Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
59
playable

This combination offers playable performance with an average of 59 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 35 47 60
1440p QHD 45 48 63 81
1080p Full HD 56 59 79 101

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 60
3840x2160 Medium 47
3840x2160 High 35
3840x2160 Ultra 33
2560x1440 Low 81
2560x1440 Medium 63
2560x1440 High 48
2560x1440 Ultra 45
1920x1080 Low 101
1920x1080 Medium 79
1920x1080 High 59
1920x1080 Ultra 56

Microsoft Flight Simulator with AMD Ryzen 7 5800X3D + AMD Radeon RX 7600, In-Depth Analysis

Resolution Scaling

The measured frames per second across the three tested resolutions reveal a classic pattern of GPU-bound scaling in Microsoft Flight Simulator. At 1080p, the combo of the AMD Ryzen 7 5800X3D and Radeon RX 7600 delivers 101 FPS on Low settings, but that figure drops to 81 FPS at 1440p and further to 60 FPS at 4K. This represents a 40.6% reduction from 1080p to 4K on the Low preset, which is a substantial decline that points directly at the graphics card as the primary limiter at higher pixel counts.

The scaling behavior becomes more pronounced when examining the Medium preset, which includes minimum and maximum frame data. At 1080p Medium, the average sits at 79 FPS with a range of 67 to 90 FPS. Moving to 1440p Medium reduces the average to 63 FPS, a 20.3% drop. At 4K Medium, the average falls to 47 FPS, which is 40.5% below the 1080p figure. The consistency of that percentage decline across Low and Medium suggests the rendering load scales predictably with pixel count, a hallmark of GPU-bound workloads.

High settings follow the same trajectory: 59 FPS at 1080p, 48 FPS at 1440p, and 35 FPS at 4K. The 1080p-to-4K reduction here is 40.7%, nearly identical to the Low and Medium presets. Ultra settings show the steepest absolute decline, going from 56 FPS at 1080p to 45 FPS at 1440p and finally 33 FPS at 4K, a 41.1% total drop. The uniformity of these decreases—all hovering near 40%—indicates that the RX 7600's throughput scales almost linearly with resolution in this title, with no sudden cliff or bottleneck shift.

What does this say about the limiting component? At 1080p, the frame rates are high enough that the CPU's single-thread performance likely plays a meaningful role, especially given the Ryzen 7 5800X3D's strong single-core score of 884 in 3dmark_single_thread. However, the steep and consistent decline at higher resolutions confirms that the GPU becomes the dominant constraint as pixel count rises. The data shows no evidence of the CPU capping performance at 4K, since the FPS continues to fall proportionally with resolution rather than plateauing.

How This Combo Ranks

Within the database of tested combinations, this pairing of the AMD Ryzen 7 5800X3D with the AMD Radeon RX 7600 ranks 2527 out of 3714 total combos in Microsoft Flight Simulator. That places it in the 32nd percentile of all tested systems, meaning roughly two-thirds of configurations deliver higher frame rates in this specific title. This is a modest ranking that reflects the RX 7600's position as a mid-range graphics card paired with a high-end processor.

The GPU's individual percentile versus all GPUs is 57, which is notably higher than the combo's in-game rank. This discrepancy suggests that Microsoft Flight Simulator is particularly demanding on the graphics subsystem, and the RX 7600's 8 GB of VRAM and 128-bit memory bus may be holding back what would otherwise be a more competitive result. Meanwhile, the CPU sits at the 80th percentile versus all CPUs, indicating that the processor is not the weak link in this configuration.

Looking at the nearest rivals for the GPU provides context for its standing. The RX 7600's average benchmark score of 15171 is nearly identical to the NVIDIA GeForce RTX 3050 OEM at 15199, a delta of just -0.2%. The AMD Radeon Pro 560X trails by 0.6%, while the AMD Radeon 680M is 0.7% behind. The NVIDIA GeForce GTX 660 Ti sits 0.7% below. These are all extremely close scores, meaning the RX 7600 is functionally equivalent to these cards in general compute benchmarks, though their gaming performance in Flight Simulator would depend on driver optimizations and architecture-specific features.

For the CPU, the nearest rivals show a similarly tight cluster. The AMD Ryzen 7 6800U matches the 5800X3D's average score of 27896 almost exactly, with a delta of 0%. The Intel Core i9-10900K is 0.1% ahead, while the AMD Ryzen AI 5 PRO 340 is 0.1% behind. The Intel Core i5-12600KF trails by 0.3%. These results indicate that the 5800X3D's performance profile is well-established and competitive with both older high-end Intel parts and newer mobile chips.

CPU Role

The AMD Ryzen 7 5800X3D brings 8 cores and 16 threads to this configuration, built on the Zen 3 architecture with the Vermeer codename. Its base clock of 3.40 GHz can boost up to 4.50 GHz, and it carries a substantial 96 MB of shared L3 cache. This large cache is particularly relevant for simulation games like Microsoft Flight Simulator, which often benefit from improved data locality and reduced memory latency.

In synthetic benchmarks, the 5800X3D demonstrates strong multi-threaded capability. Its Cinebench R23 multicore score of 14317 and Geekbench multicore score of 11765 reflect solid all-core performance. The 3dmark_16_threads score of 7299 and max_threads score of 7285 show that adding threads beyond 16 yields little additional throughput, which is expected given the 8-core/16-thread configuration. The Passmark multithread score of 28309 and physics score of 2884 further confirm the CPU's capability in heavily threaded workloads.

Single-thread performance is equally important for Flight Simulator, which relies heavily on a primary simulation thread. The 5800X3D's 3dmark_single_thread score of 884 and Cinebench R23 singlecore score of 1452 indicate robust per-core performance. The Geekbench singlecore score of 2017 and Passmark single_thread score of 3234 are respectable figures that show the processor can handle the game's primary thread without becoming a bottleneck at lower resolutions.

The CPU's 105 W TDP and 7 nm TSMC process node contribute to its efficiency, though the data shows it is now end-of-life in production status. The processor supports DDR4 memory with dual-channel configuration and 51.2 GB/s bandwidth, along with PCIe Gen 4 across 20 lanes. These specifications are sufficient for feeding the RX 7600, which uses a PCIe 4.0 x8 interface. The measured FPS data suggests the CPU keeps up adequately at 1080p, where the 101 FPS Low result likely approaches the engine's practical limit for this hardware combination.

Measured FPS Breakdown

The complete frame rate data reveals a consistent hierarchy across all three resolutions. At 1920x1080, the Low preset delivers 101 FPS average, which is the highest measured result in the entire dataset. Medium drops to 79 FPS with a minimum of 67 and maximum of 90. High produces 59 FPS, and Ultra brings up the rear at 56 FPS. The gap between Low and Ultra at 1080p is 45 FPS, representing a 44.6% reduction from the lowest to highest quality setting.

At 2560x1440, the same ordering applies with lower absolute numbers. Low achieves 81 FPS, Medium averages 63 FPS with a range of 54 to 73, High reaches 48 FPS, and Ultra manages 45 FPS. The difference between Low and Ultra here is 36 FPS, or 44.4%, which is nearly identical to the 1080p percentage. This consistency suggests the settings presets scale similarly regardless of resolution.

The 3840x2160 results show the most constrained performance. Low still manages 60 FPS, which is playable, but Medium drops to 47 FPS with a minimum of 40 and maximum of 54. High falls to 35 FPS, and Ultra bottoms out at 33 FPS. The Low-to-Ultra delta is 27 FPS, or 45%, maintaining the pattern seen at lower resolutions. Notably, the 4K Low result of 60 FPS exactly matches the 1080p High result of 59 FPS, suggesting that the visual quality trade-off between resolution and settings is roughly equivalent in this pairing.

The min/max data available for Medium settings shows tighter variance at higher resolutions. At 1080p Medium, the spread between minimum and maximum is 23 FPS. At 1440p, it narrows to 19 FPS, and at 4K it compresses further to 14 FPS. This decreasing variance at higher resolutions is consistent with GPU-bound scenarios, where frame times become more uniform as the graphics card approaches full utilization.

GPU Role

The AMD Radeon RX 7600 is built on the RDNA 3.0 architecture with the Navi 33 chip, codenamed Hotpink Bonefish. It features 2048 shading units, 128 texture mapping units, and 64 render output units, along with 32 ray tracing cores. The GPU operates at a base clock of 1720 MHz, a game clock of 2250 MHz, and a boost clock of 2655 MHz. Its 8 GB of GDDR6 memory runs at 2250 MHz with an 18 Gbps effective rate across a 128-bit bus, providing 288.0 GB/s of bandwidth.

In synthetic benchmarks, the RX 7600 achieves a Passmark G3D score of 16634 and a Geekbench OpenCL score of 88051. Its Vulkan score of 34401 indicates solid API support for modern titles. The 3dmark Steel Nomad DX12 score of 2310 and Passmark GPU compute score of 8790 round out its compute-oriented results. The GPU's pixel rate of 169.9 GPixel/s and texture rate of 339.8 GTexel/s are moderate figures that align with its mid-range positioning.

The 8 GB VRAM capacity is a critical factor in Microsoft Flight Simulator, which is known for loading large textures and terrain data. At 4K Ultra, the combination of high-resolution textures and dense scenery can approach or exceed the VRAM limit, potentially causing stuttering or reduced texture quality. The measured 33 FPS at 4K Ultra suggests the GPU is both compute-limited and possibly memory-limited at this extreme setting.

The RX 7600's 165 W TDP and dual-slot design with a single 8-pin power connector indicate modest power requirements, with a suggested PSU of 450 W. Its PCIe 4.0 x8 interface provides sufficient bandwidth for the 8 GB frame buffer, though the narrower x8 link compared to x16 could theoretically impact performance in some scenarios. The GPU's active production status and 6 nm TSMC process node contribute to its efficiency, with 13,300 million transistors on a 204 mm² die.

Settings Recommendations

For users prioritizing smooth frame rates, the Low preset at 1080p delivers 101 FPS, which is well above the threshold for a fluid simulation experience. However, the visual fidelity of Flight Simulator is a significant part of its appeal, and the Low preset sacrifices considerable detail in aircraft models, terrain textures, and lighting. The data shows that Medium at 1080p still provides 79 FPS, a 22 FPS reduction from Low but with substantially improved visuals.

At 1440p, the Medium preset achieves 63 FPS, which remains playable for most users. The 1440p High setting drops to 48 FPS, which may be acceptable for those who prefer higher quality over frame rate. For 4K displays, the Low preset at 60 FPS is the only measured setting that hits the 60 FPS target, while Medium at 47 FPS is borderline and High/Ultra fall below 36 FPS.

The strongest recommendation based on the measured data is 1080p Medium for the best balance of frame rate and visual quality. The 79 FPS average with a minimum of 67 FPS provides a comfortable margin above stutter-prone territory. For users with 1440p monitors who want higher fidelity, 1440p Medium at 63 FPS is a reasonable choice, though the 54 FPS minimum is closer to the edge of smoothness. At 4K, the only playable option is Low at 60 FPS, and users should expect to make significant visual sacrifices to maintain playable frame rates.

The Ultra preset is difficult to recommend on this hardware. At 1080p it produces 56 FPS, which is only marginally lower than High's 59 FPS but likely carries a disproportionately higher rendering cost. The 1440p Ultra result of 45 FPS and 4K Ultra of 33 FPS are below the threshold for comfortable play in a simulation that requires precise control inputs. The data suggests that High settings offer the best visual return per frame rate cost at 1080p, with only a 3 FPS penalty compared to Ultra.

FAQ

Q: What is the highest average frame rate measured for this combo in Microsoft Flight Simulator?

A: The highest measured average is 101 FPS at 1920x1080 with Low settings. The next highest is 81 FPS at 2560x1440 Low, followed by 60 FPS at 3840x2160 Low.

Q: How does the combo rank among all tested configurations in this game?

A: The combination of AMD Ryzen 7 5800X3D and AMD Radeon RX 7600 ranks 2527 out of 3714 total combos tested in Microsoft Flight Simulator, placing it in the lower third of all configurations.

Q: Does the CPU or GPU limit performance at 4K resolution?

A: The data indicates the GPU is the primary limiter at 4K. The average frame rate drops from 101 FPS at 1080p Low to 60 FPS at 4K Low, a 40.6% reduction that scales nearly linearly with pixel count, which is characteristic of GPU-bound rendering.

Q: What are the minimum and maximum frame rates for Medium settings?

A: At 1920x1080 Medium, the minimum is 67 FPS and maximum is 90 FPS. At 2560x1440 Medium, the range is 54 to 73 FPS. At 3840x2160 Medium, the range narrows to 40 to 54 FPS.

Q: How does the RX 7600 compare to its nearest GPU rivals in average benchmark score?

A: The RX 7600's average benchmark score is 15171. The NVIDIA GeForce RTX 3050 OEM scores 15199 (0.2% higher), the AMD Radeon Pro 560X scores 15082 (0.6% lower), and the AMD Radeon 680M scores 15270 (0.7% higher).

Q: Can this hardware run the game at Ultra settings smoothly?

A: At 1080p Ultra, the average is 56 FPS, which is playable but below 60. At 1440p Ultra, the average drops to 45 FPS, and at 4K Ultra it falls to 33 FPS. None of the Ultra results provide a consistently smooth experience at higher resolutions.

Hardware Specifications

AMD Ryzen 7 5800X3D

Cores / Threads 8 / 16
Base Clock 3400 MHz
Boost Clock 4500 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 7600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2655 MHz MHz
TDP 165 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5800X3D + AMD Radeon RX 7600 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 60.0
3840x2160 Medium 47.0
3840x2160 High 35.0
3840x2160 Ultra 33.0
2560x1440 Low 81.0
2560x1440 Medium 63.0
2560x1440 High 48.0
2560x1440 Ultra 45.0
1920x1080 Low 101.0
1920x1080 Medium 79.0
1920x1080 High 59.0
1920x1080 Ultra 56.0

Microsoft Flight Simulator with Ryzen 7 5800X3D + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RX 7600 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

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