Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
42
playable

This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 24 23 32 44
1440p QHD 33 34 46 59
1080p Full HD 43 41 53 73

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 44
3840x2160 Medium 32
3840x2160 Ultra 24
3840x2160 High 23
2560x1440 Low 59
2560x1440 Medium 46
2560x1440 High 34
2560x1440 Ultra 33
1920x1080 Low 73
1920x1080 Medium 53
1920x1080 Ultra 43
1920x1080 High 41

Microsoft Flight Simulator with AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 3050 4 GB, In-Depth Analysis

The AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 3050 4 GB combination delivers a narrowly playable experience in Microsoft Flight Simulator, but only at specific settings and resolutions. The measured data indicates that the RTX 3050 4 GB is the primary constraint, as frame rates scale heavily with preset selection. The sweet spot for this pairing is the Low preset at 1920x1080, where the average frame rate reaches 73.4 FPS, providing the only fully fluid result across the tested matrix. At 2560x1440, the Low preset drops to 58.7 FPS, which remains acceptable for a flight simulator, but the Medium preset at that resolution falls to 45.7 FPS. The High and Ultra presets at any resolution consistently land below 45 FPS, which is marginal for a genre that benefits from smooth panning across dense scenery. Given the data, the Low preset at 1080p is the only configuration that clears a 60 FPS threshold, making it the recommended baseline for consistent performance.

Settings Recommendations

The measured FPS rows show a clear hierarchy: Low is the only preset that enables a comfortable experience, while Ultra is nearly unplayable. At 1920x1080, the jump from Low to Medium costs 20.3 FPS (from 73.4 to 53.1), and the jump from Medium to High costs another 11.8 FPS (to 41.3). The Ultra preset at 1080p yields 42.5 FPS, which is only 1.2 FPS higher than High, indicating a performance plateau where additional settings overhead does not translate into a meaningful frame rate gain. This suggests that the RTX 3050 4 GB’s 4 GB VRAM buffer is saturated by the High and Ultra presets, causing diminishing returns. For a playable experience, the Low preset at 1080p is the only configuration with an average above 60 FPS. At 2560x1440, the Low preset’s 58.7 FPS is close to that threshold and may be acceptable for users who prioritize resolution over shadows and texture detail. The Medium preset at 1440p, at 45.7 FPS, is borderline, but the data suggests that the 4 GB memory capacity struggles with the higher resolution’s texture demands. The Ultra preset should be avoided entirely, as its best result is 42.5 FPS at 1080p and it falls to 24.4 FPS at 4K.

GPU Role

The NVIDIA GeForce RTX 3050 4 GB is the limiting factor in this pairing. The GPU’s memory configuration—4 GB of GDDR6 on a 128-bit bus with 192.0 GB/s bandwidth—is modest for Microsoft Flight Simulator, a title known for streaming large terrain and photogrammetry data. The GPU’s boost clock is 1740 MHz, and it features 2048 shading units, 64 TMUs, and 32 ROPs, with 16 RT cores and 64 tensor cores. The FP32 throughput is 7.127 TFLOPS. However, the 4 GB VRAM capacity is the critical bottleneck. The measured data shows that at 3840x2160, the frame rate collapses to 22.8 FPS on High and 24.4 FPS on Ultra, which is below playable thresholds. Even at 1080p, the High preset (41.3 FPS) is only 1.2 FPS faster than Ultra (42.5 FPS), a statistical tie that indicates the GPU is not scaling with settings complexity—it is stalling on memory allocation. The Low preset, which reduces texture streaming and shadow resolution, frees up enough memory and compute to achieve 73.4 FPS at 1080p. The data indicates that the GPU’s compute capability is sufficient for the Low preset, but the 4 GB frame buffer is insufficient for higher presets at any resolution above 1080p.

Resolution Scaling

The FPS drops from 1080p to 4K are severe and follow a pattern consistent with a GPU-limited scenario. At Low settings, the frame rate falls from 73.4 FPS at 1920x1080 to 58.7 FPS at 2560x1440 (a 20% reduction) and then to 44.0 FPS at 3840x2160 (a 40% reduction from 1440p). This scaling is steeper than a pure pixel-count ratio would suggest, indicating that the GPU is not only rendering more pixels but also struggling with the increased memory pressure at higher resolutions. At Medium settings, the drop is from 53.1 FPS at 1080p to 45.7 FPS at 1440p (a 13.9% reduction) and then to 31.9 FPS at 4K (a 30.2% reduction from 1440p). The High preset shows a similar pattern: 41.3 FPS at 1080p, 34.0 FPS at 1440p (a 17.7% reduction), and 22.8 FPS at 4K (a 32.9% reduction from 1440p). The Ultra preset is the most dramatic: 42.5 FPS at 1080p, 33.2 FPS at 1440p (a 21.9% reduction), and 24.4 FPS at 4K (a 26.5% reduction from 1440p). The fact that High and Ultra are nearly identical at 1080p (41.3 vs 42.5 FPS) but diverge at 4K (22.8 vs 24.4 FPS) suggests that the VRAM limit is hit at 1080p, and the additional memory pressure at 4K causes the GPU to swap or stutter, but the frame rates remain low across the board. The limiting component is clearly the GPU, as the CPU’s 8-core, 16-thread configuration with a boost clock of 4.80 GHz is more than capable of feeding the frame queue.

Measured FPS Breakdown

At 1920x1080, the measured average frame rates are as follows: Low preset achieves 73.4 FPS, Medium achieves 53.1 FPS, High achieves 41.3 FPS, and Ultra achieves 42.5 FPS. The data shows that the difference between High and Ultra is negligible (1.2 FPS), which is unusual and points to a hard bottleneck. At 2560x1440, the results are: Low at 58.7 FPS, Medium at 45.7 FPS, High at 34.0 FPS, and Ultra at 33.2 FPS. Here, High and Ultra are again close (0.8 FPS difference), reinforcing the VRAM ceiling. At 3840x2160, the results are: Low at 44.0 FPS, Medium at 31.9 FPS, High at 22.8 FPS, and Ultra at 24.4 FPS. The 4K results show that even Low settings cannot maintain 60 FPS, and the Ultra preset’s 24.4 FPS is only 1.6 FPS faster than High’s 22.8 FPS, which is within the margin of error. The data indicates that the RTX 3050 4 GB is not viable for 4K gaming in this title, regardless of settings. For 1440p, only the Low preset approaches a playable frame rate at 58.7 FPS, while Medium is borderline at 45.7 FPS. For 1080p, the Low preset is the only one that exceeds 60 FPS, and the Medium preset at 53.1 FPS is acceptable for a slower-paced simulation but may feel stuttery in dense urban areas.

How This Combo Ranks

The combination of the AMD Ryzen 7 5800XT and NVIDIA GeForce RTX 3050 4 GB ranks 1616 out of 1795 tested combos in Microsoft Flight Simulator, placing it in the bottom 10% of the database. This low ranking is driven entirely by the GPU’s performance, as the CPU itself is a strong performer. The Ryzen 7 5800XT has an average benchmark score of 29774, which places it in the 86th percentile of all CPUs. Its nearest rivals include the AMD Ryzen 7 PRO 5755GE (avg score 29740, delta 0.1%), the AMD Ryzen 7 6800HS (avg score 29856, delta -0.3%), and the AMD Ryzen 7 7840H (avg score 29868, delta -0.3%). These deltas are all within 0.3% of the 5800XT’s score, indicating that the CPU is not a differentiator in this game’s benchmark results. The GPU, however, is in the 50th percentile of all GPUs, which is a middling position. The measured FPS data confirms that the combo’s rank is a reflection of the GPU’s 4 GB memory limitation, as the frame rates drop by roughly half when moving from Low to Ultra at any resolution. In a game like Microsoft Flight Simulator, which is heavily dependent on texture streaming and draw distance, the 4 GB frame buffer is a severe handicap. The combo’s rank of 1616 out of 1795 suggests that most other tested configurations, even those with older or less powerful CPUs, achieve better frame rates because they are paired with GPUs that have more VRAM or higher memory bandwidth. This pairing is only suitable for users who are willing to play at Low settings and stick to 1080p, where it barely clears the 60 FPS bar. At any higher resolution or preset, the experience degrades rapidly, confirming that the GPU is the anchor on this combo’s overall ranking.

Hardware Specifications

AMD Ryzen 7 5800XT

Cores / Threads 8 / 16
Base Clock 3800 MHz
Boost Clock 4800 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3050 4 GB

VRAM 4 GB GDDR6
Base Clock —
Boost Clock 1740 MHz MHz
TDP 90 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800XT + NVIDIA GeForce RTX 3050 4 GB in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 44.0
3840x2160 Medium 31.9
3840x2160 Ultra 24.4
3840x2160 High 22.8
2560x1440 Low 58.7
2560x1440 Medium 45.7
2560x1440 High 34.0
2560x1440 Ultra 33.2
1920x1080 Low 73.4
1920x1080 Medium 53.1
1920x1080 Ultra 42.5
1920x1080 High 41.3

Microsoft Flight Simulator with RTX 3050 4 GB + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

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