Microsoft Flight Simulator
This combination delivers exceptional performance with an average of 148 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 84 | 88 | 118 | 151 |
| 1440p QHD | 114 | 120 | 159 | 205 |
| 1080p Full HD | 142 | 149 | 198 | 250 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 7 9850X3D + NVIDIA GeForce RTX 5090 D, In-Depth Analysis
# Microsoft Flight Simulator — AMD Ryzen 7 9850X3D + NVIDIA GeForce RTX 5090 D
This combo ranks 4th out of 2,996 tested configurations in Microsoft Flight Simulator, placing it in the top 0.13% of all systems measured. The pairing of AMD's 8-core Zen 5 flagship with NVIDIA's GB202-based Blackwell 2.0 flagship produces a system that delivers playable frame rates even at 4K Ultra, with the data showing a clear CPU-bound pattern at lower resolutions and a GPU-bound pattern at 4K. The measured results across 12 resolution/settings combinations reveal a platform that excels in this simulation title, though the scaling behavior between presets and resolutions tells a nuanced story about where the performance ceiling actually sits.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 9850X3D is an 8-core, 16-thread processor built on the Zen 5 architecture with the Granite Ridge codename. It operates at a base clock of 4.70 GHz and boosts to 5.60 GHz, with a 120 W TDP. The processor features 96 MB of shared L3 cache, which is substantial for a desktop part, and each core carries 80 KB of L1 and 1 MB of L2 cache. This cache hierarchy is particularly relevant for Microsoft Flight Simulator, a title that streams terrain and scenery data continuously, making cache capacity a meaningful factor in frame pacing.
The CPU's benchmark profile shows strong multi-threaded and single-threaded performance. In Cinebench R23, it scores 22,807 multi-core and 2,228 single-core. The PassMark multi-thread score is 41,318, and single-thread is 4,704. Data compression in PassMark hits 474,501, while floating-point math reaches 81,998 and integer math reaches 123,140. These synthetic scores position the processor at the 92nd percentile among all CPUs, with an average benchmark score of 58,386. Its nearest rivals include the Intel Xeon Platinum 8260M at 58,323 (0.1% slower), the Intel Xeon w5-2545 at 58,504 (0.2% faster), the Intel Core i9-14900 at 58,115 (0.5% slower), and the AMD Ryzen AI 9 HX 470 at 58,826 (0.7% faster). The delta between the best and worst of these rivals is less than 1.5%, indicating the 9850X3D sits in a tightly contested performance band for general compute.
In the context of this game, the measured FPS data shows that at 1080p Low, the combo achieves 250 FPS average, which strongly suggests the CPU and GPU are both capable of far exceeding display refresh rates. At 1080p Ultra, the average drops to 142 FPS, a 43% reduction from Low. This drop is primarily driven by increased GPU workload, but the fact that 1080p Ultra still clears 140 FPS indicates the CPU is not the limiting factor at this resolution. The 8-core, 16-thread configuration with high boost clocks appears well-suited to the simulation's single-thread-heavy rendering loop, while the generous L3 cache helps with the asset streaming that characterizes this title.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured data includes four presets at each of three resolutions: Low, Medium, High, and Ultra. At 1080p, the Medium preset delivers 198 FPS average with a min of 168 and max of 227. The High preset at 1080p delivers 149 FPS average, and Ultra delivers 142 FPS. The gap between Medium and High is 49 FPS, while the gap between High and Ultra is only 7 FPS. This suggests that the visual fidelity gains from High to Ultra come at a relatively modest performance cost at 1080p, but the jump from Medium to High is substantial.
At 1440p, Medium delivers 159 FPS (min 136, max 183), High delivers 120 FPS, and Ultra delivers 114 FPS. The Medium-to-High drop is 39 FPS, while High-to-Ultra is only 6 FPS. At 4K, Medium delivers 118 FPS (min 100, max 135), High delivers 88 FPS, and Ultra delivers 84 FPS. The Medium-to-High drop is 30 FPS, and High-to-Ultra is 4 FPS.
The data shows a consistent pattern: the performance difference between High and Ultra is small across all resolutions (4-7 FPS), while the difference between Medium and High is large (30-49 FPS). For users seeking the best balance of visual quality and frame rate, the High preset appears to be the sweet spot, as it captures most of the visual uplift from Ultra at a fraction of the cost. The Ultra preset's additional overhead does not translate into proportionally better frame rates, making it a poor trade for the measured performance. Medium remains viable for users prioritizing frame rate, especially at 4K where it delivers 118 FPS versus 88 FPS on High — a 34% improvement.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data across resolutions reveals the scaling behavior of this combo. At Low settings, the average FPS drops from 250 at 1080p to 205 at 1440p (an 18% reduction) and then to 151 at 4K (a 40% reduction from 1080p). At High settings, the average drops from 149 at 1080p to 120 at 1440p (19% reduction) and then to 88 at 4K (41% reduction from 1080p). At Ultra settings, the average drops from 142 at 1080p to 114 at 1440p (20% reduction) and then to 84 at 4K (41% reduction from 1080p).
The consistency of these percentage drops across different settings presets is notable. Whether running Low or Ultra, the transition from 1080p to 1440p costs roughly 18-20% of performance, and the transition from 1080p to 4K costs roughly 40-41%. This uniform scaling pattern indicates that the GPU is becoming the primary limiting factor as resolution increases, regardless of the settings preset. If the CPU were the bottleneck, we would expect to see smaller FPS drops at higher resolutions, because the GPU would be doing more work per frame while the CPU workload remains relatively constant.
The fact that 1080p Low hits 250 FPS suggests the CPU is capable of feeding the GPU at extremely high frame rates. The 4K Low result of 151 FPS shows that even at the lowest settings, the GPU workload at 4K is substantial enough to bring the frame rate down by 40%. This is consistent with a GPU-bound scenario at 4K, where the RTX 5090 D's 32 GB of GDDR7 memory and 1.79 TB/s bandwidth are being utilized heavily. The data indicates that at 1080p, the system is likely CPU-bound or balanced, while at 4K, the GPU is clearly the limiting component.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combo ranks 4th out of 2,996 tested configurations in Microsoft Flight Simulator. This places it in the 99.87th percentile of all tested combos, meaning only 3 other combinations of CPU and GPU in the database produce higher average frame rates in this game. The rank is based on measured FPS data across the tested resolutions and settings, providing a holistic view of performance rather than a single benchmark score.
Given the CPU's nearest rivals in general compute benchmarks are all within 0.7% of its average score, the CPU itself is not uniquely positioned — the Xeon w5-2545, Xeon Platinum 8260M, Core i9-14900, and Ryzen AI 9 HX 470 all perform similarly in synthetic tests. The GPU's nearest rivals, however, are notably different: the AMD Radeon RX 6650M XT (1.1% slower), RX 6850M XT (1.6% faster), and two NVIDIA Tesla P100 variants (2.1-2.4% faster) in average benchmark scores. The RTX 5090 D sits at the 92nd percentile among all GPUs, with an average benchmark score of 77,712.
The 4th-place rank in this game suggests that the combination of this specific CPU and GPU works particularly well for Microsoft Flight Simulator's workload. The 96 MB L3 cache on the CPU likely contributes to faster access to terrain and aircraft data, while the GPU's 32 GB VRAM allows for large texture and scenery loads without swapping. The rank of 4 out of 2,996 indicates that while there are a few combos that edge it out, this pairing is among the absolute best for this simulation title.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5090 D is built on the Blackwell 2.0 architecture using the GB202 chip, fabricated on a 5 nm process at TSMC. It contains 92,200 million transistors on a 750 mm² die, with 21,760 shading units, 680 texture mapping units, and 176 ROPs. The GPU has 170 ray tracing cores and 680 tensor cores. Its base clock is 2017 MHz with a boost clock of 2407 MHz, and memory runs at 1750 MHz (28 Gbps effective). The 32 GB of GDDR7 memory on a 512-bit bus provides 1.79 TB/s of bandwidth. The card draws up to 575 W and requires a 950 W power supply, using a single 16-pin connector.
In synthetic benchmarks, the RTX 5090 D scores 44,065 in PassMark G3D and 28,396 in GPU compute. The 3DMark Steel Nomad DX12 test yields 14,326, while Geekbench OpenCL scores 310,674 and Vulkan scores 376,915. The GPU sits at the 92nd percentile among all GPUs, with an average benchmark score of 77,712. Its nearest rivals in the database are the AMD Radeon RX 6650M XT at 76,904 (1.1% slower), RX 6850M XT at 78,940 (1.6% faster), NVIDIA Tesla P100 PCIe 12 GB at 79,396 (2.1% faster), and Tesla P100 PCIe 16 GB at 79,605 (2.4% faster). These deltas are small, suggesting the 5090 D is in a competitive performance tier for general GPU workloads.
For Microsoft Flight Simulator specifically, the GPU's role is evident in the resolution scaling data. At 4K, the average FPS ranges from 84 on Ultra to 151 on Low, showing that the GPU's workload at this resolution dominates the frame time budget. The 32 GB VRAM is particularly relevant for a flight simulator that loads extensive scenery, airport detail, and aircraft models — the capacity likely prevents texture streaming bottlenecks that could cause stutters. The 1.79 TB/s bandwidth ensures that large texture sets can be moved quickly, which is critical when flying over dense urban areas or detailed terrain. The GPU's high boost clock of 2407 MHz contributes to the raw compute throughput needed for the simulation's rendering pipeline, including draw calls for complex 3D environments.
FAQ
Q: What is the best resolution to run this combo at for Microsoft Flight Simulator?
A: The data shows playable frame rates at all three tested resolutions. At 1440p High, the combo delivers 120 FPS average, while at 4K High it delivers 88 FPS. For high-refresh monitors, 1440p provides a better balance, but 4K remains viable with average FPS above 84 at Ultra.
Q: How much performance does the Ultra preset cost compared to High?
A: Across all resolutions, the difference between High and Ultra is small. At 1080p, Ultra is 7 FPS slower than High (142 vs 149). At 1440p, it is 6 FPS slower (114 vs 120). At 4K, it is 4 FPS slower (84 vs 88). The visual gains from Ultra come at a minimal frame rate cost for this combo.
Q: Is this system CPU-bound or GPU-bound in Microsoft Flight Simulator?
A: The scaling data suggests the system is GPU-bound at 4K, as FPS drops by about 40% from 1080p to 4K regardless of settings. At 1080p, the system appears CPU-bound or balanced, given that even Low settings produce 250 FPS, which is near the practical limit for many CPUs.
Q: How does this combo rank compared to other tested systems in this game?
A: This combo ranks 4th out of 2,996 tested configurations. Only three other CPU/GPU combinations in the database produce higher average frame rates in Microsoft Flight Simulator.
Q: What is the minimum FPS observed in the measured data?
A: The only preset with recorded minimum FPS values is Medium. At 1080p Medium, the minimum is 168 FPS. At 1440p Medium, it is 136 FPS. At 4K Medium, it is 100 FPS. Other presets do not have min/max values in the measured data.
Q: Does the CPU's 96 MB L3 cache matter for this game?
A: Flight simulators stream large amounts of terrain and scenery data, and the 96 MB shared L3 cache on the 9850X3D provides a large on-die buffer for frequently accessed data. The combo's 4th-place rank among 2,996 systems suggests the cache configuration works well for this workload, though the exact contribution cannot be isolated from the measured data.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data covers three resolutions and four settings presets, with average FPS values for all 12 combinations. Minimum and maximum FPS values are only provided for the Medium preset at each resolution.
At 1920x1080, the combo achieves its highest frame rates. Low settings produce an average of 250 FPS. Medium settings yield an average of 198 FPS, with a minimum of 168 and a maximum of 227. High settings deliver an average of 149 FPS. Ultra settings produce an average of 142 FPS. The spread from Low to Ultra at 1080p is 108 FPS, with the largest single drop occurring between Medium and High (49 FPS).
At 2560x1440, the frame rates remain strong but show the expected reduction from 1080p. Low settings average 205 FPS. Medium settings average 159 FPS, with a minimum of 136 and a maximum of 183. High settings average 120 FPS. Ultra settings average 114 FPS. The spread from Low to Ultra at 1440p is 91 FPS, with the Medium-to-High drop again being the largest at 39 FPS.
At 3840x2160, the GPU workload becomes the dominant factor. Low settings average 151 FPS. Medium settings average 118 FPS, with a minimum of 100 and a maximum of 135. High settings average 88 FPS. Ultra settings average 84 FPS. The spread from Low to Ultra at 4K is 67 FPS, and the Medium-to-High drop is 30 FPS. Notably, the High-to-Ultra drop at 4K is only 4 FPS, making Ultra nearly free in performance terms at this resolution.
Across all resolutions, the Medium preset is the only one with recorded min/max values. The minimum FPS values (168 at 1080p, 136 at 1440p, 100 at 4K) indicate that even in the most demanding moments, the system stays comfortably above 100 FPS at the Medium preset. The maximum values (227 at 1080p, 183 at 1440p, 135 at 4K) show headroom for frame rate spikes in less demanding scenes. The data confirms that this combo delivers consistently high performance in Microsoft Flight Simulator across all tested configurations, with the 4th-place rank out of 2,996 combos reflecting its position at the top of the performance hierarchy.
Hardware Specifications
AMD Ryzen 7 9850X3D
NVIDIA GeForce RTX 5090 D
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 9850X3D + NVIDIA GeForce RTX 5090 D in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 151.0 |
| 3840x2160 | Medium | 118.0 |
| 3840x2160 | High | 88.0 |
| 3840x2160 | Ultra | 84.0 |
| 2560x1440 | Low | 205.0 |
| 2560x1440 | Medium | 159.0 |
| 2560x1440 | High | 120.0 |
| 2560x1440 | Ultra | 114.0 |
| 1920x1080 | Low | 250.0 |
| 1920x1080 | Medium | 198.0 |
| 1920x1080 | High | 149.0 |
| 1920x1080 | Ultra | 142.0 |
Microsoft Flight Simulator with Ryzen 7 9850X3D + Other GPUs
See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.
Microsoft Flight Simulator with RTX 5090 D + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
Other Games with Ryzen 7 9850X3D + RTX 5090 D
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