Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
72
good

This combination provides smooth gameplay with an average of 72 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 41 42 58 74
1440p QHD 56 56 80 97
1080p Full HD 70 71 95 124

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 74
3840x2160 Medium 58
3840x2160 High 42
3840x2160 Ultra 41
2560x1440 Low 97
2560x1440 Medium 80
2560x1440 High 56
2560x1440 Ultra 56
1920x1080 Low 124
1920x1080 Medium 95
1920x1080 High 71
1920x1080 Ultra 70

Microsoft Flight Simulator with AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 3060 Ti, In-Depth Analysis

The AMD Ryzen 7 5700X3D paired with the NVIDIA GeForce RTX 3060 Ti lands at rank 933 out of 1795 tested combinations in Microsoft Flight Simulator, placing it just past the midpoint of the database. This positioning is consistent with the component-level data: the CPU sits at the 82nd percentile among all processors, while the GPU trails at the 69th percentile. The pairing suggests a system where the graphics card is the more likely limiting factor, a hypothesis the resolution scaling data strongly supports. The average benchmark scores for the CPU and GPU are 24673 and 25120, respectively, but in this specific flight simulator workload, the combo’s mid-pack rank implies that neither component is delivering an exceptional experience relative to the broader field of tested hardware.

How This Combo Ranks

The combo’s rank of 933 out of 1795 places it in the lower half of tested configurations, which is a notable underperformance for a CPU that individually beats most processors. The Ryzen 7 5700X3D’s nearest rivals in the database include the Intel Core i7-1360P (0.2% higher average score), the AMD Ryzen 5 7600X3D (0.3% higher), and the Intel Core i5-11600 (0.5% higher), while the AMD Ryzen AI Max 385 is 0.6% lower. These deltas are extremely tight, meaning the CPU’s raw processing power is not the differentiator here. On the GPU side, the RTX 3060 Ti sits within 0.7% of its nearest rivals, including the AMD Radeon RX 6700M (0.2% higher), the RX 6600 (0.5% higher), and the RX 580 2048SP (0.7% higher). The data indicates that this is a balanced mid-range pairing, but Microsoft Flight Simulator’s demanding rendering pipeline appears to penalize it more than average, pushing the combo down the ranks.

The CPU’s 3DMark scores reveal a strong multi-threaded showing (6764 for 16 threads, 6755 for max threads) but a relatively modest single-thread score of 804. This pattern suggests the 5700X3D excels in heavily threaded tasks but may not provide the high single-core clock speeds that flight simulators often favor for simulation logic. Meanwhile, the GPU’s PassMark G3D score of 20349 is respectable, yet its DirectX 12 score of 78 is comparatively low, hinting at potential inefficiencies in modern API workloads. The combination of a CPU that is 0.6% slower than its closest rival and a GPU that is 0.7% slower than its closest rival creates a system that is competitive on paper but falls short in practice, ranking in the 52nd percentile of all combos tested for this game.

Settings Recommendations

The measured FPS data shows a clear trade-off between visual fidelity and frame rate across all resolutions. At 1080p, the Low preset delivers 124.1 FPS, which is the only setting that approaches high-refresh-rate territory. Medium drops to 95.2 FPS, High to 70.6 FPS, and Ultra to 69.9 FPS. For a flight simulator where smooth camera panning over terrain is critical, the 70 FPS range of High and Ultra is playable, but the 124.1 FPS of Low provides a dramatically more responsive experience. The gap between High (70.6 FPS) and Ultra (69.9 FPS) is negligible, indicating that Ultra’s additional visual effects cost almost no performance at 1080p, making it the better choice over High if image quality is desired.

Moving to 1440p, the pattern shifts. Low produces 96.8 FPS, Medium 79.8 FPS, High 56.2 FPS, and Ultra 55.9 FPS. Here, the High and Ultra presets fall below 60 FPS, which may cause noticeable stuttering in a game that streams large scenery areas. Medium at 79.8 FPS offers the best balance, providing a 42% improvement over High while maintaining reasonable detail. At 4K, the situation becomes more constrained: Low yields 74.1 FPS, Medium 57.5 FPS, High 41.8 FPS, and Ultra 41.4 FPS. The data suggests that for 4K, only Low achieves a consistently smooth experience, while Medium is borderline and High/Ultra are best avoided unless the user prioritizes visuals over fluidity. The recommendation is to use Medium at 1440p for the best compromise, or Low at 4K for playability.

FAQ

Q: How does this combo perform at 1080p Ultra settings?

A: The average FPS is 69.9, which is nearly identical to the 70.6 FPS at High settings. The 1 FPS difference means Ultra can be enabled without a meaningful performance penalty at this resolution.

Q: Is the RTX 3060 Ti the bottleneck at 4K?

A: Yes. At 4K Ultra, the combo achieves 41.4 FPS, while dropping to Low raises it to 74.1 FPS. This 44% improvement from settings alone indicates the GPU is heavily taxed at this resolution.

Q: What is the CPU’s single-thread performance relative to its multi-thread score?

A: The 3DMark single-thread score is 804, while the 16-thread score is 6764. This 8.4x ratio shows strong scaling across cores, but the modest single-thread result may limit performance in games that rely on fewer threads.

Q: How does this combo rank compared to other tested systems?

A: It ranks 933 out of 1795 combos, placing it just below the median. This suggests that while the hardware is capable, it does not stand out in Microsoft Flight Simulator’s specific workload.

Q: Which preset provides the highest FPS at 1440p?

A: Low delivers 96.8 FPS, which is the fastest at this resolution. Medium follows at 79.8 FPS, and High/Ultra drop to 56.2 and 55.9 FPS, respectively.

Q: Does the GPU’s VRAM capacity affect 4K performance?

A: The RTX 3060 Ti has 8 GB of GDDR6 memory. At 4K Ultra, the FPS drops to 41.4, and even at 4K Medium it only reaches 57.5, suggesting that the memory capacity may be insufficient for the highest texture loads.

Measured FPS Breakdown

At 1920x1080, the FPS ranges from a low of 69.9 at Ultra to a high of 124.1 at Low. The progression is 124.1 (Low), 95.2 (Medium), 70.6 (High), and 69.9 (Ultra). The step from Medium to High costs 24.6 FPS, while High to Ultra costs only 0.7 FPS, indicating that the High preset captures most of the visual uplift without the final performance hit. For 2560x1440, the numbers are 96.8 (Low), 79.8 (Medium), 56.2 (High), and 55.9 (Ultra). The drop from Medium to High is 23.6 FPS, and again Ultra is nearly identical to High, with just a 0.3 FPS difference. At 3840x2160, the measured averages are 74.1 (Low), 57.5 (Medium), 41.8 (High), and 41.4 (Ultra). The Low to Medium gap is 16.6 FPS, Medium to High is 15.7 FPS, and High to Ultra is 0.4 FPS.

The data reveals a consistent pattern: Ultra provides almost no additional cost over High, making High the least efficient preset in terms of performance per visual gain. Conversely, the jump from Medium to High is substantial at every resolution, suggesting that Medium is the last tier before the GPU begins to struggle. The 1080p Low result of 124.1 FPS is the only measurement that exceeds 120 FPS, while 1440p Low (96.8) and 4K Low (74.1) are progressively lower. These numbers indicate that the combo can handle high refresh rates only at 1080p with reduced settings, and falls below 60 FPS at 1440p and 4K with any preset above Medium.

GPU Role

The NVIDIA GeForce RTX 3060 Ti features 8 GB of GDDR6 memory on a 256-bit bus, providing 448.0 GB/s of bandwidth. Its base clock is 1410 MHz with a boost of 1665 MHz, and it contains 4864 shading units, 152 TMUs, and 80 ROPs. The GPU’s PassMark G3D score is 20349, placing it at the 69th percentile of all GPUs, with rivals like the RX 6700M (0.2% higher) and RX 6600 (0.5% higher) closely matching its performance. In Microsoft Flight Simulator, the GPU’s role is evident in the resolution scaling: at 1080p Ultra the combo achieves 69.9 FPS, but at 4K Ultra it falls to 41.4 FPS. This 41% drop aligns with the GPU’s limited VRAM and bandwidth for high-resolution textures.

The 8 GB VRAM is a critical constraint. At 4K, the FPS drops sharply from Low (74.1) to Medium (57.5), a 22% reduction that suggests the memory is being saturated. The GPU’s DirectX 12 benchmark score of 78 is notably low compared to its DirectX 11 score of 163, indicating that the Ampere architecture may not be optimally utilized in this game’s DX12 path. The texture rate of 253.1 GTexel/s and pixel rate of 133.2 GPixel/s are sufficient for 1080p but struggle to fill 4K frames, as evidenced by the 41.4 FPS at Ultra. The GPU’s 16.20 TFLOPS of FP32 performance is competitive, but the data shows that memory bandwidth, not raw compute, is the limiting factor at higher resolutions.

CPU Role

The AMD Ryzen 7 5700X3D is an 8-core, 16-thread processor based on the Zen 3 architecture, with a base clock of 3.00 GHz and a boost of 4.10 GHz. It has 96 MB of shared L3 cache, which is its standout feature, and supports DDR4 memory with a dual-channel bus providing 51.2 GB/s of bandwidth. The CPU’s Cinebench R23 multicore score is 22366, while its single-core score is 3157, showing a 7.1x scaling factor. In the game’s context, the CPU’s highest 3DMark score is 6764 for 16 threads, but the single-thread score of 804 is modest. The combo’s rank of 933 out of 1795 suggests that this CPU, despite its large cache, does not provide a decisive advantage in Microsoft Flight Simulator.

The 96 MB L3 cache is designed to reduce memory latency, which should benefit simulation games that frequently access shared data. However, the benchmark results show that the CPU’s nearest rivals, such as the Intel Core i7-1360P, perform within 0.2% in average scores, meaning the cache advantage is not translating into a significant FPS lead. The 5700X3D’s boost clock of 4.10 GHz is lower than many competing processors, and its single-thread performance is in the middle of the pack. In a game where frame pacing can be affected by CPU simulation threads, the 8 cores provide ample parallelism, but the modest clock speed may limit the peak FPS in scenarios with heavy single-threaded tasks. The CPU’s 82nd percentile ranking among all CPUs indicates it is a strong processor, yet the combo’s mid-pack rank implies that the GPU is the primary bottleneck in this pairing.

Resolution Scaling

The FPS data shows a clear progression as resolution increases. At 1080p Low, the combo achieves 124.1 FPS. Moving to 1440p Low reduces this to 96.8 FPS, a 22% drop, and 4K Low further reduces it to 74.1 FPS, a 40% drop from 1080p. For the Medium preset, the scaling is 95.2 (1080p), 79.8 (1440p), and 57.5 (4K), representing drops of 16% and 40% respectively. High settings show 70.6, 56.2, and 41.8 FPS, with a 20% drop from 1080p to 1440p and a 41% drop from 1080p to 4K. Ultra follows the same pattern: 69.9, 55.9, and 41.4 FPS, with a 20% drop to 1440p and a 41% drop to 4K.

The consistency of the 40% drop from 1080p to 4K across all settings strongly indicates that the GPU is the limiting component. If the CPU were the bottleneck, the percentage drop would be smaller at higher resolutions as the GPU becomes more stressed. The fact that 4K Low (74.1 FPS) is only slightly lower than 1080p Ultra (69.9 FPS) is revealing: the GPU can handle the pixel count of 4K when settings are reduced, but cannot maintain that performance with higher detail levels. This suggests that the RTX 3060 Ti’s 8 GB VRAM and 448.0 GB/s bandwidth are insufficient for 4K with medium or higher settings. The CPU’s role becomes more apparent at 1080p, where the 124.1 FPS at Low shows that the processor can feed the GPU adequately at lower resolutions, but the GPU’s limitations cap the maximum FPS at around 70-95 for medium-to-ultra settings. The data implies that for this combo, the GPU is the primary constraint at 1440p and 4K, while the CPU is sufficient to avoid bottlenecking at 1080p.

Hardware Specifications

AMD Ryzen 7 5700X3D

Cores / Threads 8 / 16
Base Clock 3000 MHz
Boost Clock 4100 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 3060 Ti

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1665 MHz MHz
TDP 200 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700X3D + NVIDIA GeForce RTX 3060 Ti in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 74.1
3840x2160 Medium 57.5
3840x2160 High 41.8
3840x2160 Ultra 41.4
2560x1440 Low 96.8
2560x1440 Medium 79.8
2560x1440 High 56.2
2560x1440 Ultra 55.9
1920x1080 Low 124.1
1920x1080 Medium 95.2
1920x1080 High 70.6
1920x1080 Ultra 69.9

Microsoft Flight Simulator with Ryzen 7 5700X3D + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RTX 3060 Ti + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 7 5700X3D + RTX 3060 Ti

Explore FPS benchmarks for other games using this same hardware combination.