Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
116
good

This combination provides smooth gameplay with an average of 116 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 66 67 91 116
1440p QHD 91 95 123 159
1080p Full HD 114 118 157 199

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 116
3840x2160 Medium 91
3840x2160 High 67
3840x2160 Ultra 66
2560x1440 Low 159
2560x1440 Medium 123
2560x1440 High 95
2560x1440 Ultra 91
1920x1080 Low 199
1920x1080 Medium 157
1920x1080 High 118
1920x1080 Ultra 114

Microsoft Flight Simulator with AMD Ryzen 7 7700 + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

Microsoft Flight Simulator presents an unusually heavy load for both processor and graphics card, and the measured results for the AMD Ryzen 7 7700 with the NVIDIA GeForce RTX 5070 Ti show a pairing that scales predictably across resolutions and settings. The data indicates a system that is thoroughly capable of smooth flight at high detail, but which shifts from a graphics-bound state at 4K to a more balanced, CPU-influenced state at 1080p. The following analysis breaks down the measured FPS rows, the performance ranking, and the specific roles of the CPU and GPU in this demanding title.

Resolution Scaling

The transition from 1920x1080 to 3840x2160 reveals how the workload’s bottleneck shifts. At Ultra settings, the average frame rate drops from 114.2 FPS at 1080p to 91.2 FPS at 1440p, a reduction of 23 FPS, and then further to 66.3 FPS at 4K, another 24.9 FPS drop. This steady decline of roughly 20% to 27% per resolution step indicates that the GPU is becoming the primary limiting factor as pixel count rises. The RTX 5070 Ti’s 16 GB of GDDR7 memory and 896.0 GB/s bandwidth are being increasingly taxed, but the frame rates remain playable even at the highest resolution.

At Low settings, the scaling pattern is more revealing. The average FPS at 1080p is 199.3, dropping to 158.6 at 1440p, and then to 116.0 at 4K. The percentage drops are similar (around 20-27%), but the absolute headroom is much larger. This suggests that even at 4K Low, the GPU is not completely saturated, as the frame rate is still nearly double that of the 4K Ultra result. The CPU’s 8-core, 16-thread configuration appears sufficient to feed the GPU at these lower detail levels, as the frame rate gains from lowering settings are consistent across all resolutions.

The most interesting data point is the scaling between Medium and High. At 1080p, Medium runs at 156.6 FPS while High runs at 118.2 FPS, a difference of 38.4 FPS. At 4K, the same comparison yields 90.7 FPS versus 67.1 FPS, a difference of 23.6 FPS. This narrowing gap at higher resolutions confirms that the GPU’s rendering workload dominates the cost of increased detail, while the CPU’s simulation and draw-call overhead becomes relatively less significant. For this combo, the limiting component at 4K is clearly the graphics card, while at 1080p the CPU’s performance ceiling is closer to being reached, particularly on the High and Ultra presets.

Settings Recommendations

Given the measured rows, the Ultra preset is not the optimal choice for every resolution. At 3840x2160, Ultra yields 66.3 FPS, which is playable but leaves little margin for complex scenes or weather effects. Dropping to High at 4K provides 67.1 FPS, a negligible 0.8 FPS gain, making the High preset effectively identical in performance to Ultra at this resolution. The real step up is to Medium, which delivers 90.7 FPS at 4K—a 24.4 FPS improvement over Ultra—without the visual penalty being quantified in the data. For 4K users, the Medium preset offers the best balance of smoothness and visual fidelity based on the numbers.

At 2560x1440, the High preset achieves 94.5 FPS, which is above the 90 FPS threshold for most flight sim enthusiasts. The Ultra preset at 1440p runs at 91.2 FPS, which is still smooth, but the 3.3 FPS difference between High and Ultra is minimal. The Medium preset at 1440p produces 123.1 FPS, providing a significant headroom for recording or streaming. For 1440p, the High preset is the sweet spot, as it provides near-Ultra performance with a slight FPS buffer.

At 1920x1080, the system has ample power. The High preset runs at 118.2 FPS, which is well above the refresh rate of most monitors. The Ultra preset at 114.2 FPS is also excellent, and the difference between High and Ultra is only 4 FPS. Given that the CPU and GPU are both capable at this resolution, the Ultra preset is the recommended choice for 1080p users, as it offers the highest visual quality without sacrificing smoothness. The Low preset at 199.3 FPS is only useful for extreme monitor refresh rates or competitive benchmarking, not for typical flight simulation.

How This Combo Ranks

The AMD Ryzen 7 7700 and NVIDIA GeForce RTX 5070 Ti combination ranks 143rd out of 1795 tested combos in Microsoft Flight Simulator, placing it in the top 8% of all systems tested. This percentile ranking reflects the strength of both components working together for this specific title. The CPU’s average benchmark score of 40,468 places it in the 91st percentile of all CPUs, while the GPU’s average score of 52,086 places it in the 87th percentile of all GPUs. The combo’s rank of 143 is slightly better than what the individual percentiles might suggest, indicating that the pairing is well-matched for this game’s workload.

When compared to the nearest rival CPUs for the Ryzen 7 7700, the data shows a tight cluster. The AMD Ryzen 9 7940H scores 40,431, a delta of 0.1% below the 7700, while the AMD Ryzen AI 9 365 scores 40,262, a 0.5% difference. The Intel Core i9-13905H scores 40,712, which is 0.6% higher, and the Intel Core Ultra 5 235T scores 39,995, which is 1.2% lower. These sub-2% differences mean that swapping the 7700 for any of these rivals would result in virtually identical frame rates in Microsoft Flight Simulator, as the game’s performance is more heavily influenced by the GPU at higher resolutions.

On the GPU side, the RTX 5070 Ti’s closest rival is the NVIDIA GeForce RTX 4080, with an average score of 52,085 versus 52,086, a delta of 0.0%. This effectively makes them identical in raw compute. The AMD Radeon RX 7700S scores 52,505, which is 0.8% higher, and the NVIDIA RTX A1000 scores 50,826, which is 2.5% lower. The AMD Radeon Pro W6600M scores 53,414, which is 2.5% higher. In practical terms, the 5070 Ti and RTX 4080 would produce nearly indistinguishable frame rates in this game, while the Pro W6600M would show a marginal advantage in synthetic tests that may not translate to real-world flight sim performance.

Measured FPS Breakdown

At 1920x1080, the measured average frame rates are 199.3 FPS for Low, 156.6 FPS for Medium, 118.2 FPS for High, and 114.2 FPS for Ultra. The gap between Low and Medium is 42.7 FPS, indicating that Medium adds significant visual work without crippling the system. The gap between Medium and High is 38.4 FPS, which is the largest single-step drop, suggesting that High preset introduces a substantial increase in geometry and shading complexity. The final step from High to Ultra is only 4.0 FPS, meaning that Ultra is nearly free in performance cost at this resolution.

Moving to 2560x1440, the frame rates are 158.6 FPS for Low, 123.1 FPS for Medium, 94.5 FPS for High, and 91.2 FPS for Ultra. The drop from Low to Medium is 35.5 FPS, from Medium to High is 28.6 FPS, and from High to Ultra is 3.3 FPS. The pattern is consistent with 1080p, but the absolute numbers are lower due to the increased pixel count. At 1440p, the High to Ultra step remains the smallest cost, reinforcing that the Ultra preset is not particularly demanding beyond High.

At 3840x2160, the frame rates are 116.0 FPS for Low, 90.7 FPS for Medium, 67.1 FPS for High, and 66.3 FPS for Ultra. The drop from Low to Medium is 25.3 FPS, from Medium to High is 23.6 FPS, and from High to Ultra is only 0.8 FPS. This final step is nearly imperceptible, making the High and Ultra presets functionally identical at 4K. The data shows that the most significant performance cliff is between Medium and High at all resolutions, with the difference ranging from 23.6 FPS at 4K to 38.4 FPS at 1080p.

GPU Role

The NVIDIA GeForce RTX 5070 Ti’s 16 GB of GDDR7 memory is a critical asset for Microsoft Flight Simulator, which streams vast amounts of terrain and aircraft data. The 896.0 GB/s memory bandwidth ensures that texture loading does not become a bottleneck, even at 4K Ultra. The GPU’s boost clock of 2452 MHz and base clock of 2295 MHz provide the computational throughput necessary to maintain the frame rates seen in the data. The FP32 performance of 43.94 TFLOPS is directly relevant to the game’s shader complexity.

The GPU’s 96 ROPs and 280 TMUs handle the pixel and texture processing required by the simulator’s detailed cockpit instruments and ground scenery. The 70 RT cores are present, but Microsoft Flight Simulator does not heavily use ray tracing in its standard rendering path, so their impact on the measured FPS is likely minimal. The 280 Tensor cores are also available for DLSS, but the data provided does not include any upscaling measurements, so their effect on the frame rates shown is not quantified.

The GPU’s 87th percentile ranking among all GPUs indicates it is a high-end part, but its performance in this game is more modest. The measured 4K Ultra result of 66.3 FPS shows that even a top-tier card is challenged by the simulator’s maximum settings. The 300 W TDP and 700 W suggested PSU indicate a power-hungry part, but the data does not include thermal or power consumption measurements, so this cannot be analyzed further. The 256-bit memory bus width is sufficient for the 16 GB frame buffer, and the GDDR7 type provides a generational improvement over GDDR6, ensuring that memory speed is not the limiting factor.

FAQ

Q: What is the frame rate at 1080p with Ultra settings?

A: The measured average is 114.2 FPS, which is smooth for most monitors.

Q: How much performance is lost when moving from 1440p to 4K at High settings?

A: The average frame rate drops from 94.5 FPS to 67.1 FPS, a reduction of 27.4 FPS.

Q: Is the Ultra preset worth using over High at 4K?

A: No, the difference is only 0.8 FPS (66.3 vs 67.1), making them virtually identical in performance.

Q: Which CPU scores closest to the Ryzen 7 7700 in average benchmarks?

A: The AMD Ryzen 9 7940H and AMD Ryzen AI 9 365 are within 0.1% and 0.5% respectively, while the Intel Core i9-13905H is 0.6% higher.

Q: How does the RTX 5070 Ti compare to the RTX 4080?

A: Their average benchmark scores are nearly identical (52,086 vs 52,085), a delta of 0.0%, meaning they perform the same.

Q: What is the best preset for 1440p based on the data?

A: The High preset at 94.5 FPS offers a good balance, while Ultra at 91.2 FPS is also viable if you prefer maximum detail.

Hardware Specifications

AMD Ryzen 7 7700

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 5300 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 7700 + NVIDIA GeForce RTX 5070 Ti in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 116.0
3840x2160 Medium 90.7
3840x2160 High 67.1
3840x2160 Ultra 66.3
2560x1440 Low 158.6
2560x1440 Medium 123.1
2560x1440 High 94.5
2560x1440 Ultra 91.2
1920x1080 Low 199.3
1920x1080 Medium 156.6
1920x1080 High 118.2
1920x1080 Ultra 114.2

Microsoft Flight Simulator with Ryzen 7 7700 + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 5070 Ti + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 7 7700 + RTX 5070 Ti

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