Microsoft Flight Simulator
This combination offers playable performance with an average of 57 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 32 | 44 | 59 |
| 1440p QHD | 44 | 44 | 64 | 78 |
| 1080p Full HD | 57 | 58 | 78 | 100 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core i7-14700F + AMD Radeon RX 5700 XT, In-Depth Analysis
Microsoft Flight Simulator presents an unusually demanding workload, and the measured data for the Intel Core i7-14700F paired with the AMD Radeon RX 5700 XT shows a configuration that is consistently bound by the graphics card. The frame rates across the three tested resolutions and four quality presets reveal a clear pattern of GPU limitation, with the CPU providing sufficient headroom to push the graphics card to its limits in most scenarios. The benchmark results indicate that this combination is capable of delivering playable performance at 1080p and 1440p, while 4K remains a significant challenge.
Resolution Scaling
The FPS data shows a steep decline as resolution increases, which is the signature of a GPU-bound scenario. At 1080p with Low settings, the system achieves 99.6 FPS. Moving to 1440p drops this to 77.8 FPS, a reduction of roughly 22%. At 4K, the same Low preset yields 59.3 FPS, marking a further 24% decline from the 1440p result. This scaling pattern indicates that the render resolution is the primary factor limiting performance, as the workload on the GPU increases with pixel count.
A similar trend holds for the higher quality presets. At High settings, the frame rate falls from 58.3 FPS at 1080p to 44 FPS at 1440p, representing a 24.5% drop. The subsequent move to 4K High brings the average down to 32.2 FPS, an additional 26.8% decrease. The Ultra preset follows the same trajectory, starting at 56.8 FPS at 1080p, dropping to 43.9 FPS at 1440p, and finally settling at 31.7 FPS at 4K. The consistency of these percentage drops across different presets strongly suggests that the limiting component is the GPU, as scaling resolution directly impacts its workload without exposing any CPU bottleneck.
The difference between Low and Ultra at the same resolution also provides insight. At 1080p, the gap is 42.8 FPS (99.6 vs 56.8), while at 4K, the gap narrows to 27.6 FPS (59.3 vs 31.7). This compression of the performance spread at higher resolutions is typical of a system where the GPU is saturated; at 4K, even Low settings are demanding enough to keep the graphics card busy, reducing the relative impact of quality presets. The data suggests that users targeting 4K would need to accept Low settings to approach playable frame rates, while 1440p offers a more balanced experience.
FAQ
Q: What is the best resolution for this CPU and GPU combination in Microsoft Flight Simulator?
A: The data shows that 1080p and 1440p are the most viable options. At 1440p, the average frame rates range from 43.9 FPS on Ultra to 77.8 FPS on Low, providing a good balance between visual quality and smoothness. 4K remains challenging, with the highest average frame rate reaching only 59.3 FPS on Low settings.
Q: How does the Ultra preset compare to High at 1440p?
A: At 1440p, the Ultra preset delivers an average of 43.9 FPS, which is almost identical to the High preset's 44 FPS. The performance difference is negligible, suggesting that the graphics card is already operating near its limit, and the extra visual fidelity of Ultra comes at a minimal performance cost in this specific configuration.
Q: Is the Radeon RX 5700 XT a bottleneck for the Intel Core i7-14700F in this game?
A: Yes, the benchmark results indicate the GPU is the limiting factor. The frame rates scale consistently with resolution changes, which is a classic indicator of GPU limitation. The CPU, which sits in the 94th percentile among all CPUs, is unlikely to be the constraint at these settings and resolutions.
Q: What average frame rate can be expected at 1080p with Medium settings?
A: The measured data shows an average of 78 FPS at 1920x1080 with the Medium preset. This is a solid result for a flight simulator, which often has complex scenes with dense detail.
Q: How does the RX 5700 XT compare to its closest rivals in general GPU benchmarks?
A: The RX 5700 XT has an average benchmark score of 24731. Its nearest rival, the NVIDIA RTX A5000 Mobile, scores 24763, which is a 0.1% difference. The Intel Arc A350M is 0.3% ahead, and the NVIDIA GeForce RTX 5060 Mobile is 0.6% ahead. These are very close scores, indicating comparable raw compute performance.
Q: Is the 8 GB of VRAM sufficient for this game at 4K?
A: Based on the measured FPS data, the 8 GB frame buffer appears to be a limiting factor at 4K. The average frame rates at 4K are below 60 FPS even on Low settings, and the performance drop from 1440p to 4K is significant, which is consistent with the GPU struggling to manage the higher resolution workloads.
GPU Role
The AMD Radeon RX 5700 XT is the decisive component in this configuration. Its 8 GB of GDDR6 memory on a 256-bit bus provides a memory bandwidth of 448.0 GB/s, and the chip operates at a base clock of 1605 MHz with a boost clock of 1905 MHz. In the context of Microsoft Flight Simulator, these specifications translate into a GPU that can handle 1080p and 1440p gaming but is overwhelmed at 4K. The GPU's average benchmark score is 24731, placing it in the 68th percentile of all GPUs, which shows it is a mid-range performer relative to the broader market.
The measured FPS data highlights the GPU's role as the primary performance limiter. At 1080p Low, the system produces 99.6 FPS, but this drops to 56.8 FPS at Ultra, a 43% decrease. This demonstrates that the GPU's shading units and texture units are heavily taxed by the higher quality settings. The 2560 shading units and 160 texture mapping units are pushed hard when rendering the complex geometry and textures of the flight simulator. The GPU's pixel rate of 121.9 GPixel/s and texture rate of 304.8 GTexel/s are adequate for 1080p and 1440p but insufficient for 4K, where the average frame rate at High settings is just 32.2 FPS.
Comparing to its nearest rivals, the RX 5700 XT is closely matched with the NVIDIA RTX A5000 Mobile, which has a deltaPct of -0.1%. This near-identical average benchmark score suggests that in synthetic tests, these cards perform similarly. However, in a real-world title like Microsoft Flight Simulator, the specific workload and driver optimizations can cause variations. The data indicates that the RX 5700 XT is not a high-end card, and its performance in this simulator is consistent with its general benchmark standing. The 14 Gbps effective memory speed and 448.0 GB/s bandwidth are substantial, but they are not enough to overcome the raw compute requirements of 4K Ultra settings.
Measured FPS Breakdown
The measured FPS data provides a comprehensive look at this configuration's performance. At 1920x1080, the system achieves an average of 99.6 FPS on Low settings, which is the highest frame rate recorded in the entire dataset. Moving up the quality ladder, Medium settings yield 78 FPS, High settings produce 58.3 FPS, and Ultra settings bring the average down to 56.8 FPS. The gap between High and Ultra at 1080p is small, just 1.5 FPS, indicating that the GPU is already near its performance ceiling at this resolution with High settings.
At 2560x1440, the performance drops noticeably. The Low preset averages 77.8 FPS, which is still quite playable for a flight simulator. Medium settings deliver 64.4 FPS, while High settings average 44 FPS. Ultra settings at 1440p produce 43.9 FPS, which is nearly identical to the High preset result. This suggests that at 1440p, the GPU is saturated, and the difference in visual fidelity between High and Ultra is not reflected in performance, as both are limited by the same hardware constraint.
The 3840x2160 results are the most demanding. Low settings average 59.3 FPS, which is the only preset at 4K that exceeds the 60 FPS threshold, though it does not reach it. Medium settings drop to 43.6 FPS, High settings to 32.2 FPS, and Ultra settings bottom out at 31.7 FPS. The progression from 1080p to 4K shows a consistent decline across all settings, with the Ultra preset losing 25.1 FPS when moving from 1080p to 4K. This data confirms that the RX 5700 XT is a capable 1080p and 1440p card, but it is not suited for 4K gaming in this title.
CPU Role
The Intel Core i7-14700F is a high-performance processor with 20 cores and 28 threads, based on the Raptor Lake architecture. It has a base clock of 2.10 GHz and a boost clock of 5.40 GHz, and it is placed in the 94th percentile of all CPUs. This strong CPU performance is reflected in its benchmark scores, such as a Cinebench R23 multi-core score of 35443 and a single-core score of 5003. In Microsoft Flight Simulator, which is known for being heavily reliant on single-thread performance, this CPU provides significant headroom.
The measured FPS data suggests that the CPU is not the limiting factor in this configuration. If the CPU were the bottleneck, we would expect to see frame rates that stay relatively constant across different resolutions, as the CPU workload remains similar while the GPU workload increases. Instead, we observe a clear decline in FPS as resolution increases, indicating that the GPU is the constraint. For instance, at Low settings, the frame rate drops from 99.6 FPS at 1080p to 59.3 FPS at 4K, a 40.5% decrease that is entirely attributable to the GPU's inability to handle the higher pixel count.
The CPU's strong single-core performance, as shown by its Cinebench R15 single-core score of 504 and Geekbench single-core score of 2711, is crucial for a flight simulator that often simulates complex physics and AI logic. The 33 MB of shared L3 cache also helps in keeping frequently accessed data close to the cores. While the CPU's average benchmark score of 54097 places it slightly below the AMD Ryzen 9 9900X (which is 0.6% ahead) and the AMD Ryzen 9 9900X3D (1.1% ahead), it is still a top-tier part. In practical terms, the i7-14700F is more than capable of feeding the RX 5700 XT with data, ensuring that the GPU is the sole limiting factor in this game.
Hardware Specifications
Intel Core i7-14700F
AMD Radeon RX 5700 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700F + AMD Radeon RX 5700 XT in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 59.3 |
| 3840x2160 | Medium | 43.6 |
| 3840x2160 | High | 32.2 |
| 3840x2160 | Ultra | 31.7 |
| 2560x1440 | Low | 77.8 |
| 2560x1440 | Medium | 64.4 |
| 2560x1440 | High | 44.0 |
| 2560x1440 | Ultra | 43.9 |
| 1920x1080 | Low | 99.6 |
| 1920x1080 | Medium | 78.0 |
| 1920x1080 | High | 58.3 |
| 1920x1080 | Ultra | 56.8 |
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Microsoft Flight Simulator with RX 5700 XT + Other CPUs
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