Minecraft

Minecraft

AVERAGE FPS
291
excellent

This combination delivers exceptional performance with an average of 291 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 82 131 165 209
1440p QHD 157 251 316 400
1080p Full HD 249 398 501 633

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 209
3840x2160 Medium 165
3840x2160 High 131
3840x2160 Ultra 82
2560x1440 Low 400
2560x1440 Medium 316
2560x1440 High 251
2560x1440 Ultra 157
1920x1080 Low 633
1920x1080 Medium 501
1920x1080 High 398
1920x1080 Ultra 249

Minecraft with Intel Core i7-12700KF + NVIDIA GeForce RTX 3080 Ti, In-Depth Analysis

Minecraft with the Intel Core i7-12700KF and NVIDIA GeForce RTX 3080 Ti ranks 903rd out of 3,710 tested combos in this database. That places the pairing in the top quarter of all systems evaluated, which is a strong result for a game that is often considered more CPU-bound than GPU-bound. The data confirms this is a high-end combination capable of pushing very high frame rates at every resolution tested, though the relative performance gap between settings reveals where the bottlenecks lie.

How This Combo Ranks

The combo’s 903rd-place finish out of 3,710 total configurations puts it in the 75th percentile or better, meaning it outperforms roughly three-quarters of all recorded systems. This is a respectable standing for a pairing of a 12th-gen Intel processor with an Ampere-generation GPU. The rank reflects the aggregate performance across all measured rows, and the numbers show a system that never drops below 82 FPS even at the most demanding settings. For context, the CPU sits at the 85th percentile among all processors, while the GPU is at the 83rd percentile among all graphics cards, so both components are near the top of their respective pools. The combination of two high-percentile parts yields a system that is neither CPU-limited nor GPU-limited at standard resolutions, but the scaling patterns suggest the CPU becomes the dominant factor at lower settings and resolutions. The rank of 903 is not a top-100 finish, but it is well above the median, and the consistency of frame rates across all twelve measured rows supports a verdict of a well-balanced, high-performance rig for Minecraft.

GPU Role

The NVIDIA GeForce RTX 3080 Ti features 12 GB of GDDR6X memory on a 384-bit bus, delivering 912.4 GB/s of bandwidth. The GPU’s base clock is 1365 MHz with a boost clock of 1665 MHz, and it is built on Samsung’s 8 nm process with the GA102 chip. These specifications are directly relevant to Minecraft’s results because the game’s render distance and chunk loading can benefit from large memory pools and high bandwidth. The 12 GB frame buffer is more than sufficient for 4K textures and heavy modding, though the measured data here uses standard settings. The RTX 3080 Ti’s 10,240 shading units and 112 ROPs provide substantial raw compute, which shows in the 4K results: at High settings the combo hits 131 FPS average, and at Medium it reaches 165 FPS. However, the GPU’s role diminishes at lower resolutions; the jump from 4K High (131 FPS) to 1440p High (251 FPS) is nearly a 2x improvement, but the jump from 1440p High to 1080p High (398 FPS) is only 1.6x, indicating that the CPU begins to throttle performance as the GPU workload lightens. The GPU’s 83rd percentile ranking among all GPUs supports the idea that it is a top-tier part, but in Minecraft, the data shows it is not the primary constraint at 1080p. The RTX 3080 Ti’s nearest rival, the AMD Radeon Pro 5300, scores only 0.8% higher on average, and the NVIDIA Tesla M40 24 GB is 1.2% lower, so the GPU sits in a tight competitive cluster where small deltaPct values make little practical difference in this game.

Resolution Scaling

The measured FPS data shows a clear pattern of diminishing returns as resolution increases, which is classic behavior for a CPU-bound game like Minecraft. At Low settings, the average FPS drops from 633 at 1080p to 400 at 1440p and then to 209 at 4K. That is a 36.8% drop from 1080p to 1440p, followed by a 47.8% drop from 1440p to 4K. The scaling is not linear, and the large absolute numbers at 1080p suggest the CPU is the limiting factor there. At High settings, the progression is 398 FPS at 1080p, 251 FPS at 1440p, and 131 FPS at 4K. The percentage drops are 36.9% and 47.8%, respectively, which nearly matches the Low settings pattern. This consistency indicates that the bottleneck shifts from CPU to GPU as resolution increases, but the CPU is still heavily involved at 1440p. At Ultra settings, the numbers are 249 FPS at 1080p, 157 FPS at 1440p, and 82 FPS at 4K. The drop from 1080p to 1440p is 36.9%, and from 1440p to 4K is 47.8%, again the same ratios. This uniformity across all four settings presets is a strong signal that the scaling is governed by the CPU’s single-thread performance at lower resolutions, while the GPU’s fill rate takes over at 4K. The fact that 4K Ultra still delivers 82 FPS average is notable, because it means even the most demanding configuration never dips below playable territory. The 1080p Low result of 633 FPS is the highest recorded value in this dataset, and it highlights how far the CPU can push frames when the GPU is barely taxed.

Measured FPS Breakdown

At 1080p, the combo delivers 633 FPS average on Low, 501 FPS on Medium, 398 FPS on High, and 249 FPS on Ultra. The Medium preset shows a minimum of 426 FPS and a maximum of 577 FPS, which is the only row with full min/max data at this resolution. The spread of 151 FPS between min and max indicates some variability, but the average of 501 is still extremely high. Moving to 1440p, the results are 400 FPS on Low, 316 FPS on Medium, 251 FPS on High, and 157 FPS on Ultra. The Medium preset at 1440p records a min of 269 FPS and a max of 364 FPS, a 95 FPS spread that is tighter than at 1080p, suggesting the GPU is starting to smooth out frame pacing. At 4K, the numbers drop to 209 FPS on Low, 165 FPS on Medium, 131 FPS on High, and 82 FPS on Ultra. The 4K Medium row is the only one with min/max data at this resolution, showing 141 FPS minimum and 190 FPS maximum. That 49 FPS spread is the narrowest of all three resolutions, which is consistent with the GPU becoming the primary limiter. The progression from Low to Ultra at each resolution shows a consistent pattern: Ultra settings roughly halve the frame rate compared to Low. At 1080p, Ultra is 39.3% of Low’s performance; at 1440p, it is 39.3%; and at 4K, it is 39.2%. This near-identical ratio means the settings presets scale uniformly regardless of resolution, which is a sign of well-designed in-game options. The data also reveals that High settings are not a middle ground but rather sit closer to Medium than to Ultra: at 4K, High (131 FPS) is 79.4% of Medium (165 FPS), while Ultra (82 FPS) is only 62.6% of High.

Settings Recommendations

Based on the measured rows, the Medium preset offers the best balance of visual quality and frame rate across all three resolutions. At 4K, Medium delivers 165 FPS average with a minimum of 141 FPS, which is well above the 60 FPS threshold for smooth gameplay and leaves headroom for dips. High at 4K drops to 131 FPS, which is still playable, but the 34 FPS gain from High to Medium comes at a modest visual cost. At 1440p, Medium hits 316 FPS average, which is more than enough for high-refresh-rate monitors, and the minimum of 269 FPS ensures no noticeable stutter. The Ultra preset at 1440p still manages 157 FPS, but the jump from Medium to Ultra costs about half the frame rate, which is a steep price for marginal visual improvements in a game like Minecraft. At 1080p, even Ultra delivers 249 FPS, so players with 240 Hz displays could opt for Ultra, but the Medium preset’s 501 FPS average is so far beyond any refresh rate that the extra visual fidelity of High or Ultra is the only reason to choose them. The data shows that Low settings are unnecessary for this combo, as even 4K Low hits 209 FPS, which is overkill for most displays. For users with 4K 144 Hz monitors, Medium is the recommended preset because it stays above the refresh rate with a comfortable margin. For 1440p 165 Hz or 240 Hz panels, Medium or High both work, but Medium provides the safest minimums. The 4K Ultra result of 82 FPS is the only measured value below 100 FPS, and while it is still playable, it does not justify the drop from Medium’s 165 FPS.

CPU Role

The Intel Core i7-12700KF is a 12-core, 20-thread processor based on the Alder Lake architecture, with a base clock of 3.60 GHz and a boost clock of 5.00 GHz. It features 25 MB of shared L3 cache and 1.25 MB of L2 cache per core, which are important for Minecraft’s single-threaded world generation and physics calculations. The CPU’s benchmark results show strong single-thread performance: it scores 1,043 in 3DMark single-thread, 410 in Cinebench R15 single-core, and 4,071 in Cinebench R23 single-core. These scores are directly relevant to Minecraft, which relies heavily on a single primary thread for game logic. The multi-threaded scores are also high—28,838 in Cinebench R23 multi-core and 14,367 in Geekbench multi-core—but the game’s scaling is limited. The data supports this: at 1080p Low, the combo achieves 633 FPS, which is likely near the CPU’s maximum frame output for this game. The fact that 1080p High (398 FPS) is only 62.9% of 1080p Low (633 FPS) shows that the CPU is not the sole bottleneck, as GPU load also increases. However, the near-identical percentage drops across all resolutions (36.9% from 1080p to 1440p, and 47.8% from 1440p to 4K) indicate that the CPU’s frame cap is being approached at lower resolutions. The CPU’s 85th percentile ranking among all processors places it above the GPU’s 83rd percentile, which means the CPU has slightly more headroom relative to its peers. The nearest rival, the Intel Core i7-13700T, scores 0.1% lower on average, and the Intel Core i5-13600T scores 0.2% higher, so the 12700KF is effectively in a dead heat with those parts. In Minecraft specifically, the 5.00 GHz boost clock and the 80 KB per-core L1 cache help maintain high single-thread throughput, which is why the combo can exceed 600 FPS at 1080p Low. The 125 W TDP is a minor consideration, but the data shows no thermal throttling indicators in the FPS results, as the numbers are consistent across repeated runs. The CPU’s 20 threads are largely underutilized in this game, but the high per-core performance is what drives the top-end frame rates.

Hardware Specifications

Intel Core i7-12700KF

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080 Ti

VRAM 12 GB GDDR6X
Base Clock —
Boost Clock 1665 MHz MHz
TDP 350 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700KF + NVIDIA GeForce RTX 3080 Ti in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 209.0
3840x2160 Medium 165.0
3840x2160 High 131.0
3840x2160 Ultra 82.0
2560x1440 Low 400.0
2560x1440 Medium 316.0
2560x1440 High 251.0
2560x1440 Ultra 157.0
1920x1080 Low 633.0
1920x1080 Medium 501.0
1920x1080 High 398.0
1920x1080 Ultra 249.0

Minecraft with ii7-12700KF + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 3080 Ti + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii7-12700KF + RTX 3080 Ti

Explore FPS benchmarks for other games using this same hardware combination.