Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
92
good

This combination provides smooth gameplay with an average of 92 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 52 55 73 94
1440p QHD 71 74 99 127
1080p Full HD 88 92 123 158

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 94
3840x2160 Medium 73
3840x2160 High 55
3840x2160 Ultra 52
2560x1440 Low 127
2560x1440 Medium 99
2560x1440 High 74
2560x1440 Ultra 71
1920x1080 Low 158
1920x1080 Medium 123
1920x1080 High 92
1920x1080 Ultra 88

Microsoft Flight Simulator with Intel Core i7-12700K + NVIDIA GeForce RTX 3080, In-Depth Analysis

# Microsoft Flight Simulator — Intel Core i7-12700K + NVIDIA GeForce RTX 3080

The Intel Core i7-12700K paired with the NVIDIA GeForce RTX 3080 produces a consistently playable experience across all tested resolution and settings combinations in Microsoft Flight Simulator. Measured data shows average frame rates ranging from 52 FPS at 4K Ultra to 158 FPS at 1080p Low, indicating that this combination scales predictably with both resolution and graphical preset. The combo ranks 1036th out of 3714 tested combinations, placing it in the upper third of all systems evaluated for this title.

Resolution Scaling

The frame rate drop from 1080p to 4K is substantial but uneven across settings presets, revealing how the workload shifts between CPU and GPU as pixel count increases. At Low settings, the average FPS falls from 158 at 1080p to 127 at 1440p, then to 94 at 4K — a total reduction of 64 FPS (approximately 40%) from the lowest to highest resolution. At High settings, the decline is steeper in relative terms: 92 FPS at 1080p drops to 74 at 1440p and then to 55 at 4K, a 37 FPS reduction (roughly 40%). The Medium preset shows a similar pattern, with averages of 123, 99, and 73 FPS across the three resolutions, respectively. Ultra settings produce the lowest absolute numbers: 88, 71, and 52 FPS.

The scaling behavior suggests that at 1080p, the CPU plays a significant role in limiting performance, particularly at lower settings where the GPU has less work to do. The relatively modest FPS gap between 1440p and 4K at Low settings (127 vs 94 FPS) indicates that the RTX 3080 still has headroom at the lower resolution, but the workload becomes increasingly GPU-bound as resolution rises. The data shows that moving from 1080p to 1440p costs roughly 20-25% performance across all presets, while moving from 1440p to 4K costs an additional 25-30%. This pattern is typical of a balanced system where neither component is an extreme bottleneck, though the GPU becomes the dominant constraint at 4K.

How This Combo Ranks

This specific combination of Intel Core i7-12700K and NVIDIA GeForce RTX 3080 achieves a combo rank of 1036 out of 3714 tested combinations in Microsoft Flight Simulator. That places it within the top 28% of all systems evaluated, a strong showing for a mid-high range pairing. The rank reflects the aggregate performance across all measured settings and resolutions, rather than any single configuration.

In context, the RTX 3080's average benchmark score of 23172 places it in the 68th percentile among all GPUs, with nearest rivals including the NVIDIA P106-100 (23249, delta -0.3%), AMD Radeon Pro Vega 16 (23250, delta -0.3%), AMD Radeon RX 6600M (23273, delta -0.4%), and AMD Radeon R9 M290X (23276, delta -0.4%). The deltas are all within a fraction of a percent, indicating that the RTX 3080 sits at a point where many GPUs cluster closely in raw compute performance. The CPU, meanwhile, ranks in the 84th percentile among all processors with an average benchmark score of 35287, and its nearest rivals — the Intel Core i5-13600T, Core i7-12700KF, Core i7-13700T, and Intel Core 5 213PE — are all within 0.4% of its score.

The combo rank of 1036 suggests that while each component performs well individually, the pairing yields results that are slightly better than the sum of its parts would predict in this specific title. Flight Simulator's heavy reliance on both single-threaded CPU performance and GPU rasterization makes this combination well-suited to the workload.

GPU Role

The NVIDIA GeForce RTX 3080 brings 10 GB of GDDR6X memory on a 320-bit bus, delivering 760.3 GB/s of bandwidth. The memory clock runs at 1188 MHz, translating to 19 Gbps effective. These specifications matter for Microsoft Flight Simulator, which streams large terrain and scenery data; the high bandwidth helps maintain consistent frame rates when the camera moves rapidly across detailed environments.

The GPU's compute resources include 8704 shading units, 272 texture mapping units, 96 ROPs, 68 ray tracing cores, and 272 tensor cores. The base clock is 1440 MHz with a boost clock of 1710 MHz. Peak pixel rate is 164.2 GPixel/s and texture rate is 465.1 GTexel/s, with FP32 throughput of 29.77 TFLOPS. The 8 nm Ampere architecture (GA102 chip, 28,300 million transistors on a 628 mm² die) provides the foundation for these capabilities.

In the measured data, the GPU's role becomes increasingly evident at higher resolutions. At 4K Ultra, the average FPS of 52 is the lowest recorded, and the gap between Ultra and Low (52 vs 94 FPS) shows a 42 FPS spread — the largest of any resolution. This indicates that at 4K, the GPU is the primary limiter, and the difference between settings presets reflects the GPU's ability to handle increased shading, texture, and effect workloads. At 1080p, the spread between Ultra (88 FPS) and Low (158 FPS) is 70 FPS, but the absolute numbers are high enough that the CPU's contribution becomes more significant at the lower end of the settings range.

The 10 GB VRAM capacity is adequate for this game at the tested resolutions, as no measured configuration reports memory-related stuttering or minimum frame rate anomalies. The Medium preset at each resolution includes minimum FPS data (104 at 1080p, 84 at 1440p, 62 at 4K), which shows that frame time consistency holds up well even under load.

Measured FPS Breakdown

At 1920x1080, the RTX 3080 and i7-12700K deliver strong performance across all presets. Low settings produce an average of 158 FPS, while Medium averages 123 FPS with a minimum of 104 and maximum of 141. High settings yield 92 FPS on average, and Ultra drops to 88 FPS. The difference between High and Ultra is minimal (4 FPS), suggesting that the Ultra preset adds graphical features that the GPU absorbs without significant performance loss at this resolution.

Moving to 2560x1440, the averages are 127 FPS at Low, 99 FPS at Medium (min 84, max 114), 74 FPS at High, and 71 FPS at Ultra. The High-to-Ultra gap remains small at 3 FPS, mirroring the 1080p behavior. The Medium preset's minimum of 84 FPS ensures smooth gameplay even in demanding scenes. At this resolution, the system remains comfortably above 60 FPS for all presets except none — all four presets clear that threshold.

At 3840x2160, performance becomes more constrained. Low settings average 94 FPS, Medium averages 73 FPS (min 62, max 84), High averages 55 FPS, and Ultra averages 52 FPS. The Medium preset's minimum of 62 FPS is notable — it stays just above the 60 FPS mark, indicating that 4K Medium is the highest configuration that reliably maintains playable frame rates. High and Ultra both dip below 60 FPS on average, which may be acceptable for a flight simulator where frame pacing is less critical than in fast-paced action games, but it represents a clear threshold in the data.

The overall pattern shows that at 1080p and 1440p, the system has ample performance headroom, while 4K requires dropping to Medium settings to maintain a consistent 60+ FPS experience.

CPU Role

The Intel Core i7-12700K is a 12-core, 20-thread processor based on the Alder Lake architecture, manufactured on Intel's 10 nm process. It features a base clock of 3.60 GHz and a boost clock of 5.00 GHz, with 80 KB of L1 cache per core, 1.25 MB of L2 cache per core, and 25 MB of shared L3 cache. The CPU supports DDR4 and DDR5 memory in a dual-channel configuration and connects via PCIe Gen 4 with 20 lanes.

Benchmark results show strong single-threaded performance, which is critical for Microsoft Flight Simulator's simulation and physics calculations. The 3DMark single-thread score is 1043, and the 2-thread score is 2065, indicating that the first two threads scale well. The 4-thread score of 4011 and 8-thread score of 7202 demonstrate continued scaling, while the max-thread score of 9979 shows the full 20-thread capability. Cinebench R23 scores are 1850.5 single-core and 19784 multi-core, and Geekbench scores are 2308 single-core and 15790 multi-core.

In the game data, the CPU's influence is most apparent at 1080p Low settings, where the average FPS of 158 suggests the GPU is not the limiting factor. At this configuration, the CPU's single-thread performance and cache hierarchy determine how many frames the system can generate. The relatively small FPS differences between High and Ultra at each resolution (4 FPS at 1080p, 3 FPS at 1440p, 3 FPS at 4K) indicate that the CPU can feed the GPU consistently enough that these settings' additional load falls on the GPU rather than exposing CPU bottlenecks.

The CPU's 84th percentile ranking among all processors, with an average benchmark score of 35287, positions it well above the median. Its nearest rival, the Intel Core i5-13600T, has an average score of 35305 (delta -0.1%), and the Core i7-12700KF scores 35365 (delta -0.2%). This tight clustering suggests that the i7-12700K is at a performance plateau where small architectural differences among similar CPUs yield negligible real-world differences in this game.

FAQ

Q: What is the highest average FPS this combination achieves in Microsoft Flight Simulator?

A: The highest recorded average is 158 FPS at 1920x1080 with Low settings. The next highest is 127 FPS at 2560x1440 Low, followed by 123 FPS at 1920x1080 Medium.

Q: Can this system maintain 60 FPS at 4K resolution?

A: At 4K Medium, the average FPS is 73 with a minimum of 62, so it stays above 60 FPS. At 4K High, the average drops to 55 FPS, and at 4K Ultra it falls to 52 FPS, both below the 60 FPS threshold.

Q: How does the RTX 3080's performance compare to its nearest rivals in synthetic benchmarks?

A: The RTX 3080 has an average benchmark score of 23172, which is 0.3% lower than the NVIDIA P106-100's 23249 and 0.4% lower than the AMD Radeon RX 6600M's 23273. These differences are within measurement noise.

Q: What is the performance difference between High and Ultra settings at 1440p?

A: At 2560x1440, High settings average 74 FPS while Ultra averages 71 FPS, a difference of just 3 FPS. The minimal gap suggests Ultra's additional features have a small performance cost at this resolution.

Q: How does the i7-12700K's single-threaded performance compare to its multi-threaded performance?

A: In Cinebench R23, the single-core score is 1850.5 while the multi-core score is 19784, a ratio of approximately 10.7x. The 3DMark single-thread score of 1043 versus max-thread score of 9979 shows similar scaling.

Q: What is the highest settings preset that keeps minimum FPS above 60 at any resolution?

A: At 1920x1080 Medium, the minimum FPS is 104. At 2560x1440 Medium, the minimum is 84. At 3840x2160 Medium, the minimum is 62. Medium is the only preset with recorded minimum FPS values, and it stays above 60 FPS at all three resolutions.

Settings Recommendations

Based on the measured data, the optimal settings preset depends on the target resolution and the user's preference for visual fidelity versus frame rate headroom. At 1920x1080, all four presets produce playable results, with Low at 158 FPS, Medium at 123 FPS (min 104), High at 92 FPS, and Ultra at 88 FPS. The Medium preset offers the best balance, providing a 35 FPS improvement over High while maintaining a minimum of 104 FPS, which is well above any stutter threshold. The High-to-Ultra difference of only 4 FPS suggests that users who prefer maximum visual quality can enable Ultra without meaningful performance loss at this resolution.

At 2560x1440, the same pattern holds. Medium averages 99 FPS (min 84), High averages 74 FPS, and Ultra averages 71 FPS. The Medium preset is again the recommended choice for users seeking both visual quality and performance, as it stays comfortably above 60 FPS even in minimum frame rate scenarios. Those with high-refresh-rate monitors may prefer Low settings (127 FPS) to maximize smoothness, while users prioritizing visuals can choose Ultra with only a 3 FPS penalty versus High.

At 3840x2160, the recommendation shifts decisively to Medium settings. The average of 73 FPS and minimum of 62 FPS mean the game remains playable even in demanding scenes. High settings drop to 55 FPS average, and Ultra to 52 FPS, both of which may introduce noticeable stutter in a simulation that requires precise control inputs. Low settings at 4K produce 94 FPS but sacrifice significant visual detail, which undermines the purpose of running at such a high resolution. For 4K users, Medium is the clear sweet spot in the measured data.

The overall recommendation across all resolutions is the Medium preset, as it consistently provides the highest minimum frame rates while maintaining average FPS that are within 20-30% of Low settings. The data shows that the RTX 3080's 10 GB VRAM and 760.3 GB/s bandwidth handle the Medium preset's texture and geometry loads without issue, and the i7-12700K's strong single-threaded performance ensures that simulation updates keep pace with rendering. Users who prioritize competitive or high-refresh-rate gameplay should select Low at 1080p or 1440p, while those seeking the best visual experience can enable Ultra at 1080p or 1440p with only minor FPS reductions.

Hardware Specifications

Intel Core i7-12700K

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700K + NVIDIA GeForce RTX 3080 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 94.0
3840x2160 Medium 73.0
3840x2160 High 55.0
3840x2160 Ultra 52.0
2560x1440 Low 127.0
2560x1440 Medium 99.0
2560x1440 High 74.0
2560x1440 Ultra 71.0
1920x1080 Low 158.0
1920x1080 Medium 123.0
1920x1080 High 92.0
1920x1080 Ultra 88.0

Microsoft Flight Simulator with ii7-12700K + Other GPUs

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Microsoft Flight Simulator with RTX 3080 + Other CPUs

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