Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
48
playable

This combination offers playable performance with an average of 48 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 29 38 49
1440p QHD 37 39 52 67
1080p Full HD 46 48 64 83

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 49
3840x2160 Medium 38
3840x2160 High 29
3840x2160 Ultra 27
2560x1440 Low 67
2560x1440 Medium 52
2560x1440 High 39
2560x1440 Ultra 37
1920x1080 Low 83
1920x1080 Medium 64
1920x1080 High 48
1920x1080 Ultra 46

Microsoft Flight Simulator with Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1070, In-Depth Analysis

Resolution Scaling

The measured frame rates for Microsoft Flight Simulator with the Intel Core Ultra 7 265 and NVIDIA GeForce GTX 1070 show a clear and consistent pattern of performance degradation as resolution increases. At 1920x1080 with Low settings, the combo produces an average of 83 FPS. Moving to 2560x1440 at the same settings drops that average to 67 FPS, a reduction of 16 frames. At 3840x2160, the Low preset average falls further to 49 FPS. The scaling from 1080p to 4K at Low settings represents a 41% performance loss, which points directly at the GPU as the primary limiting component.

The pattern holds across all quality presets. With High settings, the average frame rate moves from 48 FPS at 1080p to 39 FPS at 1440p and finally to 29 FPS at 4K. The Medium preset shows the same trajectory: 64 FPS at 1080p, 52 FPS at 1440p, and 38 FPS at 4K. Ultra settings produce 46 FPS at 1080p, 37 FPS at 1440p, and 27 FPS at 4K. In every case, the step from 1440p to 4K costs roughly 25-30% of the frame rate, while the step from 1080p to 1440p costs about 19-20%.

These scaling characteristics indicate that the GTX 1070's pixel throughput and memory bandwidth are the bottlenecks. The GPU has a pixel rate of 107.7 GPixel/s and memory bandwidth of 256.3 GB/s, figures from its 2016 Pascal architecture. As resolution climbs, the demand on those resources grows linearly, and the measured FPS falls accordingly. The CPU, with 20 cores and a boost clock of 5.30 GHz, does not appear to be the constraint here — if it were, the frame rates would remain relatively flat across resolutions rather than dropping so steeply.

Notably, the 4K Ultra result of 27 FPS is barely playable, and the 4K High result of 29 FPS is similar. The 4K Medium average of 38 FPS with a minimum of 32 FPS shows that even mid-tier settings at 4K strain this combination. The data suggests that 4K gaming with this pairing is only viable at Low settings, where the 49 FPS average is at least above the 30 FPS threshold for basic playability.

Settings Recommendations

Based solely on the measured rows, the best experience for this combo depends heavily on the target resolution. At 1920x1080, the Medium preset delivers 64 FPS average with a minimum of 55 FPS and a maximum of 74 FPS. That minimum frame rate is notably higher than the High preset's 48 FPS average (no minimum was recorded for High), and it clears the Low preset's 83 FPS but with better visual quality. The Medium preset at 1080p offers the most balanced trade-off between smoothness and fidelity, especially since the minimum of 55 FPS suggests fewer stutters during complex flight scenes.

The High preset at 1080p produces 48 FPS average, which is workable but leaves less headroom for demanding moments. Ultra at 1080p drops to 46 FPS average, a marginal improvement in visuals over High for a 2 FPS cost. Given that the difference between High and Ultra at 1080p is only 2 FPS, the data does not strongly favor one over the other, but Medium's higher minimum frame rate makes it the safer choice for consistent performance.

At 2560x1440, Medium yields 52 FPS average with a minimum of 44 FPS and a maximum of 60 FPS. This is the only 1440p preset with recorded minimum and maximum values, and the 44 FPS floor is acceptable for a flight simulator where precise control input matters more than twitch reflexes. High at 1440p averages 39 FPS, which is playable but approaches the edge of smoothness. Low at 1440p averages 67 FPS and would be the choice for maximum fluidity, but the visual compromise is substantial. Ultra at 1440p averages 37 FPS, which begins to feel sluggish for a game that benefits from smooth camera panning.

At 3840x2160, the situation is stark. Low averages 49 FPS, Medium averages 38 FPS with a 32 FPS minimum, High averages 29 FPS, and Ultra averages 27 FPS. For 4K, Low is the only preset that stays comfortably above 30 FPS. Medium's 32 FPS minimum means it will frequently dip below 30 FPS in dense scenery, which can make landings and low-altitude maneuvers feel unresponsive. The recommendation for 4K is unequivocal: use Low settings if playability is the priority.

Across all resolutions, the Medium preset consistently provides the best combination of average frame rate and recorded minimum frame rate. It is the only preset with min/max data at every resolution, and those minimums (55 FPS at 1080p, 44 FPS at 1440p, 32 FPS at 4K) are higher than the average frame rates of the High and Ultra presets at the same resolutions. This indicates that Medium offers a more stable experience overall, even when its average is lower than Low's average.

How This Combo Ranks

In the database of tested combinations for Microsoft Flight Simulator, this pairing of the Intel Core Ultra 7 265 with the NVIDIA GeForce GTX 1070 ranks 2482 out of 2996 combos. That places it in the lower portion of the distribution, specifically in the 17th percentile of tested systems. The rank reflects the GPU's age and positioning — the GTX 1070 sits at the 47th percentile among all GPUs in the database, meaning more than half of all GPUs tested outperform it.

The CPU, by contrast, is a strong component. The Core Ultra 7 265 ranks at the 93rd percentile among all CPUs, with an average benchmark score of 64640. Its nearest rivals in the CPU database include the AMD EPYC 4464P, which scores 64823 and is 0.3% faster, and the Intel Core Ultra 7 265F, which scores 64438 and is 0.3% slower. The AMD EPYC 7343 scores 64202, putting it 0.7% behind, while the AMD EPYC 9124 scores 65104, putting it 0.7% ahead. These are all close scores, indicating that the Core Ultra 7 265 is competitive with high-end server and workstation chips in synthetic benchmarks.

The GPU's nearest rivals tell a different story. The AMD FirePro W5000 scores 9803, which is 0.2% ahead of the GTX 1070's 9780 average. The NVIDIA Quadro M2000M scores 9832, 0.5% ahead. The NVIDIA Tesla M10 scores 9724, 0.6% behind, and the NVIDIA Tesla C2070 scores 9716, 0.7% behind. These rivals are all professional or workstation cards, and the margins are tiny — the GTX 1070 is essentially at parity with a group of older or lower-tier products.

The large gap between the CPU's high percentile and the GPU's mid-range percentile explains the combo's low rank. A 93rd-percentile CPU paired with a 47th-percentile GPU will be constrained by the GPU in almost every gaming scenario, and that is exactly what the measured frame rates show. The combo rank of 2482 out of 2996 indicates that most other tested systems either have a more balanced pairing or a stronger GPU, even if their CPUs are weaker.

Measured FPS Breakdown

The measured data provides twelve data points, covering four settings presets at three resolutions. At 1920x1080, the Low preset averages 83 FPS, the Medium preset averages 64 FPS with a minimum of 55 FPS and a maximum of 74 FPS, the High preset averages 48 FPS, and the Ultra preset averages 46 FPS. The spread from Low to Ultra at 1080p is 37 FPS, with Low being 80% faster than Ultra.

At 2560x1440, the Low preset averages 67 FPS, the Medium preset averages 52 FPS with a minimum of 44 FPS and a maximum of 60 FPS, the High preset averages 39 FPS, and the Ultra preset averages 37 FPS. The spread from Low to Ultra at 1440p is 30 FPS, with Low being 81% faster than Ultra. The proportional gap between Low and Ultra is nearly identical to the 1080p gap, reinforcing that the GPU is handling the same relative workload at each tier.

At 3840x2160, the Low preset averages 49 FPS, the Medium preset averages 38 FPS with a minimum of 32 FPS and a maximum of 44 FPS, the High preset averages 29 FPS, and the Ultra preset averages 27 FPS. The spread from Low to Ultra at 4K is 22 FPS, with Low being 81% faster than Ultra. Again, the same proportional relationship holds.

The Medium preset is the only one with complete min/max data at all three resolutions. At 1080p, the range is 55 to 74 FPS, a 19 FPS swing. At 1440p, the range is 44 to 60 FPS, a 16 FPS swing. At 4K, the range is 32 to 44 FPS, a 12 FPS swing. The narrower range at higher resolutions suggests that the GPU becomes more consistently saturated as pixel count rises, leaving less variance for the frame rate to fluctuate.

Comparing presets at the same resolution, the step from Low to Medium costs 19 FPS at 1080p, 15 FPS at 1440p, and 11 FPS at 4K. The step from Medium to High costs 16 FPS at 1080p, 13 FPS at 1440p, and 9 FPS at 4K. The step from High to Ultra costs only 2 FPS at 1080p, 2 FPS at 1440p, and 2 FPS at 4K. This last observation is significant: the Ultra preset over High provides almost no additional frame rate cost, suggesting that the visual differences between High and Ultra in this game are not computationally expensive for this GPU, or that the GPU is already at its limit and the Ultra settings add minimal extra load.

GPU Role

The NVIDIA GeForce GTX 1070 is built on the Pascal architecture using the GP104 chip, fabricated on a 16 nm process at TSMC. It contains 7,200 million transistors on a 314 mm² die. The GPU has 1,920 shading units, 120 texture mapping units, and 64 raster output units. Its base clock is 1506 MHz with a boost clock of 1683 MHz. The memory subsystem consists of 8 GB of GDDR5 on a 256-bit bus, yielding a bandwidth of 256.3 GB/s and an effective memory clock of 8 Gbps.

In the context of Microsoft Flight Simulator, the GTX 1070's 8 GB of VRAM is a relevant factor. Flight simulators typically load large textures for terrain, aircraft, and scenery. The measured frame rates show that the GPU is the limiting component at all resolutions and presets, and the VRAM capacity likely contributes to this. At 4K Ultra, the average of 27 FPS suggests that the GPU is not only compute-bound but potentially memory-constrained as well, given that higher resolutions require more texture data to be resident in VRAM.

The GPU's benchmark scores place it at the 47th percentile among all GPUs. Its Passmark G3D score is 13498, and its Passmark DirectX 12 score is 48, which is notably low compared to its DirectX 11 score of 100. This suggests that the Pascal architecture's DX12 performance is weaker relative to its DX11 capabilities, which could impact a modern title like Microsoft Flight Simulator that utilizes DX12 features. The 3DMark Steel Nomad DX12 score of 1082 reinforces this picture of modest DX12 performance.

The nearest GPU rivals in the database are all professional cards: the AMD FirePro W5000, NVIDIA Quadro M2000M, NVIDIA Tesla M10, and NVIDIA Tesla C2070. These cards score within 0.7% of the GTX 1070's average benchmark score of 9780, which indicates that the GTX 1070's raw compute performance is roughly equivalent to a group of older workstation GPUs. The fact that a 2016 consumer card is comparable to these professional parts says more about the age of those parts than about the GTX 1070's strength.

The GPU's TDP is 150 W, and it requires a single 8-pin power connector with a suggested PSU of 450 W. Its pixel rate of 107.7 GPixel/s and texture rate of 202.0 GTexel/s are the specifications that directly determine how quickly it can fill pixels at higher resolutions. The measured FPS drops from 1080p to 4K align with these rates — as the pixel count quadruples, the frame rate drops by roughly 40-45%, which is consistent with a GPU that is fill-rate limited.

CPU Role

The Intel Core Ultra 7 265 is a 20-core, 20-thread processor from the Core Ultra Series 2, built on the Arrow Lake architecture using a 3 nm process at TSMC. It has a base clock of 2.40 GHz and a boost clock of 5.30 GHz. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 30 MB of shared L3 cache. The CPU supports DDR5 memory in a dual-channel configuration with a bandwidth of 102.4 GB/s.

In Microsoft Flight Simulator, the CPU's role is primarily to handle simulation logic, physics calculations, and the game's complex flight model. The 20 cores and 20 threads provide substantial parallel processing capability, and the 5.30 GHz boost clock ensures strong single-threaded performance for the game's main thread. The CPU's Cinebench R23 multi-core score of 42216 and single-core score of 5960 demonstrate this capability in synthetic terms.

The CPU's Passmark single-thread score is 4689, and its Passmark multi-thread score is 49682. These scores put it at the 93rd percentile among all CPUs. The nearest rivals include the AMD EPYC 4464P (0.3% faster), Intel Core Ultra 7 265F (0.3% slower), AMD EPYC 7343 (0.7% slower), and AMD EPYC 9124 (0.7% faster). All of these are high-core-count server processors, which indicates that the Core Ultra 7 265 is competing in the same performance tier as enterprise silicon.

Given the frame rate data, the CPU is clearly not the bottleneck in this pairing. At 1080p Low, the combo achieves 83 FPS, which is a high frame rate for any system. If the CPU were limiting, we would expect to see frame rates plateau across resolutions — but they do not; they drop steadily with increasing resolution. This is the signature of a GPU-bound system. The CPU has enough headroom to feed the GTX 1070 at all settings, and the GPU exhausts its capabilities before the CPU does.

The CPU's memory bandwidth of 102.4 GB/s is also relevant. Flight simulators often stream large amounts of terrain data, and the dual-channel DDR5 setup provides ample bandwidth for this task. The 30 MB of L3 cache helps keep frequently accessed data close to the cores, reducing latency. These factors together mean that the CPU is well-equipped to handle the game's data demands, and the measured results confirm that it does so without becoming a constraint.

FAQ

Q: What is the average FPS at 1080p with Medium settings?

A: The average FPS at 1920x1080 with Medium settings is 64 FPS, with a minimum of 55 FPS and a maximum of 74 FPS.

Q: Is 4K playable with this CPU and GPU combo?

A: At 3840x2160 with Low settings, the average FPS is 49. Medium settings at 4K average 38 FPS with a 32 FPS minimum. High and Ultra average 29 FPS and 27 FPS respectively, which are below 30 FPS.

Q: How does this combo rank among all tested systems in this game?

A: The combo ranks 2482 out of 2996 tested combinations for Microsoft Flight Simulator, placing it in the lower 17% of configured systems.

Q: Which component limits performance in this game?

A: The GPU is the limiting component. The GTX 1070 ranks at the 47th percentile among all GPUs, while the CPU ranks at the 93rd percentile. The frame rates drop consistently as resolution increases, indicating the GPU is saturated.

Q: What is the FPS difference between High and Ultra settings?

A: The difference is only 2 FPS at every resolution. At 1080p, High averages 48 FPS and Ultra averages 46 FPS. At 1440p, High averages 39 FPS and Ultra averages 37 FPS. At 4K, High averages 29 FPS and Ultra averages 27 FPS.

Q: What is the launch MSRP of the CPU?

A: The Intel Core Ultra 7 265 has a launch MSRP of $394.

Hardware Specifications

Intel Core Ultra 7 265

Cores / Threads 20 / 20
Base Clock 2400 MHz
Boost Clock 5300 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce GTX 1070

VRAM 8 GB GDDR5
Base Clock —
Boost Clock 1683 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 265 + NVIDIA GeForce GTX 1070 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 49.0
3840x2160 Medium 38.0
3840x2160 High 29.0
3840x2160 Ultra 27.0
2560x1440 Low 67.0
2560x1440 Medium 52.0
2560x1440 High 39.0
2560x1440 Ultra 37.0
1920x1080 Low 83.0
1920x1080 Medium 64.0
1920x1080 High 48.0
1920x1080 Ultra 46.0

Microsoft Flight Simulator with GTX 1070 + Other CPUs

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