Minecraft
This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 27 | 43 | 54 | 69 |
| 1440p QHD | 52 | 82 | 104 | 131 |
| 1080p Full HD | 82 | 131 | 165 | 208 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft with AMD Ryzen 5 2600 + AMD Radeon RX 580, In-Depth Analysis
The AMD Ryzen 5 2600 and AMD Radeon RX 580 combination ranks 3,346th out of 3,710 tested combos in Minecraft, placing it in the 10th percentile of all systems. This is a low ranking that reflects the age of both components, but the measured data tells a more nuanced story: this pairing remains entirely playable at mainstream resolutions, with the GPU acting as the primary constraint at higher settings. The combo’s position is not a verdict on playability but a measure of raw performance headroom, which is limited by both the CPU’s Zen architecture and the GPU’s Polaris 20 chip.
How This Combo Ranks
The 3,346th rank out of 3,710 combos puts this system firmly in the bottom 10% of all tested hardware pairings for Minecraft. This is a low standing, but it must be contextualized: Minecraft’s performance characteristics favor strong single-threaded CPU performance and raw GPU throughput, both of which are modest here. The Ryzen 5 2600 sits at the 75th percentile among all CPUs, which is respectable for a 2018 part, but the RX 580 only reaches the 53rd percentile among GPUs. The CPU’s relative strength does not translate into a high combo rank because the GPU drags the overall score down in this specific title. The data indicates that this pairing is best suited for 1080p gameplay, where it achieves high frame rates, rather than for pushing high refresh rates at 1440p or maintaining fluid motion at 4K. The rank is a blunt instrument; the measured FPS rows below provide the actionable detail.
CPU Role
The Ryzen 5 2600 provides 6 cores and 12 threads, with a base clock of 3.40 GHz and a boost clock of 3.90 GHz. This is a Zen+ architecture part on the 12 nm process, and its benchmark scores show a clear profile: the single-thread performance is modest, with a Geekbench single-core score of 1,154, but the multi-threaded scores are more robust, including a Cinebench R15 multi-core score of 1,248 and a Passmark multi-thread score of 13,160. For Minecraft, the single-thread performance is the critical factor, as the game’s primary simulation and world-generation threads do not scale well across many cores. The CPU’s 96 KB L1 cache per core and 512 KB L2 cache per core are adequate, but the 16 MB shared L3 cache is not exceptional for a game that benefits from large, fast caches. The data shows the CPU is not the bottleneck at 1080p, where FPS reaches 208 on Low settings, but it becomes more relevant at higher resolutions when the GPU’s workload increases. The CPU’s 75th percentile ranking among all CPUs suggests it is not a weak link, but its age is evident in the lack of architectural improvements like higher IPC that newer parts offer. In practice, this CPU delivers enough single-threaded power for solid 1080p Minecraft performance, but it will not push frame rates to the levels of modern high-IPC chips.
GPU Role
The Radeon RX 580 features 8 GB of GDDR5 memory on a 256-bit bus, with memory clocks at 2000 MHz (8 Gbps effective) and a bandwidth of 256.0 GB/s. The GPU’s base clock is 1257 MHz with a boost clock of 1340 MHz, and it packs 2,304 shading units, 144 texture mapping units, and 32 ROPs. This Polaris 20 chip, built on the 14 nm process, delivers a Passmark G3D score of 8,813, which places it at the 53rd percentile among all GPUs. The GPU’s nearest rivals include the NVIDIA GeForce RTX 3050 Ti Mobile, which scores 12,940 (0.1% higher), and the NVIDIA GeForce GTX 1660 SUPER, which scores 12,986 (0.4% higher). The RX 580 is effectively on par with these parts in aggregate benchmarks, but its age is clear in its 6.175 TFLOPS FP32 throughput and 42.88 GPixel/s pixel rate. In Minecraft, the GPU’s role becomes dominant at higher settings and resolutions, as the game’s shader and rendering workloads scale with pixel count. The 8 GB VRAM is more than sufficient for Minecraft’s texture requirements, so memory capacity is not a limiting factor. Instead, the GPU’s raw compute and fill rate determine performance, and the data shows this card is the primary bottleneck above 1080p Medium settings. The GPU’s benchmark scores, including a Passmark DirectX 11 score of 60 and a 3DMark Steel Nomad DX12 score of 1,005, indicate it has enough power for smooth 1080p gameplay but struggles to maintain high frame rates at 4K.
Measured FPS Breakdown
At 1920x1080, the RX 580 and Ryzen 5 2600 produce excellent results. Low settings yield an average of 208 FPS, which is far beyond the refresh rate of most monitors and indicates a CPU-bound scenario where the GPU has ample headroom. Medium settings drop to 165 FPS average, with a minimum of 140 FPS and a maximum of 189 FPS, showing a stable experience with no significant frame drops. High settings reduce the average to 131 FPS, which remains smooth and playable on a 120Hz or 144Hz display. Ultra settings, however, cut the average to 82 FPS, which is still playable but represents a significant drop from the lower presets. This pattern demonstrates that the GPU begins to take on more load as settings increase, but at 1080p, the combo remains capable across all presets.
Moving to 2560x1440, the performance scales down as expected. Low settings average 131 FPS, which is identical to the 1080p High result and indicates that the CPU is still providing enough throughput, but the GPU is working harder. Medium settings average 104 FPS, with a minimum of 88 FPS and a maximum of 119 FPS, which is a solid result for 1440p gaming. High settings drop to 82 FPS, which is playable but begins to show the GPU’s limitations. Ultra settings fall to 52 FPS, which is borderline for smooth gameplay, especially in fast-moving scenes. The data shows a clear linear progression from Low to Ultra, with the GPU becoming the limiting factor as the resolution increases.
At 3840x2160, the RX 580 struggles to maintain high frame rates. Low settings average 69 FPS, which is playable but not ideal for a 60Hz display when considering potential dips. Medium settings average 54 FPS, with a minimum of 46 FPS and a maximum of 62 FPS, indicating that frame pacing may be inconsistent. High settings drop to 43 FPS, which is below the 60 FPS target and will feel stuttery to most users. Ultra settings fall to 27 FPS, which is unplayable for a game like Minecraft that benefits from smooth camera movement. The 4K results show that this combo is not suited for high-detail 4K gaming, and the GPU’s 32 ROPs and 256.0 GB/s bandwidth are insufficient for the pixel throughput required at this resolution.
Resolution Scaling
The performance drop from 1080p to 4K is stark and reveals the limiting component. At Low settings, the average FPS falls from 208 at 1080p to 131 at 1440p and 69 at 4K, representing a 37% drop from 1080p to 1440p and a further 47% drop from 1440p to 4K. At High settings, the drop is from 131 FPS at 1080p to 82 FPS at 1440p and 43 FPS at 4K, which is a 37% drop and then a 48% drop, respectively. The pattern is consistent: the GPU is the bottleneck at higher resolutions, as the CPU’s workload does not scale with pixel count, but the GPU’s fill rate and memory bandwidth do. The RX 580’s 256.0 GB/s bandwidth and 42.88 GPixel/s pixel rate are simply not enough to sustain high frame rates at 4K, while the CPU’s single-thread performance is sufficient to feed the GPU at 1080p. The data shows that this combo is balanced at 1080p, where the CPU and GPU are roughly in sync, but at 1440p and above, the GPU’s limitations become dominant. The 4K Low result of 69 FPS is the only playable 4K option, and even that is marginal. The scaling from 1080p to 1440p is roughly linear, but the drop from 1440p to 4K is more severe, indicating that the GPU’s memory bandwidth is a hard constraint at 4K. The conclusion is clear: this pairing is designed for 1080p, with 1440p being a stretch goal, and 4K being out of reach for smooth gameplay.
Settings Recommendations
The measured rows indicate that the best experience is achieved at 1080p with High settings, which delivers a 131 FPS average with no reported minimums below 60 FPS. This preset offers a strong balance between visual quality and performance, and it leaves enough headroom for occasional dips without becoming stuttery. For users with 144Hz or 165Hz displays, Medium settings at 1080p are the better choice, as the 165 FPS average and 140 FPS minimum ensure that the frame rate stays above the refresh rate in most scenarios. Low settings at 1080p are unnecessary for most users, as the 208 FPS average provides no tangible benefit over Medium or High on standard displays, and the visual quality reduction is significant. Ultra settings at 1080p, with an 82 FPS average, are not recommended because the visual improvement over High is minimal in Minecraft, but the performance cost is steep.
At 1440p, the recommended preset is Medium, which averages 104 FPS with a minimum of 88 FPS. This provides a smooth experience on 60Hz to 100Hz displays, and the 119 FPS maximum shows there is some headroom. High settings at 1440p, with an 82 FPS average, are acceptable for 60Hz displays but will not be smooth on higher refresh rate monitors. Low settings at 1440p, at 131 FPS, are viable for high refresh rate players, but the visual compromise is significant. Ultra settings at 1440p, at 52 FPS, should be avoided due to the risk of frame drops below 50 FPS. At 4K, the only playable option is Low settings, which averages 69 FPS, but this is a marginal experience that will be affected by scene complexity. Medium settings at 4K, at 54 FPS with a 46 FPS minimum, are not recommended for a game that requires precise timing, and High and Ultra are effectively unplayable. The data suggests that the ideal configuration for most users is 1080p High, which offers the best combination of visual fidelity and performance, or 1440p Medium for those with larger displays who can tolerate a slight reduction in detail.
Hardware Specifications
AMD Ryzen 5 2600
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 2600 + AMD Radeon RX 580 in Minecraft
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 69.0 |
| 3840x2160 | Medium | 54.0 |
| 3840x2160 | High | 43.0 |
| 3840x2160 | Ultra | 27.0 |
| 2560x1440 | Low | 131.0 |
| 2560x1440 | Medium | 104.0 |
| 2560x1440 | High | 82.0 |
| 2560x1440 | Ultra | 52.0 |
| 1920x1080 | Low | 208.0 |
| 1920x1080 | Medium | 165.0 |
| 1920x1080 | High | 131.0 |
| 1920x1080 | Ultra | 82.0 |
Minecraft with Ryzen 5 2600 + Other GPUs
See how Minecraft performs with the same CPU but different graphics cards.
Minecraft with RX 580 + Other CPUs
See how Minecraft performs with the same GPU but different processors.
Other Games with Ryzen 5 2600 + RX 580
Explore FPS benchmarks for other games using this same hardware combination.