Minecraft
This combination delivers exceptional performance with an average of 416 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 119 | 191 | 241 | 304 |
| 1440p QHD | 229 | 366 | 461 | 582 |
| 1080p Full HD | 362 | 579 | 730 | 832 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with AMD Ryzen 7 9800X3D + NVIDIA GeForce RTX 5090, In-Depth Analysis
The combination of the AMD Ryzen 7 9800X3D, an 8-core, 16-thread processor from the Zen 5 generation, and the NVIDIA GeForce RTX 5090, a Blackwell-architecture GPU, yields exceptionally high frame rates in this game. Measured results show the CPU’s 96 MB shared L3 cache and the GPU’s 32 GB GDDR7 memory with 1.79 TB/s bandwidth deliver robust performance across resolutions and presets. The duo ranks 48th out of 3710 tested combinations, with the CPU holding an 87th percentile position among all CPUs and the GPU a 92nd percentile among all GPUs. The Ryzen 7 launched at $479, while the RTX 5090 launched at $1,999.
Resolution Scaling
The measured FPS reveals a strong downward trend as resolution increases, which points to the GPU becoming the primary limiting factor at higher pixel counts. For the Low preset, the average frame rate moves from 832 FPS at 1920x1080 to 582 FPS at 2560x1440, and then to 304 FPS at 3840x2160. This 528 FPS difference from 1080p to 4K means that pixel output demands significantly more rendering resources. The High preset similarly declines from 579 FPS at 1080p to 366 FPS at 1440p and 191 FPS at 4K. At the Ultra preset, the figures are 362 FPS, 229 FPS, and 119 FPS at the same resolutions.
The drop pattern is consistent across all four presets, which indicates that global resolution scaling is driven by the GPU’s compute and memory bandwidth, not the CPU’s arithmetic throughput. The 1080p Low result of 832 FPS is far above ordinary display refresh rates, meaning the CPU can spawn frames faster than the GPU can paint at those pixel densities. Once resolution increases, the GPU fills the frame buffer with more pixels and the FPS drops accordingly.
A useful comparison is the change from 1080p High to 1440p High: the average falls from 579 to 366, a reduction of 213. Moving from 1080p to 4K High, the average drops to 191, a reduction of 388. For Low, the same 1080p to 4K move reduces the FPS from 832 to 304, a loss of 528. Medium yields a range from a minimum of 620 FPS at 1080p, 392 at 1440p, and 205 at 4K. The absolute rate values confirm that even the most demanding preset at 4K (Ultra) remains above 100 FPS, but the clear scaling trend solidifies the GPU as the primary constraint.
Settings Recommendations
The measured data for this configuration support the Ultra preset as the highest-fidelity option while still delivering high frame rates. At 4K, the Ultra preset’s average of 119 FPS is the lowest among all measured settings, yet it remains comfortably above the common target for smooth gameplay. At 1440p, Ultra yields 229 FPS, and at 1080p it produces 362 FPS. Because the game’s frame rates are well above the typical vertical sync thresholds, there is little need to reduce visual quality.
The Low preset provides the fastest pacing, hitting 832 FPS at 1080p and 304 FPS at 4K, which may appeal to players seeking the lowest input latency. However, the difference in frame rates between Low and Ultra at 4K is only 185 FPS (304 vs 119), whereas the visual quality gains from Ultra are substantial. For players with a high refresh rate monitor, the Medium preset offers a balance: it has an average of 730 FPS at 1080p, 461 at 1440p, and 241 at 4K, with the min-Max ranges of 620–839 at 1080p, 392–530 at 1440p, and 205–277 at 4K.
Given that the Ultra preset never falls below an averaged 119 FPS, the data suggests that the optimal configuration is to max out the game to Ultra at all resolutions, especially since even the lowest recorded average is high enough to maintain a fluid experience. The frame rates also indicate that turning down to Low is only necessary if the user wants to exceed 500 FPS at 1080p for competitive scenarios that are not applicable to this peaceful sandbox title.
How This Combo Ranks
In the database’s tested pool, this CPU-GPU pair ranks 48th out of 3710 combinations, placing it in the top 1.2% of all measured setups—far above the median. The Ryzen 5090 and the Ryzen 7 9800X3D each have strong synthetic rankings: the CPU’s average benchmark score is 39,768, while the GPU’s average benchmark score is 79,842. The CPU’s nearest rivals by average score include the AMD Ryzen 7 PRO 8840HS at 39,603 (0.4% higher) and the AMD Ryzen 7 7700X at 40,081 (0.8% higher). For the GPU, the closest matches are the NVIDIA Tesla P100 PCIe 16GB at 79,605 (0.6% higher) and the AMD Radeon RX 6850M XT at 78,940 (0.5% lower). These close margins suggest the RTX 5090 is a top-tier GPU.
The high percentile ranks for both chips reinforce the measured FPS results. The CPU sits in the 87th percentile of all processed units, and the GPU in the 92nd percentile, meaning both are well above typical hardware. The game’s computational load, which relies heavily on both CPU single-thread performance and GPU polygon filling, is handled extremely well. The 8-core, 16-thread CPU with its boost clock of 5.20 GHz contributes to high frame number, while the GPU’s 32GB of GDDR7 VRAM allows for large texture sets without memory swap.
Measured FPS Breakdown
The table below details the average FPS for each resolution and preset, along with minimum and maximum where they were recorded.
| Resolution | Settings | Average FPS | Min FPS | Max FPS |
|------------|----------|-------------|---------|---------|
| 1920x1080 | Low | 832 | | |
| 1920x1080 | Medium | 730 | 620 | 839 |
| 1920x1080 | High | 579 | | |
| 1920x1080 | Ultra | 362 | | |
| 2560x1440 | Low | 582 | | |
| 2560x1440 | Medium | 461 | 392 | 530 |
| 2560x1440 | High | 366 | | |
| 2560x1440 | Ultra | 229 | | |
| 3840x2160 | Low | 304 | | |
| 3840x2160 | Medium | 241 | 205 | 277 |
| 3840x2160 | High | 191 | | |
| 3840x2160 | Ultra | 119 | | |
The highest average among all measurements is 832 FPS (1080p Low), while the lowest average is 119 FPS (4K Ultra). The Medium preset consistently delivers min and max values close to the average, indicating stable performance. For example, at 1080p Medium the min is 620 and the max 839, a spread of 219 FPS, while at 1440p Medium it min 392, max 530, and at 4K Medium 205–277. This stability reduces perceived stutter. The absence of metadata beyond the Medium preset means that min/max for other presets wasn’t provided, but the averages are high enough to assume a smooth experience.
The progression from Low to Ultra at each resolution shows the GPU cost gradually. At 1080p, the Low-to-Ultra gap is 832 – 362 = 470 FPS, while at 4K the same gap is 304 – 119 = 185 FPS. The smaller scale at 4K indicates the GPU is more the chief factor there – as resolution grows, the CPU can still feed the GPU, but the GPU’s pixel limit is the cap.
GPU Role
The NVIDIA GeForce RTX 5090 carries 32 GB of GDDR7 memory on a 512-bit bus, yielding a bandwidth of 1.79 TB/s. Its base clock is 2017 MHz, with a boost clock of 2407 MHz. The memory is clocked at 1750 MHz (28 Gbps effective). That memory bandwidth is crucial because the game at 4K requires moving large amounts of texture and geometry data. For instance, the difference between 1080p High and 4K High is a 399-pixel scale, and the GPU still manages 191 FPS. The ultra-high bandwidth ensures that high-definition textures do not stall the render pipeline.
The GPU’s 32 GB capacity far exceeds the typical requirement, but it ensures that even massive texture packs or future content can be stored in local memory without reducing access to system RAM. The measured frame-rate scaling across resolution indicates that the GPU’s proposed memory handles the pixel output; the drop from 832 FPS (1080p Low) to 304 (1440p Low) to 304 (4K Low) matches the pixel count: going from about 2 million to 4 million to 8 million pixels, the load grows proportionally. The GPU’s TFFP (104.8 TFLOPS FP32) is not directly a measured metric in this game, but the robustness of the GPU allows these high FPS.
Comparatively, the CPU contributes a large cache—the 96 MB L3 cache is specially designed for gaming, but in this title, the CPU does not become a limiter except possibly at 1080p, where 832 FPS is processor-driven. At 4K, the GPU does all the work, and the GPU’s clock and memory speeds allow the Ultra preset to maintain an average of 119 FPS, which is a significant achievement for pixel density.
FAQ
Q: What is the highest average FPS recorded with this combo?
A: The highest average is 832 FPS, measured at 1920x1080 with the Low preset.
Q: Does the Ultra preset at 4K stay above 100 FPS?
A: Yes, the Ultra preset at 4K averages 119 FPS.
Q: How stable is the Medium preset across resolutions?
A: The Medium preset shows stable minimum and maximum values: at 1080p min 620 max 839, at 1440p min 392 max 530, and at 4K min 205 max 277, indicating consistent performance.
Q: What are the base and boost clocks of the CPU?
A: The AMD Ryzen 7 9800X3D has a base clock of 4.70 GHz and a boost clock of 5.20 GHz.
Q: What type of memory does the GPU use?
A: The GPU uses 32 GB of GDDR7 memory with a memory clock of 1750 MHz (28 Gbps effective) on a 512-bit bus.
Q: What are the GPU’s base and boost clocks?
A: The NVIDIA GeForce RTX 5090 has a base clock of 2017 MHz and a boost clock of 2407 MHz.
Hardware Specifications
AMD Ryzen 7 9800X3D
NVIDIA GeForce RTX 5090
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9800X3D + NVIDIA GeForce RTX 5090 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 304.0 |
| 3840x2160 | Medium | 241.0 |
| 3840x2160 | High | 191.0 |
| 3840x2160 | Ultra | 119.0 |
| 2560x1440 | Low | 582.0 |
| 2560x1440 | Medium | 461.0 |
| 2560x1440 | High | 366.0 |
| 2560x1440 | Ultra | 229.0 |
| 1920x1080 | Low | 832.0 |
| 1920x1080 | Medium | 730.0 |
| 1920x1080 | High | 579.0 |
| 1920x1080 | Ultra | 362.0 |
Minecraft with Ryzen 7 9800X3D + Other GPUs
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Minecraft with RTX 5090 + Other CPUs
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