Microsoft Flight Simulator
This combination offers playable performance with an average of 41 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 23 | 22 | 32 | 43 |
| 1440p QHD | 29 | 36 | 43 | 55 |
| 1080p Full HD | 43 | 41 | 55 | 69 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with Intel Core i3-12100F + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis
The Intel Core i3-12100F paired with the NVIDIA GeForce RTX 3050 4 GB is a classic entry-level desktop combination. In Microsoft Flight Simulator, this pairing produces a playable experience primarily at 1080p with reduced settings, but it struggles significantly at higher resolutions and quality presets. The combination ranks 1640th out of 1795 tested combos in this game, placing it in the lower percentile of systems. This analysis breaks down the measured performance data to explain where the bottlenecks lie and how to configure the game for the best experience.
FAQ
Q: What is the best resolution for this CPU/GPU combo in Microsoft Flight Simulator?
A: The data shows 1920x1080 is the only resolution where the system achieves consistently playable frame rates. At 1080p Low, the average FPS is 69.4, and even at High it reaches 41.3 FPS. At 2560x1440, the best average FPS is 54.9 on Low, but this drops to 36.0 on High. At 3840x2160, the system falls below 30 FPS on all presets except Low, which hits 43.2 FPS.
Q: How does the CPU compare to its nearest rivals in overall benchmark scores?
A: The Core i3-12100F has an average benchmark score of 13516. Its closest rival, the AMD Ryzen Threadripper PRO 3975WX, scores 13534, which is only 0.1% higher. The Intel Core i7-1250U scores 13462 (0.4% lower), and the Intel Core i7-7700K scores 13280 (1.8% lower). The i3-12100F is effectively tied with these processors, showing it holds its own despite having only 4 cores.
Q: What is the GPU's memory bandwidth and how does it impact performance?
A: The RTX 3050 4 GB has a memory bandwidth of 192.0 GB/s, utilizing a 128-bit bus with GDDR6 memory running at 12 Gbps effective. This bandwidth is a limiting factor in a game like Microsoft Flight Simulator, which streams large amounts of terrain and scenery data, especially at higher resolutions where the demand for texture data increases.
Q: Is the 4 GB VRAM sufficient for Ultra settings?
A: The measured data indicates that 4 GB is not sufficient for a smooth Ultra experience. At 1080p Ultra, the average FPS is 42.7, but at 1440p it drops to 29.4, and at 4K it falls to 23.1. These results suggest the GPU is running out of memory or bandwidth, causing significant frame rate drops as resolution increases.
Q: What is the CPU's single-thread performance score?
A: In Cinebench R23, the single-core score is 1681, and in Geekbench it is 2224. These scores are important because Microsoft Flight Simulator relies heavily on single-thread performance for its main simulation loop. The 3DMark single-thread score is 893.
Q: What is the launch MSRP of the GPU?
A: The NVIDIA GeForce RTX 3050 4 GB had a launch MSRP of 199 USD. The CPU had a launch MSRP of $97.
CPU Role
The Intel Core i3-12100F is a 4-core, 8-thread processor from the Alder Lake architecture, running on the Intel Socket 1700. Its base clock is 3.30 GHz with a boost clock of 4.30 GHz. This is a dual-channel memory platform supporting DDR4 and DDR5, though specific memory bandwidth is not listed. The CPU has a 12 MB shared L3 cache and a TDP of 58 W.
In the context of Microsoft Flight Simulator, the CPU's role is critical due to the game's complex flight and weather simulation. The data shows the i3-12100F's single-thread performance is a strong point. Its Cinebench R23 single-core score of 1681 and Geekbench single-core score of 2224 indicate solid per-core capability. This is crucial because the main simulation thread often cannot be parallelized effectively. The 3DMark single-thread score of 893 reinforces this.
The multi-threaded performance is more modest. The Cinebench R23 multicore score is 11912, and the 3DMark max threads score is 4023. The 8-thread score of 4026 is nearly identical to the max threads score, showing that the 8 threads are fully utilized but that the physical core count is the ceiling. In a game like Flight Simulator, this means the CPU can handle the main simulation thread, but it may struggle to feed the GPU with draw calls when many objects are on screen, especially at lower resolutions where the GPU is less of a bottleneck. The CPU's average benchmark score of 13516 places it in the 72nd percentile of all CPUs, and it is within 1.8% of rivals like the i7-7700K.
GPU Role
The NVIDIA GeForce RTX 3050 4 GB is based on the Ampere architecture with a GA107 chip. It features 2048 shading units, 64 TMUs, and 32 ROPs. The GPU has 16 RT cores and 64 tensor cores. Its base clock is 1545 MHz with a boost clock of 1740 MHz. The critical specification here is the memory: 4 GB of GDDR6 on a 128-bit bus, providing 192.0 GB/s of bandwidth.
This GPU's role is to render the vast, detailed scenery of Microsoft Flight Simulator. The data shows that the GPU is a significant bottleneck at higher resolutions. At 4K Ultra, the average FPS is 23.1, which is barely playable. Even at 1440p Ultra, the FPS is 29.4. The 4 GB VRAM capacity and the 192.0 GB/s bandwidth appear insufficient for the high-resolution texture loads the game demands. The GPU's pixel rate is 55.68 GPixel/s and its texture rate is 111.4 GTexel/s, but these are not the limiting factors.
The GPU's performance percentile is 50, indicating it is a mid-range part. With a TDP of 90 W and a suggested PSU of 250 W, it is an efficient card. The data suggests that the GPU is the primary constraint at 1440p and 4K, as lowering settings from Ultra to Low yields significant FPS gains. For example, at 4K, going from Ultra (23.1 FPS) to Low (43.2 FPS) nearly doubles performance, which points directly to the GPU's memory and compute limits being the issue.
Measured FPS Breakdown
The measured FPS data provides a clear picture of the system's capabilities across three resolutions and four quality presets.
At 1920x1080, the system performs best. With Low settings, the average FPS is 69.4, which is very smooth. Medium settings yield 55.4 FPS, and High settings yield 41.3 FPS. At Ultra, the average is 42.7 FPS, which is slightly higher than High, a notable anomaly.
Moving to 2560x1440, the performance drops. Low settings average 54.9 FPS, which is still playable. Medium averages 43.1 FPS, and High averages 36.0 FPS. Ultra is the most demanding, averaging 29.4 FPS, which is below the 30 FPS threshold for comfortable play.
At 3840x2160, the system struggles. Low settings average 43.2 FPS, making it the only 4K preset above 30 FPS. Medium averages 31.5 FPS, while High drops to 22.2 FPS and Ultra to 23.1 FPS.
The data shows a consistent pattern: at 1080p, the system is viable; at 1440p, it is borderline; at 4K, it is only playable on Low.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and reveals the limiting component. At Low settings, the system averages 69.4 FPS at 1080p. This drops to 54.9 FPS at 1440p, a decrease of 21%. At 4K Low, it falls to 43.2 FPS, which is a 38% drop from 1080p. This scaling is not linear and indicates that the GPU is becoming more stressed as pixel count increases.
At High settings, the scaling is worse. The system averages 41.3 FPS at 1080p, which drops to 36.0 FPS at 1440p (a 13% drop) and then to 22.2 FPS at 4K (a 46% drop from 1080p). The dramatic fall at 4K High suggests the GPU is hitting a hard limit, likely related to the 4 GB VRAM capacity or memory bandwidth.
The scaling pattern shows that the CPU is sufficient at 1080p but that the GPU becomes the bottleneck as resolution rises. The fact that the FPS delta between Low and Ultra is much larger at 4K than at 1080p confirms this. At 1080p, the difference between Low (69.4 FPS) and Ultra (42.7 FPS) is 26.7 FPS. At 4K, the difference between Low (43.2 FPS) and Ultra (23.1 FPS) is 20.1 FPS, but the baseline is much lower. This indicates that the GPU is nearing its limits even on Low at 4K.
Settings Recommendations
Based on the measured rows, the best experience comes from prioritizing a stable frame rate over visual fidelity.
For a 1080p monitor, the Medium preset is the best balance. It delivers an average of 55.4 FPS, which is smooth enough for a flight simulator where precision is key. High settings at 41.3 FPS are acceptable, but Medium provides a substantial FPS buffer. The Low preset at 69.4 FPS is the most responsive, but it sacrifices too much visual detail for a game that is about scenery.
For a 1440p monitor, the Low preset is the only reliable option for consistent play. At 54.9 FPS, it is playable, but Medium at 43.1 FPS is also acceptable if the user can tolerate occasional dips. High settings at 36.0 FPS are borderline, and Ultra at 29.4 FPS is not recommended.
For a 4K monitor, the system is not recommended for this title. The only playable preset is Low, which averages 43.2 FPS. Medium at 31.5 FPS is just barely playable but will have noticeable stutters. High and Ultra are not viable options.
The data suggests that this combo is best suited for 1080p gaming with Medium to High settings. The anomaly of Ultra (42.7 FPS) scoring higher than High (41.3 FPS) at 1080p is worth noting, but it is likely within the margin of error and does not change the recommendation to use Medium for stability.
Hardware Specifications
Intel Core i3-12100F
NVIDIA GeForce RTX 3050 4 GB
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 3050 4 GB in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 43.2 |
| 3840x2160 | Medium | 31.5 |
| 3840x2160 | Ultra | 23.1 |
| 3840x2160 | High | 22.2 |
| 2560x1440 | Low | 54.9 |
| 2560x1440 | Medium | 43.1 |
| 2560x1440 | High | 36.0 |
| 2560x1440 | Ultra | 29.4 |
| 1920x1080 | Low | 69.4 |
| 1920x1080 | Medium | 55.4 |
| 1920x1080 | Ultra | 42.7 |
| 1920x1080 | High | 41.3 |
Microsoft Flight Simulator with RTX 3050 4 GB + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
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Explore FPS benchmarks for other games using this same hardware combination.