Microsoft Flight Simulator
This combination may struggle with this title, averaging 20 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 11 | 12 | 16 | 20 |
| 1440p QHD | 15 | 16 | 22 | 28 |
| 1080p Full HD | 19 | 20 | 27 | 34 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core Ultra 7 165H + AMD Radeon 760M, In-Depth Analysis
# Microsoft Flight Simulator with Intel Core Ultra 7 165H + AMD Radeon 760M
The Intel Core Ultra 7 165H paired with the AMD Radeon 760M delivers an extremely constrained experience in Microsoft Flight Simulator, with the combo ranking 2989th out of 2996 tested combinations. This places the configuration in the bottom 0.2% of all tested setups, indicating that neither the CPU nor the GPU provides sufficient headroom for this demanding flight simulator. Across all resolutions and settings, the highest average frame rate achieved is 34 FPS at 1080p Low, with Ultra settings producing averages between 11 and 19 FPS depending on resolution. The data suggests this is fundamentally an integrated-graphics platform attempting to run a title that heavily favors discrete GPUs, with the Radeon 760M's 35th percentile ranking among all GPUs reinforcing the performance ceiling observed in the measured results.
Resolution Scaling
The measured frame rates show a predictable but steep decline as resolution increases from 1080p to 4K. At Low settings, the average FPS drops from 34 at 1920x1080 to 28 at 2560x1440, then further to 20 at 3840x2160 — a total reduction of 41% from the lowest to highest resolution tested. This pattern indicates that the GPU is the primary bottleneck, as pixel count scaling directly impacts the Radeon 760M's limited shading throughput of 5.323 TFLOPS.
At Medium settings, the scaling is similarly pronounced: 27 FPS at 1080p, 22 FPS at 1440p, and 16 FPS at 4K. The High preset shows 20 FPS at 1080p, 16 FPS at 1440p, and 12 FPS at 4K. Across all settings, the 1080p-to-4K drop ranges from 41% (Low) to 45% (High), suggesting that the rendering workload scales nearly linearly with pixel count — a hallmark of a GPU-bound scenario.
The Ultra preset reveals the most severe resolution penalty: 19 FPS at 1080p, 15 FPS at 1440p, and 11 FPS at 4K. This 42% reduction from 1080p to 4K, combined with the fact that even 1080p Ultra fails to reach 20 FPS, underscores that the Radeon 760M's 16 ROPs and 512 shading units are simply overwhelmed by the simulator's visual complexity at higher quality tiers.
Notably, the 1440p-to-4K transition incurs a larger relative penalty than the 1080p-to-1440p step in most presets. For example, at Low settings, moving from 1440p to 4K costs 8 FPS (28 to 20), while the 1080p-to-1440p step costs 6 FPS (34 to 28). This nonlinearity suggests that memory bandwidth — shared with the system and marked as "System Dependent" — becomes increasingly strained at higher resolutions, potentially exacerbating the GPU bottleneck.
GPU Role
The AMD Radeon 760M is an integrated graphics solution built on the RDNA 3.0 architecture with a 4 nm process node and 25,390 million transistors on a 178 mm² die. Its boost clock reaches 2599 MHz, while the base clock sits at 800 MHz, providing a wide dynamic range for power management within its 15 W TDP. The GPU features 512 shading units, 32 texture mapping units, and 16 ROPs, which directly explain the modest frame rates observed across all measured configurations.
The memory configuration is entirely system-shared, with size, type, bus width, and bandwidth all listed as "System Shared" or "System Dependent." This means the Radeon 760M relies on the host system's DDR5 memory (the CPU supports dual-channel DDR5) rather than dedicated VRAM, a setup that typically incurs latency penalties and bandwidth contention in memory-intensive titles like Microsoft Flight Simulator.
The GPU's benchmark scores place it at the 35th percentile among all GPUs, with an average benchmark score of 6019. Its nearest rivals include the AMD Radeon RX 6400 (0.3% higher), NVIDIA GeForce GTX 770M (0.3% higher), NVIDIA RTX PRO 6000 Blackwell Server (0.4% higher), and NVIDIA Quadro P2000 (0.5% lower). These margins are razor-thin, suggesting the 760M performs comparably to a decade-old mobile discrete GPU — which aligns with the sub-30 FPS results at most settings in this simulator.
In DirectX 12, the GPU scores 25 in Passmark's DX12 benchmark, while DirectX 11 yields 52 and DirectX 9 reaches 65. The low DX12 score is particularly telling for Microsoft Flight Simulator, which relies on modern rendering features. The GPU does support DirectX 12 Ultimate (12_2), OpenGL 4.6, and Vulkan 1.4, but the raw compute throughput (5.323 TFLOPS FP32) and pixel rate (41.58 GPixel/s) are insufficient for high-fidelity flight simulation at playable frame rates.
FAQ
Q: What is the highest average frame rate this combo achieves in Microsoft Flight Simulator?
A: The best result is 34 FPS at 1920x1080 with Low settings. No other resolution or preset combination reaches 30 FPS.
Q: How does the Radeon 760M compare to its closest GPU rivals in synthetic benchmarks?
A: The 760M's average benchmark score of 6019 is within 0.5% of the AMD Radeon RX 6400, NVIDIA GeForce GTX 770M, NVIDIA RTX PRO 6000 Blackwell Server, and NVIDIA Quadro P2000, with deltas ranging from -0.5% to +0.4%.
Q: Is the CPU or GPU the primary bottleneck in this game?
A: The resolution scaling data strongly indicates the GPU is the limiting factor. Frame rates drop by 41-45% from 1080p to 4K across all settings, which is characteristic of GPU-bound rendering rather than CPU limitations.
Q: What is the combo's rank among all tested configurations in this game?
A: It ranks 2989th out of 2996 tested combos, placing it in the bottom percentile of all systems evaluated for Microsoft Flight Simulator.
Q: Does the Intel Core Ultra 7 165H's integrated Arc Xe-LPG 128EU graphics affect performance?
A: The CPU does include Arc Xe-LPG 128EU integrated graphics, but the system uses the AMD Radeon 760M for rendering. The CPU's 16 cores and 22 threads provide ample processing power, yet the game remains GPU-bound.
Q: What is the best playable configuration based on measured data?
A: At 1080p Low, the combo achieves 34 FPS, which is the only setting above 30 FPS. All other configurations fall below 30 FPS, with Ultra settings at 4K dropping to 11 FPS.
How This Combo Ranks
The Intel Core Ultra 7 165H + AMD Radeon 760M combination ranks 2989th out of 2996 tested combos in Microsoft Flight Simulator, placing it in the bottom 0.2% of all systems evaluated. This rank reflects the severe performance limitations of relying on an integrated GPU for a title that demands significant graphics throughput.
The CPU itself is not the primary concern — the Core Ultra 7 165H sits at the 84th percentile among all CPUs with an average benchmark score of 34083. Its nearest rivals include the Intel Core Ultra 5 338H (0.3% higher), AMD EPYC 4244P (0.4% lower), AMD Ryzen AI 7 350 (0.4% lower), and AMD Ryzen 7 3700X (0.5% lower). These small deltas indicate the processor performs competitively with mid-range desktop CPUs from previous generations.
However, the GPU's 35th percentile ranking among all GPUs dominates the combo's overall standing. The Radeon 760M's average benchmark score of 6019 is nearly identical to the discrete GTX 770M from 2013, which explains why the combo ranks so poorly in a game that scales heavily with GPU capability. The 2,996 tested combos likely include many with discrete graphics solutions that outperform the 760M by substantial margins, pushing this integrated configuration to the bottom of the list.
The rank disparity between CPU (84th percentile) and GPU (35th percentile) creates a system where the processor is vastly underutilized. In Microsoft Flight Simulator, the GPU becomes the sole determinant of playability, and the 760M simply cannot deliver adequate frame rates at any resolution or quality setting above 1080p Low.
Settings Recommendations
Based on the measured frame rates, the only configuration that approaches playability is 1920x1080 with Low settings, delivering 34 FPS on average. This is the sole preset/resolution combination that exceeds 30 FPS, making it the default recommendation for any user attempting to run Microsoft Flight Simulator on this hardware.
At 1080p Medium, the average drops to 27 FPS with a minimum of 23 FPS and maximum of 31 FPS. While the average is below 30 FPS, the minimum frame rate of 23 FPS may still be tolerable for users who prioritize visual quality over smoothness. However, the frame time variance suggests potential stuttering during complex scenes.
For users who insist on higher visual fidelity, 1080p High yields 20 FPS average, while 1080p Ultra produces 19 FPS. Both fall well below the 30 FPS threshold commonly associated with acceptable playability. At 1440p, even Low settings only reach 28 FPS, and 4K Low drops to 20 FPS — neither is recommended for serious gameplay.
The data indicates that the Radeon 760M's 16 ROPs and 512 shading units are insufficient for this game's rendering demands at medium-to-high quality. Users should prioritize resolution reduction over quality reduction, as the difference between 1080p Low (34 FPS) and 1440p Low (28 FPS) is smaller than the gap between 1080p Low and 1080p Medium (27 FPS). For the best experience, 1080p Low is the only viable choice, with 1080p Medium as a secondary option for those willing to accept occasional frame drops below 25 FPS.
Measured FPS Breakdown
At 1920x1080, the measured average frame rates across settings are: Low at 34 FPS, Medium at 27 FPS (min 23, max 31), High at 20 FPS, and Ultra at 19 FPS. The progression from Low to Ultra represents a 44% reduction in performance, with the largest single drop occurring between Low and Medium (7 FPS).
Moving to 2560x1440, the averages fall to: Low at 28 FPS, Medium at 22 FPS (min 18, max 25), High at 16 FPS, and Ultra at 15 FPS. The 1440p results show a 46% reduction from Low to Ultra, slightly steeper than at 1080p, indicating that the GPU's bandwidth limitations become more pronounced at higher pixel counts.
At 3840x2160, the averages decline further: Low at 20 FPS, Medium at 16 FPS (min 13, max 18), High at 12 FPS, and Ultra at 11 FPS. The 4K results demonstrate a 45% drop from Low to Ultra, consistent with the resolution scaling trends observed at lower resolutions.
Comparing across resolutions at the same settings reveals the GPU bottleneck clearly. At Low, the 1080p-to-1440p drop is 6 FPS (34 to 28), and the 1440p-to-4K drop is 8 FPS (28 to 20). At Medium, the corresponding drops are 5 FPS (27 to 22) and 6 FPS (22 to 16). At High, they are 4 FPS (20 to 16) and 4 FPS (16 to 12). At Ultra, they are 4 FPS (19 to 15) and 4 FPS (15 to 11). The diminishing absolute differences at higher settings suggest that quality preset has a larger impact on frame rate than resolution, particularly once the GPU is already saturated.
CPU Role
The Intel Core Ultra 7 165H brings 16 cores and 22 threads to this configuration, with a base clock of 3.80 GHz and boost clock of 5.00 GHz. This Meteor Lake architecture processor features a 24 MB shared L3 cache, 2 MB L2 per core, and 112 KB L1 per core, providing substantial computational resources for a flight simulator that models complex aerodynamic and weather systems.
In synthetic benchmarks, the CPU achieves a Cinebench R23 multicore score of 14551 and single-core score of 1759, along with a Passmark multithread score of 25933 and single-thread score of 3509. These results place the processor at the 84th percentile among all CPUs, indicating strong multi-threaded capabilities that should handle the simulator's physics and AI computations without becoming a bottleneck.
The CPU's nearest rivals show tight competition: the Intel Core Ultra 5 338H scores 0.3% higher on average, while the AMD EPYC 4244P, AMD Ryzen AI 7 350, and AMD Ryzen 7 3700X all score within 0.5% lower. This clustering suggests the 165H delivers performance comparable to recent mid-range desktop processors, making it more than adequate for the CPU-intensive aspects of Microsoft Flight Simulator.
However, the measured frame rates indicate the CPU is not the limiting factor. The consistent FPS drops across resolution increases, combined with the GPU's 35th percentile ranking, point squarely to the Radeon 760M as the performance constraint. Even at 1080p Low, where the CPU would have the most headroom to influence frame rates, the 34 FPS result is far below what the 165H's processing power could theoretically support. The 28 W TDP of the CPU, while modest, provides enough sustained performance for this simulator's foreground threads, yet the integrated GPU's 15 W TDP and shared memory architecture prevent the system from approaching playable frame rates at higher quality settings.
Hardware Specifications
Intel Core Ultra 7 165H
AMD Radeon 760M
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 165H + AMD Radeon 760M in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 20.0 |
| 3840x2160 | Medium | 16.0 |
| 3840x2160 | High | 12.0 |
| 3840x2160 | Ultra | 11.0 |
| 2560x1440 | Low | 28.0 |
| 2560x1440 | Medium | 22.0 |
| 2560x1440 | High | 16.0 |
| 2560x1440 | Ultra | 15.0 |
| 1920x1080 | Low | 34.0 |
| 1920x1080 | Medium | 27.0 |
| 1920x1080 | High | 20.0 |
| 1920x1080 | Ultra | 19.0 |
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