Minecraft

Minecraft

AVERAGE FPS
215
excellent

This combination delivers exceptional performance with an average of 215 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 60 97 122 154
1440p QHD 116 185 233 294
1080p Full HD 183 293 370 467

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 154
3840x2160 Medium 122
3840x2160 High 97
3840x2160 Ultra 60
2560x1440 Low 294
2560x1440 Medium 233
2560x1440 High 185
2560x1440 Ultra 116
1920x1080 Low 467
1920x1080 Medium 370
1920x1080 High 293
1920x1080 Ultra 183

Minecraft with AMD Ryzen 7 9800X3D + AMD Radeon RX 6700 XT, In-Depth Analysis

The AMD Ryzen 7 9800X3D and AMD Radeon RX 6700 XT combination delivers exceptional performance in Minecraft, with frame rates that scale impressively across resolutions. The data shows a system that is overwhelmingly CPU-bound at lower resolutions, while the GPU becomes a more significant factor at 4K Ultra settings. This analysis breaks down the measured results, contextualizes them against rival hardware, and provides actionable settings guidance based solely on the benchmark data.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 9800X3D is a desktop processor built on the Zen 5 architecture (Granite Ridge codename) using a 4 nm process at TSMC. It features 8 cores and 16 threads, with a base clock of 4.70 GHz and a boost clock of 5.20 GHz. The chip carries 96 MB of shared L3 cache, which is a defining characteristic for gaming workloads that benefit from large, fast-access data pools. The CPU’s benchmark results show strong single-threaded performance—its 3dmark single-thread score is 1212, and its Cinebench R23 single-core score is 2080—which is directly relevant to Minecraft’s primary game logic thread.

In the measured FPS data, the CPU’s influence is most apparent at 1080p. At 1920x1080 with Low settings, the system reaches 467 FPS average, and even at High settings it maintains 293 FPS. These figures indicate that the Ryzen 7 9800X3D is not a limiting factor at this resolution; the game’s simulation and world-generation threads are being fed adequately by the processor’s high clock speeds and cache. The 3dmark 16-thread score of 10081 and the max-thread score of 10067 are nearly identical, suggesting that the CPU’s multithreading scales well, though Minecraft rarely uses all 16 threads.

The CPU’s percentile rank of 87 out of 100 versus all CPUs places it in the upper tier of processors. Its nearest rivals include the AMD Ryzen 7 PRO 8840HS (avg score 39603, delta 0.4%), the AMD Ryzen AI 9 365 (avg score 40048, delta -0.7%), and the AMD Ryzen 7 7700 (avg score 40081, delta -0.8%). The 9800X3D’s average benchmark score of 39768 sits within a narrow band of these competitors, indicating that raw compute throughput is comparable, but the gaming-specific advantage comes from the 3D V-Cache design, even though the exact vCache3d size is not listed in the data. The CPU’s release date is 2024-11-06, and its launch MSRP is $479.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the highest average FPS recorded for this combo in Minecraft?

A: The highest average FPS is 467, achieved at 1920x1080 resolution with Low settings. The next highest is 370 FPS at 1080p Medium, followed by 294 FPS at 1440p Low.

Q: How does the CPU’s single-thread performance compare to its multithreaded performance?

A: The CPU’s 3dmark single-thread score is 1212, while its 16-thread score is 10081 and max-thread score is 10067. The Cinebench R23 scores show a similar pattern: 2080 for single-core versus 23230 for multicore. This indicates strong scaling across cores, though the single-thread score is critical for Minecraft’s primary logic thread.

Q: What is the lowest average FPS measured in the dataset?

A: The lowest average FPS is 60, recorded at 3840x2160 resolution with Ultra settings. This is the only measured configuration that drops to 60 FPS, while all other settings and resolutions stay above 97 FPS.

Q: How does the GPU’s performance rank relative to other graphics cards?

A: The AMD Radeon RX 6700 XT has a percentile rank of 72 versus all GPUs. Its average benchmark score is 27425, which is nearly identical to the NVIDIA GeForce RTX 4070 Mobile (avg 27435, delta 0%) and slightly lower than the NVIDIA GeForce RTX 3090 (avg 27565, delta -0.5%).

Q: What is the combo’s rank among all tested CPU-GPU pairings for Minecraft?

A: This specific combination ranks 1927 out of 3710 tested combos in the game. This places it in the middle of the distribution, suggesting that while the hardware is capable, other pairings achieve higher average frame rates in Minecraft.

Q: Are there any measured frame time data points beyond averages?

A: Yes, the Medium settings at each resolution include min and max FPS values. At 1080p Medium, the range is 314 to 425 FPS; at 1440p Medium, it is 198 to 268 FPS; and at 4K Medium, it is 104 to 140 FPS. The High, Low, and Ultra settings only report average FPS.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a clear pattern of resolution scaling that shifts the bottleneck between CPU and GPU. At 1920x1080, the system produces extremely high frame rates: 467 FPS on Low, 370 FPS on Medium, 293 FPS on High, and 183 FPS on Ultra. Moving to 2560x1440, the frame rates drop to 294 FPS on Low, 233 FPS on Medium, 185 FPS on High, and 116 FPS on Ultra. At 3840x2160, the figures fall further to 154 FPS on Low, 122 FPS on Medium, 97 FPS on High, and 60 FPS on Ultra.

The percentage drops from 1080p to 4K are substantial. For Low settings, the drop from 467 FPS to 154 FPS represents a 67% reduction. For Medium, the drop from 370 FPS to 122 FPS is a 67% reduction as well. High settings see a drop from 293 FPS to 97 FPS, a 67% reduction, and Ultra settings drop from 183 FPS to 60 FPS, a 67% reduction. This consistent ~67% scaling across all settings indicates that the limiting component scales linearly with pixel count, which is characteristic of GPU-bound scenarios at higher resolutions.

However, the absolute frame rates at 1080p and 1440p are so high that the CPU is clearly capable of feeding the GPU well beyond what is needed for smooth gameplay. At 1080p Low, the 467 FPS average suggests the CPU is the primary limiter, as the GPU would likely struggle to render that many frames per second if it were the bottleneck. At 4K Ultra, the 60 FPS average is a strong indicator that the GPU is now the limiting factor, as the pixel throughput demands exceed the RX 6700 XT’s capabilities. The transition point appears to be around 1440p High, where the 185 FPS average still leaves headroom, but 4K High at 97 FPS shows the GPU beginning to constrain performance.

Settings Recommendations — which preset gives the best experience per the measured rows

Based on the measured FPS data, the optimal settings depend on the target resolution and desired frame rate. At 1920x1080, all settings produce playable frame rates, with Low at 467 FPS, Medium at 370 FPS, High at 293 FPS, and Ultra at 183 FPS. For competitive or high-refresh-rate displays, Low or Medium settings provide the highest headroom, but High at 293 FPS is still far above the threshold for smooth gameplay. Ultra at 183 FPS remains excellent, offering the best visual quality without sacrificing playability.

At 2560x1440, the frame rates remain high across all presets. Low at 294 FPS, Medium at 233 FPS, High at 185 FPS, and Ultra at 116 FPS all exceed 100 FPS, making any setting viable. The data suggests that High at 1440p offers a strong balance, with 185 FPS average and no reported min/max data, whereas Ultra at 116 FPS is still smooth but begins to approach the lower end of high-refresh rates.

At 3840x2160, the choices narrow significantly. Low at 154 FPS is the only preset that clearly exceeds 144 FPS, while Medium at 122 FPS, High at 97 FPS, and Ultra at 60 FPS are all below that threshold. For 4K gaming, Medium or High settings are recommended, as they provide 122 FPS and 97 FPS respectively, which are both smooth for most displays. Ultra at 60 FPS is the only configuration that drops to console-level frame rates, and it should only be used if visual fidelity is prioritized over frame rate. The Medium preset at 4K also includes min/max data (104 to 140 FPS), showing that frame times are relatively consistent.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the AMD Ryzen 7 9800X3D and AMD Radeon RX 6700 XT ranks 1927 out of 3710 tested combos in Minecraft. This places the pairing in the 52nd percentile of all tested configurations, meaning slightly more than half of all tested CPU-GPU combos achieve higher average frame rates in this game. The rank is notable given the strength of both individual components: the CPU is in the 87th percentile of all CPUs, and the GPU is in the 72nd percentile of all GPUs.

The discrepancy between the individual component percentiles and the combo rank suggests that Minecraft’s performance is not solely determined by raw hardware strength. The game’s single-threaded nature may limit the benefit of the CPU’s multithreaded capabilities, while the GPU’s relatively modest rank compared to top-tier cards could be the constraining factor. The combo’s rank of 1927 out of 3710 indicates that there are 1783 other combinations that perform better, likely featuring higher-end GPUs or CPUs with even stronger single-thread performance.

The data shows that this combo is not at the very top of the rankings, but it is far from the bottom. In the context of the measured FPS, the combo produces frame rates that are playable at all resolutions and settings, with only 4K Ultra dropping to 60 FPS. The rank reflects that Minecraft is a game where even mid-to-high-end hardware can achieve high frame rates, and the 9800X3D’s large cache and high clocks help maintain smooth performance, but the RX 6700 XT limits the absolute ceiling at 4K.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured FPS data provides a complete matrix of average frame rates across three resolutions and four settings presets. At 1920x1080, the system delivers 467 FPS on Low, 370 FPS on Medium, 293 FPS on High, and 183 FPS on Ultra. The Medium preset at this resolution also includes min and max values of 314 and 425 FPS, respectively, indicating a relatively tight frame time distribution.

At 2560x1440, the average FPS drops to 294 on Low, 233 on Medium, 185 on High, and 116 on Ultra. The Medium preset shows a min of 198 FPS and a max of 268 FPS, which represents a 70 FPS spread, slightly wider than the 111 FPS spread at 1080p Medium (314 to 425). This suggests that higher resolution introduces more frame time variability, likely due to increased GPU workload.

At 3840x2160, the average FPS is 154 on Low, 122 on Medium, 97 on High, and 60 on Ultra. The Medium preset at 4K reports a min of 104 FPS and a max of 140 FPS, a 36 FPS spread, which is narrower than the 1440p Medium spread. This could indicate that at 4K, the GPU is more consistently saturated, leading to fewer frame time spikes. The Ultra preset at 4K is the only configuration that drops to 60 FPS, which is likely a deliberate cap or a hard limit of the GPU’s rendering capacity at that pixel count.

The progression from Low to Ultra at each resolution shows a clear pattern: Low is roughly 2.5 to 3 times faster than Ultra. At 1080p, the ratio from Low to Ultra is 467/183 = 2.55; at 1440p, it is 294/116 = 2.53; and at 4K, it is 154/60 = 2.57. This consistency across resolutions suggests that the setting presets have a uniform impact on GPU load, regardless of resolution.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 6700 XT is built on the RDNA 2.0 architecture (Navi 22 chip) using a 7 nm process at TSMC. It features 12 GB of GDDR6 memory on a 192-bit bus, providing a memory bandwidth of 384.0 GB/s. The GPU’s base clock is 2321 MHz, with a boost clock of 2581 MHz and a game clock of 2424 MHz. The card has 2560 shading units, 160 texture mapping units, and 64 render output units, along with 40 ray tracing cores.

In the context of Minecraft, the GPU’s role becomes more prominent as resolution increases. At 1080p, the GPU is not the primary bottleneck, as evidenced by the 467 FPS on Low settings, which is far beyond what most displays can show. The GPU’s 12 GB of VRAM is more than sufficient for Minecraft’s textures, even at 4K Ultra, though the game’s simple geometry and lighting mean that VRAM capacity is rarely a limiting factor. The memory bandwidth of 384.0 GB/s is adequate for the frame rates observed, though at 4K Ultra, the 60 FPS average suggests that the GPU’s compute throughput, not memory, is the constraint.

The GPU’s benchmark results show a passmark G3D score of 19786 and a 3dmark Steel Nomad DX12 score of 2435. Its percentile rank of 72 versus all GPUs places it in the upper third of graphics cards, but its nearest rivals include the NVIDIA GeForce RTX 4070 Mobile (avg score 27435, delta 0%) and the NVIDIA GeForce RTX 3090 (avg score 27565, delta -0.5%). The RX 6700 XT’s average benchmark score of 27425 is effectively tied with these competitors, indicating that its raw compute performance is comparable to a high-end laptop GPU and a previous-generation flagship desktop GPU. However, in Minecraft, the game’s reliance on CPU-bound logic means that the GPU’s differences from these rivals are less impactful at lower resolutions. The GPU’s launch MSRP is 479 USD, but this is not a factor in the performance analysis.

The measured FPS data shows that the GPU becomes the limiting component at 4K Ultra, where the 60 FPS average is the lowest in the dataset. At 4K High, the 97 FPS average still leaves room for improvement, but the drop from 154 FPS at Low to 97 FPS at High indicates that the GPU’s shading and texture units are being taxed by the higher settings. The RX 6700 XT’s 64 ROPs and 160 TMUs are sufficient for Minecraft’s blocky geometry, but the increased pixel fill rate demand at 4K Ultra pushes the card to its limits. For users seeking higher frame rates at 4K, the data suggests that lowering settings from Ultra to High or Medium provides significant FPS gains, with Medium at 122 FPS being the sweet spot for smooth 4K gameplay.

Hardware Specifications

AMD Ryzen 7 9800X3D

Cores / Threads 8 / 16
Base Clock 4700 MHz
Boost Clock 5200 MHz
TDP 120W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6700 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2581 MHz MHz
TDP 230 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 9800X3D + AMD Radeon RX 6700 XT in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 154.0
3840x2160 Medium 122.0
3840x2160 High 97.0
3840x2160 Ultra 60.0
2560x1440 Low 294.0
2560x1440 Medium 233.0
2560x1440 High 185.0
2560x1440 Ultra 116.0
1920x1080 Low 467.0
1920x1080 Medium 370.0
1920x1080 High 293.0
1920x1080 Ultra 183.0

Minecraft with Ryzen 7 9800X3D + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RX 6700 XT + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with Ryzen 7 9800X3D + RX 6700 XT

Explore FPS benchmarks for other games using this same hardware combination.