Minecraft
This combination delivers exceptional performance with an average of 345 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 119 | 191 | 241 | 304 |
| 1440p QHD | 229 | 366 | 415 | 452 |
| 1080p Full HD | 362 | 446 | 484 | 527 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5090, In-Depth Analysis
Minecraft is a sandbox title that behaves differently from most modern games, and the measured results for the AMD Ryzen 5 5600F and NVIDIA GeForce RTX 5090 combination illustrate this clearly. The data shows a system capable of extremely high frame rates, but the scaling patterns across resolutions and settings reveal where the workload shifts between the CPU and GPU. This analysis walks through the measured FPS rows to interpret what they mean for the limiting component, the role of each processor, and how this specific combo ranks among the 1,176 tested configurations.
Resolution Scaling
The measured FPS drops from 1080p to 4K follow a predictable pattern, but the magnitudes reveal a system that is heavily CPU-bound at lower resolutions. At Low settings, the average frame rate falls from 527 FPS at 1920x1080 to 452 FPS at 2560x1440, a decline of 75 FPS or roughly 14%. Moving to 3840x2160, the average drops further to 304 FPS, which is a 223 FPS reduction from the 1080p figure, or about 42% lower. This steep decline at 4K indicates that the GPU is beginning to take on more of the workload, yet the absolute numbers remain so high that the CPU is still likely the primary constraint at every resolution.
At Medium settings, the pattern is similar but the percentages shift. The 1920x1080 average is 484 FPS, which drops to 415 FPS at 2560x1440, a decrease of 69 FPS or about 14%. At 3840x2160, the average is 241 FPS, which is 243 FPS lower than the 1080p result, representing a 50% reduction. The Medium preset at 4K also includes the only min/max data in the set: 205 FPS minimum and 277 FPS maximum. The spread of 72 FPS between min and max suggests that frame pacing can vary noticeably at this resolution, likely due to scene complexity changes in the sandbox world.
High settings show a more pronounced scaling curve. At 1920x1080, the average is 446 FPS. This falls to 366 FPS at 2560x1440, an 80 FPS or 18% drop. At 3840x2160, the average is 191 FPS, which is 255 FPS lower than 1080p, or about 57% less. The larger percentage drop at 4K compared to Low and Medium settings indicates that the High preset is adding enough GPU work that the graphics card becomes a more significant factor, though the 191 FPS average is still far above typical display refresh rates.
Ultra settings produce the lowest frame rates and the most dramatic scaling. The 1920x1080 average is 362 FPS, dropping to 229 FPS at 2560x1440, a 133 FPS or 37% reduction. At 3840x2160, the average falls to 119 FPS, which is 243 FPS lower than 1080p, representing a 67% decrease. This is the only preset where the 4K result drops below 120 FPS, and the scaling from 1440p to 4K alone is a 110 FPS or 48% decline, indicating that the RTX 5090 is being pushed much harder by the Ultra preset’s rendering demands.
The overall pattern shows that resolution scaling is most aggressive at Ultra settings and least aggressive at Low settings. At Low, the 4K to 1080p ratio is about 0.58, meaning 4K retains 58% of the 1080p frame rate. At Medium, this ratio is 0.50, at High it is 0.43, and at Ultra it drops to 0.33. This progression confirms that as settings increase, the GPU becomes the limiting component, whereas at Low settings, the CPU’s ability to feed frames caps the performance at all resolutions.
CPU Role
The AMD Ryzen 5 5600F is a 6-core, 12-thread processor from the 5000 series, built on the Zen 3 architecture with a 7 nm process. Its base clock is 3.00 GHz with a boost clock of 4.00 GHz, and it features 32 MB of shared L3 cache. For a game like Minecraft, which has historically been sensitive to single-thread performance, the CPU’s Passmark single-thread score of 2872 is a relevant metric. The multithread score is 19236, and the processor’s percentile versus all CPUs is 85, meaning it outperforms 85% of tested CPUs in general benchmarks.
The measured FPS data strongly suggests that the CPU is the primary limiter at 1080p, especially at Low and Medium settings. At 1920x1080 Low, the average is 527 FPS, which is nearly identical to the 452 FPS at 1440p Low when considering the resolution increase. The fact that dropping from 1080p to 1440p only costs 75 FPS at Low settings indicates that the CPU is still capable of producing more frames than the GPU can render, but the gap narrows as resolution increases. At 4K Low, the 304 FPS average is still high, but the 42% drop from 1080p shows the GPU is finally becoming more involved.
The CPU’s boost clock of 4.00 GHz and its 6 cores are likely sufficient for Minecraft’s primary game loop, but the data shows that even at Ultra settings, the 1080p result of 362 FPS is not dramatically higher than the 4K result of 119 FPS. This suggests that at Ultra, the GPU is the bottleneck, and the CPU has headroom to spare. However, the fact that the 1080p Ultra result is only 362 FPS, while 1080p Low is 527 FPS, indicates that the Ultra preset is adding significant GPU-side work that the CPU cannot fully offset, even at lower resolutions.
Comparing the CPU to its nearest rivals in synthetic benchmarks, the AMD Ryzen 5 5500X3D has an average score of 37018, which is 0.2% higher, while the Intel Core Ultra 5 225 has an average score of 36938, essentially identical. These differences are negligible in real-world gaming, and the measured Minecraft results are more indicative of the CPU’s performance in this specific title. The CPU’s 12 threads may help with background tasks and chunk loading, but the core count is not a differentiator at the frame rates observed here, as even the lowest 4K Ultra result of 119 FPS is well above playable thresholds.
Settings Recommendations
The measured FPS rows provide clear guidance for selecting a preset based on resolution and desired performance. At 1920x1080, all presets deliver averages above 360 FPS, with Low at 527 FPS, Medium at 484 FPS, High at 446 FPS, and Ultra at 362 FPS. The difference between Low and Ultra is 165 FPS, or about 31%, but even the Ultra preset remains highly responsive. For most users at 1080p, the Medium or High preset offers a good balance, as the 484 FPS and 446 FPS averages are both well beyond what any display can show, and the visual improvements from Medium to High are likely worth the 38 FPS cost.
At 2560x1440, the recommendations shift slightly. Low produces 452 FPS, Medium 415 FPS, and High 366 FPS, with Ultra at 229 FPS. The Medium preset’s average of 415 FPS with a min of 353 FPS and max of 478 FPS provides a consistent experience, while High at 366 FPS is still excellent. Ultra at 1440p drops to 229 FPS, which is a significant 60% reduction from Low, but it remains smooth for most gameplay. Given that the 1440p Medium result is 415 FPS and the 1080p Ultra result is 362 FPS, choosing Medium at 1440p delivers higher frame rates than Ultra at 1080p, making it the recommended preset for this resolution.
At 3840x2160, the choices are more constrained. Low produces 304 FPS, Medium 241 FPS, High 191 FPS, and Ultra falls to 119 FPS. The Medium preset at 4K offers a solid 241 FPS average with a 205 FPS minimum, which is sufficient for high-refresh-rate 4K displays. High at 191 FPS is also viable, but the drop from Medium to High is 50 FPS, or about 21%, which may not be justified by visual gains. Ultra at 4K drops to 119 FPS, which is below the 120 FPS threshold that many users target, making it less desirable unless visual fidelity is the absolute priority.
The data suggests that the best experience per the measured rows is the Medium preset at 1440p, which delivers 415 FPS with a tight min/max range, or the Medium preset at 4K, which provides 241 FPS. For users with 1080p displays, High is a reasonable choice, as the 446 FPS average is only 15% lower than Low while offering better visuals. Across all resolutions, the Ultra preset is the only one that drops below 120 FPS at 4K, so it should be reserved for users who prioritize graphical quality over raw frame rate.
How This Combo Ranks
The AMD Ryzen 5 5600F and NVIDIA GeForce RTX 5090 combination ranks 107th out of 1,176 tested combos in Minecraft, placing it in the top 9% of all configurations. This rank reflects the overall performance across all measured resolutions and settings, and it is a strong result given that the CPU is a mid-range 6-core part paired with a flagship GPU. The data suggests that the combo is not limited by the GPU in most scenarios, as the RTX 5090 is capable of far higher frame rates than the CPU can feed at lower resolutions.
The rank of 107 indicates that there are 106 combos that outperform this pairing in Minecraft, likely featuring higher-end CPUs with stronger single-thread performance or more cores. However, the delta between this combo and the top-ranked ones is likely small in practical terms, as the frame rates are already so high that differences become imperceptible. The combo’s percentile versus all CPUs is 85, and the GPU’s percentile versus all GPUs is 92, but the game’s rank of 107 out of 1176 shows that the combination is better than the average of its individual components, suggesting that the CPU is not a significant drag on the GPU’s performance.
The nearest rivals for the GPU in synthetic benchmarks include the NVIDIA Tesla P100 PCIe 16 GB with a score of 79605 (0.3% higher) and the AMD Radeon RX 6850M XT with a score of 78940 (1.1% higher). These are not gaming-focused cards, and their relevance to Minecraft is limited. The CPU’s nearest rivals are all within 0.5% of its average benchmark score, which reinforces that the processor is well-matched to its peers. In the context of this game, the combo’s rank of 107 is a strong indicator that the RTX 5090 is being utilized effectively, and the CPU is not a bottleneck that would justify a lower rank.
GPU Role
The NVIDIA GeForce RTX 5090 is a flagship GPU with 32 GB of GDDR7 memory on a 512-bit bus, providing a bandwidth of 1.79 TB/s. Its base clock is 2017 MHz with a boost clock of 2407 MHz, and it features 21,760 shading units. The GPU’s Passmark G3D score is 39650, and its percentile versus all GPUs is 92, placing it in the top 8% of all graphics cards. In Minecraft, the GPU’s role becomes more pronounced as resolution and settings increase, as evidenced by the scaling data.
At 1080p Low, the GPU is underutilized, as the 527 FPS average is likely limited by the CPU. The GPU’s massive memory bandwidth and compute resources are not needed for such a low workload. As settings increase to Ultra at 1080p, the GPU begins to matter more, with the frame rate dropping to 362 FPS, a 31% reduction from Low. At 4K Ultra, the GPU is the clear limiting factor, as the 119 FPS average is less than a quarter of the 1080p Low result, indicating that the rendering load has scaled dramatically.
The 32 GB of VRAM is far more than Minecraft requires, even with high-resolution textures, so memory capacity is not a constraint in this game. The GDDR7 memory type and 1.79 TB/s bandwidth are also unlikely to be bottlenecks, as the game’s draw calls and geometry are not memory-bandwidth intensive. Instead, the GPU’s raw shading power, with 21,760 shading units and a boost clock of 2407 MHz, is what drives the high frame rates at 4K, even at Ultra settings where the 119 FPS average is still respectable for a sandbox game.
The GPU’s FP32 performance of 104.8 TFLOPS is a theoretical metric, but the measured results show that the RTX 5090 is capable of maintaining high frame rates across all presets. The transition from 1440p to 4K at High settings results in a 175 FPS drop, from 366 to 191 FPS, which is a 48% reduction. This is consistent with the pixel count increase of 2.25x, indicating that the GPU is scaling nearly linearly with resolution at this preset. At Ultra, the drop from 1440p to 4K is 110 FPS, from 229 to 119 FPS, also a 48% reduction, showing that the GPU’s performance is predictable under increasing load.
FAQ
Q: What is the highest average FPS recorded for this combo?
A: The highest average FPS is 527, measured at 1920x1080 with Low settings.
Q: At which resolution and settings does the frame rate drop below 120 FPS?
A: The only measured configuration below 120 FPS is 3840x2160 with Ultra settings, which averages 119 FPS.
Q: How does the combo rank among all tested combinations in Minecraft?
A: The combo ranks 107th out of 1,176 tested combinations, placing it in the top 9% of all configurations.
Q: What is the frame rate difference between Low and Ultra at 2560x1440?
A: At 2560x1440, Low averages 452 FPS and Ultra averages 229 FPS, a difference of 223 FPS.
Q: Does the CPU or GPU limit performance at 1080p Low settings?
A: At 1080p Low, the frame rate of 527 FPS is likely limited by the CPU, as the GPU has ample headroom at this low workload.
Q: What is the minimum FPS recorded at 4K Medium settings?
A: At 3840x2160 with Medium settings, the minimum FPS is 205, with a maximum of 277 and an average of 241.
Measured FPS Breakdown
At 1920x1080, the measured averages are 527 FPS for Low, 484 FPS for Medium, 446 FPS for High, and 362 FPS for Ultra. The Medium preset has a minimum of 412 FPS and a maximum of 557 FPS, while the other presets do not have min/max data. The spread between Low and Ultra is 165 FPS, with Ultra delivering 69% of the Low preset’s frame rate.
At 2560x1440, the averages are 452 FPS for Low, 415 FPS for Medium, 366 FPS for High, and 229 FPS for Ultra. The Medium preset shows a minimum of 353 FPS and a maximum of 478 FPS, representing a 125 FPS range. The drop from Low to Ultra is 223 FPS, with Ultra delivering 51% of the Low preset’s performance.
At 3840x2160, the averages are 304 FPS for Low, 241 FPS for Medium, 191 FPS for High, and 119 FPS for Ultra. The Medium preset has a minimum of 205 FPS and a maximum of 277 FPS. The Low to Ultra difference is 185 FPS, and Ultra delivers 39% of the Low preset’s frame rate. Across all resolutions, the Medium preset is the only one with complete min/max data, providing insight into frame consistency that is absent for other presets.
Hardware Specifications
AMD Ryzen 5 5600F
NVIDIA GeForce RTX 5090
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5090 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 304.0 |
| 3840x2160 | Medium | 241.0 |
| 3840x2160 | High | 191.0 |
| 3840x2160 | Ultra | 119.0 |
| 2560x1440 | Low | 452.0 |
| 2560x1440 | Medium | 415.0 |
| 2560x1440 | High | 366.0 |
| 2560x1440 | Ultra | 229.0 |
| 1920x1080 | Low | 527.0 |
| 1920x1080 | Medium | 484.0 |
| 1920x1080 | High | 446.0 |
| 1920x1080 | Ultra | 362.0 |
Minecraft with Ryzen 5 5600F + Other GPUs
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Minecraft with RTX 5090 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
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