Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
28
limited

This combination may struggle with this title, averaging 28 FPS. Consider upgrading hardware or significantly lowering settings.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 19 21 31
1440p QHD 22 25 31 42
1080p Full HD 25 26 36 48

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 31
3840x2160 Medium 21
3840x2160 High 19
3840x2160 Ultra 13
2560x1440 Low 42
2560x1440 Medium 31
2560x1440 High 25
2560x1440 Ultra 22
1920x1080 Low 48
1920x1080 Medium 36
1920x1080 High 26
1920x1080 Ultra 25

Microsoft Flight Simulator with AMD Ryzen 5 5600 + AMD Radeon RX 570, In-Depth Analysis

The AMD Ryzen 5 5600 pairing with the AMD Radeon RX 570 in Microsoft Flight Simulator represents a foundational hardware combination, and the measured data reveals a system that is heavily constrained by its graphics subsystem. The Ryzen 5 5600 is a 6-core, 12-thread processor built on the Zen 3 architecture, with a base clock of 3.50 GHz and a boost clock of 4.40 GHz. This CPU generation is known for strong single-thread performance, which is critical for flight simulation's complex physics and AI calculations. The processor's 32 MB of shared L3 cache and dual-channel DDR4 memory support provide a solid foundation for the simulation's data streaming, but the benchmark results indicate that this CPU's capabilities are largely untapped in this configuration.

The data shows a stark reality: the combination ranks 1710th out of 1795 tested combos in this game. This places it in the bottom 5% of all configurations, which is a direct consequence of the GPU's limitations rather than the CPU's shortcomings. The CPU holds a 79th percentile ranking among all processors, with an average benchmark score of 21765, placing it in a dead heat with the Intel Xeon D-1746TER (0.6% faster) and the AMD EPYC 9554P (0.6% slower). When examining the measured frame rates, the bottleneck becomes unmistakable, as the system struggles to maintain playable frame rates even at lower resolutions, a symptom of the RX 570 being overwhelmed by the simulation's demanding rendering pipeline.

CPU Role — cores, clocks, and how they relate to this game's results

The Ryzen 5 5600's architecture is central to understanding its role in this pairing. With 6 cores and 12 threads, it offers enough parallelism for the simulation's background tasks, but its 3.50 GHz base and 4.40 GHz boost clocks are the primary assets. The Zen 3 "Vermeer" design, fabricated on a 7 nm process at TSMC, delivers a Cinebench R23 multi-core score of 18309 and a single-core score of 2584. These scores indicate a processor that is far more capable than the final frame rates suggest. The 3DMark single-thread score of 882 and 2-thread score of 1737 further reinforce this, showing that the CPU has ample headroom for the per-thread workloads typical of flight simulation.

However, in this specific game, the CPU's potential is unrealized. The measured FPS data shows a pattern where frame rates are nearly identical between 1080p and 1440p at the same settings, which is a classic sign of a GPU bottleneck. For instance, at High settings, the system averages 26.2 FPS at 1080p and 25.1 FPS at 1440p, a negligible difference of 1.1 FPS. This suggests that the CPU is not the limiting factor; it is waiting on the GPU to render frames. The CPU's 65W TDP and unlocked multiplier make it an efficient and adjustable component, but in this configuration, its performance is held back by the graphics card, which is an end-of-life product from 2017. The processor's release in 2022 gives it a significant generational advantage over the GPU's 2017 design, but that advantage cannot be leveraged when the GPU is the bottleneck.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination's rank of 1710 out of 1795 combos is a definitive statement about its overall performance tier. This places it in the bottom 5% of all tested configurations, which is a harsh but accurate reflection of the user experience. The data indicates that while the CPU is competitive—sitting in the 79th percentile of all CPUs with an average score of 21765—the GPU's percentile ranking of 74th among all GPUs does not translate to game performance. The GPU's average benchmark score of 30158 places it nearly identical to the NVIDIA GeForce RTX 5060 (0.2% faster) and the AMD Radeon RX 7700 XT (0.2% faster), which are modern cards, yet the RX 570's age shows in this simulation.

The rank is not a measure of component quality but of the synergy between the two parts. The CPU's nearest rivals, such as the Intel Core i7-11700F (0.9% faster), all show that the processor is a mid-pack performer, but the combo rank drags it down due to the GPU. This suggests that the system is severely imbalanced for this title. The measured FPS at 4K Ultra (13.4 FPS) and even 1080p Ultra (25.4 FPS) are below playable thresholds, confirming that the combo is not suited for high-fidelity flight simulation. The data implies that this pairing is best suited for lower settings and resolutions, where the GPU can keep pace with the CPU's output.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling data provides a clear diagnostic of system bottlenecks. At Low settings, the frame rates are 48.2 FPS at 1080p, 42.1 FPS at 1440p, and 31.2 FPS at 4K. This shows a 35% drop from 1080p to 4K, which is expected as pixel count increases. However, at High settings, the drop is more telling: 26.2 FPS at 1080p, 25.1 FPS at 1440p, and 18.8 FPS at 4K. The transition from 1080p to 1440p results in a mere 4% performance loss, which is unusually small. This indicates that the GPU is already saturated at 1080p, and the extra pixels at 1440p do not significantly increase the workload because the GPU is already at its rendering limit.

The trend continues at Ultra settings, where 1080p yields 25.4 FPS and 1440p yields 21.9 FPS, a 14% drop, but 4K drops to 13.4 FPS, a 47% drop from 1440p. This non-linear scaling suggests that at 4K, the GPU is completely overwhelmed by the memory bandwidth and fill rate demands. The RX 570's 4 GB of GDDR5 memory and 224.0 GB/s bandwidth are insufficient for the high-resolution textures and geometry in Microsoft Flight Simulator. The data strongly suggests that the GPU is the primary limiting component; the CPU is not the bottleneck, as evidenced by the minimal frame rate changes between 1080p and 1440p at higher settings.

FAQ

Q: Why does this combo rank so low (1710 out of 1795) despite having a capable CPU?

A: The low ranking is due to the GPU bottleneck. The AMD Radeon RX 570, with its 4 GB of GDDR5 memory and 224.0 GB/s bandwidth, cannot render frames fast enough to utilize the Ryzen 5 5600's processing power. The CPU's high benchmark scores (e.g., Cinebench R23 multi-core 18309) do not translate to game performance when the GPU is the limiting factor.

Q: What is the best resolution for this combination to achieve a playable frame rate?

A: Based on the measured data, 1080p at Low settings is the only configuration that approaches playability, with an average of 48.2 FPS. At 1440p Low, the average drops to 42.1 FPS, and at 4K Low, it falls to 31.2 FPS, indicating that lower resolutions are necessary for smoother gameplay.

Q: How does the CPU's performance compare to its nearest rivals?

A: The Ryzen 5 5600 has an average benchmark score of 21765, placing it 0.6% behind the AMD EPYC 9554P and 0.9% behind the Intel Core i7-11700F. It is 0.6% ahead of the Intel Xeon D-1746TER. These are marginal differences, showing the CPU is a solid mid-range performer.

Q: Is the 4 GB VRAM on the RX 570 sufficient for this game?

A: The data suggests it is not sufficient. At 4K Ultra, the frame rate drops to 13.4 FPS, and at 1080p Ultra, it is only 25.4 FPS. The 4 GB memory capacity and 224.0 GB/s bandwidth are likely causing texture thrashing and stutters, as evidenced by the significant FPS drops at higher settings.

Q: What is the performance difference between Low and Ultra settings at 1080p?

A: At 1080p, the average frame rate is 48.2 FPS at Low settings and 25.4 FPS at Ultra settings. This represents a 47% reduction in performance when moving to Ultra, highlighting the GPU's struggle with the increased rendering complexity.

Q: Does the CPU's 65W TDP affect its performance in this game?

A: The 65W TDP is a power specification, not a performance metric. The CPU's benchmark scores, such as a Passmark multi-thread score of 21541, indicate it has ample compute capacity. The frame rate data shows the CPU is not the limiting factor, as performance does not scale with resolution as expected when the CPU is the bottleneck.

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon RX 570 is the dominant component in this pairing, and its specifications explain the measured performance. The GPU is built on the Polaris 20 chip with GCN 4.0 architecture, fabricated on a 14 nm process. It has a base clock of 1168 MHz and a boost clock of 1244 MHz, with 4 GB of GDDR5 memory running at 1750 MHz (7 Gbps effective). The 256-bit memory bus provides 224.0 GB/s of bandwidth, which is a critical limitation for a game like Microsoft Flight Simulator that streams vast amounts of terrain and scenery data.

The GPU's 2048 shading units and 32 ROPs give it a pixel rate of 39.81 GPixel/s and a texture rate of 159.2 GTexel/s. These figures are low by modern standards, and the benchmark results confirm this. The 3DMark Steel Nomad DX12 score of 880 and Geekbench Vulkan score of 42752 show that the GPU is a modest performer. Its average benchmark score of 30158 puts it in the 74th percentile of all GPUs, but the nearest rivals listed (RTX 5060, RX 7700 XT) are all newer, more efficient designs. The GPU's 150W TDP and 1x 6-pin power connector indicate its age, and the 4 GB VRAM is a major constraint. At 4K Ultra, the system averages 13.4 FPS, which is unplayable, and even at 1080p Medium, it only reaches 36.3 FPS. The data shows that the GPU's memory bandwidth and capacity are the primary bottlenecks, preventing the CPU from delivering its full potential.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured FPS data offers a clear hierarchy of playability. The only setting that achieves a frame rate above 45 FPS is 1080p Low, with an average of 48.2 FPS. This is the only configuration that can be considered smooth for a flight simulator, where precise control is necessary. At 1440p Low, the average drops to 42.1 FPS, which is borderline playable but may suffer in dense areas. For a consistent experience, 1080p Low is the recommended preset, as it provides the highest headroom above the 30 FPS threshold.

If the user prioritizes visual fidelity over smoothness, 1080p Medium offers 36.3 FPS, which is a 25% improvement in visuals over Low but a 25% reduction in frame rate. 1080p High is a poor trade-off, yielding only 26.2 FPS, which is below the playable threshold. All 4K settings are not recommended, as even Low settings only achieve 31.2 FPS, and Ultra drops to 13.4 FPS, making the game effectively unresponsive. The data suggests that the sweet spot is 1080p with Medium settings, balancing the need for clear visuals with the requirement for responsive controls, but for competitive or smooth play, 1080p Low is the best choice.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured frame rates are as follows, providing a complete picture of the system's performance:

At 1920x1080, the average frame rates are: 48.2 FPS at Low, 36.3 FPS at Medium, 26.2 FPS at High, and 25.4 FPS at Ultra. This shows a steep drop from Low to Medium (a 25% reduction), but a relatively small drop from High to Ultra (a 3% reduction), indicating that the GPU is struggling with the highest settings.

At 2560x1440, the average frame rates are: 42.1 FPS at Low, 31.3 FPS at Medium, 25.1 FPS at High, and 21.9 FPS at Ultra. The drop from 1080p to 1440p is 13% at Low settings, 14% at Medium, 4% at High, and 14% at Ultra. The minimal drop at High settings (from 26.2 to 25.1 FPS) suggests that the GPU is already at its limit at 1080p High, and the extra resolution does not add significant stress.

At 3840x2160, the average frame rates are: 31.2 FPS at Low, 21.3 FPS at Medium, 18.8 FPS at High, and 13.4 FPS at Ultra. The drop from 1440p to 4K is 26% at Low, 32% at Medium, 25% at High, and 39% at Ultra. The 4K data shows that the GPU is severely underpowered for this resolution, with even Low settings failing to maintain a smooth 30 FPS. The 4 GB VRAM is likely causing severe texture streaming issues, as the frame rates are uniformly low across all settings, with Ultra being 57% slower than Low. This data confirms that the RX 570 is the definitive bottleneck, and the system is best utilized at 1080p with lower preset levels.

Hardware Specifications

AMD Ryzen 5 5600

Cores / Threads 6 / 12
Base Clock 3500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

AMD Radeon RX 570

VRAM 4 GB GDDR5
Base Clock —
Boost Clock 1244 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600 + AMD Radeon RX 570 in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 31.2
3840x2160 Medium 21.3
3840x2160 High 18.8
3840x2160 Ultra 13.4
2560x1440 Low 42.1
2560x1440 Medium 31.3
2560x1440 High 25.1
2560x1440 Ultra 21.9
1920x1080 Low 48.2
1920x1080 Medium 36.3
1920x1080 High 26.2
1920x1080 Ultra 25.4

Microsoft Flight Simulator with Ryzen 5 5600 + Other GPUs

See how Microsoft Flight Simulator performs with the same CPU but different graphics cards.

Microsoft Flight Simulator with RX 570 + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

Other Games with Ryzen 5 5600 + RX 570

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