Low settings, the average frame rate falls from 429 FPS at 1920x1080 to 141 FPS at 3840x2160, a reduction of 288 FPS that represents a 67% decline. This steep falloff indicates that at Low settings with 1080p, the system is heavily CPU-limited, as the RTX 2070 SUPER has ample headroom to render simple scenes, but the pixel count increase at 4K finally engages the GPU more fully. At Medium settings, the drop goes from 340 FPS at 1080p to 112 FPS at 4K, a 228 FPS reduction or 67% loss, showing a similar proportional decline that reinforces the idea that Minecraft's geometry and texture loads scale modestly with resolution while pixel fill rate becomes the bottleneck.

High settings show a slightly different scaling pattern, with 270 FPS at 1080p falling to 89 FPS at 4K, a 181 FPS drop that equals a 67% reduction as well. The consistency of this approximately two-thirds loss across Low, Medium, and High suggests that Minecraft's rendering pipeline responds uniformly to pixel count increases, regardless of the specific preset's effects on draw distance, shadows, or lighting. Ultra settings, however, tell a different story: 169 FPS at 1080p drops to just 56 FPS at 4K, a 113 FPS loss that amounts to 67% again, but the absolute numbers are far lower, indicating that Ultra's additional effects like fancy graphics, smooth lighting, and higher render distance place a heavier per-pixel burden on the GPU. The 4K Ultra result of 56 FPS is the only measured configuration that falls below the 60 FPS threshold, making it the sole scenario where this combo struggles to maintain smooth gameplay.

The scaling analysis suggests that at 1080p and 1440p, the Intel Core Ultra 5 225 with its 10 cores and 10 threads is frequently the limiting component, especially at Low and Medium presets where frame rates exceed 200 FPS. At 4K, the RTX 2070 SUPER's 8 GB of GDDR6 memory and 448.0 GB/s bandwidth become the primary constraint, as the pixel fill rate and texture throughput required at 3840x2160 overwhelm the GPU's capabilities relative to the CPU's headroom. The data shows that the transition from 1440p to 4K at any preset produces a larger absolute FPS loss than the transition from 1080p to 1440p, which is expected given the 2.25x pixel count increase versus the 1.78x increase for 1440p. For users targeting high refresh rate monitors at 1080p, the system delivers over 270 FPS on High settings, meaning the CPU's 4.90 GHz boost clock and strong single-thread performance are what enable such high numbers, while 4K gaming at Ultra would require reducing settings or accepting a sub-60 FPS experience.

FAQ

Q: What is the highest average frame rate this combo achieves in Minecraft?

A: The highest measured average is 429 FPS at 1920x1080 with Low settings, which represents the absolute ceiling for this pairing. Even at 1440p Low, the system still delivers 271 FPS, showing that Minecraft's low graphical complexity allows for extremely high frame rates when the GPU is not heavily taxed.

Q: Can this system run Minecraft at 4K smoothly?

A: At 4K with High settings, the average is 89 FPS, which is smooth for most displays. However, at 4K Ultra, the average drops to 56 FPS, which falls below the 60 FPS threshold. The data indicates that 4K Ultra is the only measured configuration where this combo fails to maintain 60 FPS, so users should stick to High or Medium at 4K.

Q: How does the CPU affect performance at lower resolutions?

A: At 1080p Low, the system reaches 429 FPS, which is far beyond what most displays can show, and this high number is attributable to the Intel Core Ultra 5 225's strong single-thread performance, as evidenced by its Cinebench R23 single-core score of 3655. The CPU's 4.90 GHz boost clock and 10 cores allow it to keep up with the GPU's output at lower resolutions where pixel fill rate is not a limiting factor.

Q: What is the difference between Medium and Ultra settings at 1440p?

A: At 2560x1440, Medium averages 214 FPS with a minimum of 182 FPS and maximum of 247 FPS, while Ultra averages 106 FPS. The 108 FPS difference between these presets is substantial, and the data shows that Ultra's extra visual effects roughly halve the frame rate compared to Medium, making Medium a better choice for high-refresh-rate gaming at 1440p.

Q: Is the RTX 2070 SUPER the bottleneck at 4K?

A: Yes, the benchmark results indicate the GPU is the limiting factor at 4K. The RTX 2070 SUPER has a boost clock of 1770 MHz and 8 GB of GDDR6 memory, and its PassMark G3D score of 18169 places it in the 65th percentile of all GPUs. At 4K, the pixel count demands more from the GPU's 64 ROPs and 2560 shading units, which is why frame rates drop to 89 FPS at High and 56 FPS at Ultra.

Q: How does this combo rank compared to other CPU-GPU pairings?

A: The combo ranks 2136 out of 3710 tested combinations, which places it in the upper-middle range of the database. The CPU's average benchmark score of 36938 puts it in the 85th percentile of all CPUs, while the GPU's average score of 20282 places it in the 65th percentile, showing that the CPU is relatively stronger than the GPU in this pairing.

CPU Role

The Intel Core Ultra 5 225 is a 10-core, 10-thread processor based on the Arrow Lake architecture, built on a 3 nm process by TSMC, and its performance characteristics are well-suited to Minecraft's single-threaded rendering engine. The CPU's base clock of 3.30 GHz and boost clock of 4.90 GHz provide strong per-core performance, which is critical for a game like Minecraft that relies heavily on a single main thread for world generation and game logic. The processor's Cinebench R23 single-core score of 3655 and multi-core score of 25891 demonstrate that it excels in both single-threaded and lightly threaded workloads, with the single-core result being particularly relevant for Minecraft's physics and entity updates. The L3 cache of 20 MB shared across all cores helps reduce memory latency, which benefits the game's chunk loading and block updates, while the dual-channel DDR5 memory support with 102.4 GB/s bandwidth ensures the CPU can feed data to the GPU without stalling.

At 1080p Low, the system achieves 429 FPS, and this extraordinary number is only possible because the CPU can process game logic faster than the GPU can render frames. The PassMark single-thread score of 4412 and PassMark physics score of 2342 further illustrate the CPU's ability to handle the game's simulation tasks, while the PassMark multithread score of 30459 shows that even when multiple background threads are active, the processor maintains strong overall throughput. The CPU's percentile ranking of 85th among all CPUs means it outperforms the majority of processors in the database, and its nearest rivals include the AMD Ryzen 5 5600F with a delta of 0%, the AMD Ryzen 5 5500X3D at -0.2%, and the AMD Ryzen AI 7 PRO 450 at -0.4%, indicating that the Core Ultra 5 225 is essentially on par with these competitors in average benchmark score. The processor's TDP of 65 W and integrated Arc Xe-LPG Graphics 16EU are secondary characteristics, but the low power draw suggests it can maintain boost clocks under sustained loads without thermal throttling, which is beneficial for long Minecraft sessions.

The data shows that at 1440p Low, the system still manages 271 FPS, and at 1440p High, it reaches 170 FPS, numbers that would be unattainable if the CPU were the primary bottleneck at these resolutions. However, the transition from 1080p to 1440p at Low settings results in a 158 FPS drop, which is larger than the drop from 1440p to 4K at Low settings (130 FPS), suggesting that the CPU's influence diminishes as pixel count rises. The Core Ultra 5 225's 10 cores and 10 threads mean it lacks hyper-threading, but Minecraft rarely uses more than a few threads, so this does not hinder performance in this specific game. The Cinebench R20 multi-core score of 6317 and single-core score of 891 provide additional context, with the single-core result being more indicative of Minecraft's performance than the multi-core score.

Measured FPS Breakdown

At 1920x1080, the measured frame rates span a wide range depending on the preset. Low settings deliver the highest average at 429 FPS, followed by Medium at 340 FPS with a minimum of 289 FPS and maximum of 391 FPS, then High at 270 FPS, and finally Ultra at 169 FPS. The 260 FPS gap between Low and Ultra at 1080p is the largest of any resolution, and it demonstrates how much headroom the RTX 2070 SUPER has at this pixel count when settings are reduced. The Medium preset's min-max range of 289 to 391 FPS shows that even at this quality level, the system rarely dips below 300 FPS, which is well above the refresh rate of most gaming monitors.

At 2560x1440, the frame rates remain high but begin to show the GPU's limitations. Low settings average 271 FPS, Medium averages 214 FPS with a min of 182 FPS and max of 247 FPS, High averages 170 FPS, and Ultra averages 106 FPS. The drop from 1080p to 1440p is consistent across presets, with Low losing 158 FPS, Medium losing 126 FPS, High losing 100 FPS, and Ultra losing 63 FPS. The Ultra preset at 1440p still exceeds 100 FPS, which is playable, but the Medium preset's 214 FPS average makes it the better choice for high-refresh-rate displays at this resolution. At 3840x2160, the frame rates compress significantly: Low averages 141 FPS, Medium averages 112 FPS with a min of 95 FPS and max of 129 FPS, High averages 89 FPS, and Ultra averages 56 FPS. The 4K Medium result is notable because its minimum of 95 FPS ensures that even the worst-case frame times remain above 60 FPS, while the 4K Ultra result's 56 FPS average is the only sub-60 FPS number in the entire dataset.

The measured data also reveals that the Medium preset is consistently the only one with recorded minimum and maximum values, appearing at all three resolutions. At 1080p Medium, the min of 289 FPS and max of 391 FPS indicate a relatively tight frame time distribution, while at 4K Medium, the min of 95 FPS and max of 129 FPS show a similar pattern of variance. This suggests that Medium settings provide a stable experience without the extreme frame rate swings that might occur at other presets, although the data does not include min/max values for Low, High, or Ultra. The overall picture is that this combo excels at 1080p and 1440p across all settings, with only 4K Ultra falling below the 60 FPS line.

GPU Role

The NVIDIA GeForce RTX 2070 SUPER is a Turing-architecture GPU built on a 12 nm process by TSMC, featuring 2560 shading units, 160 texture mapping units, and 64 ROPs, along with 40 ray tracing cores and 320 tensor cores. Its base clock of 1605 MHz and boost clock of 1770 MHz, combined with 8 GB of GDDR6 memory on a 256-bit bus, provide a memory bandwidth of 448.0 GB/s, which is sufficient for Minecraft's texture streaming and chunk rendering. The GPU's PassMark G3D score of 18169 places it in the 65th percentile of all GPUs, and its average benchmark score of 20282 is close to rivals such as the NVIDIA Quadro M4000M at -1%, the NVIDIA GeForce RTX 3070 Mobile at -1.2%, and the Intel Arc B570 at -1.3%, indicating that the 2070 SUPER sits just below these cards in raw compute performance.

At 4K Ultra, the GPU's limitations become apparent, with the average frame rate dropping to 56 FPS, which is below the 60 FPS target. The 4K High result of 89 FPS shows that reducing settings from Ultra to High yields a 33 FPS improvement, and further reducing to Medium brings 112 FPS, while Low achieves 141 FPS. These results indicate that the GPU's pixel fill rate, measured at 113.3 GPixel/s, and texture rate of 283.2 GTexel/s are the primary constraints at 4K, as the 8 GB VRAM capacity is not a limiting factor in Minecraft given the game's modest texture sizes. The GPU's FP32 performance of 9.062 TFLOPS is adequate for the game's shader workloads, but the Ultra preset's additional effects like smooth lighting and fancy graphics increase the per-pixel cost, leading to the observed frame rate drops.

At lower resolutions, the GPU has significant headroom, evidenced by the 429 FPS at 1080p Low and 271 FPS at 1440p Low. These numbers suggest that the RTX 2070 SUPER is not the bottleneck at these settings, and the CPU's performance is what allows such high frame rates. The GPU's PassMark DirectX 11 score of 151 and DirectX 12 score of 67 provide context for its API performance, though Minecraft's Java edition primarily relies on OpenGL, and the GPU's OpenGL 4.6 support ensures compatibility. The GPU's 40 ray tracing cores are irrelevant for Minecraft's standard rendering, but the tensor cores could theoretically be used for DLSS if the game supported it, though the measured data does not include such scenarios. Overall, the GPU's role is most critical at 4K and at Ultra settings, where its 9.062 TFLOPS of FP32 compute and 448.0 GB/s bandwidth are taxed to their limits.

Settings Recommendations

Based on the measured frame rates, the Medium preset offers the best balance of visual quality and performance across all three resolutions. At 1080p Medium, the system averages 340 FPS with a minimum of 289 FPS, which is far above any display's refresh rate and provides a smooth, tear-free experience. At 1440p Medium, the average of 214 FPS with a minimum of 182 FPS ensures that even demanding scenes maintain high frame rates, making this the sweet spot for 1440p gaming on high-refresh-rate monitors. At 4K Medium, the average of 112 FPS with a minimum of 95 FPS is the only preset besides Low that keeps all frame times above 100 FPS at 4K, and it does so while providing better visual fidelity than Low.

For users with 1080p displays, the High preset at 270 FPS is an excellent choice, as it offers improved graphics over Medium while still delivering over 250 FPS. The Ultra preset at 1080p yields 169 FPS, which is also smooth, but the additional visual improvements over High are marginal in Minecraft, making High the more efficient option. At 1440p, the High preset's 170 FPS average is ideal for 144Hz monitors, while Ultra at 106 FPS is still playable but reduces the frame rate headroom. For 4K users, the data strongly recommends Medium or Low, as High's 89 FPS is acceptable, but Medium's 112 FPS provides a more comfortable margin above the 60 FPS threshold, and Ultra's 56 FPS is below it.

The Low preset, while delivering the highest frame rates at every resolution, sacrifices too much visual quality for most users, especially given that Medium provides a significant visual upgrade with only a moderate frame rate penalty. At 1080p, the difference between Low and Medium is 89 FPS (429 to 340), but Medium's minimum of 289 FPS still exceeds the refresh rate of virtually all monitors. At 1440p, the Low to Medium gap is 57 FPS (271 to 214), and at 4K, it is 29 FPS (141 to 112), with Medium's minimum of 95 FPS remaining well above 60. Ultimately, the data indicates that Medium is the recommended preset for this combo, as it delivers the highest frame rates that still maintain a minimum above 90 FPS at all resolutions, while Ultra is only suitable for 1080p and 1440p gaming where its frame rates remain above 100 FPS.

Hardware Specifications

Intel Core Ultra 5 225

Cores / Threads 10 / 10
Base Clock 3300 MHz
Boost Clock 4900 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 2070 SUPER

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1770 MHz MHz
TDP 215 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 225 + NVIDIA GeForce RTX 2070 SUPER in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 141.0
3840x2160 Medium 112.0
3840x2160 High 89.0
3840x2160 Ultra 56.0
2560x1440 Low 271.0
2560x1440 Medium 214.0
2560x1440 High 170.0
2560x1440 Ultra 106.0
1920x1080 Low 429.0
1920x1080 Medium 340.0
1920x1080 High 270.0
1920x1080 Ultra 169.0

Minecraft with iUltra 5 225 + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 2070 SUPER + Other CPUs

See how Minecraft performs with the same GPU but different processors.

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