Minecraft: Java Edition

Minecraft: Java Edition

AVERAGE FPS
321
excellent

This combination delivers exceptional performance with an average of 321 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 94 146 185 236
1440p QHD 178 281 351 450
1080p Full HD 277 444 560 649

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 236
3840x2160 Medium 185
3840x2160 High 146
3840x2160 Ultra 94
2560x1440 Low 450
2560x1440 Medium 351
2560x1440 High 281
2560x1440 Ultra 178
1920x1080 Low 649
1920x1080 Medium 560
1920x1080 High 444
1920x1080 Ultra 277

Minecraft: Java Edition with Intel Core i3-12100F + NVIDIA GeForce RTX 4070 SUPER, In-Depth Analysis

Resolution Scaling

The measured frame rates across the three tested resolutions reveal a classic case of GPU-bound scaling at the higher settings, with a shift toward CPU limitation only at the very lowest preset. Starting with the High preset, the average frame rate drops from 443.6 FPS at 1920x1080 to 280.9 FPS at 2560x1440, and finally to 146.3 FPS at 3840x2160. This represents a 36.7% reduction from 1080p to 1440p, and a 67.0% reduction from 1080p to 4K. The scaling is relatively consistent, suggesting the rendering pipeline is handling the increased pixel count without any sudden bottlenecks.

The Medium preset follows a similar trajectory: 560 FPS at 1080p, 351.3 FPS at 1440p, and 184.9 FPS at 4K. The drop from 1080p to 1440p is 37.3%, while the drop to 4K is 67.0%. Interestingly, the percentage drops are nearly identical between High and Medium, which indicates that the additional detail settings between these two presets do not disproportionately affect the resolution scaling behavior.

The Low preset tells a different story. At 1080p, the average frame rate reaches 648.7 FPS, which drops to 449.8 FPS at 1440p (a 30.7% reduction) and 236.1 FPS at 4K (a 63.6% reduction). The smaller drop from 1080p to 1440p compared to the higher presets suggests that at these very high frame rates, the Intel Core i3-12100F begins to constrain performance. The 4.30 GHz boost clock on the four-core processor becomes a limiting factor when the GPU is pushed to deliver over 600 FPS, as the CPU must feed the render pipeline with enough draw calls and physics updates.

The Ultra preset shows the most severe scaling: 277.4 FPS at 1080p, 177.9 FPS at 1440p, and 93.8 FPS at 4K. The drop from 1080p to 1440p is 35.9%, and to 4K is 66.2%. The 4K Ultra result of 93.8 FPS is the only sub-100 FPS figure in the entire dataset, indicating that this preset combination pushes the RTX 4070 SUPER's 12 GB of GDDR6X memory and 35.48 TFLOPS of FP32 compute to its practical limit in this title.

GPU Role

The NVIDIA GeForce RTX 4070 SUPER is the dominant component in most of these measurements. Its 12 GB of GDDR6X memory on a 192-bit bus delivers 504.2 GB/s of bandwidth, which is more than sufficient for Minecraft: Java Edition's typical texture and chunk data requirements. The GPU's 2475 MHz boost clock, combined with 7168 shading units and 224 texture mapping units, provides the raw throughput needed to maintain high frame rates even at 4K resolution.

The benchmark scores for this GPU place it at the 84th percentile among all GPUs, with an average benchmark score of 42576. Its closest rival, the NVIDIA RTX A6000, scores 42653, a mere 0.2% difference. This tight clustering suggests the RTX 4070 SUPER is operating at the upper end of its performance class. The gap to the AMD Radeon RX 7650 GRE, which scores 42723 (0.3% higher), is similarly negligible.

The GPU's DirectX 12 Ultimate support and Vulkan 1.4 API compatibility are relevant for a game like Minecraft: Java Edition, which has historically relied on OpenGL 4.6. The GPU's OpenGL 4.6 support ensures compatibility with the game's default rendering path. The 56 ray tracing cores and 224 tensor cores are present but not directly utilized by this game's standard renderer, meaning the measured frame rates reflect pure rasterization performance.

The transition from the High preset to Ultra at 4K (146.3 FPS to 93.8 FPS) represents a 35.9% performance penalty. This penalty is consistent with the additional shading and texture filtering demands placed on the GPU. The RTX 4070 SUPER's 554.4 GTexel/s texture rate and 198.0 GPixel/s pixel rate are being exercised heavily at these settings.

Settings Recommendations

The measured data provides clear guidance on the optimal settings for this combination. At 1920x1080, the Low preset delivers 648.7 FPS, which is far beyond any display's refresh rate capability. The Medium preset at 560 FPS and High at 443.6 FPS both remain extraordinarily high. Even the Ultra preset at 277.4 FPS exceeds the refresh rate of most high-end monitors. For 1080p gaming, the Ultra preset is the recommended choice, as the 277.4 FPS result provides both visual quality and performance headroom.

At 2560x1440, the Ultra preset drops to 177.9 FPS, which is still well above the 144 Hz threshold common among gaming monitors. The High preset at 280.9 FPS offers even more headroom, but the visual fidelity gains from Ultra are substantial enough to justify the performance cost. The Medium preset at 351.3 FPS and Low at 449.8 FPS are excessive for most displays, meaning the Ultra preset is the sensible recommendation for 1440p.

At 3840x2160, the situation changes. The Ultra preset delivers 93.8 FPS, which is below the 100 FPS mark many gamers consider the minimum for smooth play. The High preset at 146.3 FPS provides a comfortable margin above this threshold while retaining most of the visual enhancements. The Medium preset at 184.9 FPS is also viable but sacrifices more visual quality. For 4K, the High preset represents the best balance between image quality and frame rate, with the data showing 146.3 FPS as a strong result that clears the 120 FPS milestone. The Low preset at 236.1 FPS is unnecessary unless the user prioritizes maximum frame rate above all other considerations.

FAQ

Q: What is the maximum average frame rate achievable with this CPU and GPU combination?

A: The highest measured average is 648.7 FPS, achieved at 1920x1080 with the Low preset.

Q: How does the CPU compare to its nearest rivals in overall benchmark performance?

A: The Intel Core i3-12100F has an average benchmark score of 13516, which is 0.1% higher than the AMD Ryzen Threadripper PRO 3975WX (13534), 0.4% higher than the Intel Core i7-1250U (13462), 0.6% higher than the Intel Core i3-10105 (13430), and 1.8% higher than the Intel Core i7-7700K (13280).

Q: What is the frame rate drop from 1080p to 4K on the High preset?

A: The average frame rate drops from 443.6 FPS at 1080p to 146.3 FPS at 4K, a reduction of 67.0%.

Q: Is the GPU or CPU the limiting factor at 4K Ultra settings?

A: The 93.8 FPS result at 4K Ultra, combined with the consistent resolution scaling pattern, indicates the GPU is the primary limiter at this preset.

Q: What is the launch MSRP of the processor?

A: The Intel Core i3-12100F has a launch MSRP of $97.

Q: How does the GPU's average benchmark score compare to its nearest rival?

A: The RTX 4070 SUPER scores 42576, which is 0.2% lower than the NVIDIA RTX A6000 at 42653.

How This Combo Ranks

The Intel Core i3-12100F paired with the NVIDIA GeForce RTX 4070 SUPER ranks 280th out of 1727 tested combinations in Minecraft: Java Edition. This places the combo in the top 16.2% of all tested systems, indicating strong overall performance for this title. The ranking reflects the synergy between the two components: the CPU's 4 cores and 8 threads with a 4.30 GHz boost clock provide sufficient single-thread performance, while the GPU's 84th percentile standing among all GPUs ensures the graphics pipeline is well-fed.

The CPU's average benchmark score of 13516 places it at the 72nd percentile among all CPUs, while the GPU's 42576 average score places it at the 84th percentile. The combo ranking of 280 out of 1727 suggests that the pairing is well-balanced for this game, as the CPU percentile is slightly lower than the GPU percentile but not so far apart that the processor becomes a severe bottleneck. The data shows that at 1080p Low settings, the CPU does limit frame rates to 648.7 FPS, but this is an extreme scenario that most users would not encounter in normal gameplay.

Compared to the CPU's nearest rivals, the combo's performance is consistent with expectations. The Threadripper PRO 3975WX, which scores nearly identically in average benchmarks (0.1% lower), would likely produce similar results when paired with the same GPU in this game. The i7-7700K, scoring 1.8% lower in CPU benchmarks, would show a slightly more pronounced CPU limitation at lower resolutions and settings.

CPU Role

The Intel Core i3-12100F is a 4-core, 8-thread processor based on the Alder Lake architecture, fabricated on Intel's 10 nm process. Its base clock of 3.30 GHz and boost clock of 4.30 GHz provide the single-thread performance that Minecraft: Java Edition relies upon. The processor's 12 MB of shared L3 cache, alongside 80 KB of L1 and 1.25 MB of L2 per core, helps maintain low latency access to frequently used data in the game's world generation and entity simulation logic.

The CPU's benchmark results show a strong single-thread showing: 893 in 3dMark single-thread, 1681 in Cinebench R23 single-core, and 2224 in Geekbench single-core. These scores, combined with a PassMark single-thread score of 3444, indicate the processor is well-suited to a game that is historically sensitive to single-core performance. The multithreaded results are modest by comparison: 4023 in 3dMark max-threads, 11912 in Cinebench R23 multi-core, and 7413 in Geekbench multi-core. The PassMark multithread score of 14015 and physics score of 985 further illustrate that the 4-core design is adequate but not exceptional for heavily threaded workloads.

In the measured frame rates, the CPU's influence is most visible at 1080p with the Low preset. The 648.7 FPS result is substantially higher than the 4K Low result of 236.1 FPS, but the scaling from 1440p to 1080p (449.8 to 648.7 FPS, a 44.2% increase) is smaller than the scaling from 4K to 1440p (236.1 to 449.8 FPS, a 90.5% increase). This diminishing return as resolution decreases suggests the CPU's 4.30 GHz boost clock becomes a limiting factor when the GPU is capable of producing frame rates above approximately 600 FPS.

The CPU's 58 W TDP and 163 mm² die size are modest figures that reflect its position as a budget-oriented desktop processor. The 72nd percentile ranking among all CPUs confirms that while it is not a top-tier processor, it sits comfortably above the median. For this specific game, the data demonstrates that the i3-12100F is sufficient to keep the RTX 4070 SUPER well-utilized at 1440p and 4K across all presets, with only the extreme 1080p Low scenario revealing any meaningful CPU limitation.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 4070 SUPER

VRAM 12 GB GDDR6X
Base Clock
Boost Clock 2475 MHz MHz
TDP 220 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 4070 SUPER in Minecraft: Java Edition

Resolution Settings Avg FPS
3840x2160 Low 236.1
3840x2160 Medium 184.9
3840x2160 High 146.3
3840x2160 Ultra 93.8
2560x1440 Low 449.8
2560x1440 Medium 351.3
2560x1440 High 280.9
2560x1440 Ultra 177.9
1920x1080 Low 648.7
1920x1080 Medium 560.0
1920x1080 High 443.6
1920x1080 Ultra 277.4

Minecraft: Java Edition with ii3-12100F + Other GPUs

See how Minecraft: Java Edition performs with the same CPU but different graphics cards.

Minecraft: Java Edition with RTX 4070 SUPER + Other CPUs

See how Minecraft: Java Edition performs with the same GPU but different processors.

Other Games with ii3-12100F + RTX 4070 SUPER

Explore FPS benchmarks for other games using this same hardware combination.