Minecraft
This combination delivers exceptional performance with an average of 138 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 39 | 62 | 78 | 99 |
| 1440p QHD | 74 | 119 | 150 | 189 |
| 1080p Full HD | 118 | 188 | 237 | 299 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with Intel Core i5-10400F + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis
# Minecraft with Intel Core i5-10400F + NVIDIA GeForce GTX 1660 Ti
This combination of a 6-core Intel Core i5-10400F and a 6 GB NVIDIA GeForce GTX 1660 Ti produces a wide spread of frame rates across Minecraft's four preset tiers, ranging from 39 FPS at 4K Ultra to 299 FPS at 1080p Low. The measured data shows a system that is clearly capable of smooth gameplay at most settings, but the Ultra preset pushes the GPU hard enough that 4K becomes borderline unplayable while 1080p remains fluid.
Settings Recommendations
The measured FPS rows reveal a clear hierarchy across the four available presets — Low, Medium, High, and Ultra — at each of the three tested resolutions. At 1920x1080, the average frame rates are 299 FPS (Low), 237 FPS (Medium), 188 FPS (High), and 118 FPS (Ultra). All four presets exceed the 60 FPS threshold commonly associated with smooth gameplay, so even the most demanding setting at this resolution is viable. The Medium preset delivers a 49 FPS advantage over High while only stepping down one quality tier, making it the most efficient choice for high-refresh-rate displays.
At 2560x1440, the averages are 189 FPS (Low), 150 FPS (Medium), 119 FPS (High), and 74 FPS (Ultra). The jump from High to Ultra costs 45 FPS — a 38% reduction — which is a steep price for the marginal visual gains of the Ultra preset. Medium at 1440p still produces 150 FPS, which is 31 FPS ahead of High and more than double the 74 FPS of Ultra. For players targeting 144 Hz monitors, Medium is the only preset that comes close to saturating that refresh rate, while High remains comfortably above 100 FPS.
At 3840x2160, the averages drop to 99 FPS (Low), 78 FPS (Medium), 62 FPS (High), and 39 FPS (Ultra). The Ultra preset falls below the 60 FPS playability threshold, making it unsuitable for 4K. High manages a 62 FPS average, which is just above 60 FPS but leaves little headroom for demanding scenes. Medium at 78 FPS offers a more comfortable margin while still delivering a quality tier above Low. The data suggests that Medium is the best overall compromise at 4K, as it provides a 16 FPS improvement over High and a 39 FPS improvement over Ultra.
Across all resolutions, the Medium preset consistently offers the best balance between visual quality and frame rate. The measured min FPS values — 201 FPS at 1080p, 127 FPS at 1440p, and 66 FPS at 4K — all remain above their respective playability thresholds, indicating stable performance without severe dips. Ultra, by contrast, shows no min FPS data in the measured rows, which suggests the frame pacing may be less consistent at that setting.
FAQ
Q: Can this combination run Minecraft at 4K with playable frame rates?
A: Yes, but only at lower presets. The measured data shows 99 FPS at 4K Low and 78 FPS at 4K Medium, both above the 60 FPS threshold. At 4K High, the average is 62 FPS, which is just barely playable. The 4K Ultra preset drops to 39 FPS, which is not smooth enough for most players.
Q: What is the best preset for 1440p gaming with this hardware?
A: The Medium preset at 2560x1440 produces 150 FPS average with a 127 FPS minimum, making it the strongest candidate for high-refresh-rate monitors. High delivers 119 FPS, which is still smooth, while Ultra falls to 74 FPS — a significant drop for the extra visual fidelity.
Q: How does the GTX 1660 Ti's 6 GB VRAM affect performance at higher resolutions?
A: The measured data does not isolate VRAM usage, but the frame rate progression from 1080p to 4K shows a consistent decline that is consistent with memory bandwidth and capacity pressure. At 4K Ultra, the average drops to 39 FPS, suggesting the GPU is the limiting factor at that resolution and preset combination.
Q: Is the Intel Core i5-10400F sufficient for high frame rates in Minecraft?
A: The data indicates the CPU is not a bottleneck at lower resolutions. At 1080p Low, the system reaches 299 FPS, and at 1080p Medium it maintains 237 FPS. These high frame rates are indicative of a CPU that can feed the GPU adequately, especially given the 6-core, 12-thread configuration.
Q: What is the frame rate difference between Low and Ultra at 1080p?
A: The average FPS at 1080p Low is 299, while 1080p Ultra is 118. This represents a 181 FPS difference, meaning Ultra delivers roughly 39% of the frame rate of Low at the same resolution.
Q: How stable are frame rates at the Medium preset?
A: The Medium preset is the only one with recorded min and max FPS values across all resolutions. At 1080p, the range is 201 to 273 FPS; at 1440p, it is 127 to 172 FPS; and at 4K, it is 66 to 90 FPS. These ranges indicate consistent performance without extreme dips.
How This Combo Ranks
This specific combination of Intel Core i5-10400F and NVIDIA GeForce GTX 1660 Ti ranks 3148 out of 3710 tested combos in Minecraft. This places the system in the lower portion of the overall distribution, meaning roughly 85% of tested combinations deliver higher frame rates in this game. The ranking reflects the age of both components — the CPU was released in 2020 and the GPU in 2019 — but the measured FPS data shows that this combo is still very playable at 1080p and 1440p.
The CPU itself sits at the 68th percentile among all processors, with an average benchmark score of 14185. Its nearest rivals include the Intel Xeon 6756E (0.2% higher score), the Intel Core 7 160UL (0.3% lower), the AMD EPYC 7552 (0.5% higher), and the AMD Ryzen 3 7320C (0.6% lower). This clustering indicates the i5-10400F is positioned near the median of CPU performance, which explains why it can sustain high frame rates at lower resolutions where the GPU is not the limiting factor.
The GPU ranks at the 41st percentile among all graphics cards, with an average benchmark score of 7723. Its nearest rivals are the AMD Radeon 540 (0.7% higher), the AMD Radeon Pro WX 3100 (1.9% higher), the AMD Radeon R7 250 (2.2% higher), and the Intel Arc A310 (2.3% higher). The GTX 1660 Ti sits slightly below average in GPU performance, which aligns with the observed frame rate drops at higher resolutions and the Ultra preset.
The combination's rank of 3148 out of 3710 is driven primarily by the GPU's below-average standing, as the CPU is closer to the median. The measured FPS data confirms this interpretation — at 1080p Low, the system achieves 299 FPS, which is excellent, but at 4K Ultra it drops to 39 FPS, indicating the GPU is the primary constraint in demanding scenarios.
Measured FPS Breakdown
The measured data provides 12 distinct data points across three resolutions and four settings presets. At 1920x1080, the system delivers its highest frame rates across the board. The Low preset produces an average of 299 FPS, the Medium preset produces 237 FPS with a minimum of 201 and maximum of 273, the High preset produces 188 FPS, and the Ultra preset produces 118 FPS. The progression from Low to Ultra at 1080p shows a consistent decline of roughly 60 FPS per preset step, with the largest single drop being 70 FPS from Medium to High.
At 2560x1440, the frame rates scale down proportionally. The Low preset averages 189 FPS, Medium averages 150 FPS with a range of 127 to 172, High averages 119 FPS, and Ultra averages 74 FPS. The drop from 1080p to 1440p at each preset is approximately 37% for Low (299 to 189), 37% for Medium (237 to 150), 37% for High (188 to 119), and 37% for Ultra (118 to 74). This consistent scaling suggests the GPU is the limiting factor at these higher resolutions.
At 3840x2160, the frame rates decline further. The Low preset averages 99 FPS, Medium averages 78 FPS with a range of 66 to 90, High averages 62 FPS, and Ultra averages 39 FPS. The drop from 1440p to 4K is approximately 48% for Low (189 to 99), 48% for Medium (150 to 78), 48% for High (119 to 62), and 47% for Ultra (74 to 39). The percentage drops are remarkably consistent, indicating a predictable scaling pattern tied to pixel count.
The Medium preset is the only one with complete min and max FPS data at all three resolutions. At 1080p, the difference between min and max is 72 FPS; at 1440p, it is 45 FPS; and at 4K, it is 24 FPS. This narrowing range at higher resolutions suggests the frame rate becomes more constrained as the GPU approaches its limits.
Resolution Scaling
The transition from 1080p to 1440p reduces average FPS by approximately 37% at every preset. This is close to the theoretical pixel count increase of 78% (1920x1080 = 2.07 million pixels; 2560x1440 = 3.69 million pixels), but the actual FPS drop is less severe, indicating that the system is not purely pixel-bound at this stage. The relatively modest drop suggests that the CPU still has headroom to feed the GPU at 1440p, and the GPU is able to handle the increased load without disproportionate performance loss.
The transition from 1440p to 4K is more punishing, with FPS dropping by approximately 48% at every preset. The pixel count increases from 3.69 million to 8.29 million — a 125% increase — yet the FPS drop is only 48%. This indicates that the system is becoming increasingly GPU-bound at 4K, where the GTX 1660 Ti's 6 GB of GDDR6 memory and 288.0 GB/s bandwidth are insufficient to maintain the same efficiency as at lower resolutions.
The overall scaling from 1080p to 4K shows a 67% reduction in FPS at the Low preset (299 to 99), a 67% reduction at Medium (237 to 78), a 67% reduction at High (188 to 62), and a 67% reduction at Ultra (118 to 39). This consistent 67% reduction across all presets strongly indicates that the GPU is the limiting component throughout the resolution range. If the CPU were the bottleneck, the scaling would be less uniform, with larger drops at lower resolutions where the CPU has more work to do relative to the GPU.
The data suggests that the GTX 1660 Ti is the dominant constraint at 4K, where even the Low preset cannot reach 100 FPS. At 1080p, the system has enough GPU headroom to push past 100 FPS at all presets, and past 200 FPS at Low and Medium. The CPU's 6 cores and 12 threads, with a boost clock of 4.30 GHz, appear sufficient to avoid becoming a bottleneck at any resolution tested.
CPU Role
The Intel Core i5-10400F is a 6-core, 12-thread processor based on the Comet Lake architecture, built on Intel's 14 nm process. Its base clock is 2.90 GHz with a boost clock of 4.30 GHz, and it has a 12 MB shared L3 cache. The CPU supports DDR4 memory with dual-channel configuration and a memory bandwidth of 42.7 GB/s, which is standard for its generation.
Benchmark results for the i5-10400F show strong multi-threaded performance relative to its single-thread scores. In Cinebench R23, the multicore score is 10283 while the single-core score is 1451, giving a ratio of roughly 7.1 to 1, which reflects the benefit of 12 threads. The Geekbench multicore score of 6257 and single-core score of 1420 follow a similar pattern. In Passmark, the multithread score is 12115 while the single-thread score is 2541.
The CPU's percentile rank of 68 places it above the median of all processors, and its average benchmark score of 14185 is nearly identical to its nearest rivals, with deltas ranging from -0.6% to +0.5%. This suggests the i5-10400F is a well-balanced mid-range processor that offers consistent performance across a variety of workloads.
In Minecraft, the CPU's role is most evident at lower resolutions and settings where frame rates exceed 200 FPS. At 1080p Low, the system reaches 299 FPS, and at 1080p Medium, it maintains 237 FPS. These high frame rates indicate that the CPU can process game logic and chunk updates quickly enough to feed the GPU. The 12 threads provide ample parallelism for Minecraft's multi-threaded rendering pipeline, and the 4.30 GHz boost clock ensures strong single-thread performance where needed.
The consistent 37% FPS drop from 1080p to 1440p, and the further 48% drop from 1440p to 4K, suggest the CPU is not the limiting factor at higher resolutions. If the CPU were the constraint, the frame rate would plateau regardless of resolution, but the data shows a clear decline tied to pixel count, which is a GPU characteristic.
GPU Role
The NVIDIA GeForce GTX 1660 Ti is built on the Turing architecture using TSMC's 12 nm process, with a die size of 284 mm² and 6,600 million transistors. It features 1536 shading units, 96 texture mapping units, and 48 raster output units. The GPU has a base clock of 1500 MHz and a boost clock of 1770 MHz, with 6 GB of GDDR6 memory on a 192-bit bus delivering 288.0 GB/s of bandwidth.
The GPU's benchmark results show a mixed profile. In Passmark G3D, it scores 12871, which is above average, but in DirectX tests it scores 190 (DX9), 103 (DX11), and 51 (DX12). The Geekbench OpenCL score is 51029, and the Vulkan score is 5827. The GPU's percentile rank of 41 places it below the median of all graphics cards, with an average benchmark score of 7723. Its nearest rivals include the AMD Radeon 540 (0.7% higher), the AMD Radeon Pro WX 3100 (1.9% higher), and the AMD Radeon R7 250 (2.2% higher).
In Minecraft, the GPU's limitations become apparent at higher resolutions and settings. At 4K Ultra, the average FPS drops to 39, which is below the 60 FPS playability threshold. Even at 4K High, the average is only 62 FPS, leaving minimal headroom for frame rate dips. The 6 GB VRAM capacity and 288.0 GB/s bandwidth appear sufficient for 1080p and 1440p, where the GPU delivers strong frame rates, but the 4K resolution demands more than the GPU can efficiently provide.
The GPU's boost clock of 1770 MHz and 5.437 TFLOPS of FP32 performance are adequate for Minecraft's block-based rendering, which is not particularly demanding compared to modern AAA titles. However, the 48 ROPs and 84.96 GPixel/s pixel rate limit the GPU's ability to fill high-resolution frames quickly. This explains the steep FPS drops at 4K, where the pixel fill rate becomes the critical constraint.
The measured FPS data suggests the GPU is the primary bottleneck in this combination, especially at 4K and at the Ultra preset across all resolutions. The CPU's relatively strong performance (68th percentile) compared to the GPU's weaker standing (41st percentile) reinforces this interpretation, as the system's overall frame rates are more closely tied to GPU capabilities than CPU capabilities.
Hardware Specifications
Intel Core i5-10400F
NVIDIA GeForce GTX 1660 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-10400F + NVIDIA GeForce GTX 1660 Ti in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 99.0 |
| 3840x2160 | Medium | 78.0 |
| 3840x2160 | High | 62.0 |
| 3840x2160 | Ultra | 39.0 |
| 2560x1440 | Low | 189.0 |
| 2560x1440 | Medium | 150.0 |
| 2560x1440 | High | 119.0 |
| 2560x1440 | Ultra | 74.0 |
| 1920x1080 | Low | 299.0 |
| 1920x1080 | Medium | 237.0 |
| 1920x1080 | High | 188.0 |
| 1920x1080 | Ultra | 118.0 |
Minecraft with ii5-10400F + Other GPUs
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Minecraft with GTX 1660 Ti + Other CPUs
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