Minecraft

Minecraft

AVERAGE FPS
215
excellent

This combination delivers exceptional performance with an average of 215 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 60 97 122 154
1440p QHD 116 185 233 294
1080p Full HD 183 293 370 467

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 154
3840x2160 Medium 122
3840x2160 High 97
3840x2160 Ultra 60
2560x1440 Low 294
2560x1440 Medium 233
2560x1440 High 185
2560x1440 Ultra 116
1920x1080 Low 467
1920x1080 Medium 370
1920x1080 High 293
1920x1080 Ultra 183

Minecraft with Intel Core i5-14400F + AMD Radeon RX 6700 XT, In-Depth Analysis

The Intel Core i5-14400F and AMD Radeon RX 6700 XT combination delivers an exceptionally strong performance profile for Minecraft, placing the combo in the 1927th position out of 3710 tested configurations. The data reveals a system that is profoundly capable of handling the game’s unique rendering demands, with the CPU’s robust single-thread performance acting as the primary engine for the game’s core logic. The i5-14400F, with its 10 cores and 16 threads, features a base clock of 2.50 GHz and a boost clock of 4.70 GHz, a specification that is critical for a game like Minecraft where the main game loop and world generation are heavily dependent on single-core speed. This is reflected in its synthetic benchmarks, such as a Cinebench R23 single-core score of 3055 and a Geekbench single-core score of 2058, which are strong indicators of the per-thread performance that Minecraft exploits.

The CPU’s architecture, Raptor Lake-R on a 10 nm process, provides a substantial 20 MB of shared L3 cache, which helps keep frequently accessed world data close to the cores. While the CPU is not the bottleneck in most resolutions, its performance headroom is evident in the measured FPS. The Ryzen 7 PRO 8840U, a nearest rival with an average score of 32233, is only 0.1% behind, while the Intel Core i9-11900 is 0.2% behind, showing the i5-14400F’s competitive standing. The data suggests that the CPU is more than capable of feeding the GPU with draw calls, as even at 1080p Low settings, the system achieves an average of 467 FPS, a figure that points to a significant amount of untapped CPU potential. The processor’s 83rd percentile ranking among all CPUs further underscores its high-end capability.

FAQ

Q: At which resolution does the CPU become the limiting factor for this configuration?

A: The CPU becomes the limiting factor at 1920x1080 with Low settings, where the average FPS peaks at 467. This is the highest frame rate recorded in the data, indicating that the GPU is no longer the primary constraint at this resolution and settings level, and the frame rate is likely being capped by the game engine’s single-threaded logic running on the i5-14400F.

Q: How does the i5-14400F’s multi-core performance compare to its nearest rivals?

A: The i5-14400F’s average benchmark score is 32279. It is 0.1% ahead of the AMD Ryzen 7 PRO 8840U (32233), 0.2% ahead of the Intel Core i9-11900 (32226), and 0.5% ahead of the Intel Core i7-12800H (32121). However, it falls 0.2% behind the AMD Ryzen 7 6800HS, which scores 32354.

Q: What is the difference in FPS between Low and Ultra settings at 2560x1440?

A: At 2560x1440, the average FPS drops from 294 on Low settings to 116 on Ultra settings. This represents a significant performance cost for the highest visual fidelity, with the Ultra preset delivering a frame rate that is still very playable.

Q: Does the RX 6700 XT’s 12 GB of VRAM cause any issues at 4K?

A: The data does not indicate any VRAM-related issues. At 3840x2160, the configuration achieves an average of 97 FPS on High settings and 60 FPS on Ultra settingsikuha. The 12 GB of GDDR6 memory appears to be sufficient for Minecraft at 4K, as the performance scaling is consistent with the increase in rendering resolution rather than a sudden drop-off.

Q: How does the GPU's performance rank compared to other graphics cards?

A: The RX 6700 XT has a percentile ranking of 72 among all GPUs. Its average benchmark score of 27425 places it in a tight race with rivals, being exactly 0% different from the NVIDIA GeForce RTX 4070 Mobile (27435), 0.5% ahead of the NVIDIA GeForce RTX 3090 (27565), and 1.1% ahead of the NVIDIA RTX PRO 4000 Blackwell (27135).

Q: What is the most balanced preset for a high-refresh-rate 1440p monitor?

A: The High preset at 2560x1440, with an average of 185 FPS, offers the best balance for high-refresh-rate gaming. It provides a significant improvement over the Ultra preset’s 116 FPS while maintaining a frame rate well above the threshold for smooth gameplay.

Resolution Scaling

The measured FPS data reveals how the system’s bottleneck shifts as resolution increases. At 1920x1080, the configuration is heavily CPU-bound, particularly at lower settings. The jump from Low (467 FPS) to High (293 FPS) at 1080p shows a 37% decrease in performance when moving to a more visually demanding preset, but these frame rates are so high that the GPU is still not fully saturated. The scaling from 1080p to 1440p at High settings shows a 37% drop from 293 FPS to 185 FPS, which is a typical progression as pixel count increases by 78%, indicating the GPU is starting to take on more of the load.

The scaling pattern becomes more pronounced when moving to 4K. At 3840x2160, the High preset yields 97 FPS, which is a 48% decrease from the 1440p High result. This is a larger relative drop than the 1080p to 1440p transition, confirming that the RX 6700 XT is becoming the primary limiting factor at 4K. The data shows the GPU is being pushed harder at higher resolutions, with the FPS scaling closely following the increase in pixel count. For instance, going from 1440p High (185 FPS) to 4K High (97 FPS) represents a 47.6% reduction in frame rate, while the pixel count increases by 125%, showing a diminishing return that is characteristic of a GPU-bound scenario. The system is clearly capable of delivering high refresh rates at 1080p and 1440p, but at 4K, it settles into a more standard performance tier where the GPU’s 13.21 TFLOPS of FP32 compute is the deciding factor.

Measured FPS Breakdown

The benchmark data provides a comprehensive look at performance across three resolutions and four settings presets. At 1920x1080, the system demonstrates extreme performance headroom. The Low preset produces an average of 467 FPS, while Medium yields 370 FPS with a minimum of 314 FPS and a maximum of 425 FPS. High settings still deliver a very high 293 FPS average, and even the Ultra preset manages an average of 183 FPS. These numbers suggest that the CPU is the limiting factor at this resolution, as the frame rates are exceptionally high and scale more with settings than with resolution.

Moving to 2560x1440, the performance remains impressive. The Low preset reaches an average of 294 FPS, which is a 37% reduction from the 1080p result, showing that the GPU is now playing a more significant role. The Medium preset delivers 233 FPS with a minimum of 198 FPS and a maximum of 268 FPS. High settings produce 185 FPS, and the Ultra preset still manages a strong 116 FPS average. The consistency of the Medium preset’s frame times (198-268 FPS) suggests a stable experience without major stutters.

At 3840x2160, the RX 6700 XT’s capabilities are fully tested. The Low preset yields 154 FPS, which is still very playable. The Medium preset delivers 122 FPS on average, with a minimum of 104 FPS and a maximum of 140 FPS, showing a narrow band that indicates a consistent GPU load. High settings produce 97 FPS, and the Ultra preset results in an average of 60 FPS. This 4K performance profile shows that the system can handle the game at high refresh rates on lower presets, but for Ultra settings, a 60 FPS cap is the realistic expectation.

GPU Role

The AMD Radeon RX 6700 XT is a central component in determining the system’s performance at higher resolutions and settings. The GPU’s 12 GB of GDDR6 memory on a 192-bit bus provides a bandwidth of 384.0 GB/s, which is ample for Minecraft’s texture data at 4K. Its architecture, RDNA 2.0 on a 7 nm process from TSMC, includes 2560 shading units, 160 TMUs, and 64 ROPs, enabling a pixel rate of 165.2 GPixel/s and a texture rate of 413.0 GTexel/s. The boost clock of 2581 MHz and game clock of 2424 MHz drive the FP32 performance to 13.21 TFLOPS, which is a significant amount of compute power for this game.

The GPU’s role becomes more critical as resolution increases. At 1080p, the GPU is often idle, as evidenced by the massive frame rates. However, at 4K, the GPU’s fill rate and memory bandwidth become the limiting factors. The data shows a clear correlation between the GPU’s workload and the FPS drop at higher resolutions. For example, the difference between Low and Ultra at 4K is 94 FPS (from 154 to 60), highlighting the impact of the more demanding shaders and draw distances. The GPU’s 72nd percentile ranking among all GPUs and its close benchmark scores to rivals like the RTX 3090 (0.5% ahead) place it in a strong position for this title. The 1x HDMI 2.1 and 3x DisplayPort 1.4a outputs support modern displays, and the PCIe 4.0 x16 interface provides sufficient bandwidth for the 12 GB frame buffer.

Settings Recommendations

The measured FPS data provides clear guidance for optimizing the Minecraft experience with this hardware. For users with a 1080p or 1440p high-refresh-rate monitor (144Hz or higher), the High preset is the recommended starting point. At 1080p, it delivers 293 FPS, and at 1440p, it achieves 185 FPS, both of which are well above the refresh rate of most high-end monitors. This preset offers a substantial visual improvement over Medium while maintaining a frame rate that ensures a completely smooth experience. The Ultra preset, while visually superior, brings the 1440p average down to 116 FPS, which is still playable but sacrifices some of the headroom that high-refresh-rate displays can utilize.

For 4K users, the Medium preset is the best choice for a balanced experience. It produces an average of 122 FPS with a minimum of 104 FPS, ensuring that the frame rate never drops below the 100 FPS threshold. This preset offers a significant visual boost over Low (154 FPS) while maintaining a much higher frame rate than High (97 FPS) or Ultra (60 FPS). The Medium preset’s narrow FPS range (104-140) also indicates stable frame pacing, which is crucial for avoiding stutter in a game like Minecraft. If a user prioritizes visual fidelity over frame rate, the High preset at 4K is a viable option, but the Medium preset represents the sweet spot for a responsive and visually pleasing experience. The Ultra preset is only recommended for users who demand the highest visual quality and are comfortable with a 60 FPS average.

Hardware Specifications

Intel Core i5-14400F

Cores / Threads 10 / 16
Base Clock 2500 MHz
Boost Clock 4700 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 6700 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2581 MHz MHz
TDP 230 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14400F + AMD Radeon RX 6700 XT in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 154.0
3840x2160 Medium 122.0
3840x2160 High 97.0
3840x2160 Ultra 60.0
2560x1440 Low 294.0
2560x1440 Medium 233.0
2560x1440 High 185.0
2560x1440 Ultra 116.0
1920x1080 Low 467.0
1920x1080 Medium 370.0
1920x1080 High 293.0
1920x1080 Ultra 183.0

Minecraft with ii5-14400F + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RX 6700 XT + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii5-14400F + RX 6700 XT

Explore FPS benchmarks for other games using this same hardware combination.