Microsoft Flight Simulator
This combination provides smooth gameplay with an average of 83 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 47 | 48 | 66 | 81 |
| 1440p QHD | 64 | 64 | 91 | 113 |
| 1080p Full HD | 79 | 82 | 112 | 144 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core i5-12400 + NVIDIA GeForce RTX 3070 Ti, In-Depth Analysis
# Microsoft Flight Simulator: Intel Core i5-12400 + NVIDIA GeForce RTX 3070 Ti
This combination delivers a fundamentally playable experience across all tested settings, but the data reveals a clear hierarchy: the RTX 3070 Ti is the dominant performance driver at higher resolutions, while the i5-12400 becomes a more notable factor only at 1080p with lower graphical loads. The measured frame rates show this pairing sits at the 704th position out of 1795 tested combos, placing it in the upper-middle tier of the database, with the GPU's 74th percentile ranking against all GPUs slightly trailing the CPU's 77th percentile standing.
Settings Recommendations
The benchmark data strongly favors Medium settings as the optimal balance point for this combo across all three tested resolutions. At 1920x1080, Medium produces an average of 112.4 FPS, which is 30.2 FPS higher than High's 82.2 FPS and only 31.6 FPS below Low's 144 FPS ceiling. The jump from Medium to High costs 30.2 FPS at 1080p, while the jump from Low to Medium costs 31.6 FPS — nearly identical penalties that suggest diminishing returns beyond Medium.
At 2560x1440, Medium delivers 90.5 FPS, comfortably above the 60 FPS threshold for smooth flight simulation, while High drops to 64.4 FPS and Ultra falls to 64.1 FPS. The 1440p data shows Ultra provides no measurable benefit over High (64.1 vs 64.4 FPS), indicating that the highest preset's additional load yields no frame rate advantage. At 3840x2160, Medium maintains 65.6 FPS, which remains playable, while High dips to 48.3 FPS and Ultra bottoms out at 46.8 FPS.
For users prioritizing visual fidelity, High at 1440p (64.4 FPS) offers a reasonable compromise, but the data suggests Medium is the sweet spot: it preserves 90.5 FPS at 1440p and 65.6 FPS at 4K, both of which are substantially above the 30 FPS minimum typically associated with flight simulators. Low settings, while delivering 112.7 FPS at 1440p and 80.7 FPS at 4K, sacrifice too much visual detail for a marginal smoothness gain when Medium already clears 60 FPS at every resolution.
GPU Role
The RTX 3070 Ti brings 8 GB of GDDR6X memory across a 256-bit bus, yielding 608.3 GB/s of bandwidth — a configuration that proves adequate for Microsoft Flight Simulator's terrain streaming demands. The GPU's boost clock of 1770 MHz and base clock of 1575 MHz, combined with 6144 shading units, generate the frame rates observed in the measured data. The card's 21.75 TFLOPS FP32 throughput and 48 ray tracing cores suggest headroom for the simulator's rendering workloads, though the game's reliance on CPU-bound simulation logic tempers this advantage.
The GPU's benchmark profile shows a Passmark G3D score of 23356 and a 3DMark Steel Nomad DX12 score of 3478, placing it at the 74th percentile among all GPUs. Its nearest rivals in aggregate benchmark score include the AMD Radeon RX 6700 (deltaPct -0.8) and the NVIDIA Quadro M5000 (deltaPct -0.9), indicating the 3070 Ti performs within a tight band of similarly positioned cards. The measured FPS data reveals the GPU's scaling behavior: moving from Low to Ultra at 1080p reduces average FPS from 144 to 78.5, a 45.5% drop that highlights how the card's resources are consumed by higher presets.
Resolution Scaling
The FPS degradation from 1080p to 4K follows a consistent pattern that points to the GPU as the primary limiter at higher resolutions. At Low settings, the average FPS drops from 144 at 1080p to 112.7 at 1440p (a 21.7% reduction) and further to 80.7 at 4K (a 44% reduction from 1080p). This steep decline across the resolution ladder is characteristic of a GPU-bound scenario, where pixel throughput becomes the bottleneck.
At Ultra settings, the scaling is even more pronounced: 78.5 FPS at 1080p falls to 64.1 FPS at 1440p (an 18.3% drop) and then to 46.8 FPS at 4K (a 40.4% drop from 1080p). The narrowing gap between High and Ultra at higher resolutions — 82.2 vs 78.5 FPS at 1080p, 64.4 vs 64.1 FPS at 1440p, and 48.3 vs 46.8 FPS at 4K — indicates that the GPU's rendering capacity saturates as resolution increases, making the additional Ultra effects increasingly costly relative to their visual benefit.
The 1080p data tells a different story about the CPU's involvement. At Low settings, the 144 FPS average suggests the i5-12400 can feed the GPU adequately, but the relatively modest gap between Low and Medium at 1080p (144 vs 112.4 FPS) compared to the larger gap at 4K (80.7 vs 65.6 FPS) implies that the CPU begins to matter more at lower resolutions where the GPU has spare capacity.
How This Combo Ranks
This pairing occupies the 704th position out of 1795 tested combinations, placing it in the 61st percentile of all combos in the database. The ranking reflects a balanced system: the CPU sits at the 77th percentile against all CPUs, while the GPU ranks at the 74th percentile against all GPUs, and their combined output lands slightly below what their individual percentile positions might suggest. The i5-12400's aggregate benchmark score of 19850 places it within 0.4% of the Intel Core i5-11600K and 0.2% of the Intel Core i7-8700, while the GPU's 30849 average score sits within 0.8% of the AMD Radeon RX 6700.
The measured FPS data shows this combo is neither a top-tier enthusiast configuration nor a marginal performer. At 1080p Medium, the 112.4 FPS average exceeds the 60 FPS standard by nearly double, while at 4K Ultra, the 46.8 FPS result falls short of that standard. The 704th rank out of 1795 combos indicates that roughly 60% of tested systems deliver better overall performance, but the specific game performance here is strongly influenced by Microsoft Flight Simulator's unique demands, which favor CPU single-thread performance and GPU memory bandwidth.
FAQ
Q: What is the best settings preset for this combo at 1440p?
A: Medium settings deliver 90.5 FPS at 2560x1440, which is 26.1 FPS higher than High's 64.4 FPS and 26.4 FPS higher than Ultra's 64.1 FPS. Medium provides the best frame rate headroom while maintaining visual quality above Low.
Q: Does this GPU bottleneck the CPU at any resolution?
A: At 4K, the FPS drops from 80.7 on Low to 46.8 on Ultra, a 42% reduction, indicating the GPU is the limiting factor. At 1080p Low, the 144 FPS average suggests the CPU can keep pace, but the smaller gap between Low and Medium at 1080p (31.6 FPS) versus 4K (15.1 FPS) shows the GPU becomes the constraint as resolution rises.
Q: How does the RTX 3070 Ti compare to its nearest GPU rivals?
A: The GPU's aggregate benchmark score of 30849 is 0.8% higher than the AMD Radeon RX 6700's 31112 score (deltaPct -0.8) and 0.9% higher than the NVIDIA Quadro M5000's 31142 score (deltaPct -0.9). This places it in a tightly competitive band.
Q: Is 8 GB of VRAM sufficient for this game at 4K?
A: The measured data shows 4K Ultra runs at 46.8 FPS and 4K High at 48.3 FPS, both playable but below 60 FPS. The 8 GB GDDR6X memory with 608.3 GB/s bandwidth handles these settings, though the frame rates suggest the GPU's compute capacity, not VRAM capacity, is the limiting factor.
Q: What CPU performance level does the i5-12400 offer relative to its peers?
A: The i5-12400's average benchmark score of 19850 is 0.1% above the Intel Core i7-9700's 19831 and 0.4% above the Intel Core i5-11600K's 19771, while trailing the Intel Core i7-8700 by 0.2%. Its 77th percentile ranking reflects solid mid-range performance.
Q: Can this combo achieve 60 FPS at 4K?
A: No. The highest 4K result is 80.7 FPS on Low settings, but Medium drops to 65.6 FPS and High falls to 48.3 FPS. Even at Medium, the 65.6 FPS average exceeds 60, but High and Ultra presets fall short, so achieving 60 FPS at 4K requires Medium or lower.
Measured FPS Breakdown
At 1920x1080, the combo delivers its highest frame rates across all presets. Low settings produce an average of 144 FPS, Medium drops to 112.4 FPS, High reaches 82.2 FPS, and Ultra bottoms out at 78.5 FPS. The spread from Low to Ultra is 65.5 FPS, with the largest single-step drop occurring between Medium and High at 30.2 FPS.
At 2560x1440, the averages are 112.7 FPS on Low, 90.5 FPS on Medium, 64.4 FPS on High, and 64.1 FPS on Ultra. The gap between High and Ultra narrows to just 0.3 FPS, indicating that the Ultra preset provides no frame rate advantage over High at this resolution.
At 3840x2160, Low yields 80.7 FPS, Medium produces 65.6 FPS, High achieves 48.3 FPS, and Ultra delivers 46.8 FPS. The difference between High and Ultra at 4K is only 1.5 FPS, while the gap between Medium and High is 17.3 FPS, showing that the GPU's capacity is increasingly taxed as settings rise.
The resolution scaling pattern is consistent: Low settings lose 31.3 FPS from 1080p to 4K (144 to 80.7), Medium loses 46.8 FPS (112.4 to 65.6), High loses 33.9 FPS (82.2 to 48.3), and Ultra loses 31.7 FPS (78.5 to 46.8). These figures demonstrate that Medium settings suffer the largest absolute drop when moving to 4K, while Low and Ultra degrade similarly, suggesting the GPU's resource allocation becomes less efficient at medium complexity levels.
CPU Role
The Intel Core i5-12400 contributes 6 cores and 12 threads with a base clock of 2.50 GHz and a boost clock of 4.40 GHz, built on Intel's 10 nm Alder Lake architecture. Its 18 MB shared L3 cache and per-core L2 cache of 1.25 MB provide the data locality needed for flight simulation's complex scenery and physics calculations. The CPU's benchmark results show a Cinebench R23 multicore score of 15935 and a single-core score of 2249, while 3DMark scores range from 910 in single-thread to 5890 in max-threads tests.
The CPU's role in this game becomes evident when examining the 1080p results. At Low settings, the 144 FPS average suggests the CPU can sustain high frame delivery, but the 31.6 FPS drop when moving to Medium (144 to 112.4) indicates the GPU begins to take over the workload. However, the relatively small difference between High and Ultra at 1080p (82.2 vs 78.5 FPS) hints that the CPU's single-thread performance — a 3dmark_single_thread score of 910 — may slightly constrain the GPU at lower resolutions where the GPU has headroom.
The CPU's percentile ranking of 77 against all CPUs, combined with its nearest rivals including the Intel Core i7-9700 (deltaPct 0.1) and Intel Core i5-11600K (deltaPct 0.4), positions it as a capable but not exceptional partner for the RTX 3070 Ti. In this game, the data shows the CPU is rarely the primary bottleneck above 1080p, as the GPU's resolution-driven scaling dominates the performance profile.
Hardware Specifications
Intel Core i5-12400
NVIDIA GeForce RTX 3070 Ti
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + NVIDIA GeForce RTX 3070 Ti in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 80.7 |
| 3840x2160 | Medium | 65.6 |
| 3840x2160 | High | 48.3 |
| 3840x2160 | Ultra | 46.8 |
| 2560x1440 | Low | 112.7 |
| 2560x1440 | Medium | 90.5 |
| 2560x1440 | High | 64.4 |
| 2560x1440 | Ultra | 64.1 |
| 1920x1080 | Low | 144.0 |
| 1920x1080 | Medium | 112.4 |
| 1920x1080 | High | 82.2 |
| 1920x1080 | Ultra | 78.5 |
Microsoft Flight Simulator with ii5-12400 + Other GPUs
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Microsoft Flight Simulator with RTX 3070 Ti + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
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