Minecraft
This combination delivers exceptional performance with an average of 202 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 57 | 91 | 115 | 145 |
| 1440p QHD | 109 | 174 | 220 | 277 |
| 1080p Full HD | 173 | 276 | 348 | 440 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i5-14400F + NVIDIA GeForce GTX 1080 Ti, In-Depth Analysis
The Intel Core i5-14400F and NVIDIA GeForce GTX 1080 Ti combination has been measured in Minecraft, producing a full set of 12 average FPS results across three resolutions and four graphics presets. The i5-14400F is a 10-core, 16-thread Raptor Lake desktop CPU with a base clock of 2.50 GHz and a boost clock of 4.70 GHz, while the GTX 1080 Ti is a Pascal-generation GPU with 11 GB of GDDR5X memory. The combination ranks 2074th out of 3710 tested combos in this game. This analysis explores how the two components scale with resolution, what their role is in the measured results, and which settings provide the smoothest experience.
Resolution Scaling
The measured FPS data shows a clear relationship between render resolution and average frame rate. For the High preset, the average FPS falls from 276 at 1920x1080, to 174 at 2560x1440, and finally to 91 at 3840x2160. The Low preset delivers 440 FPS at 1080p, 277 at 1440p, and 145 at 4K. Medium starts at 348 FPS, drops to 220 FPS, then down to 115 FPS. Ultra follows the same pattern: 173 FPS at 1080p, 109 at 1440p, and 57 at 4K. Each step down in resolution, the average frame rate shrinks. The largest absolute FPS drop always occurs between 1440p and 4K, which is consistent with the growing pixel count and the need for more fragment processing on the GPU.
The shape of this scaling curve immediately identifies the limiting component. At 1080p, the Low and Medium presets report extremely high numbers (440 and 347), suggesting that the CPU can supply frames quickly when the render workload is light. At 4K, the same settings see 145 and 115 FPS—a dramatic reduction that indicates the GPU is the primary constraint. As the resolution rises, the 1080 Ti's pixel and texture throughput becomes exhausted, eventually reaching its lowest measured point at 4K Ultra with 57 FPS. The 2560x1440 results fall between those the two, demonstrating that this resolution is a reasonable middle ground for the card's capabilities. Overall, the frame rates scale with the pixel load, rather than staying flat, which points to the GPU as the limiting factor at higher resolution.
GPU Role
The GTX 1080 Ti is an experimental part based on the GP102 chip with a base clock of 1481 MHz and a boost of 1582 MHz. Its memory subsystem comprises 3584 shading units, 224 TMUs, and 88 ROPs, backed by 11 GB of GDDR5X on a 352-bit bus at 484.4 GB/s. This dataset supports the view that the GPU’s memory and compute resources are sufficient at low-to-medium resolutions, but they begin to be saturated at 4K. For instance, at 3840x2160 the Ultra preset yields 57 FPS, which is less than half of the 115 FPS obtained at Medium. The 96 FPS difference between the Low and High settings at 4K (145 vs 91) confirms that the chip is dealing with an increasing number of fragments and texture fetches.
The GPU’s standing in the database is given by its average benchmark score of 15548, which places it at the 58th percentile of all GPUs. Its nearest rivals are the AMD Radeon R9 M380 (score 15521, delta 0.2%), AMD Radeon Pro W5500 (15679, -0.8%), NVIDIA GeForce RTX 2060 (15290, 1.7%), and NVIDIA GeForce GTX 580 (15283, 1.7%). These deltas are small, indicating that the 1080 Ti sits on a performance plateau among its nearest competitors in other titles. In Minecraft specifically, the measured frame rate of 65 FPS at 1080p Ultra compared to 57 FPS at 4K Ultra shows that the card’s rendering capabilities are still substantial for a game of this scale, though the VRAM count and bandwidth clearly influence higher-resolution results.
The 1000-series architecture has no ray tracing or tensor cores, which is irrelevant to Minecraft’s rasterization-based rendering. Its 11 GB VRAM should be ample for the game’s default texture sizes. The memory clock speed is listed as 1376 MHz with 11 Gbps effective, compounding the 484.4 GB/s bandwidth—all of which contributes to the stable performance seen across the measured rows.
Settings Recommendations
Looking at the measured data, the choice of preset involves a trade-off between frame rate and visual quality. At 3840x2160, the Medium preset provides 115 FPS, while High gives 91 FPS and Ultra only 57 FPS. This difference is large, so for 4K users, Medium appears to be the most practical setting; it yields more than double the average FPS of Ultra (115 vs 57) while still benefiting from the full 4K resolution. If a user prefers the most visual detail without a severe FPS penalty, High’s 91 FPS is still comfortably above 60 and a viable alternative, but Medium is the safest recommendation based on the measured numbers.
In 1440p already, all four presets stay above 109 FPS. The Ultra preset (109 FPS) and High preset (174 FPS) are both strong choices; High nearly matches the Low preset's performance of 277 FPS while providing more graphical detail. For most players, High is a balanced sweet spot: it delivers 74 FPS more than Ultra and remains above 100. At 1080p, the spread narrows considerably. Low sits at 440 FPS, Medium 347, High 276, and Ultra 173. Even the Ultra preset holds up well, but the High or Medium presets are more appropriate for a 60 Hz or 144 Hz monitor, while the Low preset offers a raw frame-rate ceiling. The data indicates that the resolution determines the practical ceiling. For 4K, Medium is recommended; for 1440p, High; for 1080p, High or Ultra depending on the refresh rate priority.
How This Combo Ranks
This particular server configuration placed 2074th out of 3710 total combinations tested in effectively the same game-mode, giving it a rank in the lower half of the tested combos. With exactly 2073 combos above it and 1636 below, the system falls slightly beyond the midpoint of the database. That general positioning aligns with the GPU’s percentile ranking of 58 and the CPU’s 83rd percentile. The CPU is a high-tier desktop part, while the 1080 Ti, though capable enough for the FPS levels shown, is now a previous-generation product relative to many of the combos ranked above it. The 2074th spot reflects a computer that can handle Minecraft at very high frame rates across most resolutions, but it is not near the upper tier of the overall distribution.
The CPU’s 83rd-percentile standing, with an average benchmark score of 32279, places it near the Ryzen 7 PRO 8840U (32233, +0.1%), Intel Core i9-11900 (0.2%), Ryzen 7 6800HS (-0.2%), and 2 Core i7-12800H (+0.5%). The GPU’s 58th percentile places it slightly above the median range, but the 4K results of 57 FPS in the Ultra preset show a consistent platform bottleneck. The combination of a very strong CPU with a solid, older GPU causes a CPU-heavy workload at low resolutions (FPS > high 250s), where the processor is unlikely to be the limit, but a resolve-down factor at 4K.
CPU Role
The i5-14400F has 10 cores and 16 threads, with a base frequency of 2.50 GHz and a boost clock up to 4.70 GHz, a 20 MB shared L3 cache, and a TDP of 65 W. Its integrated graphics are not present, so all output goes through the GPU. In Minecraft, the high frame rates observed at 1080p Low and Medium (440 FPS and 347 FPS) indicate that the CPU is executing the least simulation work efficiently. The single-core performance, as captured by the Cinebench R23 single-core score of 3055, is good enough to feed the 1 C frame rate at low resolutions. The multi-core results, such as the 21645 in Cinebench R23 multi-core, also note ample headroom.
The correspondence between CPU and GPU limits is particularly clear when comparing the 1080p hardly-ever 440 FPS with the 4K 145 FPS at Low – a change of 295 FPS. This is a large margin that points to a GPU ceiling. The CPU’s role becomes less relevant at 4K where frames are generated 57–145 FPS, as the GPU is the bottleneck. In summary, the CPU is not the constraining factor in the measured workload: even at its slowest, it generates enough data to keep the GPU busy until 4K when the card su serious load. The 16 threads are generally more than needed for Minecraft, so the board allows the game to hit its own frame-pacing structure rather than a processor limit.
Measured FPS Breakdown
The following lists the exact average FPS for each setting and resolution, along with the minimum/maximum when available. All numbers come from the measured set.
1920x1080:
- Low: 440 FPS
- Medium: 348 FPS (min 296, max 400)
- High: 276 FPS
- Ultra: 173 FPS
2560x1440:
- Low: 277 FPS
- Medium: 220 FPS (min 187, max 253)
- High: 174 FPS
- Ultra: 109 FPS
3840x2160:
- Low: 145 FPS
- Medium: 115 FPS (min 98, max 132)
- High: 91 FPS
- Ultra: 57 FPS
The documented average numbers span a substantial range, from 440 to 57 FPS. The largest single-preset jump is between 1080p Low (440) and 4K Low (145), while the most stringent case, 4K Ultra, yields just 57 FPS. The variance is more pronounced at the higher resolution Ultra setting, while the Medium rows have the only ogs the range captured. These values directly reflect how the game scales with both render size and render cost, letting an analyst recon structure cause and effect from the raw measurements alone.
FAQ
Q: What is the average FPS for Ultra settings at 3840x2160?
A: The average is 57 FPS.
Q: What are the minimum and maximum FPS values recorded for the Medium preset at 2560x1440?
A: The values are a minimum of 187 FPS, a maximum of 253 FPS, and an average of 220 FPS.
Q: What are the core and thread counts of the CPU?
A: The CPU has 10 cores and 16 threads.
Q: What is the marketing-recorded GPU memory size and type?
A: The GPU has 11 GB of GDDR5X memory.
Q: How does this combo rank among all measured combos in Minecraft?
A: It is ranked 2074 out of 3710.
Q: What is the boost clock of the i5-14400F?
A: The boost clock
Hardware Specifications
Intel Core i5-14400F
NVIDIA GeForce GTX 1080 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14400F + NVIDIA GeForce GTX 1080 Ti in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 145.0 |
| 3840x2160 | Medium | 115.0 |
| 3840x2160 | High | 91.0 |
| 3840x2160 | Ultra | 57.0 |
| 2560x1440 | Low | 277.0 |
| 2560x1440 | Medium | 220.0 |
| 2560x1440 | High | 174.0 |
| 2560x1440 | Ultra | 109.0 |
| 1920x1080 | Low | 440.0 |
| 1920x1080 | Medium | 348.0 |
| 1920x1080 | High | 276.0 |
| 1920x1080 | Ultra | 173.0 |
Minecraft with ii5-14400F + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with GTX 1080 Ti + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with ii5-14400F + GTX 1080 Ti
Explore FPS benchmarks for other games using this same hardware combination.