Minecraft
This combination delivers exceptional performance with an average of 363 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 105 | 168 | 212 | 267 |
| 1440p QHD | 201 | 321 | 405 | 511 |
| 1080p Full HD | 318 | 509 | 641 | 697 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i5-14400F + NVIDIA GeForce RTX 4080 SUPER, In-Depth Analysis
Settings Recommendations
Minecraft presents an unusual scaling pattern where the gap between presets is more pronounced at lower resolutions than at higher ones, indicating a shift in bottleneck behavior. Across all three tested resolutions, the Low preset delivers the highest average frame rates, with the Medium preset offering a balanced middle ground that retains a measurable FPS advantage over High while providing improved visual fidelity. At 1080p, the Low preset reaches 697 FPS average, while Medium trails at 641 FPS — a 56 FPS difference that narrows to just 9 FPS at 4K, where Low produces 267 FPS and Medium produces 212 FPS.
The most compelling recommendation for this combo is the Medium preset at 1440p, which delivers 405 FPS average with a documented minimum of 344 FPS and maximum of 466 FPS. This preset provides a substantial frame rate cushion above typical high-refresh displays while avoiding the steep performance penalty of Ultra settings. The Ultra preset, by contrast, imposes a dramatic cost: at 1080p it drops to 318 FPS average (less than half of Low’s 697 FPS), at 1440p it falls to 201 FPS, and at 4K it bottoms out at 105 FPS. The High preset sits between Medium and Ultra but skews closer to Medium in performance at 1440p and 4K, making it a reasonable alternative when visual quality is prioritized over the modest gains of Medium.
For users targeting 4K, the Medium preset at 212 FPS average is the sensible ceiling; the jump to High at 168 FPS yields diminishing returns relative to the resolution’s inherent GPU load. Conversely, at 1080p, the CPU begins to dominate the frame rate equation — the 56 FPS delta between Low and Medium, and the 128 FPS gap between Low and High, suggest that GPU headroom is abundant and settings changes have outsized impact on the rendering pipeline. Given the data, the Medium preset offers the best experience-to-performance trade-off at every resolution, with 1440p Medium being the standout configuration for this hardware pairing.
GPU Role
The NVIDIA GeForce RTX 4080 SUPER is built on the Ada Lovelace architecture with a 5 nm process from TSMC, housing 45,900 million transistors on a 379 mm² die. Its memory subsystem is substantial: 16 GB of GDDR6X across a 256-bit bus, yielding 736.3 GB/s of bandwidth. The GPU’s base clock runs at 2295 MHz with a boost clock of 2550 MHz, while memory operates at 1438 MHz (23 Gbps effective). With 10,240 shading units, 320 TMUs, and 112 ROPs, the card delivers 52.22 TFLOPS of FP32 compute and a texture rate of 816.0 GTexel/s. Its pixel rate of 285.6 GPixel/s and 80 RT cores further position it as a high-end part, though Minecraft’s rendering workload is largely rasterization-bound.
In Minecraft, the GPU’s role is heavily resolution-dependent. At 4K, the card’s raw throughput becomes the primary limiter — the average FPS drops from 267 on Low to 105 on Ultra, a 162 FPS swing that reflects the GPU’s increasing pixel and shading burden. The 16 GB frame buffer is ample for this game’s textures and draw distances, and bandwidth of 736.3 GB/s prevents memory bottlenecks even at maximum settings. However, the data shows that at 1080p, the GPU is underutilized: Low preset hits 697 FPS average, which is likely near the CPU’s rendering ceiling rather than the GPU’s. The RTX 4080 SUPER’s benchmark standing — 86th percentile among all GPUs with an average score of 54,209 — confirms its position, but in Minecraft, its headroom is only fully exercised at 4K Ultra where 105 FPS still exceeds the refresh rate of most displays.
The GPU’s nearest rivals in synthetic benchmarks include the RTX 4080 (0.1% ahead), AMD Radeon Pro W5700X (1.1% ahead), and AMD Radeon RX 6750 GRE 12 GB (2.7% ahead), indicating the 4080 SUPER is competitive but not class-leading in aggregate compute. Yet in Minecraft’s measured frame rates, the card’s real-world performance is defined by how quickly it can process the game’s block-based geometry — a workload where its high ROP count and texture rate shine, but where CPU-side draw call processing often becomes the limiting factor at lower resolutions.
How This Combo Ranks
The Intel Core i5-14400F paired with the RTX 4080 SUPER achieves a combo rank of 270 out of 3,710 tested combinations in Minecraft, placing it in the top 7.3% of all systems evaluated. This ranking reflects the synergy between a capable 10-core, 16-thread CPU and a high-end GPU that together deliver exceptional frame rates across all settings and resolutions. The i5-14400F itself holds an 83rd percentile position among all CPUs with an average benchmark score of 32,279, while the RTX 4080 SUPER sits at the 86th percentile among GPUs — both components are well above median, and their combination amplifies their respective strengths.
Relative to other combos, this pairing excels in Minecraft because the game’s single-threaded rendering path benefits from the CPU’s 4.70 GHz boost clock, while the GPU’s massive compute resources handle the pixel throughput at higher resolutions. The rank of 270 out of 3,710 means 440 other combinations outrank it, likely featuring higher-tier CPUs (such as Core i9 or Ryzen 9 parts) or multi-GPU setups — but for a mainstream 14th-gen i5 with a single flagship-tier GPU, this result is strong. The delta between this combo and the top ranks is not quantifiable from the available data, but the 83rd and 86th percentiles of the individual components suggest the pairing is well-balanced, with neither part dragging the other down significantly.
Notably, the combo’s rank is likely buoyed by the CPU’s strong single-core performance (Cinebench R23 single-core score of 3,055 and Geekbench single-core of 2,058), which directly impacts Minecraft’s frame pacing. The CPU’s nearest rivals — AMD Ryzen 7 PRO 8840U (0.1% faster average score), Intel Core i9-11900 (0.2% faster), and AMD Ryzen 7 6800HS (0.2% slower) — show that the i5-14400F is competitive with older and mobile parts, but its desktop-oriented design with 10 cores and 16 threads provides consistent performance across the game’s varied environments.
Measured FPS Breakdown
At 1080p, the frame rate ceiling is remarkably high. The Low preset produces 697 FPS average, the highest measured value in the entire dataset. Medium follows at 641 FPS average with a minimum of 545 FPS and maximum of 737 FPS, while High drops to 509 FPS and Ultra falls to 318 FPS. The spread from Low to Ultra is 379 FPS, indicating that at this resolution, the CPU is the primary constraint — the GPU has enough headroom to render even Ultra settings at over 300 FPS, but the CPU’s draw call processing limits how fast frames can be generated.
Moving to 1440p, the performance hierarchy remains consistent but compressed. Low still leads at 511 FPS average, Medium delivers 405 FPS (minimum 344, maximum 466), High produces 321 FPS, and Ultra drops to 201 FPS. The gap between Low and Ultra narrows to 310 FPS, and the absolute numbers are lower across the board, reflecting the GPU’s increased workload from the higher pixel count. At this resolution, the GPU begins to exert more influence, but the CPU still provides substantial headroom — the 405 FPS Medium result is more than sufficient for any high-refresh display.
At 4K, the GPU becomes the dominant factor. Low yields 267 FPS average, Medium drops to 212 FPS (minimum 180, maximum 243), High falls to 168 FPS, and Ultra bottoms out at 105 FPS. The delta between Low and Ultra is 162 FPS, less than half of the 1080p spread, confirming that the RTX 4080 SUPER’s rendering capacity is now the bottleneck. Even at 4K Ultra, the 105 FPS average exceeds the 60 Hz standard and approaches the threshold for high-refresh 4K monitors. The Medium preset’s minimum of 180 FPS at 4K is particularly notable — it ensures no frame rate drops below the common 144 Hz refresh rate, making it a safe choice for competitive play.
Resolution Scaling
The frame rate behavior across resolutions reveals a classic CPU-to-GPU bottleneck shift. From 1080p to 1440p, the average FPS drops by 26.6% on Low (697 to 511), 36.8% on Medium (641 to 405), 37.0% on High (509 to 321), and 36.8% on Ultra (318 to 201). These percentage drops are relatively uniform across settings, suggesting that the GPU begins to share the load with the CPU at this transition. From 1440p to 4K, the drops are more dramatic: Low falls by 47.8% (511 to 267), Medium by 47.7% (405 to 212), High by 47.7% (321 to 168), and Ultra by 47.8% (201 to 105). The near-identical scaling factors at each resolution step indicate that the GPU is scaling predictably with pixel count, as expected from a 2.25x increase in pixels from 1080p to 1440p and another 2.25x from 1440p to 4K.
However, the fact that the FPS does not drop proportionally to pixel count (a 2.25x pixel increase should theoretically halve FPS if GPU-bound) reveals the CPU’s influence. At 1080p Low, the 697 FPS result is far above what pure GPU throughput would suggest, implying the CPU is generating frames faster than the GPU can render them — the GPU is the limiter even at Low settings. At 4K, the drop to 267 FPS on Low is 61.7% lower than 1080p, but the pixel count increased by 4x, meaning the GPU is not fully saturated — the CPU is still contributing to frame pacing. This suggests that Minecraft’s rendering pipeline has both CPU and GPU components that interact in a non-linear fashion, with the CPU’s 10 cores and 16 threads providing robust single-thread performance (Cinebench R23 single-core score of 3,055) that keeps pace with the GPU’s demands more effectively at higher resolutions.
The data indicates that the i5-14400F’s 4.70 GHz boost clock and 20 MB of L3 cache are sufficient to feed the RTX 4080 SUPER even at 4K, as the FPS never collapses below 105 even on Ultra. The limiting component shifts from CPU-bound at 1080p (where the GPU has excess capacity) to GPU-bound at 4K (where the GPU’s pixel rate of 285.6 GPixel/s becomes the constraint), but the CPU never becomes a severe bottleneck — proof of its competitive standing among the 83rd percentile of all CPUs.
FAQ
Q: What is the best resolution and settings combination for this hardware in Minecraft?
A: The data shows 1440p Medium delivers 405 FPS average with a minimum of 344 FPS, offering the best balance of visual quality and performance. At 4K, Medium at 212 FPS average is the recommended ceiling, while 1080p Medium at 641 FPS is optimal for maximum frame rates with decent visuals.
Q: How does the RTX 4080 SUPER handle 4K in this game?
A: At 4K, the GPU delivers 267 FPS on Low, 212 FPS on Medium, 168 FPS on High, and 105 FPS on Ultra. Even at Ultra, the 105 FPS average exceeds standard 60 Hz displays and approaches high-refresh 4K thresholds, indicating strong 4K capability.
Q: Is the CPU or GPU the limiting factor in Minecraft?
A: At 1080p, the CPU is the primary limiter — the GPU has enough headroom to render over 600 FPS, but the i5-14400F’s single-thread performance caps the frame rate. At 4K, the GPU becomes the limiting factor, as evidenced by the 162 FPS drop from Low to Ultra settings.
Q: How does this combo rank compared to other tested systems?
A: The combo ranks 270 out of 3,710 tested combinations, placing it in the top 7.3% of all systems. The CPU holds an 83rd percentile position and the GPU an 86th percentile, indicating a well-balanced pairing.
Q: What are the CPU’s key specifications for this workload?
A: The i5-14400F has 10 cores and 16 threads with a base clock of 2.50 GHz and boost clock of 4.70 GHz, plus 20 MB of shared L3 cache. Its Cinebench R23 single-core score of 3,055 and multi-core score of 21,645 indicate strong performance for Minecraft’s single-threaded rendering path.
Q: How much faster is the Low preset compared to Ultra?
A: At 1080p, Low achieves 697 FPS versus Ultra’s 318 FPS, a 379 FPS difference. At 1440p, the gap is 310 FPS (511 vs 201), and at 4K, it narrows to 162 FPS (267 vs 105), showing the GPU’s increasing role at higher resolutions.
CPU Role
The Intel Core i5-14400F is a 14th-generation Raptor Lake Refresh part built on Intel’s 10 nm process, featuring 10 cores and 16 threads with a base clock of 2.50 GHz and a boost clock of 4.70 GHz. Its cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 20 MB of shared L3 cache, providing ample capacity for Minecraft’s world data and entity processing. The CPU supports both DDR4 and DDR5 memory in dual-channel configuration, and its 16 PCIe Gen 5 lanes offer high-bandwidth connectivity for the RTX 4080 SUPER. With a TDP of 65 W and ECC memory support, it is a power-efficient desktop part, though its multiplier is locked.
In Minecraft, the CPU’s role is most pronounced at lower resolutions where the GPU has spare capacity. The 1080p data — 697 FPS on Low, 641 FPS on Medium, 509 FPS on High, and 318 FPS on Ultra — shows that the CPU’s single-thread performance (Cinebench R23 single-core score of 3,055, Geekbench single-core of 2,058) is the ceiling for frame generation. The game’s rendering engine is largely single-threaded for draw call submission, and the i5-14400F’s 4.70 GHz boost clock is well-suited to this workload. Its multi-threaded capabilities (Cinebench R23 multi-core score of 21,645, Geekbench multi-core of 11,268) also help with background tasks like chunk generation and physics, which can spread across the 16 threads.
The CPU’s benchmark standing places it at the 83rd percentile among all CPUs, with an average benchmark score of 32,279. Its nearest rivals include the AMD Ryzen 7 PRO 8840U (0.1% faster average score), Intel Core i9-11900 (0.2% faster), and AMD Ryzen 7 6800HS (0.2% slower), showing that it competes with both mobile and older desktop parts despite its mid-range positioning. In Minecraft, the CPU’s performance is sufficient to keep the RTX 4080 SUPER fed even at 4K, where the frame rates remain high (105 FPS on Ultra) — indicating that the combination of high boost clock and 20 MB L3 cache prevents the CPU from becoming a severe bottleneck at any resolution. The Passmark single-thread score of 3,701 and multi-thread score of 25,470 further corroborate its capability, with integer math (81,524) and floating-point math (61,319) scores that reflect strong general-purpose compute for game logic and world simulation.
Hardware Specifications
Intel Core i5-14400F
NVIDIA GeForce RTX 4080 SUPER
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14400F + NVIDIA GeForce RTX 4080 SUPER in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 267.0 |
| 3840x2160 | Medium | 212.0 |
| 3840x2160 | High | 168.0 |
| 3840x2160 | Ultra | 105.0 |
| 2560x1440 | Low | 511.0 |
| 2560x1440 | Medium | 405.0 |
| 2560x1440 | High | 321.0 |
| 2560x1440 | Ultra | 201.0 |
| 1920x1080 | Low | 697.0 |
| 1920x1080 | Medium | 641.0 |
| 1920x1080 | High | 509.0 |
| 1920x1080 | Ultra | 318.0 |
Minecraft with ii5-14400F + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with RTX 4080 SUPER + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with ii5-14400F + RTX 4080 SUPER
Explore FPS benchmarks for other games using this same hardware combination.