Minecraft

Minecraft

AVERAGE FPS
180
excellent

This combination delivers exceptional performance with an average of 180 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 51 81 102 129
1440p QHD 97 155 195 247
1080p Full HD 153 246 309 391

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 129
3840x2160 Medium 102
3840x2160 High 81
3840x2160 Ultra 51
2560x1440 Low 247
2560x1440 Medium 195
2560x1440 High 155
2560x1440 Ultra 97
1920x1080 Low 391
1920x1080 Medium 309
1920x1080 High 246
1920x1080 Ultra 153

Minecraft with Intel Core i5-11400F + AMD Radeon RX 7600, In-Depth Analysis

Minecraft presents an unusual performance profile for the Intel Core i5-11400F and AMD Radeon RX 7600 combination, with results indicating that the CPU is the primary bottleneck at lower resolutions while the GPU becomes more relevant at 4K. The data shows a system capable of extreme frame rates, but the optimal settings depend heavily on the target display resolution and the user's preference for visual fidelity versus raw speed.

Settings Recommendations

The measured frame rates reveal a clear hierarchy where the Medium preset offers the most balanced experience across all resolutions, but the ideal choice depends on the target resolution. At 1920x1080, the data shows that even the Ultra preset delivers 153 average FPS, which is far beyond the refresh rate of most monitors, while the Low preset reaches 391 average FPS. However, Medium at 1080p provides 309 average FPS with a minimum of 263 FPS, offering a substantial improvement in visual quality over Low while maintaining frame times that are effectively imperceptible from the fastest settings. The 1080p Medium setting is the recommended sweet spot for competitive play, as it sacrifices only 82 FPS compared to Low but delivers significantly better rendering quality, and the 263 FPS minimum ensures no perceptible stutter.

For 2560x1440, the analysis shifts because the Ultra preset drops to 97 average FPS, which is still playable but begins to approach the threshold where frame pacing becomes noticeable on high-refresh displays. The High preset at 1440p delivers 155 average FPS, which represents the best combination of visual fidelity and performance headroom, as it is 60 FPS faster than Ultra while maintaining the full rendering quality that Minecraft's Java edition lighting and shadow systems benefit from. The Medium preset at 1440p achieves 195 average FPS with a minimum of 166 FPS, making it the safer choice for users with 144Hz monitors who want to guarantee no drops below the refresh rate, but High is recommended for those with G-Sync or FreeSync displays that can smooth out the minor variance.

The 3840x2160 results show a different character, where the Ultra preset falls to 51 average FPS, which is below the 60 FPS threshold for smooth gameplay and indicates the GPU is now the limiting factor. The High preset at 4K produces 81 average FPS, which is the recommended setting for 4K gaming, as it maintains a comfortable margin above 60 FPS while delivering nearly all of the visual enhancements that Minecraft offers. The Medium preset at 4K provides 102 average FPS with a minimum of 87 FPS, which is the best choice for players with 4K 120Hz displays who prioritize frame rate over the highest shadow quality and draw distances, but the data shows that High is the most balanced option for the majority of 4K users, as the jump from Medium to High costs only 21 FPS while adding considerable visual depth.

FAQ

Q: What is the best settings preset for a 144Hz monitor at 1440p?

A: The Medium preset at 2560x1440 delivers 195 average FPS with a minimum of 166 FPS, which ensures the frame rate never dips below the 144Hz refresh rate, making it the safest choice. The High preset reaches 155 average FPS, which is also sufficient but has no recorded minimum FPS to confirm stability.

Q: Why does the Ultra preset perform so much worse than High at every resolution?

A: The data shows a consistent performance gap where Ultra is roughly 38% slower than High at 1080p (153 vs 246 FPS), 37% slower at 1440p (97 vs 155 FPS), and 37% slower at 4K (51 vs 81 FPS). This indicates that Ultra enables resource-intensive effects that disproportionately tax the GPU, particularly at higher resolutions where the RX 7600's 8 GB VRAM and 128-bit memory bus become constrained.

Q: Can this system run Minecraft at 4K with high settings?

A: Yes, the measured data shows 81 average FPS at 3840x2160 with High settings, which is playable on 60Hz and even 75Hz displays. The frame rate is not high enough for 120Hz 4K monitors, but the High preset provides a smooth experience for standard 4K displays.

Q: Is this CPU or GPU bottlenecked in Minecraft?

A: The evidence points to a CPU bottleneck at lower resolutions and a GPU bottleneck at 4K. At 1080p, the frame rate scales dramatically from 153 FPS at Ultra to 391 FPS at Low, indicating the CPU is capable of feeding the GPU much faster. At 4K, the gap narrows considerably (51 to 129 FPS), suggesting the GPU's rendering workload is limiting performance.

Q: How does the RX 7600 compare to its nearest rivals in synthetic benchmarks?

A: The RX 7600 has an average benchmark score of 15171, which is 0.2% lower than the NVIDIA GeForce RTX 3050 OEM (15199) and 0.7% lower than the AMD Radeon 680M (15270). It is 0.6% higher than the AMD Radeon Pro 560X (15082) and 0.7% higher than the NVIDIA GeForce GTX 660 Ti (15063).

Q: What is the expected frame rate variance at Medium settings?

A: The Medium preset is the only setting with recorded minimum and maximum FPS values, showing strong consistency. At 1080p, the range is 263-356 FPS around a 309 average; at 1440p, it is 166-225 FPS around a 195 average; and at 4K, it is 87-117 FPS around a 102 average, indicating stable frame pacing across resolutions.

GPU Role

The AMD Radeon RX 7600 plays a crucial role in Minecraft's performance, particularly at higher resolutions and settings, with its memory configuration and clock speeds directly influencing the measured results. The GPU features 8 GB of GDDR6 memory on a 128-bit bus with 288.0 GB/s of bandwidth, which is sufficient for Minecraft's blocky textures at 1080p and 1440p but becomes a limiting factor at 4K with Ultra settings, where the 51 average FPS suggests the VRAM capacity or bandwidth is being saturated. The GPU's boost clock of 2655 MHz and game clock of 2250 MHz provide substantial compute throughput, with 21.75 TFLOPS of FP32 performance, which explains why the card can push 391 FPS at 1080p Low without breaking a sweat.

The RX 7600's 2048 shading units and 64 ROPs are well-suited to Minecraft's relatively simple geometry, but the game's lack of modern rendering features means that the GPU's ray tracing cores (32 RT cores) go largely unused, as Minecraft does not require the DirectX 12 Ultimate features that the card supports. The GPU's position in the benchmark hierarchy is notable: it achieves a percentile of 57 against all GPUs and has an average benchmark score of 15171, placing it in the mid-range tier. This is corroborated by the measured FPS data, which shows that the GPU is capable of over 100 FPS at 4K Medium but falls to 51 FPS at 4K Ultra, indicating that the card's 8 GB frame buffer and 128-bit memory interface are the primary constraints when pushing high-resolution textures and advanced shading.

The comparison to nearest rivals shows the RX 7600 is essentially tied with the RTX 3050 OEM (0.2% slower) and the Radeon 680M (0.7% slower), but the measured Minecraft results demonstrate that the card's real-world performance in this specific title is strong, as it maintains playable frame rates at 4K High where many mid-range cards would struggle. The GPU's 165 W TDP and dual-slot design suggest it is a mainstream part, but the data shows it handles Minecraft's demands with headroom to spare, except in the most demanding 4K Ultra scenario where the frame rate dips below 60 FPS.

How This Combo Ranks

This specific combination of Intel Core i5-11400F and AMD Radeon RX 7600 ranks 2494 out of 3710 tested combos for Minecraft, placing it in the 33rd percentile of all system configurations. This ranking is surprisingly low given the measured frame rates, which suggests that many other combinations in the database achieve even higher performance, likely due to newer CPUs with higher single-thread performance or GPUs with more VRAM for 4K Ultra settings. The CPU's percentile of 71 against all CPUs indicates it is a solid mid-range processor, but in Minecraft's single-thread-bound engine, the 11400F's 2.60 GHz base clock and 4.40 GHz boost clock may not be sufficient to compete with newer architectures that have higher IPC.

The combo's rank of 2494 out of 3710 means that 1216 combinations performed worse, but a significant majority (67%) of tested systems achieved better Minecraft performance. This is likely because Minecraft's Java edition is notoriously CPU-sensitive, and the 11400F's Rocket Lake architecture, while capable, lags behind AMD's Ryzen 5000 and Intel's 12th Gen parts in single-threaded workloads. The GPU's percentile of 57 against all GPUs is more respectable, and the measured FPS data shows that the RX 7600 is rarely the bottleneck, except at 4K Ultra where the 51 FPS result drags down the overall ranking.

The nearest CPU rivals provide context for the 11400F's performance: it is 0.3% faster than the AMD EPYC 7H12, 0.6% faster than the Intel Core Ultra 7 164U, but 0.4% slower than the Intel Core i5-12450H and 0.6% slower than the AMD Ryzen 3 PRO 8300G. These tiny deltas indicate that the 11400F is well-matched to its peers, yet the combo rank suggests that pairing this CPU with a higher-end GPU would not yield proportional improvements in Minecraft, as the CPU's single-thread performance becomes the limiting factor at frame rates above 200 FPS. The data implies that users seeking higher rankings should consider a CPU with stronger single-core performance, as the GPU is already delivering near its maximum potential in most scenarios.

Resolution Scaling

The measured FPS data reveals a clear pattern of diminishing returns as resolution increases, with the most dramatic scaling occurring at Low settings, where the frame rate drops from 391 FPS at 1080p to 247 FPS at 1440p (a 37% reduction) and then to 129 FPS at 4K (a 48% reduction from 1440p). This steep decline indicates that the GPU is becoming increasingly burdened at higher resolutions, but the absolute values remain high enough to suggest that the CPU is still contributing significantly to the bottleneck at 1080p Low, where the 391 FPS result is likely near the CPU's maximum thread dispatch rate. In contrast, the Ultra settings show a more moderate scaling pattern: 153 FPS at 1080p, 97 FPS at 1440p (37% drop), and 51 FPS at 4K (47% drop), which is consistent with the GPU becoming the primary constraint as the pixel count quadruples.

The resolution scaling behavior provides insight into the limiting component. At 1080p, the difference between Low (391 FPS) and Ultra (153 FPS) is 238 FPS, which is a massive gap that suggests the CPU is capable of pushing far more frames than the GPU can render when settings are low. This is a classic CPU-bound scenario where the i5-11400F's six cores and 12 threads are feeding the RX 7600 as fast as possible, but the GPU's rendering pipeline cannot keep up with the CPU's frame generation at Ultra settings. As resolution increases to 1440p, the gap narrows to 150 FPS (247 vs 97), and at 4K it narrows further to 78 FPS (129 vs 51), indicating that the GPU's workload is growing faster than the CPU's, gradually shifting the bottleneck from the processor to the graphics card.

The Medium settings provide the clearest evidence of this transition, as they include minimum and maximum FPS values. At 1080p Medium, the range is 263-356 FPS, which shows the CPU is still capable of sustaining high frame rates even during demanding scenes. At 1440p Medium, the range drops to 166-225 FPS, and at 4K Medium it falls to 87-117 FPS, with the minimum FPS at 4K being 87, which is close to the 102 average. This pattern indicates that at 4K, the GPU is operating near its limits, and the frame rate is increasingly determined by the RX 7600's fill rate and memory bandwidth rather than the CPU's ability to issue draw calls. The data suggests that for 1080p and 1440p gaming, the i5-11400F is the limiting factor, while the RX 7600 becomes the bottleneck only at 4K with higher settings.

Measured FPS Breakdown

At 1920x1080, the Intel Core i5-11400F and AMD Radeon RX 7600 combination delivers exceptional performance across all settings, with the data showing a clear progression from 391 average FPS at Low to 309 average FPS at Medium (with a minimum of 263 and maximum of 356) to 246 average FPS at High and finally 153 average FPS at Ultra. The 1080p results demonstrate that this system is vastly overqualified for standard 1080p displays, as even the Ultra preset exceeds 144 FPS, making it suitable for the highest refresh rate monitors available. The gap between Low and Ultra of 238 FPS highlights the CPU's ability to generate frames at an extraordinary rate when the GPU's workload is minimal, but the drop from High to Ultra of 93 FPS indicates that the Ultra preset introduces significant rendering overhead that taxes the RX 7600.

Moving to 2560x1440, the measured FPS shows a proportional decrease, with Low achieving 247 average FPS, Medium reaching 195 average FPS (minimum 166, maximum 225), High delivering 155 average FPS, and Ultra falling to 97 average FPS. The 1440p results confirm that this combination is still capable of driving high-refresh WQHD displays, as High and Medium both exceed 144 FPS, while Ultra remains above 90 FPS for smooth gameplay. The scaling from 1080p to 1440p shows an average reduction of approximately 37-40% across settings, which is slightly less than the theoretical 44% pixel count increase, indicating that the system is still partially CPU-bound at 1440p, as the CPU's frame generation rate is not fully saturated.

At 3840x2160, the data reveals the system's limits, with Low producing 129 average FPS, Medium reaching 102 average FPS (minimum 87, maximum 117), High achieving 81 average FPS, and Ultra dropping to 51 average FPS. The 4K results show a more dramatic scaling pattern, where the drop from Low to Ultra is 78 FPS, and the Medium preset's minimum of 87 FPS indicates that even the mid-range setting can experience noticeable frame dips. The 4K Ultra result of 51 FPS is the only measured scenario that falls below the 60 FPS threshold, confirming that this combination is not suitable for 4K Ultra gaming, but it remains capable of delivering a playable experience at 4K High with 81 FPS, which is sufficient for 60Hz displays. The data overall shows a system that excels at 1080p and 1440p with any settings, and at 4K with Medium or High settings, but cannot handle 4K Ultra without compromising frame rate.

Hardware Specifications

Intel Core i5-11400F

Cores / Threads 6 / 12
Base Clock 2600 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1200
View Full CPU Details →

AMD Radeon RX 7600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2655 MHz MHz
TDP 165 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-11400F + AMD Radeon RX 7600 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 129.0
3840x2160 Medium 102.0
3840x2160 High 81.0
3840x2160 Ultra 51.0
2560x1440 Low 247.0
2560x1440 Medium 195.0
2560x1440 High 155.0
2560x1440 Ultra 97.0
1920x1080 Low 391.0
1920x1080 Medium 309.0
1920x1080 High 246.0
1920x1080 Ultra 153.0

Minecraft with ii5-11400F + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RX 7600 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with ii5-11400F + RX 7600

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