Microsoft Flight Simulator
This combination may struggle with this title, averaging 28 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 17 | 18 | 22 | 29 |
| 1440p QHD | 22 | 20 | 30 | 38 |
| 1080p Full HD | 28 | 28 | 36 | 51 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Microsoft Flight Simulator with AMD Ryzen 5 7500F + AMD Radeon RX 570, In-Depth Analysis
Microsoft Flight Simulator is a uniquely demanding title, and the data for the AMD Ryzen 5 7500F paired with the AMD Radeon RX 570 paints a clear picture of a system that is severely constrained by its graphics card. The benchmark results show a configuration that struggles to maintain playable frame rates at any resolution above 1080p Low, with the CPU's considerable headroom going largely unused due to the GPU bottleneck. This analysis will break down the measured performance, the role of each component, and provide actionable settings recommendations based strictly on the data.
Resolution Scaling
The frame rate scaling across resolutions reveals a textbook case of GPU limitation. Moving from 1920x1080 to 2560x1440 on Low settings, the average FPS drops from 50.9 to 38.0, a substantial 25% reduction. The jump to 3840x2160 on Low yields just 28.8 FPS, which is a 43% drop from the 1440p figure. This steep decline with increasing pixel count is the definitive signature of a graphics card that is maxed out, as the rendering workload scales directly with resolution.
The pattern holds true across all quality presets. At High settings, the system manages 27.8 FPS at 1080p, which falls to 20.4 FPS at 1440p and plummets to 18.4 FPS at 4K. The gap between 1440p and 4K narrows significantly (from 20.4 to 18.4 FPS) compared to the gap between 1080p and 1440p (from 27.8 to 20.4 FPS). This compression at higher resolutions indicates that the GPU is already operating at its absolute limit, and the additional pixels at 4K cannot be processed, resulting in diminishing returns on performance loss.
This data indicates that the limiting component is unequivocally the GPU. The CPU, an AMD Ryzen 5 7500F, is a modern 6-core, 12-thread processor based on Zen 4 architecture, which is far more capable than what this game requires at these settings. The fact that performance degrades so predictably with resolution proves that the Radeon RX 570's rendering pipeline is the bottleneck, not the processor's ability to feed it data. For a flight simulator where smooth visuals are critical for immersion, these scaling numbers suggest that 1080p is the only viable target, and even then, only at lower presets.
GPU Role
The AMD Radeon RX 570 is the decisive factor in this system's performance, and its specifications explain the benchmark results. With 4 GB of GDDR5 memory on a 256-bit bus, it offers a memory bandwidth of 224.0 GB/s. While this was respectable for its 2017 release, modern flight simulators like Microsoft Flight Simulator are known for large, streaming environments that demand substantial memory and bandwidth. The 4 GB frame buffer is likely a primary constraint, as the game's high-resolution textures can easily exceed this capacity, forcing the system to use slower fallback textures and stuttering.
The GPU's clock speeds, with a base of 1168 MHz and a boost of 1244 MHz, are modest by today's standards. Its compute capability is rated at 5.095 TFLOPS FP32, a figure that is now considered entry-level. The benchmark results show it performing in the 74th percentile among all GPUs, which places it well below the top tier. It is also interesting to note that its nearest rivals, according to the data, include the NVIDIA GeForce RTX 5060 and the AMD Radeon RX 7700 XT, with negligible delta percentages (0.2% and 0.2%, respectively). This suggests that in this specific benchmark database, the RX 570's average score is anomalously close to those much newer and more powerful cards, but the measured FPS in this game tells a different story, highlighting how synthetic averages can be misleading for specific workloads.
The GPU's end-of-life production status and GCN 4.0 architecture mean it lacks modern features and efficiency. The data shows that even at Low settings, the card cannot deliver 60 FPS at 1080p, maxing out at 50.9 FPS. This is a hard ceiling for this component. The 150 W TDP and suggested 450 W PSU indicate its power draw is not the issue; rather, it is sheer rendering throughput and memory capacity that hold the system back. The results across all settings at 4K, where average FPS ranges from 17.2 (Ultra) to 28.8 (Low), confirm that the RX 570 is not a 4K-capable part for this title.
FAQ
Q: Can this system run Microsoft Flight Simulator at 4K?
A: No. The measured data shows that at 3840x2160, average FPS ranges from a low of 17.2 FPS on Ultra to a high of 28.8 FPS on Low. All of these results are far below the 60 FPS target for smooth gameplay, indicating the GPU is not powerful enough for 4K in this game.
Q: What is the best resolution for this combo?
A: The only resolution that approaches playable frame rates is 1920x1080. At 1080p, the system achieves 50.9 FPS on Low settings, which is the highest score recorded in any test. All other resolutions and settings yield average FPS below 38.0.
Q: Is the CPU or GPU the limiting factor?
A: The data strongly indicates the GPU is the bottleneck. The frame rates drop dramatically as resolution increases (e.g., 50.9 FPS at 1080p Low to 28.8 FPS at 4K Low), which is a classic sign of a graphics card reaching its limit. The CPU is a high-performance part that would not cause such scaling.
Q: How does the RX 570's benchmark score compare to its rivals?
A: The AMD Radeon RX 570 has an average benchmark score of 30158, placing it in the 74th percentile of all GPUs. According to the data, its nearest rivals are the NVIDIA GeForce RTX 5060 (score 30109, delta 0.2%), the AMD Radeon RX 7700 XT (score 30097, delta 0.2%), and the NVIDIA Tesla M60 (score 29969, delta 0.6%), showing a very tight grouping in average scores.
Q: What is the impact of the 4 GB VRAM on performance?
A: While the data does not directly measure VRAM usage, the low average FPS at higher resolutions and settings is consistent with a 4 GB frame buffer being insufficient for the game's demands. This limits texture quality and can cause performance to tank as the GPU struggles to manage memory.
Q: Is this a good system for High settings at 1440p?
A: No. The measured data shows that at 2560x1440 with High settings, the system produces an average of 20.4 FPS. This is a very poor experience, and the data suggests that users should stick to 1080p with lower presets for any sort of playable performance.
Measured FPS Breakdown
The complete set of measured data provides a granular look at the system's capabilities. At 1920x1080, the performance is as follows: Low settings yield the best result at 50.9 FPS, Medium drops to 35.8 FPS, High further reduces to 27.8 FPS, and Ultra produces 27.5 FPS. The small difference between High and Ultra (0.3 FPS) suggests that the Ultra preset introduces settings that the GPU cannot handle, effectively capping the framerate.
Moving up to 2560x1440, the frame rates become more challenging. Low settings deliver 38.0 FPS, which is still below the 60 FPS ideal. Medium settings drop to 30.4 FPS, High to 20.4 FPS, and Ultra to 21.5 FPS. Interestingly, Ultra (21.5 FPS) scores slightly higher than High (20.4 FPS) at this resolution, which could be due to a specific setting causing a bottleneck in the High preset, though the overall picture is one of severe underperformance.
At 3840x2160, the system is overwhelmed. Low settings manage 28.8 FPS, Medium falls to 22.1 FPS, High to 18.4 FPS, and Ultra to 17.2 FPS. The linear progression from Low to Ultra at this resolution shows that the GPU is completely saturated, and every graphical enhancement comes at a direct cost to frame rate. The data across the board shows that this combination is only usable at 1080p Low, with a 50.9 FPS average being the only score above the 30 FPS "playable" threshold, and still short of a smooth 60 FPS experience.
How This Combo Ranks
The overall ranking of this specific combination is stark. The data places this combo at rank 1721 out of 1795 tested combinations in Microsoft Flight Simulator. This puts it in the bottom 4% of all tested systems, underscoring how poorly suited this hardware is for the game. This rank is a holistic measure that likely considers performance across all settings and resolutions, and the lowly position confirms that the RX 570 is a major drag on the system's overall capability.
This ranking is particularly surprising given the CPU's strength. The AMD Ryzen 5 7500F is a modern processor that sits in the 82nd percentile of all CPUs, with an average benchmark score of 24993. Its nearest rivals include the Intel Core i7-11850H (delta 0.1%) and the AMD Ryzen 7 2700X (delta -0.3%), showing that its raw processing power is competitive with much older high-end parts. However, this CPU strength is completely wasted in this configuration. The combo rank of 1721 versus the CPU's high percentile highlights a massive imbalance, where a top-tier processor is paired with a bottom-tier graphics card for this specific workload, resulting in a system that performs far worse than its components would suggest.
The data implies that the combo rank is dragged down almost exclusively by the GPU. While the CPU could easily handle higher frame rates, the RX 570 cannot produce them. This is a classic case of a bottleneck, and the rank proves that for Microsoft Flight Simulator, this pairing is a poor choice, regardless of the CPU's merits.
Settings Recommendations
Based strictly on the measured FPS data, the only viable configuration for a decent experience is 1920x1080 with Low settings, which produces an average of 50.9 FPS. This is the sole result that approaches a playable frame rate. All other settings at 1080p, and every setting at higher resolutions, result in average FPS below 36, which will feel choppy and detract from the simulation experience.
If a user absolutely must play at 2560x1440, the Low preset at 38.0 FPS is the only option that is not a slideshow, but it is still well below the 60 FPS target. At 3840x2160, no preset is recommended, as even Low (28.8 FPS) and Medium (22.1 FPS) are too slow to be enjoyable. The data suggests that the Medium preset at 1080p (35.8 FPS) is a significant step down from Low (50.9 FPS) with a 30% performance loss, making it a poor trade-off for the marginal visual gain.
The optimal strategy, according to the data, is to prioritize resolution and preset above all else. The user should lock the resolution to 1080p and use the Low preset to maximize smoothness. The gap between Low and Medium is too large to justify, and the High and Ultra presets offer no tangible benefit given the low frame rates they produce. The conclusion is that this system is for playing at 1080p Low, and any attempt to increase quality will result in a sub-30 FPS experience.
CPU Role
The AMD Ryzen 5 7500F is a formidable processor that is not the limiting factor in this system. It features 6 cores and 12 threads, based on the Zen 4 architecture, with a base clock of 3.70 GHz and a boost clock of 5.00 GHz. Its benchmark scores are impressive, including a Cinebench R23 multicore score of 22799 and a single-core score of 3218. These figures place it in the 82nd percentile of all CPUs, indicating it has ample power for gaming.
The CPU's role in this pairing is to feed the GPU with data, and it is doing so without breaking a sweat. The fact that frame rates scale so heavily with resolution and settings proves that the CPU is not the bottleneck. If the CPU were the limiting factor, we would see frame rates plateau regardless of resolution, which is not the case. The data shows a clear, consistent drop in FPS as the GPU workload increases, which is the definition of a GPU-bound scenario.
The Ryzen 5 7500F's high single-thread performance (Geekbench single-core score of 2759) is particularly relevant for a flight simulator, which often relies on a single main thread for game logic. However, even this strength is negated by the GPU's inability to render frames fast enough. The CPU is likely sitting idle waiting for the RX 570 to finish its work. In this configuration, the CPU's potential is entirely untapped, and its performance is wasted. If paired with a more capable GPU, this processor would be able to deliver much higher frame rates, but with the RX 570, its contribution to the final FPS is negligible, as evidenced by the poor combo rank.
Hardware Specifications
AMD Ryzen 5 7500F
AMD Radeon RX 570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500F + AMD Radeon RX 570 in Microsoft Flight Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 28.8 |
| 3840x2160 | Medium | 22.1 |
| 3840x2160 | High | 18.4 |
| 3840x2160 | Ultra | 17.2 |
| 2560x1440 | Low | 38.0 |
| 2560x1440 | Medium | 30.4 |
| 2560x1440 | Ultra | 21.5 |
| 2560x1440 | High | 20.4 |
| 1920x1080 | Low | 50.9 |
| 1920x1080 | Medium | 35.8 |
| 1920x1080 | High | 27.8 |
| 1920x1080 | Ultra | 27.5 |
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Microsoft Flight Simulator with RX 570 + Other CPUs
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