Microsoft Flight Simulator
This combination offers playable performance with an average of 45 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 27 | 36 | 46 |
| 1440p QHD | 35 | 37 | 49 | 62 |
| 1080p Full HD | 43 | 45 | 60 | 77 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core i5-14400F + NVIDIA GeForce GTX 1660 Ti, In-Depth Analysis
# Microsoft Flight Simulator with Intel Core i5-14400F + NVIDIA GeForce GTX 1660 Ti
This combination of the Intel Core i5-14400F and NVIDIA GeForce GTX 1660 Ti delivers a playable but constrained experience in Microsoft Flight Simulator, ranking 3,181st out of 3,714 tested combos. The data shows a system that is firmly GPU-limited at higher resolutions, yet the CPU has enough headroom to push respectable frame rates at 1080p Low settings. The measured results reveal a clear pattern: this pairing is best suited for 1080p gaming with adjusted settings, while 4K Ultra remains an ambition rather than a reality.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and consistent across all settings, indicating that the GTX 1660 Ti is the primary bottleneck in this configuration. At Low settings, the average frame rate falls from 77 FPS at 1920x1080 to 62 FPS at 2560x1440, then further to 46 FPS at 3840x2160. This represents a 40% reduction from 1080p to 4K, a scaling pattern that points squarely at the GPU's rendering limits rather than any CPU constraint.
The Medium settings row tells a similar story with more granularity. At 1080p Medium, the system averages 60 FPS with a minimum of 51 FPS and maximum of 69 FPS. Moving to 1440p Medium drops the average to 49 FPS (min 41, max 56), and at 4K Medium the average collapses to 36 FPS (min 30, max 41). The minimum frame rates at 4K Medium dip to 30 FPS, which is right at the edge of what most flight sim enthusiasts would consider acceptable for smooth scenery panning.
High settings show the same downward trajectory: 45 FPS at 1080p, 37 FPS at 1440p, and 27 FPS at 4K. Ultra settings are the most demanding, with 43 FPS at 1080p, 35 FPS at 1440p, and just 26 FPS at 4K. The gap between High and Ultra is relatively small at each resolution — 2 FPS at 1080p, 2 FPS at 1440p, and 1 FPS at 4K — suggesting that the visual quality jump from High to Ultra costs very little performance in this title, but the resolution jump costs a great deal.
The scaling behavior reveals that this system's performance is dominated by pixel throughput. The GTX 1660 Ti's 6 GB of GDDR6 memory on a 192-bit bus with 288.0 GB/s bandwidth is sufficient for 1080p but becomes progressively strained as pixel count increases. The GPU's 5.437 TFLOPS of FP32 compute and 84.96 GPixel/s pixel rate are simply not enough to feed a 4K display with flight sim scenery, which is notoriously dense with textures and geometry.
How This Combo Ranks
With a combo rank of 3,181 out of 3,714 tested combinations, this system sits in the lower 14.3% of all tested configurations for Microsoft Flight Simulator. This is a below-average result that reflects the age and tier of the GTX 1660 Ti more than the capabilities of the i5-14400F. The GPU's percentile ranking among all GPUs is 41, meaning it outperforms only 41% of the tested graphics cards, while the CPU's percentile ranking is 83, outperforming 83% of tested processors.
The CPU is clearly the stronger component in this pairing. The i5-14400F's average benchmark score of 32,279 places it in close competition with several mobile and desktop chips: it sits 0.1% above the AMD Ryzen 7 PRO 8840U (32,233), 0.2% above the Intel Core i9-11900 (32,226), 0.5% above the Intel Core i7-12800H (32,121), and 0.2% below the AMD Ryzen 7 6800HS (32,354). These deltas are negligible, indicating that the i5-14400F performs on par with a range of upper-midrange and older high-end processors.
The GPU, by contrast, is near the bottom of its peer group. The GTX 1660 Ti's average benchmark score of 7,723 puts it 0.7% above the AMD Radeon 540 (7,673), 1.9% above the AMD Radeon Pro WX 3100 (7,580), 2.2% above the AMD Radeon R7 250 (7,557), and 2.3% above the Intel Arc A310 (7,550). These are all low-end or entry-level cards, which contextualizes the GTX 1660 Ti's position: it is not competing with modern midrange GPUs but rather with much older or weaker parts.
In Microsoft Flight Simulator specifically, the combo rank of 3,181 out of 3,714 means this system trails roughly 86% of all tested configurations. The game is known to be demanding on both CPU and GPU, but the measured data shows that the GTX 1660 Ti's limitations dominate the experience. The CPU's high percentile score suggests that upgrading the GPU alone would yield significant improvements, while swapping the CPU would yield diminishing returns for this title.
FAQ
Q: What is the best resolution for this combo in Microsoft Flight Simulator?
A: The data shows 1920x1080 as the only resolution where the system maintains playable frame rates across all settings. At 1080p Low, the average is 77 FPS; at Medium, 60 FPS; at High, 45 FPS; and at Ultra, 43 FPS. At 1440p, only Low settings (62 FPS) stay above 60 FPS, while 4K Low drops to 46 FPS.
Q: Can this system handle 4K Ultra settings?
A: No. The measured 4K Ultra average is 26 FPS, which is below the 30 FPS minimum typically considered playable. Even 4K High averages only 27 FPS, and 4K Medium averages 36 FPS with a minimum of 30 FPS. The GTX 1660 Ti's 6 GB VRAM and 288.0 GB/s bandwidth are insufficient for 4K flight sim rendering.
Q: How does the CPU compare to its nearest rivals?
A: The Intel Core i5-14400F scores 32,279 on average benchmarks, which is 0.1% higher than the AMD Ryzen 7 PRO 8840U (32,233), 0.2% higher than the Intel Core i9-11900 (32,226), and 0.5% higher than the Intel Core i7-12800H (32,121). It trails the AMD Ryzen 7 6800HS (32,354) by 0.2%. These differences are within noise, making the CPU competitive with all four rivals.
Q: What is the difference between Low and Ultra settings at 1080p?
A: At 1080p, Low settings average 77 FPS while Ultra averages 43 FPS, a difference of 34 FPS. The step from Low to Medium costs 17 FPS (60 FPS), Medium to High costs 15 FPS (45 FPS), and High to Ultra costs only 2 FPS (43 FPS). The minimal gap between High and Ultra suggests the Ultra preset adds little visual benefit for the performance cost.
Q: Is the GPU the limiting factor in this system?
A: Yes. The GPU's percentile rank of 41 versus the CPU's percentile rank of 83, combined with the steep FPS drops as resolution increases, clearly indicates the GTX 1660 Ti is the bottleneck. The CPU has ample headroom, as evidenced by its 10 cores and 16 threads, while the GPU struggles to maintain 60 FPS at 1080p Medium.
Q: What frame rates can I expect at 1440p with Medium settings?
A: The measured 1440p Medium average is 49 FPS, with a minimum of 41 FPS and a maximum of 56 FPS. This is playable but not smooth by modern standards, and the 41 FPS minimum suggests occasional stutters during complex scenery loads.
Settings Recommendations
For a smooth experience, 1080p Low settings deliver the best measured performance at 77 FPS average. This is the only configuration in the entire dataset that exceeds 60 FPS at any resolution, making it the clear choice for players who prioritize frame rate stability. The jump from Low to Medium costs 17 FPS (down to 60 FPS), which is still acceptable, but the minimum at Medium is 51 FPS, leaving less headroom for demanding scenes.
If visual quality matters more than raw frame rate, 1080p Medium at 60 FPS average offers a balanced tradeoff. The measured minimum of 51 FPS ensures that the experience rarely dips below playable levels. High settings at 1080p average 45 FPS, which is borderline for a flight simulator where smooth panning is important, and Ultra at 1080p averages 43 FPS with no meaningful visual gain over High.
At 1440p, only Low settings (62 FPS) come close to the 60 FPS target. Medium at 1440p averages 49 FPS, which may be acceptable for less action-heavy flight phases, but the 41 FPS minimum is concerning. High and Ultra at 1440p (37 and 35 FPS respectively) are not recommended for anything beyond static screenshots.
4K is not viable for this system. Even Low settings at 4K average only 46 FPS, and the visual downgrade from Low to Medium at 4K is not worth the 10 FPS drop (36 FPS average). The data suggests that players with 4K displays should run the game at 1080p or 1440p on a lower preset rather than attempting native 4K.
The most efficient choice is 1080p Medium: it provides 60 FPS average, a 51 FPS minimum, and a 69 FPS maximum, while offering noticeably better visuals than Low. The 2 FPS difference between High and Ultra at 1080p makes Ultra a pointless setting for this combo — the graphical improvements are not worth the performance cost.
Measured FPS Breakdown
At 1920x1080, the system delivers its strongest results. Low settings produce an average of 77 FPS, the highest measured value in the entire dataset. Medium settings average 60 FPS with a minimum of 51 FPS and maximum of 69 FPS. High settings average 45 FPS, and Ultra settings average 43 FPS. The progression from Low to Ultra shows a 34 FPS total drop, with the steepest decline occurring between Low and Medium (17 FPS).
At 2560x1440, performance drops noticeably. Low settings average 62 FPS, which is still above 60 FPS but with less margin. Medium settings average 49 FPS, with a minimum of 41 FPS and maximum of 56 FPS. High settings average 37 FPS, and Ultra settings average 35 FPS. The difference between High and Ultra at 1440p is only 2 FPS, mirroring the pattern seen at 1080p.
At 3840x2160, the system struggles across all settings. Low settings average 46 FPS, the best 4K result. Medium settings average 36 FPS, with a minimum of 30 FPS and maximum of 41 FPS. High settings average 27 FPS, and Ultra settings average 26 FPS. The gap between Low and Medium at 4K is 10 FPS, while the gap between High and Ultra narrows to just 1 FPS.
The data reveals a consistent pattern: the system loses approximately 15-20% of its average FPS when moving from 1080p to 1440p, and another 25-30% when moving from 1440p to 4K. The Medium settings row provides the most complete picture, with min/max values showing that the system operates within a narrow band of 10-15 FPS at each resolution, indicating stable but limited performance.
CPU Role
The Intel Core i5-14400F provides a strong foundation for this system, with 10 cores and 16 threads running at a base clock of 2.50 GHz and a boost clock of 4.70 GHz. This is a Raptor Lake architecture part built on a 10 nm process, featuring 20 MB of shared L3 cache and 1.25 MB of L2 cache per core. Its benchmark scores are substantial: Cinebench R23 multicore of 21,645 and singlecore of 3,055, Geekbench multicore of 11,268, and Passmark multithread of 25,470.
In Microsoft Flight Simulator, the CPU's role is to handle the simulation logic, physics, and draw calls. The i5-14400F's 16 threads are more than sufficient for this workload, as evidenced by the fact that performance scales almost entirely with resolution and settings rather than CPU-bound factors. The game's frame rate drops are consistent with GPU limitations: at 1080p Low, the system achieves 77 FPS, but this falls to 46 FPS at 4K Low, a pattern that would not occur if the CPU were the bottleneck.
The CPU's percentile rank of 83 among all tested processors confirms its capability. Its nearest rivals include the AMD Ryzen 7 PRO 8840U (0.1% ahead), Intel Core i9-11900 (0.2% behind), AMD Ryzen 7 6800HS (0.2% behind), and Intel Core i7-12800H (0.5% behind). These are all multi-core parts with similar thread counts, indicating that the i5-14400F is well-matched to modern games that leverage multiple cores.
The data suggests that the CPU is not limiting this system in any measurable way. The 10-core, 16-thread configuration with a 4.70 GHz boost clock provides ample single-thread performance for the game's main thread, while the 20 MB L3 cache helps with the large data sets typical of flight simulators. Players who upgrade the GPU in the future will find that the i5-14400F has significant headroom to support higher frame rates without becoming a bottleneck.
Hardware Specifications
Intel Core i5-14400F
NVIDIA GeForce GTX 1660 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14400F + NVIDIA GeForce GTX 1660 Ti in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 46.0 |
| 3840x2160 | Medium | 36.0 |
| 3840x2160 | High | 27.0 |
| 3840x2160 | Ultra | 26.0 |
| 2560x1440 | Low | 62.0 |
| 2560x1440 | Medium | 49.0 |
| 2560x1440 | High | 37.0 |
| 2560x1440 | Ultra | 35.0 |
| 1920x1080 | Low | 77.0 |
| 1920x1080 | Medium | 60.0 |
| 1920x1080 | High | 45.0 |
| 1920x1080 | Ultra | 43.0 |
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