Evolve

Evolve

AVERAGE FPS
125
excellent

This combination delivers exceptional performance with an average of 125 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 42 60 77 99
1440p QHD 74 106 135 175
1080p Full HD 110 158 202 261

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 99
3840x2160 Medium 77
3840x2160 High 60
3840x2160 Ultra 42
2560x1440 Low 175
2560x1440 Medium 135
2560x1440 High 106
2560x1440 Ultra 74
1920x1080 Low 261
1920x1080 Medium 202
1920x1080 High 158
1920x1080 Ultra 110

Evolve with Intel Core i7-14700K + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

Evolve arrives on the scene as a 2015 four-verse cooperative FPS that lives and dies on predictable frame pacing. This database entry records measured output from a system built around an Intel Core i7-14700K and a NVIDIA GeForce RTX 3080 Ti, tested across three resolutions and four presets. The dataset captures 12 distinct frame-rate runs, and the following analysis breaks down those numbers into actionable observations about where the CPU, the GPU, and the memory subsystem stand for this game. The combo sits at rank 960 out of 3,700 tested configurations, which places it comfortably above the median but not among the top 10% absolute frames‑per‑second leaderboards. That is a realistic picture of what this pairing delivers in Evolve’s nine-year-old engine, which still pushes thousands of draw calls per frame while the Hunter AI churns in the background.

FAQ

Q: What is the CPU’s headline specification relevant to Evolve?

A: The Intel Core i7-14700K packs 20 physical cores with 28 threads, a base clock of 3.40 GHz, and a boost clock of 5.60 GHz. That large thread count matters because Evolve sometimes runs multiple AI-driven flora and fauna, which can spawn several background simulation threads alongside the player render thread.

Q: How much VRAM does the RTX 3080 Ti bring, and what is its bus configuration?

A: The NVIDIA GeForce RTX 3080 Ti carries 12 GB of GDDR6X on a 384-bit bus, with a total memory bandwidth of 912.4 GB/s. In Evolve, texture-heavy jaguar predators and high-resolution positionals place moderate pressure on the memory subsystem, so this amount and width ensures even the highest-detail settings stay within buffer.

Q: Does the CPU or the GPU dominate the frame rate in Evolve?

A: From the measured FPS data, the GPU becomes the primary limiter at 4K, where most presets take a steep decline from 1080p. At 1080p Low, the pair feeds 261 FPS, which is far above the GPU’s raster limits, meaning the CPU is never the bottleneck in low-resolution tests. At 4K Ultra, the average drops to just 42 FPS, which confirms the GPU’s shader and memory bandwidth are the determining factor.

Q: What is the average CPU benchmark versus its nearest rivals?

A: The i7-14700K shows an average benchmark score of 69,355. Compared to its closest neighbor, the AMD Ryzen 7 9700F, which scores 69,996, the Intel part trails by 0.9%. The AMD Ryzen 9 7950X posts a score of 69,515, which puts this Core part 0.2% behind it, so the differences are sub-percent noise.

Q: What is the GPU’s percentile ranking among all tested GPUs?

A: The RTX 3080 Ti sits at the 83rd percentile in the aggregate GPU benchmark dataset. That positions it above the older Tesla M40 lineage and just behind the newer Radeon Pro 5300, which is 0.8% ahead in the database averages.

Q: Which resolution out of the three tested delivers the most balanced frame pacing?

A: At 2560×1440, the system hits 106 FPS on High and 135 FPS on Medium, which plots neatly between the 1080p low-render ceiling and the 4K visual floor. The presence of explicit min/max values for Medium at this resolution (115–156 FPS) indicates a stable range that keeps fights readable.

GPU Role

The NVIDIA GeForce RTX 3080 Ti is built on the Ampere GA102 chip with 10,240 shading units, 80 rt cores, and 320 tensor cores. Its base clock returns at 1365 MHz, engaging up to 1667 MHz boost under load. For a game from 2015, these clock rates are far above what Evolve requires at 1080p Medium, but the differentiator stays in the memory subsystem. The 12 GB of GDDR6X at greater than 1 TB/s theoretical bandwidth provides a critical headroom. Evolve’s larger 3D environments load geometry and dynamic shadows in large chunks; the 384-bit bus with 912.4 GB/s sustained bandwidth supports those bursts without dipping into data choke.

When the resolution rises to 4K, the GPU’s pixel capability becomes the dominating factor. At 4K High, the average FPS is exactly 60, which is an acceptable starting point for a visually demanding game. At 4K Medium, the average climbs to 77, and the frame time range shows 66–89, which is the only 4K configuration with a recorded frame window. Pushing further to Ultra reveals the GPU’s density: at 4440×2160 Ultra, the average collapses to 42 FPS. This is roughly a 43% decline from the High preset at the same resolution, indicating that the Ultra switch fills the compute units with excessive volumetric lighting and reflex-level shader loads.

The memory clocks contribute indirectly to these numbers. The GPU’s memory clock sits at 1188 MHz (19 Gbps effective), which drives a fill-rate of 186.5 GPixel/s and texture rate of 532.8 GTexel/s. The API support includes DirectX 12 Ultimate and Vulkan 1.4, but Evolve is a DirectX 12 title; the GPU’s passable score on 3DMark Steel Nomad of 5,077 confirms its compute-heavy assets are where the card loses frame time.

One specific note: the average benchmark score for the GPU is 41,187, placing it at the 83rd percentile overall. Values from neighbor cards show that the RTX 3080 Ti edges past the NVIDIA Tesla M40 24 GB (+1.7% delta) and falls slightly behind the AMD Radeon Pro 5300 and the dual-fan RTX 40-series like the RTX 5070. Those comparisons still reinforce that this Ampere part is in a high-consumption bracket, with a TDP of 350 W and power connector requiring a 750 W power supply.

Resolution Scaling

The measured FPS scales non-linearly from 1920×1080 to 3840×2160. At the High preset, the system delivers 158 FPS at 1080p, then 106 FPS at 1440p, then 64 FPS at 4K. The percentage drop from 1080p to 1440p is approximately 33%, while the decrement from 1440p to 4K is a steeper 43%. That confirms the exponential thinking of rasterization: each halving of the render resolution yields less than a linear improvement because fragment pressure compounds.

For the Low preset, the numbers tell a similar but sharper story: 261 FPS at 1080p, 175 FPS at 1440p, and 99 FPS at 4K. The 1080p Low figure is far above the game’s engine tick, so what holds it back is not the core but the front-end geometry. The CPU shadow threads and the GPU’s vertex processing both contribute, but at 1080p the frame time is dominated by the CPU Muller boundary because the GPU sits idle. That is why the drop from 1080p Low to 1440p Low is 33% – nearly the same percentage as High.

The Ultra preset shows the GPU’s bound condition even more clearly: 110 FPS at 1080p, 74 FPS at 1440p, and 42 FPS at 4K. The jump between 1440p and 4K is a 43% reduction again, a ratio consistent with the increase in pixel shade that Ultra reserves for screen-space reflections and double effects. When pushing ultra shadows on a 3080 Ti, the memory bandwidth becomes the pressure point – the 64-bit path, already fast, still too slow to deliver 1GB+ per frame worth of shadow proxies.

Overall, the resolution curve is a classic GPU scaling profile: from 1080p to 1440p the average FPS drops by about one-third, and from 1440p to 4K it drops by slightly more than half in High and Medium. This suggests the CPU when fed with low-object workloads can push the frames to the GPU’s ceiling, but the GPU quickly becomes the sole determinant once you cross 2K Ultra and beyond.

Measured FPS Breakdown

1920×1080

At Full HD, the dataset records four presets. Low clocks in at 261 FPS average, which is the peak of the entire measurement set. Medium drops to 202 FPS with a min and max of 172 and 232 respectively. High retains 158 FPS, and Ultra dips to 110 FPS. The wide range in Medium (232 – 172 = 88 FPS pull) indicates the engine’s frame cap doesn’t t clamp, but the typical variance is acceptable for a 144Hz monitor.

2560×1440

  • Low: 175 FPS. Medium: 135 FPS (with min 115, max 156). High: 106 FPS. Ultra: 74 FPS. The Medium range here is 41 FPS wide, showing that Evolve at 1440p still has headroom for spikey frame pacing in heavy fights.

3840×2160

  • Low: 99 FPS. Medium: 77 FPS (min 66, max 89). High: exactly 60 FPS. Ultra: 42 FPS. At this resolution, only Medium provides a stable minimum above 60 FPS on the 3080 Ti; Low Frames dip to 66 at worst, which is still on the edge of playability.

The data set also includes the raw frame time for the CPU’s own background: the Core is 36th state that at 4K, the spread from High to Ultra is 43% – the same as 1440p-4K ratio, so the GPU gives in increments. The CPU does not clip any of these metrics because even at 4K Ultra, the average is 42, which is far below the CPU’s achievable frame limit.

Combo relative to the overall game: the role of rank 960 out of 3700 measured combinations. That places this pair in the top 26% but behind bulk when you put a more modern GPU on the same die.

CPU Role

The Intel Core i7-14700K carries an L2 cache of 2 MB per core, plus 33 MB shared L3, and a 130W TDP. In Evolve, the Hive AI and regularly enabled minimap icons have to share that L3, but the 10nm Raptor Lake design delivers plenty of single-thread resource. Cinebench results reinforce that: R23 single-core at 2,160, R20 single at 4, or 2,617 in the older version – all of which are high level. With a boost clock of 5.60 GHz, the architecture is built to feed the 3D engine’s main render thread, which is often serial.

At low resolutions, the CPU becomes the full arbiter. At 1080p Low, the measured -scale like Brownian race; having heavy one task to slow down the frame (like asset loading) is cushioned by 3.40 GHz base and 5.6 GHz boost. When Low preset removes environment shadows, the CPU still has to dispatch all ANT and wildlife logic. But the 20 cores (28 threads) ensure background processes don’t have to be on the CPU for game frames; the OS and game manager run on parallel.

The average CPU benchmark score of 69,355 lands in the 94th percentile of all desktop parts, which means this CPU is far from being the bottleneck in any of our measured runs. Even at 4K, the numbers show that pulling the Ultra preset only makes the GPU the friction point. The 58 FPS delta between 4K Ultra (42) and 4K High (600) is a 26% loss, a strong sign the GPU is at the edge of its memory bus, not the CPU.

Rivals give context to the CPU’s raw compute. Compared to the AMD Ryzen 9 7950X with an average score of 69,516, the Intel loses by a negligible 0.2%. In faster realm, it beats the Ryzen 7 9700F by 0.9%. The last two, the EPYC 9115 and Ryzen 9 7945HX, sit nearly equal within half a percent. All that means i7-14700K is a balanced part with no CPU-bottleneck symptoms in Evolve.

Settings Recommendations

For all three measured resolutions, the best preset selection depends on your frame target and the GPU’s headroom.

At 1080p (1920×1080)

  • If you have a 144Hz display, High becomes the highest acceptable option, offering 158 FPS average, which supports the refresh rate comfortably. The Medium 202 average also allows headroom for spikey moments, but the frame difference between High and Medium is visually negligible. Ultra at 110 FPS is just ~40% lower than High, so the cost/benefit is poor for that preset – the Ultra set brings no extra 144Hz stability. Recommended: High.

At 1440p (2560×1440)

The Medium preset offers 135 FPS with a narrow min (115) to max (156) window, making it the most consistent choice for v-max frame pacing. High dips to 106 FPS average, still sufficient for high-refresh displays, but its lack of a min/max value in the pack suggests a larger spread. Low (175 FPS) wastes the GPU’s capabilities. For a 244Hz sharper, you can choose High for details; for the smoothest experience, select Medium - the 135 average hits the middle of the sweet spot.

At 4K (3840×2160)

The High preset at 60 FPS is exactly the point of playable performance. It does not guarantee a locked 60 with no drops, but 60 is the average across the test. Medium averages 77 FPS with a 66–89 range, which improves average smoothness. The measured variance is narrower at Medium, so it is the safest pick when 4K. Ultra is the definitive 42 FPS, which fails the 60 FPS threshold - that puts a disruptive tear with the frame times. Therefore, for a 60Hz screen, use the Medium settings from the data. If you are on a 240Hz 4K panel, instead prefer a High preset and consider capping the engine.

Final nugget about the ultra preset – The difference between High and Ultra at 4K is 18 FPS, yet the quality increase may not match that cost. Since the data did not include nitro enabled on the 1080p High, the Ultra toggle trades 48% of the frame rate for an incremental visual benefit on the 4K.

In summary, for the original Evolution rate, 2560×1440 High presents the ideal blend of frame rate (106), visual sharpness, and comfort for a fast isometric world. 1080p Free gamers run 144Hz – the game excellently at Medium High, while 4K is possible only at Medium or High for a locked 60.

Hardware Specifications

Intel Core i7-14700K

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700K + NVIDIA GeForce RTX 3080 Ti in Evolve

Resolution Settings Avg FPS
3840x2160 Low 99.0
3840x2160 Medium 77.0
3840x2160 High 60.0
3840x2160 Ultra 42.0
2560x1440 Low 175.0
2560x1440 Medium 135.0
2560x1440 High 106.0
2560x1440 Ultra 74.0
1920x1080 Low 261.0
1920x1080 Medium 202.0
1920x1080 High 158.0
1920x1080 Ultra 110.0

Evolve with ii7-14700K + Other GPUs

See how Evolve performs with the same CPU but different graphics cards.

Evolve with RTX 3080 Ti + Other CPUs

See how Evolve performs with the same GPU but different processors.

Other Games with ii7-14700K + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.