Minecraft
This combination delivers exceptional performance with an average of 423 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 127 | 204 | 257 | 324 |
| 1440p QHD | 244 | 390 | 491 | 620 |
| 1080p Full HD | 386 | 618 | 677 | 736 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i5-12600KF + NVIDIA GeForce RTX 5090 D, In-Depth Analysis
# CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-12600KF is a 10-core, 16-thread processor based on the Alder Lake architecture, built on Intel's 10 nm process. Its base clock of 3.70 GHz and boost clock of 4.90 GHz provide the single-thread headroom that Minecraft's primary game logic heavily relies upon. The processor carries 20 MB of shared L3 cache, with 80 KB of L1 cache per core and 1.25 MB of L2 cache per core. This cache hierarchy supports the game's chunk-loading and world-generation tasks, which frequently access small, rapidly changing data sets.
In synthetic benchmarks, the chip posts a Cinebench R23 multicore score of 23391 and a single-core score of 3302. Its Geekbench scores are 12137 multicore and 2157 single-core. The 3DMark results show a clear scaling pattern: 1995 in the 2-thread test, 3806 in 4-thread, 6128 in 8-thread, and 7956 in 16-thread, with max-thread score at 7952. This near-plateau from 8 to 16 threads indicates that the processor's performance gains diminish beyond eight threads, which aligns with Minecraft's typical thread usage.
The CPU ranks in the 79th percentile against all processors, with an average benchmark score of 27799. Its nearest rivals include the Intel Core i9-10900K (average score 27872, delta -0.3%), the AMD Ryzen 7 5800X3D (average score 27896, delta -0.3%), and the AMD Ryzen 7 6800U (average score 27887, delta -0.3%). The i5-12600KF essentially trades blows with these parts, trailing by only 0.3% in each case. This tight clustering suggests that in CPU-bound scenarios—which Minecraft often presents—this processor will perform nearly identically to those higher-tier alternatives.
The PassMark multithread score of 27575 reinforces the CPU's strong multi-threaded capability, while the single-thread score of 3925 demonstrates excellent per-core performance. For Minecraft specifically, the boost clock of 4.90 GHz is the more relevant figure, as the game's render loop is largely single-threaded. The data shows that at 1080p Low settings, the combo achieves 736 FPS, which indicates the CPU is feeding the GPU effectively at high frame rates.
# Settings Recommendations — which preset gives the best experience per the measured rows
The measured FPS data covers four presets—Low, Medium, High, and Ultra—across three resolutions. The most balanced experience appears at Medium settings, which is the only preset where minimum and maximum FPS values were recorded. At 1080p Medium, the combo delivers an average of 677 FPS with a minimum of 575 FPS and maximum of 778 FPS. At 1440p Medium, the average drops to 491 FPS with a minimum of 418 FPS and maximum of 565 FPS. At 4K Medium, the average is 257 FPS with a minimum of 218 FPS and maximum of 295 FPS.
The Medium preset provides a smooth frame pacing across all resolutions, as evidenced by the recorded minimums staying well above 200 FPS even at 4K. The gap between minimum and maximum FPS at Medium settings is relatively consistent—about 203 FPS at 1080p, 147 FPS at 1440p, and 77 FPS at 4K—indicating that the frame time variance scales with resolution.
Ultra settings show a significant performance cost. At 1080p Ultra, the average FPS is 386, which is 43% lower than the Medium average of 677. At 1440p Ultra, the average is 244, versus 491 at Medium. At 4K Ultra, the average is 127, versus 257 at Medium. This roughly 50% reduction in average FPS when moving from Medium to Ultra holds consistently across all three resolutions, suggesting the Ultra preset introduces a uniform rendering load increase.
High settings sit between Medium and Ultra in performance. At 1080p High, the average is 618 FPS; at 1440p High, it is 390 FPS; at 4K High, it is 204 FPS. The Low preset delivers the highest frame rates but with the least visual fidelity. At 1080p Low, the average is 736 FPS; at 1440p Low, it is 620 FPS; at 4K Low, it is 324 FPS.
For users seeking the best balance of visual quality and frame rate stability, the Medium preset is the recommended choice. The availability of minimum and maximum FPS data for this preset allows for confident assessment of frame pacing, and the average frame rates—677 at 1080p, 491 at 1440p, and 257 at 4K—are all well above the threshold for smooth gameplay.
# Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling pattern reveals important information about which component is the bottleneck at various settings. From 1080p Low to 1440p Low, the average FPS drops from 736 to 620, a reduction of 116 FPS or approximately 15.8%. From 1440p Low to 4K Low, the average drops from 620 to 324, a reduction of 296 FPS or approximately 47.7%. This steepening decline at higher resolutions indicates the GPU becomes progressively more limiting as pixel count increases.
At Medium settings, the scaling is more gradual. From 1080p to 1440p, the average drops from 677 to 491, a reduction of 186 FPS or approximately 27.5%. From 1440p to 4K, the average drops from 491 to 257, a reduction of 234 FPS or approximately 47.7%. The consistent percentage drop from 1440p to 4K across Low and Medium settings—both around 47.7%—suggests a similar GPU-bound behavior at those resolutions.
High settings show a different pattern. From 1080p to 1440p, the average drops from 618 to 390, a reduction of 228 FPS or approximately 36.9%. From 1440p to 4K, the average drops from 390 to 204, a reduction of 186 FPS or approximately 47.7%. Again, the 1440p-to-4K drop holds at roughly 47.7%, reinforcing that at 4K, the GPU is the primary limiter regardless of settings.
Ultra settings exhibit the largest absolute drops. From 1080p to 1440p, the average drops from 386 to 244, a reduction of 142 FPS or approximately 36.8%. From 1440p to 4K, the average drops from 244 to 127, a reduction of 117 FPS or approximately 48.0%. The pattern is consistent: at 4K, the performance penalty is roughly a 48% reduction from 1440p across all settings, indicating the GPU is the dominant constraint.
At 1080p, CPU limitation is evident. The Low preset average of 736 FPS versus the Medium average of 677 FPS shows only a 59 FPS difference, while the High preset at 618 FPS and Ultra at 386 FPS show larger gaps. The relatively small difference between Low and Medium at 1080p suggests the CPU is keeping up well, but the Ultra preset's larger drop points to increased GPU load. At 1440p and 4K, the GPU's role becomes more prominent, with the RTX 5090 D's 32 GB of GDDR7 memory and 1.79 TB/s bandwidth handling the increased pixel throughput.
# How This Combo Ranks — use comboRankInGame vs other tested combos
This specific combination of the Intel Core i5-12600KF and the NVIDIA GeForce RTX 5090 D achieves a rank of 27 out of 1176 tested combos in Minecraft. This places the combo in the top 2.3% of all tested configurations, indicating exceptional performance relative to the broader field. The rank of 27 means only 26 other CPU-GPU combinations achieve higher average FPS in this game.
The high rank is particularly notable given the CPU's modest positioning in the broader processor landscape. The i5-12600KF sits in the 79th percentile of all CPUs, yet when paired with the RTX 5090 D, the combo outperforms nearly 98% of tested configurations. This suggests that Minecraft's performance ceiling is influenced more by the GPU's capabilities in this pairing, particularly at higher resolutions and settings where the GPU's 32 GB VRAM and 104.8 TFLOPS FP32 compute become decisive.
The GPU's percentile ranking of 92nd among all GPUs, with an average benchmark score of 77712, places it well above most alternatives. Its nearest rivals include the AMD Radeon RX 6850M XT (average score 78940, delta -1.6%), the NVIDIA Tesla P100 PCIe 12 GB (average score 79396, delta -2.1%), and the NVIDIA Tesla P100 PCIe 16 GB (average score 79605, delta -2.4%). The RTX 5090 D trails these parts by 1.6% to 2.4% in average benchmark score, yet in Minecraft, the combo still achieves a top-27 ranking.
The combination of a mid-range CPU with a top-tier GPU proves effective in Minecraft. The game's relatively low CPU thread requirements are well-served by the i5-12600KF's 10 cores and 16 threads, while the GPU's high fill rates and memory bandwidth handle the game's rendering demands. This synergy results in a combo rank that outstrips what either component achieves individually, highlighting the importance of balanced pairing for this specific title.
# FAQ
Q: What is the highest average FPS this combo achieves at 1080p?
A: The highest average FPS at 1920x1080 is 736 FPS, recorded at Low settings. The Medium preset achieves 677 FPS average, High achieves 618 FPS, and Ultra achieves 386 FPS.
Q: At which resolution and settings does this combo drop below 200 FPS average?
A: The only configuration that falls below 200 FPS average is 4K Ultra, which records 127 FPS. All other tested configurations—including 4K High at 204 FPS—maintain averages above 200 FPS.
Q: How does the i5-12600KF compare to the AMD Ryzen 7 5800X3D in average benchmark score?
A: The i5-12600KF has an average benchmark score of 27799, while the AMD Ryzen 7 5800X3D has an average score of 27896. This represents a delta of -0.3%, meaning the i5-12600KF trails the 5800X3D by less than one percent.
Q: What is the frame rate difference between Medium and Ultra settings at 1440p?
A: At 2560x1440, the Medium preset averages 491 FPS with a minimum of 418 FPS and maximum of 565 FPS. The Ultra preset averages 244 FPS. This represents a 247 FPS reduction, or approximately 50.3% lower performance at Ultra settings.
Q: How much VRAM does the RTX 5090 D have, and what memory type is used?
A: The NVIDIA GeForce RTX 5090 D features 32 GB of GDDR7 memory on a 512-bit bus, providing 1.79 TB/s of memory bandwidth. Its base clock is 2017 MHz with a boost clock of 2407 MHz.
Q: What is this combo's rank among all tested configurations in Minecraft?
A: This combo ranks 27th out of 1176 tested combos in Minecraft, placing it in the top 2.3% of all configurations tested for this game.
# Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
1920x1080:
- Low: average 736 FPS
- Medium: average 677 FPS, minimum 575 FPS, maximum 778 FPS
- High: average 618 FPS
- Ultra: average 386 FPS
2560x1440:
- Low: average 620 FPS
- Medium: average 491 FPS, minimum 418 FPS, maximum 565 FPS
- High: average 390 FPS
- Ultra: average 244 FPS
3840x2160:
- Low: average 324 FPS
- Medium: average 257 FPS, minimum 218 FPS, maximum 295 FPS
- High: average 204 FPS
- Ultra: average 127 FPS
The Medium preset is the only configuration where minimum and maximum FPS data were recorded across all three resolutions. At 1080p Medium, the spread between minimum and maximum is 203 FPS. At 1440p Medium, the spread is 147 FPS. At 4K Medium, the spread is 77 FPS. This narrowing spread at higher resolutions indicates more consistent frame times as the GPU becomes the primary bottleneck.
The Low preset shows the largest absolute frame rates but the least visual fidelity. At 1080p Low, the combo achieves 736 FPS average, which is 11% higher than the Medium average. At 1440p Low, the gap narrows to 620 FPS versus 491 FPS at Medium, a 26.3% difference. At 4K Low, the gap is 324 FPS versus 257 FPS at Medium, a 26.1% difference.
Ultra settings incur the heaviest performance penalty. At 1080p, Ultra delivers 386 FPS, which is 47.5% lower than Medium's 677 FPS. At 1440p, Ultra delivers 244 FPS, 50.3% lower than Medium's 491 FPS. At 4K, Ultra delivers 127 FPS, 50.6% lower than Medium's 257 FPS. The consistent ~50% reduction across resolutions confirms the Ultra preset adds a uniform rendering load.
# GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5090 D is built on the Blackwell 2.0 architecture using TSMC's 5 nm process, with a die size of 750 mm² containing 92,200 million transistors. Its 32 GB of GDDR7 memory on a 512-bit bus provides 1.79 TB/s of bandwidth, which is critical for Minecraft's texture streaming and chunk rendering at high resolutions. The GPU operates at a base clock of 2017 MHz and boosts to 2407 MHz, with memory running at 1750 MHz (28 Gbps effective).
The GPU's compute capabilities are substantial: 104.8 TFLOPS FP32 performance, 21760 shading units, 680 TMUs, and 176 ROPs. Its pixel rate is 423.6 GPixel/s and texture rate is 1,636.8 GTexel/s. These figures explain the GPU's ability to maintain high frame rates even at 4K Ultra, where the combo still achieves 127 FPS average—a demanding workload for most hardware.
In synthetic benchmarks, the RTX 5090 D posts a 3DMark Steel Nomad DX12 score of 14326, a Geekbench OpenCL score of 310674, and a Geekbench Vulkan score of 376915. Its PassMark G3D score is 44065, with a GPU compute score of 28396. The GPU sits in the 92nd percentile of all GPUs, with an average benchmark score of 77712.
The GPU's nearest rivals in average benchmark score are the AMD Radeon RX 6850M XT (average 78940, delta -1.6%), the NVIDIA Tesla P100 PCIe 12 GB (average 79396, delta -2.1%), and the NVIDIA Tesla P100 PCIe 16 GB (average 79605, delta -2.4%). The RTX 5090 D trails these parts by 1.6% to 2.4% in raw benchmark score, yet in Minecraft, the combo ranking of 27th out of 1176 demonstrates that this GPU's real-world gaming performance exceeds what its synthetic benchmark position might suggest.
The 32 GB VRAM capacity is particularly relevant at 4K Ultra settings, where the game's texture data and chunk buffers can consume significant memory. The 1.79 TB/s bandwidth ensures that texture fetches do not become a bottleneck, as evidenced by the 4K Medium performance of 257 FPS average with a 218 FPS minimum. The GPU's 170 RT cores and 680 tensor cores also provide headroom for any ray-traced or AI-enhanced rendering features, though Minecraft's standard rendering does not heavily utilize these units.
Hardware Specifications
Intel Core i5-12600KF
NVIDIA GeForce RTX 5090 D
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 5090 D in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 324.0 |
| 3840x2160 | Medium | 257.0 |
| 3840x2160 | High | 204.0 |
| 3840x2160 | Ultra | 127.0 |
| 2560x1440 | Low | 620.0 |
| 2560x1440 | Medium | 491.0 |
| 2560x1440 | High | 390.0 |
| 2560x1440 | Ultra | 244.0 |
| 1920x1080 | Low | 736.0 |
| 1920x1080 | Medium | 677.0 |
| 1920x1080 | High | 618.0 |
| 1920x1080 | Ultra | 386.0 |
Minecraft with ii5-12600KF + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with RTX 5090 D + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with ii5-12600KF + RTX 5090 D
Explore FPS benchmarks for other games using this same hardware combination.