Microsoft Flight Simulator
This combination offers playable performance with an average of 31 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 20 | 18 | 22 | 28 |
| 1440p QHD | 24 | 24 | 36 | 44 |
| 1080p Full HD | 30 | 29 | 45 | 56 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 7 5700X3D + AMD Radeon RX 580, In-Depth Analysis
Microsoft Flight Simulator is one of the most demanding titles in the benchmark database, and the combination of the AMD Ryzen 7 5700X3D and AMD Radeon RX 580 lands in a challenging position. The data shows this pairing ranks 1665 out of 1795 tested combos, placing it in the bottom 10% of systems. This is a configuration where the GPU is the primary constraint, and the measured frames per second (FPS) reflect a hardware pairing that is better suited to lower resolutions and less demanding presets.
Settings Recommendations
The benchmark data is unambiguous: the Low preset is the only viable path to a playable experience in Microsoft Flight Simulator with this hardware. At 1920x1080, the Low preset delivers an average of 56.3 FPS, which is the only measured result that approaches a smooth 60 FPS target. This represents a significant 25% performance uplift over the Medium preset at the same resolution, which averages 45 FPS. The data indicates that sacrificing visual fidelity for frame rate is the correct trade-off here, as the jump from Low to Medium costs 11.3 FPS, a substantial 20% performance hit that does not translate into a proportionally better experience given the GPU's limitations.
Moving up to the High preset at 1080p yields 28.7 FPS, a massive 49% drop from Low, and the Ultra preset manages only 29.6 FPS, which is barely better than High and still well below acceptable thresholds for a flight simulator where smooth camera panning is critical. At higher resolutions, the situation becomes more severe. At 2560x1440, the Low preset averages 44.4 FPS, which is borderline playable, but the Medium preset drops to 35.5 FPS. The High and Ultra presets at 1440p fall to 24 FPS and 23.6 FPS respectively, rendering them impractical for serious use.
The verdict is clear: for any playable session, the Low preset at 1920x1080 is the recommended configuration. The 56.3 FPS average is the only data point that clears the 50 FPS threshold, and it does so with enough headroom to suggest that minor background tasks won't cause stutter. For users who insist on higher visual quality, the Medium preset at 1080p is the ceiling, but the 45 FPS average will require significant compromises in camera movement and will feel noticeably less responsive than the Low preset.
GPU Role
The AMD Radeon RX 580 is the clear bottleneck in this pairing, and the benchmark results illustrate its age and limitations. The GPU's 8 GB of GDDR5 memory on a 256-bit bus provides 256.0 GB/s of bandwidth, but this is insufficient for the high-resolution textures and complex scenery of Microsoft Flight Simulator. The measured frame rates show a stark drop as resolution increases, which is a classic symptom of a GPU that is running out of memory bandwidth and raw compute power.
The RX 580's clocks are modest by modern standards, with a base clock of 1257 MHz and a boost clock of 1340 MHz. This translates to a pixel rate of 42.88 GPixel/s and a texture rate of 193.0 GTexel/s, figures that are far below what the sim demands at 4K. The data confirms this: at 3840x2160, the best average FPS is just 28.4 on the Low preset, and the Ultra preset averages a sluggish 19.6 FPS. The GPU's performance percentile of 53 places it in the middle of all GPUs, but its nearest rivals include older cards like the NVIDIA GeForce GTX 570 (0% delta) and GTX 950 (0.1% delta), indicating that it is competing with hardware from a previous generation.
The 185 W TDP and dual-slot design suggest a power-hungry card, but the real issue is architectural. With 2304 shading units and 32 ROPs, the RX 580 simply lacks the fill rate and shader throughput to handle the sim's draw calls and lighting calculations at higher settings. The benchmark scores reinforce this: a Passmark G3D score of 8813 is respectable for its class, but the DirectX 12 score of 43 is low, indicating poor optimization for modern APIs that Microsoft Flight Simulator relies on.
FAQ
Q: Can this combination run Microsoft Flight Simulator at 4K?
A: No, the data shows that at 3840x2160, the average FPS ranges from 17.9 on High to 28.4 on Low. Even the Low preset fails to reach 30 FPS, making 4K unplayable with this hardware.
Q: What is the best resolution for this setup?
A: According to the measured results, 1920x1080 is the only resolution where the Low preset achieves a playable average of 56.3 FPS. At 2560x1440, the Low preset drops to 44.4 FPS, which is marginal.
Q: How much performance is lost when moving from 1080p to 1440p?
A: At the Low preset, the average FPS drops from 56.3 at 1080p to 44.4 at 1440p, a decline of 21%. At the High preset, it drops from 28.7 to 24, a 16% reduction.
Q: Is the Ultra preset ever worth using?
A: The Ultra preset averages 29.6 FPS at 1080p, 23.6 FPS at 1440p, and 19.6 FPS at 4K. These numbers are all below 30 FPS, which is generally considered the minimum for a playable simulation, so the data suggests it is not a viable option.
Q: How does the CPU's performance compare to its rivals?
A: The Ryzen 7 5700X3D has an average benchmark score of 24673, placing it 0.2% ahead of the Intel Core i7-1360P and 0.3% ahead of the AMD Ryzen 5 7600X3D. It trails the AMD Ryzen AI Max 385 by 0.6%.
Q: Does the GPU's memory size affect the results?
A: The RX 580 has 8 GB of GDDR5 memory, which is the same capacity as many modern cards, but the bandwidth of 256.0 GB/s is the limiting factor. The data shows that frame rates drop sharply at higher resolutions, indicating that the memory bandwidth is insufficient for 4K textures.
How This Combo Ranks
The combination of the Ryzen 7 5700X3D and RX 580 ranks 1665 out of 1795 tested combinations, placing it in the bottom 7% of all systems in the database. This ranking is driven almost entirely by the GPU, as the CPU is a capable performer in its own right. The CPU's percentile of 82 indicates it outperforms the vast majority of processors, but the GPU's percentile of 53 drags the overall combo down significantly.
In practical terms, this rank means that users with this pairing will experience frame rates that are far below what most other tested systems achieve. The data shows that at 1080p Low, the combo manages 56.3 FPS, but many rival systems with stronger GPUs would achieve significantly higher frame rates at the same settings. The nearest GPU rivals, such as the NVIDIA GeForce GTX 570 (0% delta) and GTX 950 (0.1% delta), are all older cards, highlighting that the RX 580 is at the bottom of the modern performance curve. This rank is a verdict on the GPU's inability to feed the sim with enough frames, regardless of the CPU's strong single-threaded and multi-threaded capabilities.
CPU Role
The AMD Ryzen 7 5700X3D plays a supporting role in this configuration, and its performance is not the limiting factor. With 8 cores and 16 threads based on the Zen 3 architecture, the CPU provides a strong foundation for the sim's simulation logic. The 96 MB of shared L3 cache is a notable advantage, as it helps reduce memory latency for the complex flight models and scenery calculations. The CPU's benchmark scores are solid: a Cinebench R23 multi-core score of 22366 and a single-core score of 3157 indicate that it can handle both the single-threaded and multi-threaded workloads that Microsoft Flight Simulator presents.
The base clock of 3.00 GHz and boost clock of 4.10 GHz are modest, but the CPU's 82nd percentile ranking shows it is a strong performer. Its nearest rival, the Intel Core i7-1360P, is only 0.2% faster on average, and the AMD Ryzen 5 7600X3D is 0.3% faster. This means the CPU is not the bottleneck; the data shows that at 1080p Low, the combo achieves 56.3 FPS, but at 1080p Ultra, it drops to 29.6 FPS. If the CPU were the constraint, the frame rates would remain relatively stable across settings, but they do not, confirming that the GPU is the limiting component. The CPU's 16 threads and high L3 cache size are sufficient to keep the sim's logic running smoothly, but they cannot compensate for the GPU's lack of raw rendering power.
Measured FPS Breakdown
The measured FPS data provides a complete picture of this combo's performance across three resolutions and four settings presets. At 1920x1080, the Low preset averages 56.3 FPS, which is the highest score in the entire dataset. The Medium preset drops to 45 FPS, a 20% reduction. High averages 28.7 FPS, and Ultra averages 29.6 FPS, showing that there is no benefit to pushing beyond Medium. At 2560x1440, the Low preset averages 44.4 FPS, which is still playable but noticeably less smooth than 1080p. Medium drops to 35.5 FPS, High to 24 FPS, and Ultra to 23.6 FPS, all of which are below acceptable thresholds. At 3840x2160, the results are uniformly poor: Low averages 28.4 FPS, Medium 21.8 FPS, High 17.9 FPS, and Ultra 19.6 FPS. The data shows a clear pattern: the Low preset is the only one that consistently delivers frame rates above 40 FPS, and only at 1080p does it exceed 50 FPS.
Resolution Scaling
The resolution scaling behavior of this combo reveals the GPU bottleneck with stark clarity. Moving from 1920x1080 to 2560x1440 at the Low preset reduces the average FPS from 56.3 to 44.4, a 21% drop. This is a significant decrease for a 78% increase in pixel count, which suggests that the GPU is not entirely pixel-bound but is also limited by memory bandwidth. The drop from 1440p to 4K at Low is even more severe, falling from 44.4 to 28.4 FPS, a 36% reduction. At the High preset, the scaling is less dramatic but still substantial: 28.7 FPS at 1080p drops to 24 FPS at 1440p (a 16% decrease) and then to 17.9 FPS at 4K (a 25% decrease from 1440p).
These scaling patterns indicate that the RX 580's 256.0 GB/s memory bandwidth is the primary constraint as resolution increases. The 8 GB frame buffer is sufficient, but the bandwidth cannot keep up with the increased texture and shader demands. The data also shows that the CPU is not a factor in this scaling, as the Ryzen 7 5700X3D's strong L3 cache and high thread count would allow it to maintain consistent frame times if the GPU could keep up. The conclusion is that this combo is strictly a 1080p system, and even then, only the Low preset provides a comfortable margin. At 1440p and above, the GPU becomes the definitive bottleneck, and the frame rates fall below playable levels regardless of settings.
Hardware Specifications
AMD Ryzen 7 5700X3D
AMD Radeon RX 580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5700X3D + AMD Radeon RX 580 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 28.4 |
| 3840x2160 | Medium | 21.8 |
| 3840x2160 | Ultra | 19.6 |
| 3840x2160 | High | 17.9 |
| 2560x1440 | Low | 44.4 |
| 2560x1440 | Medium | 35.5 |
| 2560x1440 | High | 24.0 |
| 2560x1440 | Ultra | 23.6 |
| 1920x1080 | Low | 56.3 |
| 1920x1080 | Medium | 45.0 |
| 1920x1080 | Ultra | 29.6 |
| 1920x1080 | High | 28.7 |
Microsoft Flight Simulator with Ryzen 7 5700X3D + Other GPUs
See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.
Microsoft Flight Simulator with RX 580 + Other CPUs
See how Microsoft Flight Simulator performs with the same GPU but different processors.
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