Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
42
playable

This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 25 33 42
1440p QHD 32 34 45 57
1080p Full HD 40 42 55 71

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 42
3840x2160 Medium 33
3840x2160 High 25
3840x2160 Ultra 24
2560x1440 Low 57
2560x1440 Medium 45
2560x1440 High 34
2560x1440 Ultra 32
1920x1080 Low 71
1920x1080 Medium 55
1920x1080 High 42
1920x1080 Ultra 40

Microsoft Flight Simulator with Intel Core i5-12600KF + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

# Microsoft Flight Simulator: Intel Core i5-12600KF + NVIDIA GeForce RTX 3050 4 GB

This combination lands in the 3249th position out of 3714 tested configurations for Microsoft Flight Simulator, placing it in the lower percentile of systems for this title. The RTX 3050 4 GB, sitting at the 50th percentile among all GPUs, is the primary constraint here; benchmark results show that even at 1080p with Low settings, the system only reaches 71 FPS average, and at 4K Ultra it drops to 24 FPS. The Intel Core i5-12600KF, a 10-core Alder Lake processor with a 79th percentile standing among all CPUs, provides sufficient headroom, evidenced by consistent FPS deltas between resolution steps that point squarely at GPU-bound performance.

Resolution Scaling

The measured FPS data reveals a clear and consistent pattern of GPU-bound scaling across all four settings presets. At High settings, the average frame rate drops from 42 FPS at 1920x1080 to 34 FPS at 2560x1440, a 19% reduction, and then further to 25 FPS at 3840x2160, which is another 26% drop from the 1440p figure. This steady degradation indicates that the rendering load is scaling almost linearly with pixel count, a hallmark of a GPU-limited scenario in a flight simulator where draw distances and terrain detail dominate.

Low settings show the widest absolute spread: 71 FPS at 1080p, 57 FPS at 1440p, and 42 FPS at 4K. The jump from 1440p to 4K costs 15 FPS, while the 1080p to 1440p step costs 14 FPS, suggesting that even at the lowest visual quality, the RTX 3050 4 GB cannot escape its memory bandwidth and shading limitations. The 192.0 GB/s bandwidth and 128-bit bus are simply not enough to feed 4K resolution efficiently, even when the game's asset streaming demands are reduced.

Medium settings provide the only complete min/max data across all three resolutions, which allows for a more detailed look at frame time consistency. At 1080p Medium, the system averages 55 FPS with a minimum of 47 and maximum of 64, a 17 FPS spread. At 1440p Medium, the average drops to 45 FPS with a 38-51 range, maintaining a similar 13 FPS spread. At 4K Medium, the average falls to 33 FPS with a 28-38 range, and the spread narrows to 10 FPS — this tighter variance at higher resolutions suggests that the GPU is consistently saturated, leaving less room for frame time spikes but also less headroom for smooth gameplay.

Ultra settings produce the lowest figures across the board: 40 FPS at 1080p, 32 FPS at 1440p, and 24 FPS at 4K. The 4K Ultra result is effectively unplayable for most users, and even 1080p Ultra barely crosses the 40 FPS threshold. The scaling from 1080p to 1440p at Ultra costs 8 FPS, and from 1440p to 4K costs another 8 FPS, showing a near-perfect linear degradation that confirms the GPU's pixel throughput — rated at 55.68 GPixel/s — is the bottleneck.

What this data reveals about the limiting component is unambiguous: the CPU is not the constraint. The i5-12600KF, with a boost clock of 4.90 GHz and a Cinebench R23 multicore score of 23391, is capable of feeding frames far faster than this GPU can render them. The consistent FPS drops with each resolution increase, regardless of preset, point entirely to the RTX 3050 4 GB's 4 GB GDDR6 memory and 7.127 TFLOPS FP32 throughput as the limiting factors.

Settings Recommendations

For users targeting 60 FPS as a playable threshold, the data shows that only one configuration achieves this: 1080p Low, which delivers 71 FPS average. This is the sole entry in the entire measured set that clears 60 FPS, and it does so by a comfortable margin. However, the gap to the next setting — 1080p Medium at 55 FPS — is substantial, and the trade-off between visual fidelity and smoothness is stark.

At 1080p, Medium settings at 55 FPS represent the best balance of visual quality and performance. The 47 FPS minimum ensures that most scenes remain fluid, and the 64 FPS maximum shows that the system can push higher in less demanding areas. Dropping to Low gains 16 FPS but sacrifices significant visual detail in a game where cockpit readability and terrain clarity matter. Ultra at 40 FPS is playable for less sensitive users, but the 24 FPS average at 4K Ultra demonstrates that high settings and high resolution are mutually exclusive on this hardware.

For 1440p, Medium at 45 FPS is the recommended starting point. The 38-51 min/max range indicates that while the average is below 60, the experience is generally stable. Low at 57 FPS is tempting for those prioritizing frame rate, but the data shows it still cannot hit 60 FPS average, making Medium the better visual choice for a marginal 12 FPS cost. High at 34 FPS and Ultra at 32 FPS are both below 35 FPS and will feel sluggish in a simulator that rewards smooth panning.

At 4K, no setting delivers a comfortable experience. Low at 42 FPS is the only option above 40, and Medium at 33 FPS is the only other entry above 30. High at 25 FPS and Ultra at 24 FPS are essentially slideshows for a flight simulator. The recommendation for 4K owners is unambiguous: use Low settings and accept the visual downgrade, or reduce resolution to 1440p where Medium provides a playable 45 FPS. The 4 GB VRAM capacity is a hard ceiling here, as the texture streaming requirements of Microsoft Flight Simulator at 4K will likely exceed available memory even at lower presets.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB is the defining component in this system's Flight Simulator performance, and its specifications explain every measured result. The GPU features 2048 shading units, 64 texture mapping units, and 32 ROPs, running at a base clock of 1545 MHz and a boost clock of 1740 MHz. The 4 GB GDDR6 memory operates at 1500 MHz with a 12 Gbps effective rate across a 128-bit bus, yielding 192.0 GB/s of bandwidth. These figures place the GPU at the 50th percentile among all GPUs, which for a 2022 release (launch MSRP 199 USD) reflects its entry-level positioning.

The memory configuration is the most critical factor for this game. Flight Simulator is notorious for streaming large texture sets and terrain data, and 4 GB of VRAM is insufficient for high-resolution, high-detail scenarios. The measured data confirms this: at 4K, even Low settings only produce 42 FPS, and the jump to Medium costs 9 FPS (down to 33). This steep penalty for a single preset step suggests that the GPU is not only bandwidth-limited but also capacity-limited, forced to swap textures in and out of the 4 GB frame buffer.

The pixel rate of 55.68 GPixel/s and texture rate of 111.4 GTexel/s provide theoretical ceilings that the measured FPS never approach. At 4K (8.3 million pixels), the theoretical pixel fill rate would allow for roughly 6.7 full-screen passes per frame at 60 FPS, but the actual results show the GPU delivering only 24-42 FPS depending on settings. This discrepancy indicates that the bottleneck is not raw pixel throughput but rather memory bandwidth and shading complexity. The 7.127 TFLOPS FP32 throughput is adequate for 1080p at Medium settings, evidenced by the 55 FPS average, but the 192.0 GB/s bandwidth becomes the limiting factor as resolution increases.

The GPU's 16 ray tracing cores and 64 tensor cores are present on paper, but Flight Simulator's real-time rendering at these settings does not leverage them enough to alter the performance picture. The DirectX 12 Ultimate support (12_2) ensures feature compatibility, but the 4 GB memory capacity and 128-bit bus are the architectural weaknesses that dominate outcomes. The card's 90 W TDP and dual-slot design indicate a modest power envelope, but this does little to compensate for the fundamental memory limitations exposed by this game's streaming engine.

FAQ

Q: Can this system run Microsoft Flight Simulator at 4K?

A: Yes, but only at Low settings, which produce a 42 FPS average. Medium drops to 33 FPS, High to 25 FPS, and Ultra to 24 FPS. The 4 GB VRAM and 192.0 GB/s bandwidth make 4K a marginal experience at best.

Q: What is the best settings preset for 1080p gameplay?

A: Medium settings deliver 55 FPS average with a 47 FPS minimum and 64 FPS maximum, making it the only preset that balances visual quality with playable frame rates. Low settings at 71 FPS are smoother, but the visual compromise is substantial.

Q: Is the CPU or GPU the bottleneck in this configuration?

A: The GPU is the clear bottleneck. The i5-12600KF ranks at the 79th percentile among CPUs with a Cinebench R23 multicore score of 23391, while the RTX 3050 4 GB sits at the 50th percentile. The consistent FPS drops with resolution scaling confirm GPU-bound performance.

Q: How does the i5-12600KF compare to its nearest rivals?

A: The i5-12600KF's average benchmark score of 27799 is 0.3% below the Intel Core i9-10900K (27872) and 0.3% above the AMD Ryzen 5 8500GE (27712). It also trails the AMD Ryzen 7 5800X3D (27896) by 0.3%, showing near-identical performance across these processors.

Q: What frame rates can be expected at 1440p?

A: Low settings produce 57 FPS, Medium 45 FPS, High 34 FPS, and Ultra 32 FPS. Only Low approaches 60 FPS, making 1440p a viable resolution for Medium at 45 FPS if visual quality is prioritized.

Q: Is the 4 GB VRAM sufficient for this game?

A: The data indicates it is barely sufficient at 1080p and inadequate at higher resolutions. The steep FPS penalties between settings at 4K (42 Low to 33 Medium) suggest memory capacity and bandwidth constraints that limit texture streaming and detail rendering.

CPU Role

The Intel Core i5-12600KF, despite being a strong processor, plays a secondary role in this game's performance. The chip features 10 cores and 16 threads based on Alder Lake architecture, with a base clock of 3.70 GHz and a boost clock of 4.90 GHz. Its 20 MB shared L3 cache and 1.25 MB per-core L2 cache provide ample data locality for flight simulation workloads. The processor's benchmark scores are impressive: Cinebench R23 multicore at 23391, single-core at 3302, and Geekbench multicore at 12137.

The CPU's percentile ranking of 79 among all processors places it well above the GPU's 50th percentile, and its average benchmark score of 27799 is nearly identical to its nearest rivals. The Intel Core i9-10900K scores 27872 (0.3% higher), the AMD Ryzen 7 5800X3D scores 27896 (0.3% higher), and the AMD Ryzen 5 8500GE scores 27712 (0.3% lower). This clustering around the 27800 mark indicates that the i5-12600KF is delivering performance at the level of previous-generation flagship CPUs, making it more than capable of handling Flight Simulator's CPU demands.

In Flight Simulator, the CPU handles flight physics, weather simulation, and AI traffic — all of which are complex but not excessively parallel. The i5-12600KF's single-thread performance, evidenced by a Passmark single-thread score of 3925 and a 3DMark single-thread score of 1016, is crucial for the game's primary simulation thread. The 4.90 GHz boost clock ensures that this thread runs at maximum speed when needed. The multicore scores, such as 7956 in 3DMark 16-thread and 27575 in Passmark multithread, demonstrate that the processor has ample headroom for background tasks and asset streaming.

The measured FPS data confirms that the CPU is not the limiting factor. If the CPU were the bottleneck, we would expect to see frame rates that do not change significantly with resolution changes. Instead, the data shows consistent FPS drops as resolution increases — from 71 FPS at 1080p Low to 42 FPS at 4K Low, a 41% reduction — which is the signature of GPU-bound performance. The CPU's 10 cores and 16 threads are more than sufficient for this game, and even the 125 W TDP and dual-channel DDR4/DDR5 memory support do not introduce measurable constraints in these results.

Measured FPS Breakdown

The complete measured FPS dataset for Microsoft Flight Simulator with this configuration is as follows:

1920x1080:

  • Low: 71 FPS average
  • Medium: 55 FPS average, 47 FPS minimum, 64 FPS maximum
  • High: 42 FPS average
  • Ultra: 40 FPS average

2560x1440:

  • Low: 57 FPS average
  • Medium: 45 FPS average, 38 FPS minimum, 51 FPS maximum
  • High: 34 FPS average
  • Ultra: 32 FPS average

3840x2160:

  • Low: 42 FPS average
  • Medium: 33 FPS average, 28 FPS minimum, 38 FPS maximum
  • High: 25 FPS average
  • Ultra: 24 FPS average

At 1080p, the system delivers a playable experience across all settings, with Low and Medium both exceeding 50 FPS. The gap between Low (71) and Medium (55) is 16 FPS, while the gap between Medium and High (42) is 13 FPS, and High to Ultra (40) is only 2 FPS. This compression at the top end suggests that Ultra provides minimal visual benefit over High while costing performance.

At 1440p, the data shows a similar pattern with lower absolute values. Low (57) remains the only setting near 60 FPS, Medium (45) is playable, and High (34) and Ultra (32) fall below the 35 FPS threshold. The Medium preset's min/max of 38-51 shows a 13 FPS variance, indicating moderate frame time consistency.

At 4K, every setting falls below 45 FPS. Low (42) is the only playable option, Medium (33) is borderline, and High (25) and Ultra (24) are effectively unusable for interactive flight. The Medium preset's min/max of 28-38 shows a 10 FPS variance, which suggests that while the average is low, the frame delivery is at least stable.

The overall ranking of this combo at 3249 out of 3714 tested configurations places it in the bottom 12% of systems for this game. This is consistent with the GPU's 50th percentile standing and the game's known hardware demands. The i5-12600KF's strong CPU performance cannot compensate for the RTX 3050 4 GB's memory and bandwidth constraints, and the measured data across all nine settings combinations tells a consistent story of a GPU-limited system that is best suited for 1080p Medium or Low settings.

Hardware Specifications

Intel Core i5-12600KF

Cores / Threads 10 / 16
Base Clock 3700 MHz
Boost Clock 4900 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12600KF + NVIDIA GeForce RTX 3050 4 GB in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 42.0
3840x2160 Medium 33.0
3840x2160 High 25.0
3840x2160 Ultra 24.0
2560x1440 Low 57.0
2560x1440 Medium 45.0
2560x1440 High 34.0
2560x1440 Ultra 32.0
1920x1080 Low 71.0
1920x1080 Medium 55.0
1920x1080 High 42.0
1920x1080 Ultra 40.0

Microsoft Flight Simulator with RTX 3050 4 GB + Other CPUs

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