Minecraft

Minecraft

AVERAGE FPS
212
excellent

This combination delivers exceptional performance with an average of 212 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 60 96 121 152
1440p QHD 114 183 231 291
1080p Full HD 181 290 365 461

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 152
3840x2160 Medium 121
3840x2160 High 96
3840x2160 Ultra 60
2560x1440 Low 291
2560x1440 Medium 231
2560x1440 High 183
2560x1440 Ultra 114
1920x1080 Low 461
1920x1080 Medium 365
1920x1080 High 290
1920x1080 Ultra 181

Minecraft with Intel Core i7-13700K + NVIDIA GeForce RTX 4060, In-Depth Analysis

Minecraft with the Intel Core i7-13700K and NVIDIA GeForce RTX 4060 delivers a high-performance experience across all tested configurations, with the data indicating that the game is heavily CPU-bound at lower resolutions and progressively becomes more balanced as resolution increases. The most significant finding is that the Ultra preset creates a dramatic performance cliff compared to High, suggesting an inefficient setting or a rendering path that disproportionately taxes the hardware.

Settings Recommendations

The measured data clearly shows that the High preset offers the optimal balance of visual fidelity and performance. At 1080p, High produces an average of 290 FPS, which is a 60% improvement over the 181 FPS seen at Ultra. The gap widens at 1440p, where High achieves 183 FPS compared to Ultra's 114 FPS, and at 4K, High maintains a playable 96 FPS while Ultra drops to just 60 FPS. The performance cost of moving from High to Ultra is severe: a 37% reduction in frame rate at 1080p, a 38% reduction at 1440p, and a 37.5% reduction at 4K. This consistent drop across all resolutions indicates that the Ultra preset is not a scalable step up but rather a specific feature toggle that cripples performance.

The Medium preset provides an intermediary step for users who prioritize frame rate above all else. At 1080p, Medium delivers 365 FPS, which is 26% higher than High, and at 1440p it reaches 231 FPS, a 26% gain. However, the visual quality difference between Medium and High is typically less noticeable in Minecraft than the raw numbers suggest, making High the more sensible choice for most users. The Low preset serves only as a benchmark for maximum frame rates, hitting 461 FPS at 1080p and 291 FPS at 1440p, but it sacrifices the game's core visual identity. For competitive or extreme refresh rate displays, Low is viable, but for standard gameplay, High is the recommended setting due to its combination of playable frame rates and superior visuals.

CPU Role

The Intel Core i7-13700K is a 16-core, 24-thread processor based on the Raptor Lake architecture, running at a base clock of 3.40 GHz and a boost clock of 5.40 GHz. Its benchmark results indicate exceptional multi-threaded and single-threaded performance, with a Cinebench R23 multi-core score of 30745 and a single-core score of 2116. The processor holds an 89th percentile ranking against all CPUs, and its average benchmark score of 46881 places it within 0.5% of the AMD Ryzen 9 7845HX and Intel Xeon w3-2535, while being 0.2% behind the AMD Ryzen 9 5900. This level of single-core performance is critical for Minecraft, which historically relies heavily on a single thread for its main game loop.

The measured FPS data confirms that the CPU is the primary limiting factor at lower resolutions. At 1080p with Low settings, the RTX 4060 produces 461 FPS, but this number is constrained by the CPU's ability to feed the GPU with draw calls and game logic updates. The fact that the frame rate scales from 461 FPS at Low to 290 FPS at High, a 37% drop, suggests that even at High settings, the CPU's single-thread performance is still the bottleneck. The processor's high boost clock of 5.40 GHz is directly responsible for this strength, as Minecraft's performance is highly sensitive to clock speed rather than core count. The 16 physical cores provide ample headroom for background tasks and chunk generation, but the game's core simulation remains bound to a few threads.

GPU Role

The NVIDIA GeForce RTX 4060 features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 272.0 GB/s. Its Ada Lovelace architecture operates at a base clock of 1830 MHz and a boost clock of 2460 MHz, with the memory running at an effective 17 Gbps. The GPU holds a 61st percentile ranking against all GPUs, and its average benchmark score of 17639 places it within 0.2% of the AMD Radeon HD 7790 and 0.3% of the AMD Radeon 780M. The 8 GB VRAM capacity is sufficient for Minecraft at all tested resolutions and settings, as the game's texture and chunk data rarely exceed this limit at 4K Ultra.

The GPU's role becomes more prominent as resolution increases. At 1080p, the GPU is underutilized due to the CPU bottleneck, but at 4K, the rendering load shifts to the GPU. The data shows that at 4K High, the system produces 96 FPS, which is only 33% of the 1080p High score of 290 FPS. This reduction is consistent with the increased pixel count, indicating that the GPU is now the limiting component. The RTX 4060's boost clock of 2460 MHz and its 15.11 TFLOPS of FP32 compute power are adequate for Minecraft's relatively simple geometry and lighting, but the Ultra preset at 4K drops to 60 FPS, suggesting that this configuration taxes the GPU's memory bandwidth or shader throughput significantly.

FAQ

Q: What is the best preset for a 144Hz monitor?

A: The High preset is optimal, delivering 183 FPS at 1440p and 290 FPS at 1080p, both comfortably exceeding 144Hz. The Medium preset also works, providing 231 FPS at 1440p, but High offers better visuals without sacrificing the refresh rate.

Q: Why is the Ultra preset so much slower than High?

A: The data shows a consistent 37-38% performance drop across all resolutions when moving from High to Ultra. This indicates a specific rendering feature in Ultra that imposes a significant cost, rather than a simple incremental increase in quality settings.

Q: Is the CPU or GPU more important for this game?

A: At 1080p and 1440p, the CPU is the limiting factor, as evidenced by the high frame rates at low settings (461 FPS at 1080p Low). At 4K, the GPU becomes the bottleneck, with the frame rate dropping to 96 FPS at High, which aligns with the increased pixel workload.

Q: Can this system handle 4K gaming?

A: Yes, but only at High settings, where it produces 96 FPS. The Medium preset at 4K yields 121 FPS, while Ultra drops to an unplayable 60 FPS. For a smooth 60 FPS experience, High is the maximum recommended setting at 4K.

Q: How does the RTX 4060 compare to its nearest rivals in this system?

A: The RTX 4060's average benchmark score of 17639 is 0.2% below the AMD Radeon HD 7790 (17666) and 0.3% above the AMD Radeon 780M (17588). This suggests similar raw compute performance, but Minecraft's specific workload favors the RTX 4060's architecture.

Q: What is the minimum FPS recorded in the data?

A: The only minimum FPS values provided are for the Medium preset: 311 FPS at 1080p, 196 FPS at 1440p, and 102 FPS at 4K. These values indicate that the Medium preset maintains a consistent frame rate without severe drops.

Resolution Scaling

The data reveals a clear pattern of frame rate scaling across resolutions, demonstrating where the bottleneck shifts. At Low settings, the frame rate drops from 461 FPS at 1080p to 291 FPS at 1440p (a 37% reduction) and then to 152 FPS at 4K (a 67% reduction from 1080p). This scaling is not purely linear, indicating that the CPU begins to limit at 1080p and the GPU takes over as resolution increases. At High settings, the progression is 290 FPS at 1080p, 183 FPS at 1440p (a 37% drop), and 96 FPS at 4K (a 67% drop from 1080p). The consistency of these percentage drops across Low and High settings suggests that the relative performance scaling is similar regardless of preset, but the absolute frame rates are lower at High due to increased GPU load.

The transition from 1440p to 4K is particularly telling. At 1440p High, the system produces 183 FPS, but at 4K High, it produces 96 FPS, which is a 47.5% reduction. This is less than the theoretical 2.25x pixel count increase from 1440p to 4K, indicating that the CPU is still contributing to the frame rate at 1440p. However, at 4K, the GPU becomes the primary bottleneck, as the frame rate is now limited by the RTX 4060's rendering throughput. The Medium preset shows a similar pattern: 365 FPS at 1080p, 231 FPS at 1440p (a 37% drop), and 121 FPS at 4K (a 67% drop from 1080p). This consistent scaling across all presets confirms that the system's behavior is well-characterized by the resolution, with the CPU dominating at 1080p and the GPU dominating at 4K.

Measured FPS Breakdown

The complete measured FPS data for the Intel Core i7-13700K and NVIDIA GeForce RTX 4060 combination is as follows:

1920x1080:

  • Low: 461 FPS average
  • Medium: 365 FPS average, with a minimum of 311 FPS and maximum of 420 FPS
  • High: 290 FPS average
  • Ultra: 181 FPS average

2560x1440:

  • Low: 291 FPS average
  • Medium: 231 FPS average, with a minimum of 196 FPS and maximum of 265 FPS
  • High: 183 FPS average
  • Ultra: 114 FPS average

3840x2160:

  • Low: 152 FPS average
  • Medium: 121 FPS average, with a minimum of 102 FPS and maximum of 139 FPS
  • High: 96 FPS average
  • Ultra: 60 FPS average

The Medium preset is the only one with recorded minimum and maximum FPS values, showing that it maintains a stable frame rate with a 35% spread between minimum and maximum at 1080p, a 35% spread at 1440p, and a 36% spread at 4K. This stability is notable, as it suggests that the Medium preset does not introduce frame time spikes. In contrast, the Low and High presets show no minimum or maximum data, indicating that the measured averages are robust across the test runs. The Ultra preset's average of exactly 60 FPS at 4K is particularly interesting, as it aligns with a common vsync target, suggesting that the system may be hitting a frame rate cap or that the workload naturally settles at this level. Overall, the data paints a picture of a system that is exceptionally capable for Minecraft, with the High preset at 1440p and 4K providing the best balance for most users.

Hardware Specifications

Intel Core i7-13700K

Cores / Threads 16 / 24
Base Clock 3400 MHz
Boost Clock 5400 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 4060

VRAM 8 GB GDDR6
Base Clock
Boost Clock 2460 MHz MHz
TDP 115 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-13700K + NVIDIA GeForce RTX 4060 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 152.0
3840x2160 Medium 121.0
3840x2160 High 96.0
3840x2160 Ultra 60.0
2560x1440 Low 291.0
2560x1440 Medium 231.0
2560x1440 High 183.0
2560x1440 Ultra 114.0
1920x1080 Low 461.0
1920x1080 Medium 365.0
1920x1080 High 290.0
1920x1080 Ultra 181.0

Minecraft with ii7-13700K + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 4060 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii7-13700K + RTX 4060

Explore FPS benchmarks for other games using this same hardware combination.