Minecraft: Java Edition

Minecraft: Java Edition

AVERAGE FPS
126
excellent

This combination delivers exceptional performance with an average of 126 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 36 54 70 92
1440p QHD 66 107 135 175
1080p Full HD 109 173 216 275

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 92
3840x2160 Medium 70
3840x2160 High 54
3840x2160 Ultra 36
2560x1440 Low 175
2560x1440 Medium 135
2560x1440 High 107
2560x1440 Ultra 66
1920x1080 Low 275
1920x1080 Medium 216
1920x1080 High 173
1920x1080 Ultra 109

Minecraft: Java Edition with Intel Core i7-13700K + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

Minecraft: Java Edition presents an unusual scaling profile for the Intel Core i7-13700K paired with the NVIDIA GeForce RTX 3050 4 GB, with measured averages showing that the game's performance is heavily dependent on both resolution and the selected quality preset. The data reveals a system where the CPU is exceptionally strong, but the GPU becomes the limiting factor at higher resolutions, particularly when demanding settings are enabled.

Resolution Scaling

The frame rate drop from 1920x1080 to 3840x2160 is substantial, but the magnitude of that drop is entirely dictated by the graphics preset. At the Low preset, the average frame rate falls from 275.4 FPS at 1080p to 92.3 FPS at 4K, a reduction of 183.1 FPS (66.5%). This steep decline indicates that even at Low settings, the RTX 3050 4 GB is being pushed hard at 4K, moving from a CPU-bound scenario at 1080p to a GPU-bound one at 2160p.

The scaling at the High preset tells a similar story, with the average dropping from 172.8 FPS at 1080p to 106.9 FPS at 1440p, and then further down to 54.3 FPS at 4K. The transition from 1440p to 4K at High settings results in a 52.6 FPS loss, which is a 49.2% decrease. This suggests that the 4 GB frame buffer and the GPU's compute capacity are the primary bottlenecks at 4K, as the CPU's 16 cores and 24 threads are more than capable of feeding frames at lower resolutions.

Interestingly, the scaling from 1080p to 1440p at the Ultra preset is less severe, with the average moving from 109.1 FPS to 66.1 FPS. However, the subsequent drop to 36.1 FPS at 4K Ultra is a 45.4% reduction from the 1440p figure, reinforcing that the GPU is overwhelmed by the combination of high resolution and maximum settings. The data indicates that the limiting component shifts decisively from the CPU at 1080p Low to the GPU at 4K Ultra, with the RTX 3050 4 GB's 192.0 GB/s memory bandwidth and 7.127 TFLOPS of FP32 performance being the constraining factors.

How This Combo Ranks

This specific combination of components ranks 1580 out of 1727 tested combos for Minecraft: Java Edition, placing it in the lower 8.5% of all configurations tested. This rank is surprisingly low given the strength of the individual components, but it is a direct consequence of the GPU's 4 GB memory capacity, which is a limiting factor for this game at higher settings. The Intel Core i7-13700K itself is a top-tier processor, with an average benchmark score of 47282 and a percentile rank of 93 against all CPUs, indicating it is in the top 7% of all processors.

The CPU's nearest rivals show how close the performance margins are at the top end. The Intel Core i7-13700KF has an average score of 47334, which is only 0.1% higher than the i7-13700K. Conversely, the AMD EPYC 4364P scores 47131, a 0.3% deficit, and the Intel Core i9-12900F scores 47081, a 0.4% deficit. The AMD Ryzen 9 PRO 5945 sits at 47527, which is 0.5% higher. These tiny deltas confirm that the CPU is not the source of the combo's low rank. The rank is almost entirely attributable to the GPU, which sits at the 50th percentile against all GPUs, meaning half of all GPUs are faster. In a game like Minecraft, which can be sensitive to raw pixel throughput and memory bandwidth, the RTX 3050 4 GB's 128-bit bus and modest 4 GB VRAM prevent the i7-13700K from reaching its full potential.

Settings Recommendations

The measured data strongly suggests that the Medium preset at 1920x1080 offers the best balance between visual fidelity and performance, delivering an average of 215.7 FPS. This is a 25% improvement over the High preset's 172.8 FPS at the same resolution, while still providing a significant visual upgrade over the Low preset. The jump from Low to Medium at 1080p is an increase of 59.7 FPS, which is a considerable gain, but the jump from Medium to High is a loss of 42.9 FPS, which is a substantial cost for what is typically a modest visual improvement in this title.

At 2560x1440, the Medium preset is still the most sensible choice, with an average of 134.7 FPS. This is comfortably above the 60 FPS threshold and provides a smooth experience. While the High preset at 1440p achieves 106.9 FPS, the Medium preset's higher frame rate headroom is preferable for maintaining consistency, especially in areas with complex geometry or many entities. For 3840x2160, the Low preset is the only viable option for a playable experience, yielding 92.3 FPS. The Medium preset at 4K drops to 70 FPS, which is borderline, while the High preset at 54.3 FPS and Ultra at 36.1 FPS are not recommended for smooth gameplay. The data shows that the Ultra preset is particularly punishing, with the 4K average falling below 40 FPS, a clear indication that the 4 GB GPU is insufficient for this setting at this resolution.

Measured FPS Breakdown

At 1920x1080, the performance envelope is wide. The Low preset produces an average of 275.4 FPS, which is the highest measured in the entire dataset. The Medium preset follows at 215.7 FPS, and the High preset at 172.8 FPS. The Ultra preset at 1080p averages 109.1 FPS, which is still very playable but represents a 60.4% reduction from the Low preset's average. This resolution demonstrates that the CPU is capable of delivering extremely high frame rates, with the GPU only becoming a constraint at the Ultra setting.

Moving to 2560x1440, the averages are 174.8 FPS for Low, 134.7 FPS for Medium, 106.9 FPS for High, and 66.1 FPS for Ultra. The transition from 1080p to 1440p at the Low preset results in a 100.6 FPS drop, which is a 36.5% decrease, highlighting the increased GPU load. At the High preset, the drop from 1080p to 1440p is 65.9 FPS, a 38.1% decrease. The Ultra preset shows a 43 FPS drop, a 39.4% decrease, indicating consistent scaling behavior as resolution increases.

At 3840x2160, the averages are 92.3 FPS for Low, 70 FPS for Medium, 54.3 FPS for High, and 36.1 FPS for Ultra. The drop from 1440p to 4K at the Low preset is 82.5 FPS, which is a 47.2% reduction. The Medium preset drops by 64.7 FPS, a 48% reduction, and the High preset drops by 52.6 FPS, a 49.2% reduction. The Ultra preset at 4K is the most demanding configuration tested, with an average of 36.1 FPS, which is below the 60 FPS standard for smooth gameplay and indicates the GPU is fully saturated.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB is built on the Ampere architecture with a GA107 chip, which is manufactured on an 8 nm process at Samsung. The GPU has a base clock of 1545 MHz and a boost clock of 1740 MHz, and it relies on 4 GB of GDDR6 memory running at 1500 MHz across a 128-bit bus, yielding a bandwidth of 192.0 GB/s. The 4 GB memory capacity is a critical factor in this game's performance, as the measured data shows a significant performance penalty at 4K with higher settings, which likely require more video memory than is available.

The GPU's compute capabilities include 2048 shading units, 64 texture mapping units, and 32 raster output units. It also features 16 ray tracing cores and 64 tensor cores. The texture rate is 111.4 GTexel/s, and the pixel rate is 55.68 GPixel/s. These specifications, combined with the FP32 performance of 7.127 TFLOPS, are modest by modern standards and explain the GPU's 50th percentile ranking among all GPUs. In this specific game, the CPU's performance is so high that the GPU's 90 W TDP and 250 W suggested power supply are not indicative of its performance ceiling; the data shows that the GPU's memory bandwidth and capacity are the primary limiting factors at higher resolutions. The game's performance at 1080p Low, where the average is 275.4 FPS, suggests that the CPU is the primary driver, but the GPU's limitations become apparent as resolution and settings increase, making this a GPU-limited configuration for 4K gaming.

Hardware Specifications

Intel Core i7-13700K

Cores / Threads 16 / 24
Base Clock 3400 MHz
Boost Clock 5400 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-13700K + NVIDIA GeForce RTX 3050 4 GB in Minecraft: Java Edition

Resolution Settings Avg FPS
3840x2160 Low 92.3
3840x2160 Medium 70.0
3840x2160 High 54.3
3840x2160 Ultra 36.1
2560x1440 Low 174.8
2560x1440 Medium 134.7
2560x1440 High 106.9
2560x1440 Ultra 66.1
1920x1080 Low 275.4
1920x1080 Medium 215.7
1920x1080 High 172.8
1920x1080 Ultra 109.1

Minecraft: Java Edition with RTX 3050 4 GB + Other CPUs

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