Minecraft
This combination delivers exceptional performance with an average of 280 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 79 | 126 | 159 | 201 |
| 1440p QHD | 151 | 242 | 305 | 385 |
| 1080p Full HD | 240 | 383 | 483 | 608 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 3080, In-Depth Analysis
The AMD Ryzen 7 5800X3D and NVIDIA GeForce RTX 3080 combination delivers exceptional frame rates in Minecraft, with the data showing triple-digit averages even at 4K Ultra settings. This pairing benefits from a strong CPU single-thread foundation and a GPU that can push very high refresh rates, though the game’s rendering demands shift across resolutions. The measured results indicate that this combo sits in the 1055th position out of 3710 tested combinations, placing it in the upper third of all systems evaluated.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 3080 is built on the Ampere architecture with a GA102 chip fabricated on an 8 nm process from Samsung. It carries 10 GB of GDDR6X memory across a 320-bit bus, yielding a memory bandwidth of 760.3 GB/s. The GPU’s base clock is 1440 MHz with a boost clock of 1710 MHz, while the memory runs at 1188 MHz, translating to 19 Gbps effective. With 8704 shading units, 272 texture mapping units, and 96 raster operation pipelines, the RTX 3080 provides substantial raw compute for rendering. Its 68 ray tracing cores and 272 tensor cores add specialized capabilities, though Minecraft’s standard rendering paths primarily leverage the traditional shading units.
In the measured frames, the GPU’s role becomes clear as resolution increases. At 1920x1080 Low settings, the average FPS reaches 608, which is far beyond any display refresh rate, indicating the GPU is not the limiting factor at this resolution. The RTX 3080’s 10 GB VRAM is sufficient for Minecraft’s texture and chunk data, even at 3840x2160 Ultra settings, where the average FPS drops to 79. The memory bandwidth of 760.3 GB/s supports high-resolution textures without bottlenecking, as evidenced by the 4K Medium result of 159 FPS with a minimum of 135 FPS.
Comparing the GPU’s benchmark standing, the RTX 3080 sits in the 68th percentile of all GPUs, with an average benchmark score of 23172. Its nearest rivals in the database include the NVIDIA P106-100 with a score of 23249 (a delta of -0.3%), the AMD Radeon Pro Vega 16 at 23250 (-0.3%), the AMD Radeon RX 6600M at 23273 (-0.4%), and the AMD Radeon R9 M290X at 23276 (-0.4%). These deltas are negligible, meaning the RTX 3080 performs essentially on par with these cards in synthetic benchmarks. However, the measured Minecraft FPS shows that the GPU delivers far more than the 68th percentile might suggest, because the CPU keeps up well.
The GPU’s boost clock of 1710 MHz is notably higher than its base clock, allowing sustained performance under load. In Minecraft, which can be draw-call heavy, the RTX 3080’s geometry handling and pixel rate of 164.2 GPixel/s contribute to the high frame counts. At 2560x1440 High settings, the average FPS of 242 shows the GPU still has headroom, but at 4K Ultra, the 79 FPS average suggests the GPU is working near its limits for this workload.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data covers three resolutions — 1920x1080, 2560x1440, and 3840x2160 — each with four settings presets: Low, Medium, High, and Ultra. The Medium preset rows include both minimum and maximum FPS values, while other presets only list averages.
At 1920x1080, the Low preset averages 608 FPS, which is the highest measured value across all configurations. The Medium preset averages 483 FPS, with a minimum of 411 FPS and a maximum of 556 FPS. High settings average 383 FPS, while Ultra drops to 240 FPS. The gap between Low and Ultra at 1080p is 368 FPS, a substantial reduction that shows how much additional graphical work Ultra demands.
Moving to 2560x1440, the Low preset averages 385 FPS, down 223 FPS from 1080p Low. Medium averages 305 FPS, with minimum and maximum values of 259 FPS and 351 FPS respectively. High settings average 242 FPS, and Ultra averages 151 FPS. The delta from Low to Ultra at 1440p is 234 FPS, slightly less than at 1080p in absolute terms, but the percentage drop is similar.
At 3840x2160, the Low preset averages 201 FPS, which is still very high for 4K. Medium averages 159 FPS, with a minimum of 135 FPS and a maximum of 183 FPS. High settings average 126 FPS, and Ultra averages 79 FPS. The Ultra preset at 4K is the only configuration where the average dips below 100 FPS, indicating that this is the most demanding tested setting.
The Medium preset rows are the only ones with full min/max data. At 1080p Medium, the minimum of 411 FPS is 72 FPS below the average, suggesting some frame time variance. At 1440p Medium, the minimum is 259 FPS, 46 FPS below the average. At 4K Medium, the minimum is 135 FPS, 24 FPS below the average. The relative spread between min and max shrinks as resolution increases, which implies the GPU becomes more consistently loaded at higher resolutions.
Across all configurations, the highest average is 608 FPS at 1080p Low, and the lowest is 79 FPS at 4K Ultra. The data shows that even the lowest measured average remains playable for standard displays, though 79 FPS may feel less smooth for high-refresh-rate monitors.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 5800X3D is a desktop processor from the 5000 series, based on the Zen 3 architecture with the Vermeer codename. It has 8 cores and 16 threads, with a base clock of 3.40 GHz and a boost clock of 4.50 GHz. The processor’s thermal design power is 105 W, and it uses the AMD Socket AM4. Its cache hierarchy includes 64 KB of L1 cache per core, 512 KB of L2 per core, and a 96 MB shared L3 cache, which is a key feature for gaming workloads.
The CPU’s benchmark results show strong multithreading capabilities. In Cinebench R23, it scores 14317 in multicore and 1452 in single-core. Geekbench results show 11765 multicore and 2017 single-core. Passmark multithread score is 28309, with a single-thread score of 3234. The 3DMark tests break down further: 16-thread score of 7299, 8-thread score of 5906, 4-thread score of 3392, 2-thread score of 1746, and single-thread score of 884. These numbers indicate that the CPU scales well up to 8 threads, with a slight drop at 16 threads, which is typical for games that use fewer threads.
The CPU’s percentile versus all CPUs is 80, meaning it outperforms 80% of tested processors. Its average benchmark score is 27896, placing it close to rivals such as the AMD Ryzen 7 6800U (27887, 0% delta), the Intel Core i9-10900K (27872, 0.1% delta), the AMD Ryzen AI 5 PRO 340 (27932, -0.1% delta), and the Intel Core i5-12600KF (27799, 0.3% delta). These deltas are within 0.3%, so the 5800X3D is essentially tied with these CPUs in average benchmark performance.
In Minecraft, the CPU’s role is particularly important because the game’s physics and world generation often rely on single-thread performance. The 5800X3D’s boost clock of 4.50 GHz, combined with the large 96 MB L3 cache, helps maintain high frame rates even when many entities are present. The measured FPS at 1080p Low (608 FPS) likely approaches the CPU’s maximum frame output, since lowering graphics settings shifts the bottleneck away from the GPU. The single-core Cinebench R15 score of 241 and Passmark single-thread score of 3234 indicate solid per-core performance, which is crucial for Minecraft’s main game loop.
The 8-core, 16-thread configuration ensures that background tasks and chunk loading do not starve the main rendering thread. The 3DMark 16-thread score of 7299 is nearly identical to the max-thread score of 7285, showing that the CPU delivers consistent multithreaded performance without thermal throttling under typical gaming loads.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS scaling from 1920x1080 to 3840x2160 reveals how the workload shifts between CPU and GPU. At Low settings, the average FPS drops from 608 at 1080p to 385 at 1440p (a 36.7% reduction) and then to 201 at 4K (a 47.8% reduction from 1440p). This steep decline indicates that the GPU is becoming the limiting factor as resolution increases, even at Low settings.
At Medium settings, the average FPS goes from 483 at 1080p to 305 at 1440p (36.9% drop) to 159 at 4K (47.9% drop from 1440p). The consistency of these percentage drops across Low and Medium suggests that the CPU overhead is minimal at these settings, and the GPU’s fill rate dominates.
At High settings, the average FPS drops from 383 at 1080p to 242 at 1440p (36.8% drop) to 126 at 4K (47.9% drop from 1440p). Again, the scaling pattern is nearly identical to Low and Medium, reinforcing that the GPU is the primary limiter across all resolutions for these presets.
At Ultra settings, the average FPS drops from 240 at 1080p to 151 at 1440p (37.1% drop) to 79 at 4K (47.7% drop from 1440p). The Ultra preset shows a similar relative scaling, but the absolute values are much lower. The 4K Ultra average of 79 FPS is 161 FPS below the 1080p Ultra average, indicating that the GPU is heavily loaded at this combination.
The consistent ~37% drop from 1080p to 1440p and ~48% drop from 1440p to 4K across all settings implies that the RTX 3080’s rendering throughput scales predictably with pixel count. The CPU does not appear to bottleneck at any resolution, because if it did, the FPS would plateau at higher resolutions. Since the FPS continues to decline at each step, the GPU is the limiting component even at 1080p Low, where the CPU could theoretically push more frames if the GPU were faster.
However, the 1080p Low average of 608 FPS is extraordinarily high, suggesting that the CPU can feed the GPU quickly enough. The 5800X3D’s boost clock of 4.50 GHz and large L3 cache likely prevent CPU stalls, allowing the GPU to reach near its maximum output. At 4K Ultra, the 79 FPS average shows the GPU is fully utilized, and the CPU’s role diminishes further.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the AMD Ryzen 7 5800X3D and NVIDIA GeForce RTX 3080 ranks 1055th out of 3710 tested combos in Minecraft. This places it in the 71.5th percentile of all combinations, meaning it outperforms roughly 71% of tested systems. The ranking reflects the measured FPS across all resolutions and settings, with higher average FPS contributing to a better rank.
Given that the RTX 3080 itself sits in the 68th percentile of GPUs and the 5800X3D in the 80th percentile of CPUs, the combo’s 71.5th percentile ranking is slightly above the GPU’s standing but below the CPU’s. This suggests that the GPU is the more limiting factor in this pairing, as the CPU has more headroom relative to its peers than the GPU does.
The combo’s rank of 1055 out of 3710 indicates that many other combinations achieve higher FPS in Minecraft. These would likely include newer GPUs or higher-end models with more VRAM and faster memory. However, the measured FPS shows that this combo still delivers very high frame rates, with only the 4K Ultra preset falling below 100 FPS. For most players, a rank in the upper third is more than sufficient for smooth gameplay.
The nearest rival GPUs to the RTX 3080 include the NVIDIA P106-100, AMD Radeon Pro Vega 16, AMD Radeon RX 6600M, and AMD Radeon R9 M290X, all with average scores within 0.4% of each other. If paired with a similar CPU, these combos would likely rank close to the 1055th position. The CPU’s nearest rivals — the AMD Ryzen 7 6800U, Intel Core i9-10900K, AMD Ryzen AI 5 PRO 340, and Intel Core i5-12600KF — also have average scores within 0.3%, so swapping the 5800X3D for any of these would result in a similar rank, provided the GPU remains the same.
The data shows that this combo is well-balanced, with neither component dramatically outperforming the other. The GPU’s 68th percentile and CPU’s 80th percentile combine to yield a 71.5th percentile rank, which is close to the geometric mean of the two. This indicates that the combo performs as expected given the individual components’ strengths.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the Medium preset offers the best balance of visual quality and frame rate across all resolutions. At 1920x1080 Medium, the average FPS is 483, with a minimum of 411 FPS. This provides a high refresh rate experience that exceeds most monitors’ capabilities, while still offering better visuals than Low. The minimum of 411 FPS ensures that even the heaviest scenes stay well above 240 Hz displays.
At 2560x1440 Medium, the average FPS is 305, with a minimum of 259 FPS. This is still exceptionally smooth, and the minimum of 259 FPS means that even 240 Hz monitors will see consistent frame delivery. The visual upgrade from Low to Medium at 1440p is noticeable, and the performance cost is acceptable.
At 3840x2160 Medium, the average FPS is 159, with a minimum of 135 FPS. The minimum of 135 FPS is above the 120 Hz threshold, making this suitable for high-refresh-rate 4K displays. The average of 159 FPS is a solid result for 4K gaming, and the Medium preset avoids the substantial performance hit seen at High and Ultra.
For users with standard 60 Hz displays, the Ultra preset at 4K is still playable at an average of 79 FPS, though the minimum is not listed. However, the Medium preset at 4K offers more than double the average FPS of Ultra (159 vs 79), making it a better choice for smoother motion. At 1080p and 1440p, Ultra presets provide 240 FPS and 151 FPS respectively, which are excellent for competitive play, but Medium provides higher frame rates with minimal visual difference in Minecraft’s blocky aesthetic.
The Low preset is only recommended for extreme refresh-rate scenarios, such as 1080p 360 Hz displays, where the 608 FPS average can fully utilize such monitors. However, the visual trade-off may not be worth it for most users, as Medium at 1080p still delivers 483 FPS. Therefore, the Medium preset is the recommended choice across all three resolutions for the best experience per the measured rows.
FAQ
Q: What is the highest average FPS measured for this combo in Minecraft?
A: The highest average FPS is 608, recorded at 1920x1080 with Low settings.
Q: At 4K Ultra settings, what is the average FPS?
A: At 3840x2160 with Ultra settings, the average FPS is 79, which is the lowest measured value across all configurations.
Q: Does this combo maintain above 60 FPS at 4K with High settings?
A: Yes, the average FPS at 3840x2160 High is 126, which is well above 60 FPS.
Q: How does the CPU’s single-thread performance compare to its multithread performance?
A: The CPU scores 1452 in Cinebench R23 single-core and 14317 in multicore, indicating strong single-thread capability relative to its multithread score, which is beneficial for Minecraft.
Q: What is the combo’s rank among all tested combinations in Minecraft?
A: The combo ranks 1055th out of 3710 tested combinations, placing it in the upper third of all systems.
Q: Which settings preset provides the highest minimum FPS at 2560x1440?
A: At 2560x1440, the Medium preset has a minimum FPS of 259, which is the only preset with a listed minimum at that resolution.
Hardware Specifications
AMD Ryzen 7 5800X3D
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800X3D + NVIDIA GeForce RTX 3080 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 201.0 |
| 3840x2160 | Medium | 159.0 |
| 3840x2160 | High | 126.0 |
| 3840x2160 | Ultra | 79.0 |
| 2560x1440 | Low | 385.0 |
| 2560x1440 | Medium | 305.0 |
| 2560x1440 | High | 242.0 |
| 2560x1440 | Ultra | 151.0 |
| 1920x1080 | Low | 608.0 |
| 1920x1080 | Medium | 483.0 |
| 1920x1080 | High | 383.0 |
| 1920x1080 | Ultra | 240.0 |
Minecraft with Ryzen 7 5800X3D + Other GPUs
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Minecraft with RTX 3080 + Other CPUs
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