Minecraft

Minecraft

AVERAGE FPS
138
excellent

This combination delivers exceptional performance with an average of 138 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 62 78 99
1440p QHD 74 119 150 189
1080p Full HD 118 189 238 300

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 99
3840x2160 Medium 78
3840x2160 High 62
3840x2160 Ultra 39
2560x1440 Low 189
2560x1440 Medium 150
2560x1440 High 119
2560x1440 Ultra 74
1920x1080 Low 300
1920x1080 Medium 238
1920x1080 High 189
1920x1080 Ultra 118

Minecraft with AMD Ryzen 5 2600 + NVIDIA GeForce GTX 1660 SUPER, In-Depth Analysis

# Minecraft with AMD Ryzen 5 2600 + NVIDIA GeForce GTX 1660 SUPER

This combination delivers a decidedly playable Minecraft experience across the board, but the data reveals a system that is heavily GPU-limited at 4K and progressively CPU-bound as resolution drops. The measured FPS ranges from a minimum of 39 FPS at 4K Ultra to a maximum of 300 FPS at 1080p Low, demonstrating that this pairing can handle the game's full spectrum of visual settings, albeit with significant performance variation that depends on the resolution and preset chosen.

Resolution Scaling

The frame rate scaling from 1080p to 4K tells a clear story about which component is the bottleneck in this system. At 1080p High settings, the combo produces 189 FPS, which drops to 119 FPS at 1440p and then falls to 62 FPS at 4K — a reduction of 37% from 1080p to 1440p and another 48% from 1440p to 4K. This steep decline as resolution increases points directly to the GPU as the limiting factor at higher resolutions, since the pixel throughput demand outstrips what the GTX 1660 SUPER can deliver.

The pattern holds across all settings presets. At Low settings, the system achieves 300 FPS at 1080p, 189 FPS at 1440p (a 37% drop), and 99 FPS at 4K (a 48% drop from 1440p). Medium settings show 238 FPS at 1080p, 150 FPS at 1440p (37% lower), and 78 FPS at 4K (48% lower). Even Ultra settings follow the same trajectory: 118 FPS at 1080p, 74 FPS at 1440p (37% lower), and 39 FPS at 4K (47% lower). The consistency of these percentage drops — roughly 37% between each resolution step regardless of preset — strongly indicates that the GTX 1660 SUPER's rendering throughput, rather than the CPU's processing capability, is what governs performance when resolution increases.

Interestingly, the 1080p to 1440p step costs about 37% of the frame rate, while the 1440p to 4K step costs about 48%. This non-linear scaling is characteristic of a GPU that is approaching its memory bandwidth or fill-rate ceiling at higher pixel counts. The GTX 1660 SUPER's 6 GB of GDDR6 memory on a 192-bit bus with 336.0 GB/s bandwidth appears sufficient for 1080p and 1440p, but the jump to 4K's 8.3 million pixels exposes its limits. At 4K, the GPU's 48 ROPs and 85.68 GPixel/s pixel rate become the constraining factors, which explains why even Low settings at 4K (99 FPS) cannot match the 1080p Medium result (238 FPS).

The data also shows that the frame rate gap between settings presets widens at higher resolutions. At 1080p, the difference between Low (300 FPS) and Ultra (118 FPS) is 182 FPS. At 1440p, that gap narrows to 115 FPS (189 vs 74), and at 4K it shrinks further to 60 FPS (99 vs 39). This compression of the settings range at higher resolutions is another signature of GPU-bound operation — when the GPU is already saturated, reducing graphical quality yields diminishing returns because the bottleneck shifts from shading work to raw pixel output.

CPU Role

The AMD Ryzen 5 2600 provides the compute foundation for this pairing, and its specifications suggest it is more than adequate for Minecraft's demands. With 6 cores and 12 threads operating at a 3.40 GHz base clock and 3.90 GHz boost clock, this Zen-based processor from the 2000 series offers substantial parallel processing capability. The CPU's benchmark scores reinforce this: a Cinebench R15 multi-core score of 1248 and a single-core score of 157.3, plus a Geekbench multi-core score of 5648 and single-core score of 1154. The PassMark multi-thread score of 13160 and single-thread score of 2239 further confirm that this CPU handles both lightweight and heavily threaded workloads effectively.

In Minecraft's context, the CPU's role is primarily managing world generation, entity updates, and game logic — tasks that benefit from the 16 MB shared L3 cache and the dual-channel DDR4 memory support with 46.9 GB/s bandwidth. The 12 threads allow the game to distribute chunk loading and simulation tasks across multiple cores, which is particularly relevant for a sandbox game where the world is procedurally generated and constantly updated. The 75th percentile ranking among all CPUs indicates that this processor sits comfortably above the median in overall capability.

The evidence for the CPU's sufficiency lies in the frame rate behavior at low resolutions. At 1080p Low, the system hits 300 FPS, which is likely a game engine cap rather than a hardware limitation. Even at 1080p High, the system maintains 189 FPS, which is far beyond what would indicate CPU throttling. The Ryzen 5 2600's single-core performance, as measured by the 2239 PassMark single-thread score and 1154 Geekbench single-core score, proves adequate for Minecraft's primary thread, which handles the majority of game simulation. The CPU's 65 W TDP also indicates it operates within a modest power envelope, allowing it to sustain boost clocks without thermal throttling in typical desktop configurations.

When comparing to rivals, the Ryzen 5 2600's average benchmark score of 21484 places it within 0.2% of the Intel Core Ultra 5 228V (21440) and 0.5% of the Intel Core i9-11900H (21367). It also edges out the AMD EPYC 9454 (21223) by 1.2% and trails the Intel Xeon D-1746TER (21635) by 0.7%. This tight clustering around the 21400-21600 score range indicates that the Ryzen 5 2600 delivers performance competitive with much newer and more expensive processors, at least in synthetic benchmarks. For Minecraft specifically, where single-thread efficiency matters most, the CPU's 3.90 GHz boost clock provides the responsiveness needed to keep frame rates high when the GPU is not the limiting factor.

Settings Recommendations

The measured FPS data across all three resolutions provides clear guidance for optimal settings. At 1080p, every preset delivers playable performance, but the Medium preset stands out as the sweet spot. With an average of 238 FPS and a minimum of 202 FPS, Medium at 1080p offers a 49 FPS advantage over High (189 FPS) while maintaining a minimum frame rate that stays well above the 144 Hz refresh rate common on modern monitors. The 1080p Ultra preset, at 118 FPS, still provides a smooth experience but sacrifices significant performance for visual gains that may be marginal in Minecraft's block-based world.

At 1440p, the Medium preset again emerges as the recommended choice, delivering 150 FPS average with a 127 FPS minimum. This represents a 31 FPS improvement over High (119 FPS) and maintains a minimum frame rate that comfortably exceeds 120 FPS. The 1440p Ultra preset drops to 74 FPS, which is playable but approaches the threshold where frame pacing becomes noticeable. The 1440p Low preset (189 FPS) is unnecessarily high for most displays and sacrifices too much visual fidelity for performance that exceeds what most 1440p monitors can display (typically 144-165 Hz).

For 4K, the situation changes dramatically. The Medium preset delivers 78 FPS with a 67 FPS minimum, which is the only 4K option that stays above 60 FPS. The High preset (62 FPS) is borderline, while Ultra (39 FPS) is clearly too demanding for this GPU. The Low preset (99 FPS) is playable but defeats the purpose of 4K resolution by eliminating the graphical details that make high resolution worthwhile. For 4K gaming, Medium offers the best balance of visual quality and performance, with the 67 FPS minimum indicating that even demanding scenes will remain fluid.

The recommendation hierarchy across all resolutions is consistent: Medium provides the best experience per the measured rows. At 1080p and 1440p, it offers a substantial FPS buffer over High while retaining enough visual quality to be enjoyable. At 4K, it is the only preset that reliably maintains 60+ FPS. The Ultra preset, while visually superior, imposes too steep a performance penalty — 50% or more frame rate reduction compared to Medium — for the visual gains it provides in a game where textures are procedurally generated and lighting is largely voxel-based.

How This Combo Ranks

This specific pairing of the AMD Ryzen 5 2600 with the NVIDIA GeForce GTX 1660 SUPER ranks 3085 out of 3710 tested combinations for Minecraft, placing it in the lower 17% of all combos in the database. This ranking reflects the GTX 1660 SUPER's position as a mid-range GPU rather than any deficiency in the CPU. The GPU's 53rd percentile ranking among all GPUs, with an average benchmark score of 12986, indicates it sits right at the median of the GPU performance distribution. Its nearest rivals include the NVIDIA GeForce RTX 3050 Ti Mobile (12940, 0.4% slower), AMD Radeon RX 580 (12928, 0.4% slower), and AMD Radeon 740M (12870, 0.9% slower), while the NVIDIA Tesla M2090 (13075) is 0.7% faster.

The combo's low rank in Minecraft specifically highlights how this game's performance characteristics favor GPUs with higher memory bandwidth and more shading units. The GTX 1660 SUPER's 1408 shading units and 5.027 TFLOPS FP32 performance are adequate for 1080p and 1440p gameplay but fall behind in 4K scenarios. The measured FPS data confirms this: even at 4K Low settings, the combo only manages 99 FPS, which is below what higher-ranked combos would achieve. The 4K Ultra result of 39 FPS is particularly telling — it indicates that this GPU cannot handle the combination of high resolution and maximum settings, a limitation that significantly drags down the combo's overall ranking.

Despite the low absolute rank, the data shows that this combo handles Minecraft well at mainstream resolutions. The 1080p Medium result of 238 FPS would place it competitively in head-to-head comparisons at that resolution, and the 1440p Medium result of 150 FPS is solidly in the playable range. The ranking of 3085 out of 3710 must be interpreted in the context of the entire database, which includes many high-end combinations with much more powerful GPUs. For a mid-range 1080p/1440p gaming system, this combo's performance in Minecraft is respectable, but it is not designed to compete at 4K.

GPU Role

The NVIDIA GeForce GTX 1660 SUPER is the definitive performance ceiling for this combination, and its specifications explain the measured results. Built on the Turing architecture with the TU116 chip at 12 nm, this GPU features 1408 shading units, 88 TMUs, and 48 ROPs. Its 6 GB of GDDR6 memory on a 192-bit bus provides 336.0 GB/s of bandwidth, with memory clocked at 1750 MHz (14 Gbps effective). The base clock of 1530 MHz and boost clock of 1785 MHz deliver 5.027 TFLOPS of FP32 performance, with pixel rate of 85.68 GPixel/s and texture rate of 157.1 GTexel/s.

These specifications directly correlate with the observed frame rates. The 48 ROPs and 85.68 GPixel/s pixel rate determine how quickly the GPU can fill the screen, which becomes the bottleneck at 4K's 8.3 million pixels. The 336.0 GB/s memory bandwidth must feed both the framebuffer and texture sampling, and at 4K with High or Ultra settings, this bandwidth is stretched thin. The GTX 1660 SUPER's 125 W TDP and dual-slot design with a single 8-pin power connector indicate it operates within a modest power envelope, which limits its ability to sustain high boost clocks under sustained gaming load.

The GPU's benchmark scores provide context for its gaming performance. The PassMark G3D score of 12699 and overall average benchmark score of 12986 place it at the 53rd percentile. Its 3DMark Steel Nomad DX12 score of 1278 and Geekbench Vulkan score of 57102 show moderate DirectX 12 and Vulkan capability, which is relevant for Minecraft's Java Edition (which primarily uses OpenGL) and Bedrock Edition (which can use DirectX or Vulkan). The GPU's OpenGL 4.6 support ensures compatibility with Minecraft's rendering pipeline.

The GPU's role as the limiting factor is most evident when examining the 4K results. At 4K Medium, the combo delivers 78 FPS with a 67 FPS minimum, but at 4K Ultra it falls to 39 FPS. This 50% reduction from Medium to Ultra at 4K, compared to only a 50% reduction at 1080p (238 to 118 FPS), demonstrates that the GPU's limited memory bandwidth and fill rate cannot handle the combined load of high resolution and maximum settings. The 6 GB VRAM capacity is sufficient for Minecraft's texture sizes, but the bandwidth and ROP count create a ceiling that no amount of CPU power can overcome.

FAQ

Q: What is the best resolution for this combo in Minecraft?

A: The data shows 1080p Medium delivers 238 FPS average with a 202 FPS minimum, making it the most consistently smooth experience. At 1440p Medium, the combo still provides 150 FPS average with a 127 FPS minimum, which is excellent for most monitors. The 4K Medium result of 78 FPS is playable but represents the practical ceiling for this GPU.

Q: Can this system handle 4K Minecraft?

A: Yes, but only at Medium settings, which deliver 78 FPS average with a 67 FPS minimum. The High preset at 4K drops to 62 FPS, and Ultra falls to 39 FPS. For a stable 60+ FPS experience at 4K, Medium is the only viable preset for this combination.

Q: How does the CPU compare to its nearest rivals?

A: The Ryzen 5 2600 scores 21484 in average benchmarks, placing it 0.2% ahead of the Intel Core Ultra 5 228V (21440), 0.5% ahead of the Intel Core i9-11900H (21367), and 1.2% ahead of the AMD EPYC 9454 (21223). It trails the Intel Xeon D-1746TER (21635) by 0.7%.

Q: What is the GTX 1660 SUPER's performance relative to similar GPUs?

A: With an average benchmark score of 12986, it sits 0.4% ahead of the RTX 3050 Ti Mobile (12940), 0.4% ahead of the AMD Radeon RX 580 (12928), and 0.9% ahead of the AMD Radeon 740M (12870). The NVIDIA Tesla M2090 (13075) is 0.7% faster.

Q: Is the system CPU-bound or GPU-bound in Minecraft?

A: The data indicates the system is GPU-bound at 4K, where frame rates drop 37-48% from 1440p regardless of settings preset. At 1080p, the CPU's single-thread performance (2239 PassMark single-thread score) is sufficient to reach 300 FPS at Low settings, suggesting the CPU is not the primary bottleneck at lower resolutions.

Q: What frame rate can I expect at 1440p with High settings?

A: The measured data shows 119 FPS average at 1440p High. This is a solid result for 1440p gaming, though the Medium preset at 150 FPS offers a more comfortable margin above 144 Hz refresh rates.

Hardware Specifications

AMD Ryzen 5 2600

Cores / Threads 6 / 12
Base Clock 3400 MHz
Boost Clock 3900 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce GTX 1660 SUPER

VRAM 6 GB GDDR6
Base Clock —
Boost Clock 1785 MHz MHz
TDP 125 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 2600 + NVIDIA GeForce GTX 1660 SUPER in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 99.0
3840x2160 Medium 78.0
3840x2160 High 62.0
3840x2160 Ultra 39.0
2560x1440 Low 189.0
2560x1440 Medium 150.0
2560x1440 High 119.0
2560x1440 Ultra 74.0
1920x1080 Low 300.0
1920x1080 Medium 238.0
1920x1080 High 189.0
1920x1080 Ultra 118.0

Minecraft with Ryzen 5 2600 + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with GTX 1660 SUPER + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with Ryzen 5 2600 + GTX 1660 SUPER

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