Minecraft

Minecraft

AVERAGE FPS
69
good

This combination provides smooth gameplay with an average of 69 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 19 31 39 50
1440p QHD 37 60 75 95
1080p Full HD 59 95 119 150

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 50
3840x2160 Medium 39
3840x2160 High 31
3840x2160 Ultra 19
2560x1440 Low 95
2560x1440 Medium 75
2560x1440 High 60
2560x1440 Ultra 37
1920x1080 Low 150
1920x1080 Medium 119
1920x1080 High 95
1920x1080 Ultra 59

Minecraft with Intel Core i5-9400 + NVIDIA GeForce GTX 1050 Ti, In-Depth Analysis

Minecraft with the Intel Core i5-9400 and NVIDIA GeForce GTX 1050 Ti is a combination that sits near the bottom of the database for this title, ranking 3627 out of 3710 tested combos. The pairing of a six-core CPU with a 4 GB Pascal GPU produces playable frame rates at lower resolutions and settings, but the data shows a hard ceiling at higher graphical presets. The GTX 1050 Ti, which falls in the 25th percentile of all GPUs, is the primary constraint in most scenarios, though the i5-9400’s 47th percentile standing keeps it from being a bottleneck in this sandbox title. The measured results below show a clear pattern: the game scales well with resolution drops, but the GPU’s 4 GB VRAM and modest compute power limit the experience to 1080p or 1440p at medium settings for smooth gameplay.

FAQ

Q: What is the best resolution for this combo in Minecraft?

A: The data shows 1920x1080 as the sweet spot. At Medium settings, the average FPS is 119, with a minimum of 101 and maximum of 137. Moving to 2560x1440 at Medium drops the average to 75 FPS, which is still playable but less consistent. At 3840x2160, even Low settings only yield 50 FPS average, making 4K impractical for this hardware.

Q: How does the GTX 1050 Ti compare to its nearest rivals in raw performance?

A: Based on average benchmark scores, the GTX 1050 Ti scores 4193, which is 0.6% higher than the AMD Radeon R5 M330 (4170) and 1% higher than the NVIDIA Quadro K2100M (4151). It trails the NVIDIA Quadro K3000M (4241) by 1.1% and the AMD Radeon Vega 3 (4268) by 1.8%. This places it in a tight cluster of low-end GPUs with similar capabilities.

Q: Is the Intel Core i5-9400 holding back the GTX 1050 Ti in this game?

A: Benchmark results indicate the CPU is not the primary bottleneck. The i5-9400’s average benchmark score of 2254 places it just 0.2% behind the Intel Core i7-1068NG7 (2259) and 0.4% behind the Intel Core i3-10305 (2264). Its six cores and six threads are sufficient for Minecraft’s workload, as the FPS drops are more closely tied to resolution and settings changes than CPU-bound behavior.

Q: What FPS can I expect at 1080p with Ultra settings?

A: The measured data shows an average of 59 FPS at 1920x1080 with Ultra settings. This is right at the edge of playability for many users. Dropping to High settings increases the average to 95 FPS, which provides a much more comfortable margin above typical 60 Hz display refresh rates.

Q: Does the GTX 1050 Ti’s 4 GB VRAM cause problems at higher resolutions?

A: The data suggests VRAM capacity is a limiting factor at 3840x2160. At 4K with Low settings, the average FPS is 50, but this drops to 39 at Medium and just 31 at High. The 4 GB GDDR5 memory with 112.1 GB/s bandwidth is insufficient for the higher texture and geometry demands of 4K, as evidenced by the steep performance cliff between Medium and High settings.

Q: How does this combo rank overall in the Minecraft database?

A: This specific combination of the Intel Core i5-9400 and NVIDIA GeForce GTX 1050 Ti ranks 3627 out of 3710 tested combos for Minecraft. This places it in the bottom 3% of all tested hardware pairings, confirming that it is a low-end configuration for this game, suitable mainly for 1080p gaming at moderate settings.

GPU Role

The NVIDIA GeForce GTX 1050 Ti is the defining component in this pairing. Its 4 GB of GDDR5 memory on a 128-bit bus provides a bandwidth of 112.1 GB/s, which is adequate for 1080p but becomes a serious constraint as resolution climbs. The GPU’s base clock of 1291 MHz and boost clock of 1392 MHz are modest by modern standards, and its 768 shading units deliver a peak FP32 performance of 2.138 TFLOPS. These specifications place the card in the 25th percentile of all GPUs, with an average benchmark score of 4193.

In Minecraft, the GPU’s role is to handle chunk rendering, texture mapping, and draw calls. The measured FPS data shows that at 1920x1080, the GPU can maintain 150 FPS at Low settings, but this drops to 95 FPS at High and 59 FPS at Ultra. The step from High to Ultra at 1080p costs 36 FPS, indicating that the Ultra preset introduces effects that heavily tax the 1050 Ti’s compute units. At 2560x1440, the same pattern holds: Low yields 95 FPS, Medium 75 FPS, and High 60 FPS, with Ultra falling to 37 FPS. The 4K results are uniformly poor, with the highest average being 50 FPS at Low settings, which is barely playable.

The GPU’s memory bandwidth is likely the culprit at higher resolutions. At 3840x2160, the pixel count is four times that of 1080p, and the 112.1 GB/s bandwidth struggles to feed the frame buffer. The measured data shows a 19 FPS drop from Low to Medium at 4K, and another 8 FPS drop from Medium to High, suggesting that texture data is being swapped in and out of the 4 GB VRAM. The GTX 1050 Ti’s nearest rivals in benchmark scores, such as the AMD Radeon R5 M330 and NVIDIA Quadro K2100M, are similarly low-end parts, confirming that this GPU is not designed for high-fidelity gaming at large resolutions.

Settings Recommendations

Based on the measured FPS rows, the optimal balance of visual quality and performance for this combo is the Medium preset at 1920x1080. This configuration delivers an average of 119 FPS, with a minimum of 101 and a maximum of 137. The minimum FPS above 100 ensures that the game remains fluid even during complex scene transitions or when many entities are on screen. Dropping to Low settings at 1080p increases the average to 150 FPS, but the visual difference between Low and Medium in Minecraft is often noticeable in terms of render distance and shadow quality. The 31 FPS gain from Medium to Low is not worth the degradation in visuals for most players.

At 2560x1440, the Medium preset is still viable, with an average of 75 FPS and a minimum of 64. This is acceptable for a 60 Hz monitor, though the frame drops to 64 FPS indicate occasional stutter. If a player prioritizes smoothness over fidelity, the Low preset at 1440p offers 95 FPS average, which is a significant improvement. However, the data shows that High settings at 1440p drop the average to exactly 60 FPS, which is the bare minimum for playable frame pacing on a standard refresh display.

For 4K gaming, the data does not support any preset as fully playable. The best result is 50 FPS at Low settings, which is below the 60 FPS target and will feel uneven. The Ultra preset at any resolution is not recommended: 59 FPS at 1080p, 37 FPS at 1440p, and 19 FPS at 4K. These figures are too low for consistent gameplay, and the visual benefits are marginal in Minecraft’s blocky aesthetic. The practical advice is to stick with 1080p Medium for the best experience, or 1440p Low if a higher resolution is desired.

Measured FPS Breakdown

The measured FPS data provides a comprehensive view of this combo’s capabilities across three resolutions and four settings presets. At 1920x1080, the results are as follows: Low settings produce an average of 150 FPS, Medium produces 119 FPS with a minimum of 101 and a maximum of 137, High produces 95 FPS, and Ultra produces 59 FPS. This shows a clear linear degradation as settings increase, with the Ultra preset representing a 61% drop from Low.

At 2560x1440, the averages are: Low at 95 FPS, Medium at 75 FPS with a minimum of 64 and maximum of 86, High at 60 FPS, and Ultra at 37 FPS. The drop from 1080p to 1440p at each setting is significant: Low loses 55 FPS, Medium loses 44 FPS, High loses 35 FPS, and Ultra loses 22 FPS. The percentage loss is steepest at lower settings, indicating that the GPU is not the only factor at play, but the CPU also has a role in maintaining higher frame rates.

At 3840x2160, the results are: Low at 50 FPS, Medium at 39 FPS with a minimum of 33 and maximum of 45, High at 31 FPS, and Ultra at 19 FPS. The 4K Ultra result of 19 FPS is the worst measured value in the entire dataset. The minimum FPS of 33 at 4K Medium is notable, as it shows that the frame rate can dip below 30 FPS even at a lower preset, which would result in noticeable stuttering. The data shows a consistent pattern: each resolution step up costs roughly 30-40% of the previous frame rate, and each settings step up costs an additional 20-30%.

Resolution Scaling

The resolution scaling behavior of this combo reveals a clear GPU-bound scenario. Moving from 1920x1080 to 2560x1440 at Medium settings drops the average FPS from 119 to 75, a 37% reduction. The pixel count increases by 78% (from 2.07 million to 3.69 million), so the FPS loss is less than proportional to the pixel increase, suggesting that some headroom exists in the GPU’s texture and shading units. However, moving from 2560x1440 to 3840x2160 at Medium settings drops the average from 75 to 39, a 48% reduction, while the pixel count increases by 125% (from 3.69 million to 8.29 million). This disproportionate FPS loss indicates that the GPU is hitting a hard limit, likely related to memory bandwidth or fill rate.

The GTX 1050 Ti has a pixel rate of 44.54 GPixel/s and a texture rate of 66.82 GTexel/s. At 4K, the required pixel throughput to maintain 60 FPS would be 497.4 GPixel/s, which is far beyond the card’s capability. Even at 1080p, the card is only able to achieve 150 FPS at Low settings, which corresponds to 310.5 GPixel/s, still below the theoretical maximum but close enough to show that the GPU is working near its limits. The data suggests that the CPU, the Intel Core i5-9400 with a boost clock of 4.10 GHz, is not the limiting factor at higher resolutions, as the FPS drops scale more with GPU workload than with CPU workload. The 1080p Low result of 150 FPS is likely near the CPU’s frame generation limit for this game, but the GPU becomes the bottleneck as soon as resolution increases.

CPU Role

The Intel Core i5-9400 provides six cores and six threads based on the Coffee Lake architecture, with a base clock of 2.90 GHz and a boost clock of 4.10 GHz. Its 9 MB of shared L3 cache and dual-channel DDR4 memory support with 42.7 GB/s bandwidth are adequate for Minecraft’s single-threaded and lightly threaded workloads. In synthetic benchmarks, the CPU scores 668 in Cinebench R15 multi-core and 94 in single-core, along with 2784 in Cinebench R20 multi-core and 392 in single-core. Its average benchmark score of 2254 places it in the 47th percentile of all CPUs, with nearest rivals including the Intel Core i7-1068NG7 (2259, 0.2% faster) and AMD Ryzen 5 PRO 1500 (2246, 0.4% slower).

In Minecraft, the CPU’s role is to manage game logic, entity updates, and chunk generation. The measured FPS data shows that at 1080p Low, the combo achieves 150 FPS, which is a typical ceiling for a six-core CPU in this game. The fact that increasing settings from Low to Medium at 1080p only drops the FPS from 150 to 119 suggests that the CPU can still keep up with the GPU’s output at these settings. However, at 4K, the CPU’s influence diminishes, as the GPU becomes the primary constraint. The i5-9400’s single-core performance, reflected in its Cinebench R23 single-core score of 935, is sufficient to avoid being a bottleneck in most scenarios, but the data shows that the GPU’s 4 GB VRAM and 128-bit memory bus are the main limiting factors for this combo. The CPU’s 65 W TDP and lack of multiplier unlocking make it a straightforward, power-efficient choice, but its performance is firmly in the mid-range, which is why this combo ranks so low in the Minecraft database.

Hardware Specifications

Intel Core i5-9400

Cores / Threads 6 / 6
Base Clock 2900 MHz
Boost Clock 4100 MHz
TDP 65W
Socket Intel Socket 1151
View Full CPU Details →

NVIDIA GeForce GTX 1050 Ti

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1392 MHz MHz
TDP 75 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-9400 + NVIDIA GeForce GTX 1050 Ti in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 50.0
3840x2160 Medium 39.0
3840x2160 High 31.0
3840x2160 Ultra 19.0
2560x1440 Low 95.0
2560x1440 Medium 75.0
2560x1440 High 60.0
2560x1440 Ultra 37.0
1920x1080 Low 150.0
1920x1080 Medium 119.0
1920x1080 High 95.0
1920x1080 Ultra 59.0

Minecraft with ii5-9400 + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Other Games with ii5-9400 + GTX 1050 Ti

Explore FPS benchmarks for other games using this same hardware combination.