Minecraft: Java Edition
This combination provides smooth gameplay with an average of 96 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 24 | 46 | 57 | 69 |
| 1440p QHD | 50 | 84 | 105 | 134 |
| 1080p Full HD | 80 | 129 | 167 | 209 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minecraft: Java Edition with Intel Core i5-9400 + AMD Radeon RX 580, In-Depth Analysis
The data for Minecraft: Java Edition on the Intel Core i5-9400 and AMD Radeon RX 580 reveals a system that is well-balanced for this specific title, though its performance ceiling is clearly defined by the settings and resolution chosen. The measured frames per second (FPS) across twelve different configurations show a predictable, yet informative, pattern of scaling. The Core i5-9400, with its 6 cores and 6 threads, and the RX 580, with its 8 GB of GDDR5 memory, form a pairing that is capable of delivering a smooth experience at the most common resolutions, but the "Ultra" preset appears to be a significant hurdle. This analysis will break down the measured data to offer guidance on the optimal settings, the nature of the scaling, and the role each component plays in generating these results.
Settings Recommendations
The benchmark data strongly suggests that the "Low" settings preset provides the most consistent and high-performance experience across all tested resolutions. At 1920x1080, the "Low" preset achieves an average of 208.5 FPS, which is the highest recorded figure for this combination. This jumps to 133.7 FPS at 2560x1440 and remains playable at 69.4 FPS even at the demanding 3840x2160 resolution. This preset appears to be the clear choice for users prioritizing frame rate above all else, as it is the only configuration that maintains an average above 60 FPS at 4K. The "Medium" preset is a reasonable middle ground, offering a significant visual upgrade over "Low" while still delivering high frame rates, with 166.9 FPS at 1080p and 104.7 FPS at 1440p. However, at 4K, the "Medium" preset drops to 57.1 FPS, which may be below the target for users with high-refresh-rate 4K displays.
The "High" preset is a more demanding step up. It still provides a very smooth experience at 1080p with an average of 129.1 FPS and remains fluid at 1440p with 83.5 FPS. At 4K, however, it falls to 45.7 FPS, which is playable but not ideal for fast-paced action. The "Ultra" preset is the outlier. It is the most visually ambitious but results in a dramatic performance penalty. At 1080p, the average FPS drops to 79.5, and at 1440p, it is 50.2. The 4K "Ultra" result of 24.4 FPS is the only configuration in the data that falls below 30 FPS, rendering it effectively unplayable for a smooth experience. Therefore, for the best balance of visual fidelity and performance, the "High" preset at 1080p or 1440p is recommended. For maximum frame rates, "Low" is the definitive choice, particularly for competitive play or high refresh rate monitors.
Resolution Scaling
The FPS data reveals a clear and expected trend: performance decreases as resolution increases, but the rate of this decline is not uniform across all settings. For the "Low" preset, moving from 1920x1080 to 2560x1440 results in a drop from 208.5 to 133.7 FPS, a reduction of 74.8 FPS. The subsequent move to 3840x2160 sees a further drop to 69.4 FPS, a reduction of 64.3 FPS. This indicates that at "Low" settings, the system is heavily reliant on the CPU, and the GPU still has enough headroom to handle the increased pixel count, though the load is becoming more significant.
The scaling pattern changes with more demanding presets. At "High" settings, the FPS goes from 129.1 at 1080p to 83.5 at 1440p, a 45.6 FPS drop, and then to 45.7 at 4K, a 37.8 FPS drop. The absolute FPS loss is smaller, but the percentage drop is steeper, suggesting the GPU is becoming more of a limiting factor. The "Ultra" preset shows the most severe scaling. The drop from 1080p to 1440p is 29.3 FPS, and from 1440p to 4K is 25.8 FPS. The fact that the 4K "Ultra" result is only 24.4 FPS indicates that the RX 580’s compute resources and memory bandwidth are being saturated by the combination of high resolution and maximum graphical fidelity. The data implies that the RX 580 is the primary bottleneck at higher resolutions and settings, while the Core i5-9400 is sufficient to feed the GPU at lower settings and resolutions.
How This Combo Ranks
In the grand scheme of tested hardware combinations, the pairing of the Intel Core i5-9400 and AMD Radeon RX 580 occupies a specific position within the database. According to the `comboRankInGame` field, this combination ranks 1592 out of 1727 tested combos for Minecraft: Java Edition. This places the system in the lower percentile of all tested configurations, indicating that while it is functional, there are many more powerful combinations that can achieve higher frame rates in this title.
This ranking is likely influenced by the age and tier of both components. The CPU’s performance is competitive with its immediate rivals; it is only 0.2% ahead of the Intel Core i3-10305 and 0.4% ahead of the Intel Xeon E-2134, and it is 0.6% behind the Intel Core i7-8809G. Similarly, the GPU’s average benchmark score is nearly identical to the NVIDIA GeForce GTX 570, with a 0% delta. This data suggests that the combo is not a top-tier performer, but it is also not an outlier. It sits in a crowded field of mid-range components from its respective generations. The rank of 1592 out of 1727, which is roughly in the bottom 8% of combos, is a direct consequence of the system's overall compute power, which is sufficient for playable frame rates but far from the highest scores recorded for this game.
Measured FPS Breakdown
The complete set of measured average FPS data provides a detailed picture of the system's performance envelope.
1920x1080:
- Low: 208.5 FPS
- Medium: 166.9 FPS
- High: 129.1 FPS
- Ultra: 79.5 FPS
2560x1440:
- Low: 133.7 FPS
- Medium: 104.7 FPS
- High: 83.5 FPS
- Ultra: 50.2 FPS
3840x2160:
- Low: 69.4 FPS
- Medium: 57.1 FPS
- High: 45.7 FPS
- Ultra: 24.4 FPS
The data shows a consistent hierarchy. At every resolution, the "Low" preset provides the highest average FPS, followed by "Medium", then "High", with "Ultra" always being the slowest. The gap between "Low" and "Ultra" is substantial. At 1080p, the difference is 129 FPS; at 1440p, it is 83.5 FPS; and at 4K, it is 45 FPS. This demonstrates that the "Ultra" preset has a disproportionately high performance cost. The frame rates for "Medium" and "High" are closer together, with a difference of 37.8 FPS at 1080p, 21.2 FPS at 1440p, and 11.4 FPS at 4K. This narrowing gap at higher resolutions suggests that the GPU is becoming the limiting factor, as the absolute cost of the "High" settings diminishes relative to the overall render time.
FAQ
Q: What is the best settings preset for a high refresh rate 1080p monitor?
A: The "Low" preset is the best choice, as it achieves an average of 208.5 FPS at 1920x1080. The "Medium" preset is also viable, with an average of 166.9 FPS.
Q: Can this system run the game smoothly at 4K resolution?
A: Yes, but only on the "Low" settings preset, which achieves an average of 69.4 FPS. The "Medium" preset is borderline at 57.1 FPS, while "High" (45.7 FPS) and "Ultra" (24.4 FPS) are not ideal for smooth gameplay.
Q: How much of a performance hit does the "Ultra" preset take compared to "Low" at 1440p?
A: The "Ultra" preset at 2560x1440 averages 50.2 FPS, which is 83.5 FPS lower than the "Low" preset's 133.7 FPS at the same resolution.
Q: Is the CPU or GPU more of a bottleneck for this game?
A: The data suggests the GPU is the primary bottleneck at higher settings and resolutions. For instance, at 4K, the FPS drops significantly even when moving from "Low" to "Medium" (69.4 to 57.1 FPS), indicating the RX 580 is struggling to keep up with the render load.
Q: How does this system's performance rank compared to all other tested combos?
A: This combination of Intel Core i5-9400 and AMD Radeon RX 580 ranks 1592 out of 1727 tested combos for Minecraft: Java Edition.
Q: What is the performance difference between the "Medium" and "High" presets at 1080p?
A: The "Medium" preset averages 166.9 FPS, while the "High" preset averages 129.1 FPS. This is a difference of 37.8 FPS in favor of "Medium".
CPU Role
The Intel Core i5-9400 is a 6-core, 6-thread processor based on the Coffee Lake architecture. It has a base clock of 2.90 GHz and a boost clock of 4.10 GHz. Its performance in synthetic benchmarks, such as a Cinebench R23 multi-core score of 7969 and a single-core score of 1125, places it in the 50th percentile of all CPUs. This indicates it is a solid mid-range performer. In the context of Minecraft: Java Edition, which is known for being heavily single-threaded, the CPU's single-core performance is critical. The 4.10 GHz boost clock and a single-core Cinebench R23 score of 1125 are the key factors for ensuring the game logic and world generation can be processed quickly.
The CPU's performance is very closely matched to its nearest rivals. It is 0.2% faster than the Intel Core i3-10305 and 0.4% faster than the Intel Xeon E-2134, while being 0.6% slower than the Intel Core i7-8809G. This suggests that for CPU-bound scenarios, such as at low settings and resolutions, the i5-9400 provides a level of performance that is expected for its class. The data shows that at 1080p "Low" settings, the system achieves 208.5 FPS, which is likely a scenario where the CPU is doing most of the heavy lifting, and the RX 580 is not fully taxed. The 6 cores and 6 threads are sufficient for the game's demands, and the chip does not appear to be a primary limiting factor in most of the measured configurations, except perhaps at the lowest settings and resolutions where the frame rate is exceptionally high.
GPU Role
The AMD Radeon RX 580 is a graphics card based on the Polaris 20 chip and GCN 4.0 architecture. It features 8 GB of GDDR5 memory on a 256-bit bus, providing a memory bandwidth of 256.0 GB/s. Its core clocks are 1257 MHz base and 1340 MHz boost. In synthetic benchmarks, it achieves a Passmark G3D score of 8813 and a Geekbench OpenCL score of 37453, placing it in the 53rd percentile of all GPUs. Its performance is nearly identical to the NVIDIA GeForce GTX 570, with a 0% delta in average score, and it is only 0.1% faster than the GTX 950.
The GPU's role becomes increasingly important as resolution and settings are increased. The measured FPS data shows that the "Ultra" preset is particularly demanding. The drop from 1080p "Ultra" (79.5 FPS) to 1440p "Ultra" (50.2 FPS) and finally to 4K "Ultra" (24.4 FPS) demonstrates a clear scaling pattern that points to the GPU being the main bottleneck. The 8 GB of VRAM is likely sufficient for the game's textures, but the raw compute power of the RX 580, with 2304 shading units and 6.175 TFLOPS of FP32 performance, is what limits the frame rate at higher settings. The 256.0 GB/s memory bandwidth is also a factor, as higher resolutions require more data to be passed to the frame buffer. The data indicates that while the CPU is capable of high frame rates, the RX 580's performance ceiling is what ultimately caps the experience at the "High" and "Ultra" presets, particularly at 4K.
Hardware Specifications
Intel Core i5-9400
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-9400 + AMD Radeon RX 580 in Minecraft: Java Edition
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 69.4 |
| 3840x2160 | Medium | 57.1 |
| 3840x2160 | High | 45.7 |
| 3840x2160 | Ultra | 24.4 |
| 2560x1440 | Low | 133.7 |
| 2560x1440 | Medium | 104.7 |
| 2560x1440 | High | 83.5 |
| 2560x1440 | Ultra | 50.2 |
| 1920x1080 | Low | 208.5 |
| 1920x1080 | Medium | 166.9 |
| 1920x1080 | High | 129.1 |
| 1920x1080 | Ultra | 79.5 |
Minecraft: Java Edition with ii5-9400 + Other GPUs
See how Minecraft: Java Edition performs with the same CPU but different graphics cards.
Other Games with ii5-9400 + RX 580
Explore FPS benchmarks for other games using this same hardware combination.