Minecraft
This combination delivers exceptional performance with an average of 163 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 46 | 74 | 93 | 117 |
| 1440p QHD | 88 | 141 | 177 | 224 |
| 1080p Full HD | 139 | 223 | 281 | 355 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i5-11400F + NVIDIA GeForce RTX 2060, In-Depth Analysis
The Intel Core i5-11400F paired with the NVIDIA GeForce RTX 2060 delivers an exceptionally strong performance profile in Minecraft, consistently producing high frame rates across all tested resolutions and settings. The data indicates that this combination is heavily GPU-limited at 4K Ultra, where average FPS drops to 46, but becomes increasingly CPU-bound at lower resolutions, with the 1080p Low setting reaching an average of 355 FPS. This system is more than capable of handling the game at high refresh rates, though users targeting 4K Ultra will need to make significant compromises.
FAQ
Q: What is the best resolution for this CPU/GPU combo in Minecraft?
A: At 1920x1080, the system achieves a minimum of 139 FPS on Ultra and a maximum of 355 FPS on Low, making it ideal for high-refresh-rate monitors. At 2560x1440, performance remains excellent, with an average of 141 FPS on High settings, while 4K performance is playable but requires lowering settings to maintain smoothness.
Q: How does the RTX 2060 compare to its closest rivals in raw benchmark scores?
A: The RTX 2060 has an average benchmark score of 15290, which is virtually identical to the NVIDIA GeForce GTX 580 (0% delta) and the AMD Radeon 680M (0.1% delta). It is 0.6% ahead of the NVIDIA GeForce RTX 3050 OEM and 0.8% ahead of the AMD Radeon RX 7600.
Q: Is the i5-11400F a bottleneck for the RTX 2060 in this game?
A: Benchmark results indicate the CPU is not a limiting factor at 4K, where the GPU is clearly the constraint. However, at 1080p Low, the average FPS of 355 suggests the CPU's single-thread performance (3dmark_single_thread score of 868) becomes more relevant, though it still delivers very high frame rates.
Q: What is the frame rate difference between 1080p and 4K on High settings?
A: The average FPS drops from 223 at 1920x1080 to 141 at 2560x1440, and then to 74 at 3840x2160. This represents a 67% reduction in average FPS from 1080p to 4K, indicating that the GPU is the primary performance limiter.
Q: How does the CPU's multi-threaded performance compare to its rivals?
A: The i5-11400F has an average benchmark score of 17177, placing it 0.3% behind the AMD EPYC 7H12 and 0.6% ahead of the Intel Core Ultra 7 164U. It is 0.4% ahead of the Intel Core i5-12450H and 0.6% ahead of the AMD Ryzen 3 PRO 8300G.
Q: What is the system's overall rank for Minecraft performance?
A: This CPU/GPU combination ranks 2881 out of 3710 tested combos for Minecraft, placing it in a solidly mid-to-upper tier. This ranking reflects the GPU's percentile of 58 against all GPUs, while the CPU sits at the 71st percentile against all CPUs.
GPU Role
The NVIDIA GeForce RTX 2060 is the dominant performance driver at higher resolutions and settings in Minecraft. With 6 GB of GDDR6 memory on a 192-bit bus, the card provides 336.0 GB/s of bandwidth, which is sufficient for the game's texture-heavy workloads. The GPU's base clock of 1365 MHz and boost clock of 1680 MHz, combined with 1920 shading units, deliver a raw FP32 throughput of 6.451 TFLOPS, which is the key specification for handling the game's shader-based rendering.
The data shows that the RTX 2060's performance ceiling is reached at 4K Ultra, where the average FPS falls to 46. This is a dramatic drop from the 4K High setting (74 FPS), highlighting that the card's 6 GB frame buffer and 48 ROPs are insufficient for the most demanding visual configuration. In contrast, at 1080p Low, the GPU is not the limiting factor, as the average FPS of 355 is more than double what the 4K High setting can achieve. The GPU's passmark G3D score of 14111, which is 0.6% above the RTX 3050 OEM, confirms its competitive position within its class, but the game's results show that Minecraft's specific workload can stress the memory subsystem at high resolutions.
The RTX 2060's 30 RT cores and 240 tensor cores are present but not directly leveraged by Minecraft's standard rendering pipeline. Instead, the card's rasterization performance, measured by its pixel rate of 80.64 GPixel/s and texture rate of 201.6 GTexel/s, determines the outcome. These specifications explain the observed frame rates: the card can easily handle 1080p and 1440p, but the 4K Ultra preset demands more pixel throughput than the 48 ROPs can deliver, resulting in the lowest measured average of 46 FPS.
Resolution Scaling
The measured FPS data reveals a clear pattern of scaling from 1080p to 4K that points to the GPU as the primary bottleneck. At High settings, the average FPS decreases from 223 at 1920x1080 to 141 at 2560x1440 (a 37% drop), and then to 74 at 3840x2160 (a 48% drop from 1440p). This steep decline at 4K is characteristic of a GPU that is being pushed to its limits, as the pixel count quadruples from 1080p to 4K while the frame rate only drops by 67%.
The scaling behavior across all settings confirms this analysis. On Low settings, the average FPS goes from 355 at 1080p to 224 at 1440p (a 37% drop) and then to 117 at 4K (a 48% drop from 1440p). The consistent percentage drops between resolution steps indicate that the GPU's fill rate and memory bandwidth are the limiting factors, rather than the CPU. If the CPU were the bottleneck, we would expect to see smaller percentage drops at higher resolutions, as the GPU would have more time to render each frame.
The Medium setting provides the most complete data, with min and max FPS recorded at all resolutions. At 1920x1080, the range is 239 to 323 FPS with an average of 281; at 2560x1440, the range is 151 to 204 FPS with an average of 177; and at 3840x2160, the range is 79 to 107 FPS with an average of 93. The narrowing of the FPS range at higher resolutions suggests that the GPU is becoming more consistently saturated, reducing the variance that comes from scene complexity. This is typical of a system where the GPU is the constraining component, as the CPU has ample headroom to feed frames at lower resolutions.
Measured FPS Breakdown
At 1920x1080, the system delivers exceptional performance across all settings. The Low preset achieves an average of 355 FPS, Medium averages 281 FPS (with a range of 239 to 323), High averages 223 FPS, and Ultra averages 139 FPS. These numbers indicate that the RTX 2060 is far from being a limiting factor at this resolution, as even the Ultra preset maintains an average well above 120 FPS, making it suitable for high-refresh-rate displays.
Moving to 2560x1440, performance remains strong but shows the expected decline. The Low preset averages 224 FPS, Medium averages 177 FPS (with a range of 151 to 204), High averages 141 FPS, and Ultra drops to 88 FPS. The Ultra preset still provides a playable experience, but the average FPS has fallen below the 100 FPS threshold that many users consider ideal for smooth gameplay. The Medium preset offers the best balance, with an average of 177 FPS and a minimum of 151 FPS, ensuring consistent frame times.
At 3840x2160, the GPU becomes the clear bottleneck. The Low preset averages 117 FPS, which is still playable, but the Medium preset averages 93 FPS (with a range of 79 to 107), and High drops to 74 FPS. The Ultra preset averages just 46 FPS, which is the only setting where the system falls below the 60 FPS playability standard. This data shows that 4K gaming is possible with this combo, but only at Low or Medium settings, and even then, the minimum FPS values suggest occasional dips that could be noticeable.
CPU Role
The Intel Core i5-11400F plays a supporting role in Minecraft's performance, providing enough single-thread and multi-thread capability to avoid bottlenecking the GPU at most settings. With 6 cores and 12 threads running at a base clock of 2.60 GHz and a boost clock of 4.40 GHz, the CPU delivers a 3dmark_single_thread score of 868 and a 3dmark_max_threads score of 5652. These scores place the CPU at the 71st percentile of all CPUs, indicating strong overall performance.
The CPU's impact is most visible at 1080p Low, where the average FPS of 355 is likely limited by the CPU's single-thread performance rather than the GPU. The game's primary thread handles most of the simulation and world-generation logic, and the i5-11400F's boost clock of 4.40 GHz is sufficient to sustain high frame rates. However, the CPU's 12 MB of shared L3 cache and DDR4 memory support with 51.2 GB/s of bandwidth are adequate for the game's requirements, as evidenced by the fact that performance scales smoothly with resolution.
The Cinebench R23 scores of 14340 multi-core and 2024 single-core reinforce this picture. The CPU is capable of maintaining high frame rates even at 1080p, but as the resolution increases, the GPU's workload grows and the CPU's contribution becomes less significant. This is why the frame rate drops are so consistent across resolutions: the CPU is not the limiting factor at 1440p or 4K, where the RTX 2060's pixel throughput and memory bandwidth dictate the results.
Settings Recommendations
For users with a 1920x1080 display, the Ultra preset is the recommended choice, as it provides an average of 139 FPS, which is well above the 60 FPS standard and sufficient for most high-refresh-rate monitors. The performance headroom at this resolution means that users can prioritize visual quality without sacrificing smoothness, and the 139 FPS average leaves room for occasional dips without becoming noticeable.
At 2560x1440, the High preset offers the best experience, with an average of 141 FPS. While the Ultra preset averages 88 FPS and is still playable, the High preset provides a 60% performance uplift while likely delivering visually similar results in most scenes. The Medium preset is also viable, with an average of 177 FPS, but the visual quality trade-off may not be worth the extra frame rate unless the user has a very high refresh rate display.
For 3840x2160 displays, the data suggests that Medium is the optimal setting, with an average of 93 FPS and a minimum of 79 FPS. This is the only 4K setting that comfortably maintains 60 FPS with a reasonable margin, and the min FPS of 79 ensures that even demanding scenes will not drop below the playability threshold. The Low preset averages 117 FPS and is also viable, but the Medium preset offers a better balance of visual fidelity and performance. The High and Ultra presets should be avoided at 4K, as their averages of 74 and 46 FPS respectively do not provide a consistently smooth experience.
Hardware Specifications
Intel Core i5-11400F
NVIDIA GeForce RTX 2060
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-11400F + NVIDIA GeForce RTX 2060 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 117.0 |
| 3840x2160 | Medium | 93.0 |
| 3840x2160 | High | 74.0 |
| 3840x2160 | Ultra | 46.0 |
| 2560x1440 | Low | 224.0 |
| 2560x1440 | Medium | 177.0 |
| 2560x1440 | High | 141.0 |
| 2560x1440 | Ultra | 88.0 |
| 1920x1080 | Low | 355.0 |
| 1920x1080 | Medium | 281.0 |
| 1920x1080 | High | 223.0 |
| 1920x1080 | Ultra | 139.0 |
Minecraft with ii5-11400F + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with RTX 2060 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with ii5-11400F + RTX 2060
Explore FPS benchmarks for other games using this same hardware combination.