Minecraft

Minecraft

AVERAGE FPS
164
excellent

This combination delivers exceptional performance with an average of 164 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 46 74 93 118
1440p QHD 88 141 178 225
1080p Full HD 140 224 282 356

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 118
3840x2160 Medium 93
3840x2160 High 74
3840x2160 Ultra 46
2560x1440 Low 225
2560x1440 Medium 178
2560x1440 High 141
2560x1440 Ultra 88
1920x1080 Low 356
1920x1080 Medium 282
1920x1080 High 224
1920x1080 Ultra 140

Minecraft with AMD Ryzen 7 7700 + AMD Radeon RX 6600, In-Depth Analysis

The AMD Ryzen 7 7700 paired with the AMD Radeon RX 6600 delivers a wide spread of performance in Minecraft, from 356 FPS at 1080p Low down to 46 FPS at 2160p Ultra in the measured rows. The data covers four preset levels (Low, Medium, High, Ultra) at three resolutions, giving a full picture of how this combination scales under differing load conditions. The combination ranks 2818th out of 3710 tested system configurations for this title, placing it in the lower percentile of tested machines, yet the measured frame rates remain playable across most practical targets. The following breakdown uses only the measured values and the known technical specifications of the two components to interpret what the data shows.

Resolution Scaling

The frame rate scales strongly and consistently with pixel count across all four presets. Moving from 1920x1080 to 2560x1440 cuts the average FPS by roughly 37% across all settings—for example Low drops from 356 to 225, Medium from 282 to 178, High from 224 to 141, and Ultra from 140 to 88. Continuing from 1440p to 3840x2160 produces a further drop of roughly 45% across the board, with Low going from 225 to 118, Medium from 178 to 93, High from 141 to 74, and Ultra from 88 to 46. The overall scaling factor from 1080p to 4K is about 3.0x, so every preset sees a near-identical relative reduction. That consistency points to the GPU as the primary scaling bottleneck, because if the CPU were the limiting factor, the drop would diminish at higher resolutions where the GPU becomes more saturated.

The gap between presets also stays constant across resolutions. At 1080p, Ultra averages 140 while Low reaches 356, a 2.54x difference. At 4K, the same two presets give 46 and 118, a 2.56x difference. This parallelism implies that the effect of each setting level is independent of resolution, which again reinforces that the graphics workload—both once resolution and preset—is entirely GPU-driven. The single exception is the 1080p Low result of 356, which is exceptionally high and may be close to the CPU’s frame-rate ceiling, but without CPU headroom measurements the data does not break the cause.

The 4K Ultra result of 46 FPS is the only failing under a 60 FPS floor. Even 4K High stays above 60, at 74, so resolution scaling has a practical impact: at 4K, only the Ultra preset drops below 60, while the High preset remains fluid. At 1440p, even Ultra maintains an average of 88, and 1080p sees no preset fall under 140. These results show that the pair can handle 4K with moderate settings and is easily capable of 1440p or 1080p at all settings.

How This Combo Ranks

In the database of tested CPU-GPU combinations for Minecraft, this pairing occupies rank 2818 out of 3710. That means only 892 combinations deliver a higher average FPS in the game, giving it a percentile position of roughly 24% (892/3710). The large majority of tested systems outperform this pair, which aligns with the Radeon RX 6600’s position in the GPU benchmark ranks. The RX 6600 scores an average of 19036 across its benchmarks, placing it in the 63th percentile of all GPUs, while the Ryzen 7 7700 sits at the 87th percentile for CPUs. The high CPU standing raises the component to a level that does not hamper the GPU, and the weak rank in the game is therefore almost entirely due to the GPU’s limited frame output in demanding settings, as confirmed by the resolution scaling pattern.

FAQ

Q: What is the average FPS at 1920x1080 with Ultra settings?

A: The measured average FPS for 1080p Ultra is 140.

Q: What is the lowest measured frame rate across the entire dataset?

A: The lowest average is 46 FPS, which occurs at 3840x2160 with Ultra settings. The minimum FPS for that preset is not measured, but other medium presets report minimums: 79 at 4K Medium, 151 at 1440p Medium, and 240 at 1080p Medium.

Q: at which resolution does the 1080p Low preset exceed 350 FPS?

A: At 1920x1080, Low averages 356 FPS, the highest value in the measurements.

Q: Are there any settings at which the game runs below 60 FPS average?

A: Yes. At 3840x2160 Ultra, the average is 46 FPS. All other presets at any resolution meet or exceed 74 FPS (4K High) or the 60 FPS threshold.

Q: What is the difference in measured FPS between 1440p High and 1440p Ultra?

A: 1440p High averages 141 FPS; 1440p Ultra averages 88 FPS – a difference of 53 FPS.

Measured FPS Breakdown

| Resolution | Setting | Avg FPS | Min FPS | Max FPS |

|------------|----------|---------|---------|---------|

| 1920x1080 | Low | 356 | – | – |

| 1920x1080 | Medium | 282 | 240 | 325 |

| 1920x1080 | High | 224 | – | – |

| 1920x1080 | Ultra | 140 | – | – |

| 2560x1440 | Low | 225 | – | – |

| 2560x1440 | Medium | 178 | 151 | 205 |

| 2560x1440 | High | 141 | – | – |

| 2560x1440 | Ultra | 88 | – | – |

| 3840x2160 | Low | 118 | – | – |

| 3840x2160 | Medium | 93 | 79 | 107 |

| 3840x2160 | High | 74 | – | – |

| 3840x2160 | Ultra | 46 | – | – |

The Medium rows all include minimum and maximum frame times, which show tight pacing at each resolution: at 1080p the range is 240–325 (average 282), at 1440p it is 151–205, and at 4K it is 79–107. These numbers produce no stutter and maintain the average within 8% of the midpoint, indicating a stringently bound frame delivery for those settings.

GPU Role

The Radeon RX 6600 is a RDNA 2.0 GPU built on a 7 nm process, with 1,792 shading units, 112 texture map units, and 64 render outputs. Its boost clock is 2491 MHz, and the 8 GB GDDR6 memory runs at 14 Gbps effective with a 128-bit bus, yielding a bandwidth of 224 GB/s. The GPU’s average benchmark score of 19036 places it in the 63rd percentile of all GPUs. This level of compute capability drives the measured performance in Minecraft. At 4K Ultra, the GPU is fully saturated, resulting in only 46 FPS, while dropping to a Medium setting raises that to 93. The span from Low to Ultra at any one resolution provides a significant headroom, but the GPU is the limiting component when the resolution or visual preset increases the pixel and shading workload.

The 8 GB of VRAM is not a limiting factor for this game at the tested settings—no VRAM capacity errors or lod drop are reported in the dataset, and the FPS curves remain linear, indicating that the memory bus and bandwidth handle the required resources without bottleneck. Lower resolutions (1080p) see the GPU delivering over 300 FPS at Low, which is necessary for the high maximum refresh rates. The relatively high boost frequency of 2491 MHz also explains why the underclocked settings, when the GPU is not at full utilization, can still produce such high frame rates—the GPU is able to push through the load without taxing the rest of the system.

CPU Role

The AMD Ryzen 7 7700 has 8 cores and 16 threads, with a base clock of 3.8 GHz and a boost of 5.3 GHz. It features 32 MB of L3 cache, a dual-channel memory controller for DDR5, and a 5 nm process. The CPU’s average benchmark score is 40081, which ranks in the 87th percent all CPUs, and its nearest rivals (the AMD Ryzen AI 9 365, Intel Core 5 221E, AMD Ryzen 9 270, and Intel Core i9-13905H) are all within less than 1% of each other, indicating that the 7700’s performance is highly competitive with other current high-end processors.

In Minecraft, the resolution scaling data indicate that the CPU is not a binding constraint at any setting. At 1080p Low the game reaches 356 FPS – a number that is far beyond what most monitors can display, and even the most GPU-demanding preset, 4K Ultra, still manages 46 FPS, which is clearly the GPU’s. The strong single-thread performance seen in the CPU’s benchmarks (e.g., 3DMark 1-thread 1049, Cinebench R15 single-core 308, Geekbench single-core 2525) is likely what allows the game to process unit actions, world generation, and AI behavior without becoming the bottleneck. The maximum boost of 5.3 GHz aligns with the very high frame counts seen at 1080p. Consequently, the Ryzen 7 7700 provides ample headroom for any resolution-and-preset combination in this test, and the only sensible way to increase FPS would be to upgrade the GPU, not the CPU.

Settings Recommendations

Given the measured rows, the optimal preset depends on the monitor’s refresh rate and resolution. For a 60 Hz display at 4K, the Medium preset (93 FPS) gives comfortable headroom, while High (74) also passes the target; Ultra (46) does not meet the 60 FPS floor. For 1440p, a 144 Hz display will be satisfied with High (141 FPS) or Low (225 FPS). The Ultra preset at 1440p yields 88, which falls short of 144 Hz, so users wanting a balanced image quality should adopt High. At 1080p, every preset exceeds 140 FPS, so even the Ultra setting can drive a 140 Hz monitor. If 240 Hz is the goal, Low (356) and Medium (282) both clear the bar, but High (224) is slightly below the cap, leaving High.

For users who priorit smoothness, the Medium preset provides consistency across all three resolutions, with the smallest ranges (min/max of 240–325, 151–20. However, for the highest visual fidelity, the Ultra preset remains playable at 1080p (140) and at 1440p (88) and can still be considered for 60 Hz at those resolutions. The best experience per the measured data, based on maximum FPS, would be 1080p Low, but that sacrifices visual quality. In the end, the choice is a trade-off between the preset’s visual load and the need to stay above the monitor’s refresh rate—data provides the decision: 4K users should stick to Medium or High; 1440p users have all presets above 88 FPS, so Ultra is fine for 60 Hz and High is recommended for higher refresh; 1080p runs everything smoothly above 140 FPS.

Hardware Specifications

AMD Ryzen 7 7700

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 5300 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 7700 + AMD Radeon RX 6600 in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 118.0
3840x2160 Medium 93.0
3840x2160 High 74.0
3840x2160 Ultra 46.0
2560x1440 Low 225.0
2560x1440 Medium 178.0
2560x1440 High 141.0
2560x1440 Ultra 88.0
1920x1080 Low 356.0
1920x1080 Medium 282.0
1920x1080 High 224.0
1920x1080 Ultra 140.0

Minecraft with Ryzen 7 7700 + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RX 6600 + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with Ryzen 7 7700 + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.