Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
70
good

This combination provides smooth gameplay with an average of 70 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 42 41 57 70
1440p QHD 53 57 76 97
1080p Full HD 66 70 94 121

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 70
3840x2160 Medium 57
3840x2160 Ultra 42
3840x2160 High 41
2560x1440 Low 97
2560x1440 Medium 76
2560x1440 High 57
2560x1440 Ultra 53
1920x1080 Low 121
1920x1080 Medium 94
1920x1080 High 70
1920x1080 Ultra 66

Microsoft Flight Simulator with AMD Ryzen 5 5600X + AMD Radeon RX 6700 XT, In-Depth Analysis

AMD Ryzen 5 5600X and AMD Radeon RX 6700 XT present a coherent mid-range pairing for Microsoft Flight Simulator, a title that stresses both the CPU’s simulation logic and the GPU’s rendering pipeline. The measured frame rates across three resolutions and four quality presets reveal a system that is clearly GPU-bound at higher settings, but which also shows the CPU’s influence at lower graphical loads. The data indicates a balanced platform that offers smooth performance at 1080p, remains playable at 1440p, and requires compromises at 4K.

Resolution Scaling

The performance drop from 1080p to 1440p and then to 4K is steep and consistent, indicating that the Radeon RX 6700 XT is the primary limiting component in this configuration. At High settings, the average frame rate falls from 70.3 FPS at 1920x1080 to 56.8 FPS at 2560x1440, a reduction of 19.2%. Moving from 1440p to 3840x2160, the average drops further to 40.5 FPS, a 28.7% decrease. This scaling pattern demonstrates a classic GPU-bound scenario where the rendering resolution directly dictates the workload.

The pattern holds across other presets. At Ultra settings, the transition from 1080p (65.6 FPS) to 1440p (53.1 FPS) represents a 19.1% loss, and the subsequent drop to 4K (41.7 FPS) is another 21.5% reduction. The Low preset shows the most dramatic scaling, with 120.8 FPS at 1080p falling to 96.5 FPS at 1440p (a 20.1% loss) and then to 70.3 FPS at 4K (a 27.2% loss). This suggests that even when graphical details are minimized, the GPU’s pixel throughput remains the bottleneck; the 4K result at Low is identical to the 1080p High result, highlighting that resolution is a more dominant factor than the preset level in this range.

The gap between 1440p and 4K is consistently larger than the gap between 1080p and 1440p, which is expected given the 2.25x increase in pixel count versus the 1.78x increase. However, the consistency of the percentage losses across all settings suggests that the CPU is not introducing a variable bottleneck. The Ryzen 5 5600X, with its 6 cores and 12 threads, appears capable of feeding the GPU adequately, as the frame rate scaling follows the GPU’s expected workload curve closely. In essence, the data shows a system where resolution is the master variable, and the CPU’s role is secondary.

GPU Role

The Radeon RX 6700 XT is built on the RDNA 2.0 architecture with a Navi 22 chip, featuring 12 GB of GDDR6 memory on a 192-bit bus, providing 384.0 GB/s of bandwidth. Its base clock is 2321 MHz, with a boost clock of 2581 MHz and a game clock of 2424 MHz. These specifications, particularly the 12 GB frame buffer, are directly relevant to Microsoft Flight Simulator’s behavior. The game’s vast, detailed terrain and aircraft models require substantial memory allocation, and the data suggests that 12 GB is sufficient to avoid stuttering or texture thrashing, as the frame rates remain stable across the measured presets, even at 4K.

The GPU’s compute capabilities, rated at 13.21 TFLOPS for FP32, are the primary driver of the performance differences between presets. At 4K, the jump from Low (70.3 FPS) to Medium (56.5 FPS) is a 19.6% reduction, and further to High (40.5 FPS) is another 28.3% reduction. The Ultra preset (41.7 FPS) is actually slightly higher than High, which is an anomaly in the data, but the general trend shows that each step up in graphical fidelity adds a significant load to the GPU’s shading units and texture units. The 40 ray accelerators present in the GPU are not heavily utilized in this simulation title, as the benchmark data shows no specific ray tracing tests, but the rasterization workload is clearly the deciding factor.

The GPU’s memory bandwidth of 384.0 GB/s appears to be a limiting factor at 4K, where the gap between Medium and High is larger than between Low and Medium. This suggests that the higher presets increase texture resolution and filtering, which saturates the memory bus. The 192-bit bus width, while sufficient for 1080p and 1440p play, becomes a constraint at 4K, where the frame rates hover in the 40s even at High and Ultra. This is a clear indication that the RX 6700 XT is a capable 1440p card that can handle 4K only with reduced settings.

How This Combo Ranks

In the database of tested combinations, this pairing of the Ryzen 5 5600X and the Radeon RX 6700 XT holds a rank of 984 out of 1795 combos for Microsoft Flight Simulator. This places it in the middle of the distribution, which is consistent with its hardware class. The CPU’s percentile rank against all processors is 78, and the GPU’s percentile rank against all graphics cards is 77, suggesting that both components are above average individually, yet the combination does not break into the top tier due to the inherent limits of each part.

The CPU’s nearest rivals show a tight cluster of performance. The AMD Ryzen 5 5600GT has an average benchmark score of 20740, a mere 0.3% higher than this processor’s 20680 score. The Intel Core i7-10700 and Intel Core i5-12490F are similarly close, with scores of 20746 and 20794, respectively, representing 0.3% and 0.5% deltas. The Intel Xeon 6325P trails by 0.7% with a score of 20538. This indicates that the CPU is not a differentiator in this game; its performance is average for its class, and it neither boosts nor hinders the combo’s ranking.

For the GPU, the nearest rivals include the AMD Radeon RX 6800, which scores 33493 on average, just 0.7% higher than the RX 6700 XT’s 33721. Interestingly, the AMD Radeon HD 7950 and RX 480 have higher scores (34050 and 34059, respectively), though these are likely due to different driver optimizations or test conditions, as they show negative deltas of -1%. The NVIDIA RTX A5000 is 1.3% lower with a score of 33294. The GPU’s ranking places it in a competitive segment, but the overall combo rank of 984 out of 1795 suggests that many other pairings offer better performance for this specific simulation, likely due to stronger CPUs or higher-tier GPUs.

Settings Recommendations

Based on the measured frame rates, the optimal balance between visual quality and smoothness depends on the target resolution. At 1920x1080, the High preset delivers 70.3 FPS, which is a solid baseline for a flight simulator where consistent frame pacing is more important than raw speed. The Ultra preset at 65.6 FPS offers a marginal improvement in visuals but with a 6.7% performance penalty. For those seeking the highest frame rates, the Medium preset at 93.9 FPS is a better choice, as it provides a substantial 33.6% increase over High, though it sacrifices some detail.

At 2560x1440, the High preset yields 56.8 FPS, which is playable but not ideal for a smooth experience. The Medium preset at 76 FPS is the recommended sweet spot, offering a 33.8% improvement over High while maintaining a reasonable level of graphical fidelity. The Low preset at 96.5 FPS is available for users prioritizing frame rate above all else, but the visual compromises are significant. The Ultra preset at 53.1 FPS is the least desirable, as it provides the lowest performance with only a marginal visual upgrade over High.

For 3840x2160, the data shows that only the Low preset (70.3 FPS) achieves a comfortable frame rate. The Medium preset at 56.5 FPS is borderline, and the High (40.5 FPS) and Ultra (41.7 FPS) presets are too slow for a responsive experience. The recommendation for 4K is to use the Medium preset if the user can tolerate occasional dips, but the Low preset is the only consistent option. Given that the frame rates at 4K are substantially lower than at lower resolutions, users with 4K displays should consider lowering the resolution or accepting the visual trade-offs.

Measured FPS Breakdown

At 1920x1080, the average frame rates are as follows: Low settings produce 120.8 FPS, Medium produces 93.9 FPS, High produces 70.3 FPS, and Ultra produces 65.6 FPS. The progression from Low to Ultra shows a clear and consistent degradation, with the largest single-step drop occurring between Medium and High, a 23.6 FPS reduction (25.1%). The difference between High and Ultra is minimal at 4.7 FPS, suggesting diminishing returns beyond the High preset.

At 2560x1440, the average frame rates are: Low at 96.5 FPS, Medium at 76 FPS, High at 56.8 FPS, and Ultra at 53.1 FPS. The drop from Medium to High is again the largest, at 19.2 FPS (25.3%). The gap between High and Ultra narrows to 3.7 FPS, indicating that the Ultra preset adds little over High at this resolution. The Low preset provides a comfortable margin above 60 FPS, while Medium is close to that threshold.

At 3840x2160, the average frame rates are: Low at 70.3 FPS, Medium at 56.5 FPS, High at 40.5 FPS, and Ultra at 41.7 FPS. The data shows a non-monotonic relationship between High and Ultra, with Ultra being 1.2 FPS faster than High, which is likely within the margin of error for the measurement. The Low preset is the only one that exceeds 60 FPS, while Medium is just below that threshold. High and Ultra are both below 45 FPS, making them unsuitable for fluid gameplay. The overall pattern across all resolutions is that the Medium preset offers the best balance of performance and quality, while the Ultra preset provides negligible benefits over High.

Hardware Specifications

AMD Ryzen 5 5600X

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4600 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 6700 XT

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2581 MHz MHz
TDP 230 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600X + AMD Radeon RX 6700 XT in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 70.3
3840x2160 Medium 56.5
3840x2160 Ultra 41.7
3840x2160 High 40.5
2560x1440 Low 96.5
2560x1440 Medium 76.0
2560x1440 High 56.8
2560x1440 Ultra 53.1
1920x1080 Low 120.8
1920x1080 Medium 93.9
1920x1080 High 70.3
1920x1080 Ultra 65.6

Microsoft Flight Simulator with Ryzen 5 5600X + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RX 6700 XT + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 5600X + RX 6700 XT

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