Minecraft: Java Edition

Minecraft: Java Edition

AVERAGE FPS
87
good

This combination provides smooth gameplay with an average of 87 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 26 39 47 64
1440p QHD 48 77 97 116
1080p Full HD 76 121 149 187

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 64
3840x2160 Medium 47
3840x2160 High 39
3840x2160 Ultra 26
2560x1440 Low 116
2560x1440 Medium 97
2560x1440 High 77
2560x1440 Ultra 48
1920x1080 Low 187
1920x1080 Medium 149
1920x1080 High 121
1920x1080 Ultra 76

Minecraft: Java Edition with Intel Core i5-12400 + AMD Radeon RX 570, In-Depth Analysis

The Intel Core i5-12400 paired with the AMD Radeon RX 570 delivers a deeply GPU-bound experience in Minecraft: Java Edition, where resolution scaling reveals a sharp performance cliff. At 1080p, the combination produces an average of 186.9 FPS on Low settings, a figure that demonstrates the CPU’s ability to feed the GPU with high geometry load. Dropping to 4K at the same setting cuts that average to 63.9 FPS, a reduction of roughly two-thirds, which confirms the RX 570’s 4 GB frame buffer and 224.0 GB/s memory bandwidth become the primary constraint as pixel count rises. The effect is most visible in the Ultra preset, where the 1080p average of 76.1 FPS collapses to 25.6 FPS at 4K—a result that indicates the 570’s 32 ROPs and 2048 shading units are simply outmatched by the demand for full-screen effects. The data shows a clear pattern: below 1440p, the i5-12400’s six Performance cores (12 threads) keep frame pacing smooth, but every step up in resolution shifts the bottleneck decisively to the Polaris 20 GPU.

Resolution Scaling

The FPS drop from 1080p to 4K is consistent across all presets but varies in magnitude based on workload. At Low settings, the 1080p-to-4K delta is 123 FPS (from 186.9 to 63.9), which represents a 66% reduction. At High settings, the same resolution change moves the average from 121 FPS to 38.6 FPS, a 68% loss. These near-identical percentage drops suggest that the RX 570’s fillrate and memory bandwidth—rated at 39.81 GPixel/s and 224.0 GB/s respectively—are the limiting factors, independent of the preset’s shading complexity. The Medium preset follows the trend with a 101.2 FPS difference (148.6 down to 47.4), while Ultra shows the steepest absolute decline of 50.5 FPS. Notably, the gap between Low and Ultra at 1080p is 110.8 FPS, but at 4K it narrows to just 38.3 FPS, indicating that at higher resolutions, the GPU’s pixel throughput saturates before the preset’s effects can fully engage. Benchmark results indicate that for this pairing, 1440p is the practical ceiling for playable frame rates across most settings, with only the Low preset exceeding 100 FPS at that resolution.

FAQ

Q: What is the best resolution for this CPU-GPU combo in Minecraft?

A: The data shows 1440p is the sweet spot. At 1440p, the Medium preset delivers 96.8 FPS and High delivers 76.9 FPS, both above the 60 FPS threshold. At 4K, only the Low preset (63.9 FPS) stays playable; Medium drops to 47.4 FPS.

Q: How does this combo rank against other tested configurations?

A: It ranks 1620 out of 1727 tested combos for this game, placing it in the lower 6th percentile of all pairings. This is a low rank, driven primarily by the RX 570’s age relative to modern GPUs, despite the i5-12400’s solid mid-range standing.

Q: Is the CPU or GPU the bigger constraint at 1080p?

A: At 1080p, the GPU is the main constraint. The i5-12400’s single-thread score of 2249 in Cinebench R23 and its 6-core/12-thread design provide ample headroom, as evidenced by the 186.9 FPS Low result. The RX 570’s 4 GB VRAM and 5.095 TFLOPS FP32 throughput cap the frame rate before the CPU becomes a factor.

Q: How does the RX 570 compare to its closest rivals in raw benchmarks?

A: The RX 570 has an average benchmark score of 30158, placing it 0.2% ahead of the NVIDIA GeForce RTX 5060 (30109) and 0.2% ahead of the AMD Radeon RX 7700 XT (30097). This is surprising, but the data reflects synthetic averages, not gaming-specific performance.

Q: What is the impact of the i5-12400’s cache on Minecraft performance?

A: The CPU features 18 MB of shared L3 cache and 1.25 MB of L2 per core, which helps with chunk loading and entity updates. The 1080p Low result of 186.9 FPS suggests the cache hierarchy is sufficient, but the game’s single-thread dependency benefits most from the 4.40 GHz boost clock.

How This Combo Ranks

The combined rank of 1620 out of 1727 combos places this pairing in the bottom 6% of all tested systems for Minecraft: Java Edition. This is a poor showing, but the root cause is not the CPU. The i5-12400 itself sits at the 77th percentile among all CPUs, with an average benchmark score of 19850, placing it just 0.1% ahead of the Intel Core i7-9700 and 0.4% ahead of the Intel Core i5-11600K. The GPU, however, ranks at the 74th percentile among all GPUs, with an average score of 30158, yet it sits 0.8% behind the NVIDIA GeForce RTX 5070 Mobile in the nearest rival list. The discrepancy between the CPU’s strong standing and the combo’s poor game rank indicates that the RX 570’s performance in this specific title—particularly its 4 GB memory limit and 32 ROPs—undermines the pairing. In practical terms, this means the i5-12400 is wasted potential at 4K, where the GPU cannot leverage the CPU’s 12-thread capability.

Measured FPS Breakdown

The measured data provides a full grid of averages across three resolutions and four settings. At 1080p, Low yields 186.9 FPS, Medium 148.6 FPS, High 121 FPS, and Ultra 76.1 FPS. At 1440p, the same settings produce 116.2, 96.8, 76.9, and 48.2 FPS respectively. At 4K, the results are 63.9, 47.4, 38.6, and 25.6 FPS for Low, Medium, High, and Ultra. The most striking pattern is the consistency of the per-preset drop from 1080p to 1440p: roughly 38% for Low (from 186.9 to 116.2), 35% for Medium (148.6 to 96.8), 36% for High (121 to 76.9), and 37% for Ultra (76.1 to 48.2). This uniformity suggests a memory bandwidth bottleneck, as the RX 570’s 224.0 GB/s cannot scale with resolution increases. The step from 1440p to 4K is more severe, with the Low preset falling another 45% to 63.9 FPS, confirming that the GPU’s 4 GB GDDR5 frame buffer is exhausted at 4K.

Settings Recommendations

For a smooth experience, the data points to 1080p Medium as the optimal preset, delivering 148.6 FPS with enough headroom for occasional frame drops. At 1080p, High is also viable at 121 FPS, but Ultra should be avoided as it halves the frame rate to 76.1 FPS. At 1440p, the Medium preset is the best balance, offering 96.8 FPS, while High remains playable at 76.9 FPS. The Low preset at 1440p (116.2 FPS) is excessive for a game like Minecraft, where visual fidelity is less critical than frame pacing. For 4K users, only the Low preset (63.9 FPS) is acceptable, but even that is borderline; Medium drops to 47.4 FPS, which is below the smoothness threshold. Given the data, the recommendation is to play at 1440p Medium for the best mix of detail and responsiveness, or 1080p High if the display is 1080p. Ultra settings are not recommended at any resolution above 1080p due to the steep performance penalty.

CPU Role

The Intel Core i5-12400 is a 6-core, 12-thread processor from the Alder Lake-S family, built on Intel’s 10 nm process. Its base clock is 2.50 GHz, boosting to 4.40 GHz, which is the critical specification for Minecraft’s largely single-threaded rendering loop. The CPU’s Cinebench R23 single-core score of 2249 and PassMark single-thread score of 3456 indicate strong per-core performance, which explains why the 1080p Low result reaches 186.9 FPS. The 18 MB shared L3 cache and 1.25 MB per-core L2 cache help with world data, but the game’s reliance on a single thread means the 12-thread count is underutilized. The CPU’s benchmark scores show it is 0.1% ahead of the Intel Core i7-9700 and 0.4% ahead of the Intel Core i5-11600K in average performance, yet the game rank of 1620 suggests the CPU is not the limiting factor. At 4K, the CPU is effectively idle, as the GPU’s pixel rate of 39.81 GPixel/s becomes the ceiling.

GPU Role

The AMD Radeon RX 570 is a Polaris 20 chip on GlobalFoundries’ 14 nm process, featuring 2048 shading units, 128 TMUs, and 32 ROPs. Its base clock is 1168 MHz with a boost of 1244 MHz, and it comes with 4 GB of GDDR5 memory on a 256-bit bus, providing 224.0 GB/s of bandwidth. The GPU’s FP32 throughput of 5.095 TFLOPS is modest by modern standards, and the 4 GB frame buffer is the primary constraint at higher resolutions. The measured FPS at 4K Ultra (25.6 FPS) and 1440p Ultra (48.2 FPS) indicate that the 32 ROPs cannot handle the pixel fill demand of Ultra settings. The GPU’s average benchmark score of 30158 places it 0.2% ahead of the NVIDIA GeForce RTX 5060, but in Minecraft, the RX 570’s age shows: the 14 nm process and 2017 release date mean it lacks the architectural efficiencies of newer cards. The 150 W TDP and PCIe 3.0 x16 interface are adequate, but the data suggests the GPU is the definitive bottleneck, particularly above 1080p.

Hardware Specifications

Intel Core i5-12400

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

AMD Radeon RX 570

VRAM 4 GB GDDR5
Base Clock
Boost Clock 1244 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400 + AMD Radeon RX 570 in Minecraft: Java Edition

Resolution Settings Avg FPS
3840x2160 Low 63.9
3840x2160 Medium 47.4
3840x2160 High 38.6
3840x2160 Ultra 25.6
2560x1440 Low 116.2
2560x1440 Medium 96.8
2560x1440 High 76.9
2560x1440 Ultra 48.2
1920x1080 Low 186.9
1920x1080 Medium 148.6
1920x1080 High 121.0
1920x1080 Ultra 76.1

Minecraft: Java Edition with ii5-12400 + Other GPUs

See how Minecraft: Java Edition performs with the same CPU but different graphics cards.

Minecraft: Java Edition with RX 570 + Other CPUs

See how Minecraft: Java Edition performs with the same GPU but different processors.

Other Games with ii5-12400 + RX 570

Explore FPS benchmarks for other games using this same hardware combination.