Minecraft
This combination delivers exceptional performance with an average of 329 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 127 | 204 | 257 | 324 |
| 1440p QHD | 244 | 347 | 377 | 410 |
| 1080p Full HD | 337 | 404 | 439 | 478 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i5-10400F + NVIDIA GeForce RTX 5090 D, In-Depth Analysis
Minecraft places unusual demands on a system, and the pairing of an Intel Core i5-10400F with an NVIDIA GeForce RTX 5090 D creates a distinctive performance profile. The data shows a combo that delivers exceptionally high frame rates across all tested resolutions, though the gap between settings reveals where the processor begins to limit the graphics card’s potential. This analysis breaks down the measured results for this specific configuration, using only the provided benchmark data.
How This Combo Ranks
The Intel Core i5-10400F and NVIDIA GeForce RTX 5090 D combination holds the 138th position out of 1,176 tested combos for Minecraft. That places this pairing in the top 11.7% of all configurations in the database, a strong showing for a game that is often more dependent on single-threaded CPU performance than on raw GPU throughput. The ranking reflects the measured FPS across all settings and resolutions, and the data confirms that this system delivers playable-to-excellent performance even at the most demanding presets.
To contextualize the CPU’s contribution, the i5-10400F sits at the 68th percentile against all CPUs in the database, with an average benchmark score of 14,185. Its nearest rivals include the Intel Xeon 6756E (average score 14,163, a delta of +0.2%), the Intel Core 7 160UL (14,232, delta -0.3%), the AMD EPYC 7552 (14,115, delta +0.5%), and the AMD Ryzen 3 7320C (14,277, delta -0.6%). These deltas are all within a single percentage point, indicating that the i5-10400F performs right in line with its immediate peers in general compute benchmarks. None of these rivals are gaming-specific parts, which underscores that raw CPU benchmark scores are only a partial predictor of Minecraft performance.
On the GPU side, the RTX 5090 D ranks at the 92nd percentile against all GPUs, with an average benchmark score of 77,712. Its nearest rivals are the AMD Radeon RX 6650M XT (76,904, delta +1.1%), the AMD Radeon RX 6850M XT (78,940, delta -1.6%), the NVIDIA Tesla P100 PCIe 12 GB (79,396, delta -2.1%), and the NVIDIA Tesla P100 PCIe 16 GB (79,605, delta -2.4%). The RTX 5090 D is within roughly 2% of these competitors in aggregate GPU benchmarks, though the card’s architecture and memory configuration are far more advanced than those older parts. The 92nd percentile ranking confirms that this is a top-tier GPU, but the combo’s 138th overall rank suggests that the CPU holds back the full potential of the graphics card in Minecraft specifically.
The discrepancy between the GPU’s high percentile (92) and the combo’s lower rank (138 out of 1,176) is telling. In a game like Minecraft, where world generation and game logic often run on a few threads, the i5-10400F’s six cores and twelve threads may not be the bottleneck, but its single-thread performance could be. The data shows that even with a GPU as powerful as the RTX 5090 D, the combo cannot reach the absolute top of the rankings, which are likely occupied by configurations with newer, higher-clocked CPUs.
FAQ
Q: What is the combo’s overall rank for Minecraft, and how many combos are compared?
A: The Intel Core i5-10400F with NVIDIA GeForce RTX 5090 D ranks 138th out of 1,176 tested combos for Minecraft. This places it in the top 11.7% of all configurations in the database.
Q: How does the CPU compare to its nearest rivals in average benchmark score?
A: The i5-10400F has an average benchmark score of 14,185, which is 0.2% higher than the Intel Xeon 6756E (14,163), 0.3% lower than the Intel Core 7 160UL (14,232), 0.5% higher than the AMD EPYC 7552 (14,115), and 0.6% lower than the AMD Ryzen 3 7320C (14,277). All rivals are within 0.6% of the i5-10400F.
Q: What is the GPU’s percentile ranking, and what are its nearest rivals?
A: The RTX 5090 D is at the 92nd percentile against all GPUs, with an average benchmark score of 77,712. Its nearest rivals include the AMD Radeon RX 6650M XT (76,904, delta +1.1%), AMD Radeon RX 6850M XT (78,940, delta -1.6%), NVIDIA Tesla P100 PCIe 12 GB (79,396, delta -2.1%), and NVIDIA Tesla P100 PCIe 16 GB (79,605, delta -2.4%).
Q: What is the highest average FPS recorded for this combo, and at which settings?
A: The highest average FPS is 478, achieved at 1920x1080 with Low settings. The next highest is 439 at 1080p Medium, followed by 410 at 1440p Low.
Q: How much does the Ultra preset reduce performance compared to Low at 4K?
A: At 3840x2160, the Low preset delivers an average of 324 FPS, while Ultra drops to 127 FPS. This represents a 60.8% reduction in average FPS when moving from Low to Ultra at 4K.
Q: Is the data measured or estimated?
A: The data is explicitly marked as measured, not simulated or extrapolated. This lends confidence to the FPS figures and the ranking derived from them.
Settings Recommendations
The measured FPS data for this combo reveals a clear hierarchy across settings, and the optimal choice depends on the user’s resolution and refresh rate. At 1920x1080, even the Ultra preset delivers an average of 337 FPS, which exceeds the refresh rate of virtually all mainstream monitors. The Low preset reaches 478 FPS, Medium hits 439 FPS, and High produces 404 FPS. For 1080p users with high-refresh displays (240Hz or higher), the Medium preset at 439 FPS offers a strong balance, though High at 404 FPS is nearly as smooth and likely provides better visual fidelity. The Ultra preset at 337 FPS still provides an excellent experience and is a viable choice for those prioritizing image quality over raw headroom.
At 2560x1440, the pattern shifts. The Low preset averages 410 FPS, Medium 377 FPS, High 347 FPS, and Ultra 244 FPS. All four settings remain above 240 FPS, meaning that even Ultra is playable on 240Hz monitors, though the 244 FPS average leaves less margin for dips. The Medium preset at 377 FPS is arguably the sweet spot for 1440p, as it provides a substantial visual upgrade over Low while retaining enough performance for very high refresh rates. High at 347 FPS is also a strong candidate, and the data does not show min FPS values for High, which makes it harder to assess frame pacing. Ultra at 244 FPS is the most demanding option and is best reserved for users with 144Hz or 165Hz displays who want maximum fidelity.
At 3840x2160, the choices become more constrained. Low averages 324 FPS, Medium 257 FPS (with min 218 and max 295), High 204 FPS, and Ultra 127 FPS. For 4K gaming, the Low preset at 324 FPS is overkill for most displays, but the Medium preset at 257 FPS offers a better visual experience while still comfortably exceeding 240Hz monitors. The High preset at 204 FPS is suitable for 144Hz or 165Hz displays, delivering a smooth experience with higher fidelity. The Ultra preset at 127 FPS is the only setting that drops below 200 FPS, and it remains playable on 120Hz displays, though users targeting 144Hz may notice occasional frame drops.
The best overall experience per the measured rows is the Medium preset at 2560x1440, which delivers 377 FPS average with a minimum of 320 FPS and maximum of 433 FPS. This combination offers high visual quality, a frame rate that exceeds all but the most extreme refresh rates, and a min FPS that remains well above 300, ensuring consistent smoothness. For 4K users, the Medium preset at 257 FPS is the recommended choice, as it provides a 26.7% performance uplift over High while maintaining a minimum of 218 FPS. The Ultra preset should be avoided unless visual fidelity is the sole priority, as the 127 FPS average at 4K is a significant drop from the 204 FPS of High.
Measured FPS Breakdown
The measured FPS data for this combo spans three resolutions and four settings, providing a comprehensive view of performance. At 1920x1080, the Low preset achieves an average of 478 FPS. The Medium preset averages 439 FPS, with a minimum of 373 FPS and a maximum of 505 FPS. High settings produce 404 FPS average, while Ultra drops to 337 FPS. The progression from Low to Ultra at 1080p shows a 141 FPS difference, or a 29.5% reduction from the peak.
At 2560x1440, the Low preset averages 410 FPS, which is 68 FPS lower than the equivalent 1080p setting. Medium averages 377 FPS, with a minimum of 320 FPS and maximum of 433 FPS. High settings deliver 347 FPS average, and Ultra falls to 244 FPS. The gap between Low and Ultra at 1440p is 166 FPS, a 40.5% reduction. Notably, the 1440p Medium minimum of 320 FPS is still higher than the 1080p Ultra average of 337 FPS, illustrating the headroom available at lower settings.
At 3840x2160, the Low preset averages 324 FPS. Medium averages 257 FPS, with a minimum of 218 FPS and maximum of 295 FPS. High settings produce 204 FPS average, and Ultra drops sharply to 127 FPS. The difference between Low and Ultra at 4K is 197 FPS, a 60.8% reduction. The Medium preset’s minimum of 218 FPS is particularly notable, as it indicates that even in the most demanding moments, the system maintains a frame rate above 200 FPS at 4K.
The data also shows that the gap between Medium and High is consistent across resolutions. At 1080p, Medium (439 FPS) is 8.7% faster than High (404 FPS). At 1440p, Medium (377 FPS) is 8.6% faster than High (347 FPS). At 4K, Medium (257 FPS) is 26.0% faster than High (204 FPS). This widening gap at 4K suggests that the Ultra preset’s additional effects (which likely include more demanding shading or draw distances) disproportionately tax the GPU at higher resolutions.
The Ultra preset shows the most dramatic scaling. From 1080p (337 FPS) to 1440p (244 FPS) is a 27.6% drop, and from 1440p to 4K (127 FPS) is a 48.0% drop. In contrast, the Low preset drops from 478 FPS at 1080p to 410 FPS at 1440p (a 14.2% reduction) and then to 324 FPS at 4K (a 21.0% reduction from 1440p). This indicates that the Low preset is less sensitive to resolution scaling, likely because it is more CPU-bound.
Resolution Scaling
The FPS drop from 1080p to 4K varies significantly by settings, and this variation reveals the limiting component. At Low settings, the average FPS goes from 478 at 1080p to 410 at 1440p and 324 at 4K. The total drop from 1080p to 4K is 154 FPS, or a 32.2% reduction. This relatively modest decline suggests that at Low settings, the CPU is the primary constraint, as the GPU has ample headroom to render even 4K frames quickly.
At Medium settings, the average FPS goes from 439 at 1080p to 377 at 1440p and 257 at 4K. The total drop is 182 FPS, or 41.5% reduction. The minimum FPS at Medium also scales: 373 at 1080p, 320 at 1440p, and 218 at 4K. The min FPS values show a similar proportional decline, indicating consistent performance without sudden spikes in frame time variance.
At High settings, the average FPS goes from 404 at 1080p to 347 at 1440p and 204 at 4K. This represents a 49.5% reduction from 1080p to 4K, a larger drop than Low or Medium. The increasing resolution penalty at High settings suggests that the GPU is becoming more of a factor, though the CPU still plays a role.
At Ultra settings, the average FPS goes from 337 at 1080p to 244 at 1440p and 127 at 4K. The total drop is 210 FPS, or 62.3% reduction. This is the steepest scaling curve in the dataset, indicating that Ultra settings are heavily GPU-bound. The 4K Ultra result of 127 FPS is less than one-third of the 1080p Low result of 478 FPS, highlighting how both settings and resolution compound to stress the GPU.
The scaling pattern points to a system where the i5-10400F is the limiting factor at low settings and lower resolutions. At 1080p Low, the GPU could theoretically render far more frames, but the CPU’s single-thread performance (as indicated by its 3DMark single-thread score of 688 and PassMark single-thread score of 2,541) limits the frame rate to 478 FPS. As settings increase to Ultra and resolution rises to 4K, the RTX 5090 D’s workload becomes more demanding, and the GPU gradually becomes the primary constraint. The 4K Ultra result of 127 FPS is consistent with a GPU that is being fully utilized, while the 1080p Low result of 478 FPS is more indicative of a CPU ceiling.
CPU Role
The Intel Core i5-10400F is a six-core, twelve-thread processor based on the Comet Lake architecture, built on a 14 nm process. Its base clock is 2.90 GHz with a boost clock of 4.30 GHz, and it has 12 MB of shared L3 cache, with 64 KB L1 and 256 KB L2 per core. The CPU supports dual-channel DDR4 memory with a bandwidth of 42.7 GB/s, and it connects via PCIe Gen 3 with 16 lanes. The processor’s TDP is 65 W, and it sits at the 68th percentile against all CPUs in the database.
In Minecraft, the CPU’s role is substantial. The game’s world generation, entity updates, and redstone logic are largely single-threaded, which places a premium on single-core performance. The i5-10400F’s 3DMark single-thread score of 688 and Cinebench R23 single-core score of 1,451 are modest by modern standards, and the PassMark single-thread score of 2,541 confirms that this is not a top-tier part for single-threaded workloads. The data shows that at 1080p Low, the combo reaches 478 FPS, which is likely near the CPU’s maximum achievable frame rate in Minecraft, regardless of the GPU’s capabilities.
The CPU’s multi-threaded performance is stronger. Cinebench R23 multi-core score of 10,283, Geekbench multi-core score of 6,257, and PassMark multi-thread score of 12,115 indicate that the six cores and twelve threads are well-utilized in threaded workloads. However, Minecraft does not scale perfectly across cores, so the multi-threaded strength may only partially offset the single-thread limitations. The 3DMark scores show a progression from 688 (single-thread) to 1,350 (2 threads), 2,560 (4 threads), 3,929 (8 threads), and 4,735 (max threads), which demonstrates good scaling up to eight threads but diminishing returns beyond that.
The CPU’s average benchmark score of 14,185 places it just above the Intel Xeon 6756E (14,163) and AMD EPYC 7552 (14,115), but below the Intel Core 7 160UL (14,232) and AMD Ryzen 3 7320C (14,277). These rival deltas are tiny, but they illustrate that the i5-10400F is squarely in the middle of its immediate performance class. The fact that the combo ranks 138th out of 1,176, despite the GPU’s 92nd percentile standing, strongly suggests that the CPU is the bottleneck in many of the measured scenarios.
The GPU’s specifications also matter. The RTX 5090 D has 21,760 shading units, 680 TMUs, and 176 ROPs, with 170 RT cores and 680 tensor cores. Its 32 GB of GDDR7 memory runs on a 512-bit bus with a bandwidth of 1.79 TB/s. The card’s boost clock is 2,407 MHz, and it delivers 104.8 TFLOPS of FP32 performance. These are exceptional specs, but in Minecraft, the GPU is often underutilized at lower settings. The measured FPS data supports this: at 1080p Low, the system produces 478 FPS, but at 4K Ultra, it produces 127 FPS. The difference is entirely due to the GPU’s workload increasing with resolution and settings, while the CPU’s frame generation limit remains relatively constant.
In summary, the i5-10400F provides adequate multi-threaded performance but lacks the single-thread punch needed to fully saturate the RTX 5090 D in Minecraft at lower settings. The combo’s 138th rank reflects this imbalance, as the GPU’s potential is capped by the CPU’s architecture and clock speed. For users with this configuration, the best results will come from increasing resolution and settings to shift the bottleneck toward the GPU, which is precisely what the measured FPS data shows: the highest settings deliver the most balanced utilization of both components.
Hardware Specifications
Intel Core i5-10400F
NVIDIA GeForce RTX 5090 D
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-10400F + NVIDIA GeForce RTX 5090 D in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 324.0 |
| 3840x2160 | Medium | 257.0 |
| 3840x2160 | High | 204.0 |
| 3840x2160 | Ultra | 127.0 |
| 2560x1440 | Low | 410.0 |
| 2560x1440 | Medium | 377.0 |
| 2560x1440 | High | 347.0 |
| 2560x1440 | Ultra | 244.0 |
| 1920x1080 | Low | 478.0 |
| 1920x1080 | Medium | 439.0 |
| 1920x1080 | High | 404.0 |
| 1920x1080 | Ultra | 337.0 |
Minecraft with ii5-10400F + Other GPUs
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Minecraft with RTX 5090 D + Other CPUs
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